Remove unused files
This commit is contained in:
parent
54978b546b
commit
41560fa87c
@ -1,360 +0,0 @@
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/**
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* This file acts as an abstraction layer between HTML and JS.
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*/
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var playerName = ""
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var debugSessionToken = null
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const offlineText = "Offline"
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const missingPlayerText = "Leer"
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const elementIdPlayerCards = "player-cards"
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const elementIdLoginWindow = "login-window"
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const elementIdTopBar = "top-bar"
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const elementIdTableListBar = "table-list-bar"
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const elementIdTableList = "table-list"
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const elementIdGameBar = "game-bar"
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const elementIdTablePlayers = "table-players"
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const elementIdTableName = "table-name-label"
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const elementIdPlayerName = "player-name"
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const elementIdLoginError = "login-error"
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const elementIdTableNameField = "table-name-field"
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const elementIdPublicTableCheckbox = "table-public-checkbox"
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const elementIdActionBar = "action-bar"
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const elementIdAvailableGamesList = "available-games-list"
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const elementIdGameSummary = "game-summary"
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function setDisplayStyle(id, style) {
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document.getElementById(id).style.display = style
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}
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function hide(elementId) {
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setDisplayStyle(elementId, "none")
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}
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function showLoginElements() {
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setDisplayStyle(elementIdLoginWindow, "table")
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hide(elementIdTopBar)
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hide(elementIdTableListBar)
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hide(elementIdTableList)
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hide(elementIdGameBar)
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hide(elementIdTablePlayers)
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hide(elementIdPlayerCards)
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hide(elementIdActionBar)
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}
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function showTableListElements() {
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hide(elementIdLoginWindow)
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setDisplayStyle(elementIdTopBar, "inherit")
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setDisplayStyle(elementIdTableListBar, "grid")
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setDisplayStyle(elementIdTableList, "inherit")
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hide(elementIdGameBar)
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hide(elementIdTablePlayers)
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hide(elementIdPlayerCards)
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hide(elementIdActionBar)
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}
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function showGameElements() {
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hide(elementIdLoginWindow)
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setDisplayStyle(elementIdTopBar, "inherit")
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hide(elementIdTableListBar)
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hide(elementIdTableList)
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setDisplayStyle(elementIdGameBar, "grid")
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setDisplayStyle(elementIdTablePlayers, "grid")
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setDisplayStyle(elementIdPlayerCards, "grid")
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setDisplayStyle(elementIdActionBar, "inline-block")
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}
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function showTableName(name) {
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document.getElementById(elementIdTableName).innerHTML = name
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}
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function showConnectedState() {
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showPlayerState("bottom", "")
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}
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function showDisconnectedState() {
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showPlayerDisconnected("bottom")
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}
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function setPlayerName(name) {
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document.getElementById(elementIdPlayerName).innerHTML = name
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playerName = name
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}
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function setLoginError(text) {
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document.getElementById(elementIdLoginError).innerHTML = text
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}
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function getTableName() {
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return document.getElementById(elementIdTableNameField).value
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}
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function clearTableName() {
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return document.getElementById(elementIdTableNameField).value = ""
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}
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function getTableVisibility() {
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return document.getElementById(elementIdPublicTableCheckbox).checked
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}
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function setTableListContent(content) {
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document.getElementById(elementIdTableList).innerHTML = content
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}
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function setEmptyPlayerInfo(position) {
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setTablePlayerName(position, null, false)
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showPlayerState(position, "")
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setTableCard(position, "", 1)
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}
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function setTablePlayerName(position, name, active) {
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const nameElement = document.getElementById("table-player-name-" + position)
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if (name == null) {
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nameElement.style.color = "var(--secondary-text-color)"
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nameElement.innerHTML = missingPlayerText
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} else {
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nameElement.style.color = active ? "var(--button-color)" : "var(--text-color)"
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nameElement.innerHTML = name
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}
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}
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function showPlayerDisconnected(position) {
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setPlayerState(position, "var(--alert-color)", offlineText)
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}
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function showPlayerState(position, state) {
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setPlayerState(position, "var(--secondary-text-color)", state)
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}
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function setPlayerState(position, color, text) {
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const connectionElement = "table-player-state-" + position
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const element = document.getElementById(connectionElement)
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element.style.color = color
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element.innerHTML = text
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}
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function setTableCard(position, card, layer) {
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const id = "table-player-card-" + position
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setCard(id, card, layer)
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}
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function setHandCard(index, card, playable) {
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const id = "player-card" + index.toString()
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setCard(id, card, 1)
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const button = document.getElementById(id)
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if (playable) {
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button.disabled = false
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button.onclick = function() {
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playCard(card)
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}
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} else {
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button.disabled = true
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button.onclick = function() { }
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}
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}
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function setCard(id, card, layer) {
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const element = document.getElementById(id)
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if (card == "") {
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element.style.backgroundColor = "var(--element-background)"
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element.style.backgroundImage = ""
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element.style.zIndex = 0
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} else {
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element.style.backgroundColor = ""
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element.style.backgroundImage = "url('cards/" + card + ".jpeg')"
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element.style.zIndex = layer + 1
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}
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}
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function updateTableInfo(table) {
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showTableName(table.name)
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// Set own cards
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const cardCount = table.cards.length
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for (let i = 0; i < cardCount; i += 1) {
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const card = table.cards[i]
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setHandCard(i+1, card.card, card.playable)
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}
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for (let i = cardCount; i < 8; i += 1) {
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setHandCard(i+1, "", false)
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}
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let playedGame = null
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if (table.hasOwnProperty("game")) {
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playedGame = textForAction(table.game)
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}
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// Show player info
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console.log(table)
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setInfoForPlayer(table.player, "bottom", playedGame)
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if (table.playerSelectsGame) {
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setActionsForOwnPlayer(table.playableGames)
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showAvailableGames([])
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} else {
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if (table.player.active) {
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showAvailableGames(table.playableGames)
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} else {
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showAvailableGames([])
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}
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setActionsForOwnPlayer(table.actions)
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}
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if (table.hasOwnProperty("playerLeft")) {
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setInfoForPlayer(table.playerLeft, "left", playedGame)
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} else {
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setEmptyPlayerInfo("left")
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}
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if (table.hasOwnProperty("playerAcross")) {
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setInfoForPlayer(table.playerAcross, "top", playedGame)
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} else {
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setEmptyPlayerInfo("top")
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}
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if (table.hasOwnProperty("playerRight")) {
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setInfoForPlayer(table.playerRight, "right", playedGame)
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} else {
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setEmptyPlayerInfo("right")
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}
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if (table.hasOwnProperty("summary")) {
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setGameSummary(table.summary)
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} else {
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hideGameSummary()
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}
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}
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function setGameSummary(summary) {
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document.getElementById(elementIdGameSummary).innerHTML = summary.text
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setDisplayStyle(elementIdGameSummary, "inherit")
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}
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function hideGameSummary() {
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hide(elementIdGameSummary)
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}
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function setInfoForPlayer(player, position, game) {
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var card = ""
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if (player.hasOwnProperty("card")) {
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card = player.card
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}
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const layer = player.position
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setTableCard(position, card, layer)
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setTablePlayerName(position, player.name, player.active)
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var state = player.state
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if (game != null && state.indexOf("selects") > -1) {
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const i = state.indexOf("selects")
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state[i] = game
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}
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const text = state.map(x => convertStateToString(x)).join("<br>")
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showPlayerState(position, text)
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}
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function doubleText(doubles) {
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if (doubles == 0) {
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return null
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}
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if (doubles == 1) {
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return "gedoppelt"
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}
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return doubles.toString() + "x gedoppelt"
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}
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function clearInfoForPlayer(position) {
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setEmptyPlayerInfo(position)
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}
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function setActionsForOwnPlayer(actions) {
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var len = actions.length
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var html = ""
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for (let i = 0; i < len; i += 1) {
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const action = actions[i]
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const content = textForAction(action)
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html += "<button class=\"standard-button action-button\" " +
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"onclick=\"performAction('" + action + "')\">" + content + "</button>"
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}
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document.getElementById(elementIdActionBar).innerHTML = html
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}
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function textForAction(action) {
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switch (action) {
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/// The player can request cards to be dealt
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case "deal":
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return "Austeilen"
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/// The player doubles on the initial four cards
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case "double":
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return "Legen"
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/// The player does not double on the initial four cards
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case "skip":
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return "Nicht legen"
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/// The player offers a wedding (one trump card)
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case "wedding":
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return "Hochzeit anbieten"
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/// The player can choose to accept the wedding
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case "accept":
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return "Hochzeit akzeptieren"
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/// The player matches or increases the game during auction
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case "bid":
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return "Spielen"
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/// The player does not want to play
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case "out":
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return "Weg"
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/// The player claims to win and doubles the game cost ("schießen")
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case "raise":
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return "Schießen"
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case "ruf":
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return "Ruf"
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case "ruf-eichel":
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return "Ruf Eichel"
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case "ruf-blatt":
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return "Ruf Blatt"
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case "ruf-schelln":
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return "Ruf Schelln"
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case "bettel":
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return "Bettel"
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case "wenz":
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return "Wenz"
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case "geier":
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return "Geier"
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case "solo":
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return "Solo"
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case "solo-eichel":
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return "Eichel Solo"
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case "solo-blatt":
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return "Blatt Solo"
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case "solo-herz":
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return "Herz Solo"
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case "solo-schelln":
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return "Schelln Solo"
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}
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return action
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}
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function performAction(action) {
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const token = getSessionToken()
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if (token == null) {
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showBlankLogin()
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return
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}
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performPlayerActionRequest(token, action)
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// TODO: Handle errors and success
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}
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function showAvailableGames(games) {
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var len = games.length
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var html = ""
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for (let i = 0; i < len; i += 1) {
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const game = games[i]
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const content = textForAction(game)
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html += "<div class=\"standard-button available-game\">" + content + "</div>"
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}
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document.getElementById(elementIdAvailableGamesList).innerHTML = html
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}
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Public/game.js
269
Public/game.js
@ -1,269 +0,0 @@
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// The web socket to connect to the server
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var socket = null;
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var tableId = null;
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var activePlayer = null;
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const createTableRow = '<div class="table-row">'
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+ '<button class="table-join-btn" onclick="createTable()">Create</button>'
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+ '<input type="text" id="table-name-field" name="tablename" placeholder="Create new table..." required>'
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+ '<input type="checkbox" id="table-public-checkbox" name="public-table" checked="checked">'
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+ '<span id="table-public-label">Public</span>'
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+ '</div>'
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function closeSocketIfNeeded() {
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if (socket) {
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socket.close()
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didCloseSocket()
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}
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}
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function didLeaveTable() {
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tableId = null
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}
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function didCloseSocket() {
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socket = null
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}
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function setTableId(table) {
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tableId = table
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}
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function showLoginWithError(error) {
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showLoginWithText(error.message)
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}
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function showBlankLogin() {
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showLoginWithText("")
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}
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function showLoginWithText(text) {
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closeSocketIfNeeded()
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didLeaveTable()
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clearLoginPassword()
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clearLoginName()
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deleteSessionToken()
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showLoginElements()
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setLoginError(text)
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}
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function showTableOrList(table) {
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if (table == null) {
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didLeaveTable()
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showTableListElements()
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closeSocketIfNeeded()
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refreshTables()
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// TODO: Show table list, refresh
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return
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}
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const token = getSessionToken()
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if (token == null) {
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showBlankLogin()
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return
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}
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clearTableName()
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setTableId(table.id)
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showGameElements()
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updateTableInfo(table)
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openSocket(token)
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}
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function registerUser() {
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createSession(performRegisterPlayerRequest)
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}
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function loginUser() {
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createSession(performLoginPlayerRequest)
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}
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function createSession(inputFunction) {
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const username = getLoginName()
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const password = getLoginPassword()
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if (username == "") {
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showLoginWithText("Please enter your user name")
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return
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}
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if (password == "") {
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showLoginWithText("Please enter a password")
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return
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}
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inputFunction(username, password)
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.then(function(token) {
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setSessionToken(token)
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setPlayerName(username)
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loadCurrentTable(token)
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}).catch(showLoginWithError)
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}
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function logoutUser() {
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const token = getSessionToken()
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if (token == null) {
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showBlankLogin()
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return
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}
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performLogoutRequest(token)
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.then(function() {
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showBlankLogin()
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}).catch(showLoginWithError)
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}
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function deletePlayerAccount() {
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const name = getPlayerName()
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const password = getLoginPassword()
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performDeletePlayerRequest(name, password)
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.then(showBlankLogin)
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.catch(showLoginWithError)
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}
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function loadExistingSession() {
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const token = loadSessionToken()
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if (token == null) {
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window.location.href = "login.html";
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return
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}
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resumeSessionRequest(token)
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.then(function(name) {
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setPlayerName(name)
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loadCurrentTable(token)
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}).catch(function(error) {
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console.log("Failed to resume session");
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console.log(error);
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window.location.href = "login.html";
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})
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}
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function loadCurrentTable(token) {
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performGetCurrentTableRequest(token)
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.then(showTableOrList)
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.catch(showLoginWithError)
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}
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function createTable() {
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const tableName = getTableName()
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if (tableName == "") {
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return
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}
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const token = getSessionToken()
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if (token == null) {
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showBlankLogin()
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return
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}
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const isVisible = getTableVisibility()
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performCreateTableRequest(token, tableName, isVisible)
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.then(showTableOrList)
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.catch(showLoginWithError)
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}
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function joinTable(tableId) {
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const token = getSessionToken()
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if (token == null) {
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showBlankLogin()
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return
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}
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performJoinTableRequest(tableId, token)
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.then(showTableOrList)
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.catch(showLoginWithError)
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}
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function leaveTable() {
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const token = getSessionToken()
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if (token == null) {
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showBlankLogin()
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return
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}
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performLeaveTableRequest(token)
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.then(function() {
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showTableOrList(null)
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})
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.catch(showLoginWithError)
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}
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function openSocket(token) {
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const socketPath = webSocketPath()
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socket = new WebSocket(socketPath)
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socket.onopen = function(e) {
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socket.send(token);
|
||||
showConnectedState()
|
||||
};
|
||||
|
||||
socket.onmessage = function(event) {
|
||||
const table = convertJsonResponse(event.data)
|
||||
updateTableInfo(table)
|
||||
};
|
||||
|
||||
socket.onclose = function(event) {
|
||||
if (event.wasClean) {
|
||||
|
||||
} else {
|
||||
// e.g. server process killed or network down
|
||||
// event.code is usually 1006 in this case
|
||||
// TODO: Retry several times to open socket,
|
||||
// stop after too many failed attempts
|
||||
}
|
||||
didCloseSocket()
|
||||
showDisconnectedState()
|
||||
};
|
||||
|
||||
socket.onerror = function(error) {
|
||||
// error.message
|
||||
};
|
||||
}
|
||||
|
||||
function refreshTables() {
|
||||
const token = getSessionToken()
|
||||
if (token == null) {
|
||||
showBlankLogin()
|
||||
return
|
||||
}
|
||||
performGetPublicTablesRequest(token)
|
||||
.then(processTableList)
|
||||
.catch(showLoginWithError)
|
||||
}
|
||||
|
||||
function processTableList(tables) {
|
||||
var html = createTableRow
|
||||
for (let i = 0, len = tables.length; i < len; i++) {
|
||||
tableInfo = tables[i]
|
||||
html += "<div class=\"table-row\">"
|
||||
if (tableInfo.players.length < 4) {
|
||||
html += "<button class=\"table-join-btn\" onclick=\"joinTable('" + tableInfo.id + "')\">Join</button>"
|
||||
} else {
|
||||
html += "<button class=\"table-join-btn\" disabled>Full</button>"
|
||||
}
|
||||
html += "<div class=\"table-title\">" + tableInfo.name + "</div>"
|
||||
if (tableInfo.players.length == 0) {
|
||||
html += "<div class=\"table-subtitle\">No players</div>"
|
||||
} else {
|
||||
const names = tableInfo.players.join(", ")
|
||||
html += "<div class=\"table-subtitle\">" + names + "</div>"
|
||||
}
|
||||
html += "</div>" // table-row
|
||||
}
|
||||
setTableListContent(html)
|
||||
}
|
||||
|
||||
function dealCards() {
|
||||
const token = getSessionToken()
|
||||
if (token == null) {
|
||||
showBlankLogin()
|
||||
return
|
||||
}
|
||||
performDealCardsRequest(token)
|
||||
.catch(showLoginWithError)
|
||||
}
|
||||
|
||||
function playCard(card) {
|
||||
const token = getSessionToken()
|
||||
if (token == null) {
|
||||
showBlankLogin()
|
||||
return
|
||||
}
|
||||
performPlayCardRequest(token, card)
|
||||
.catch(function(error) {
|
||||
console.log(error)
|
||||
})
|
||||
}
|
Loading…
Reference in New Issue
Block a user