Remove unused files

This commit is contained in:
Christoph Hagen 2022-10-13 09:13:26 +02:00
parent 54978b546b
commit 41560fa87c
2 changed files with 0 additions and 629 deletions

View File

@ -1,360 +0,0 @@
/**
* This file acts as an abstraction layer between HTML and JS.
*/
var playerName = ""
var debugSessionToken = null
const offlineText = "Offline"
const missingPlayerText = "Leer"
const elementIdPlayerCards = "player-cards"
const elementIdLoginWindow = "login-window"
const elementIdTopBar = "top-bar"
const elementIdTableListBar = "table-list-bar"
const elementIdTableList = "table-list"
const elementIdGameBar = "game-bar"
const elementIdTablePlayers = "table-players"
const elementIdTableName = "table-name-label"
const elementIdPlayerName = "player-name"
const elementIdLoginError = "login-error"
const elementIdTableNameField = "table-name-field"
const elementIdPublicTableCheckbox = "table-public-checkbox"
const elementIdActionBar = "action-bar"
const elementIdAvailableGamesList = "available-games-list"
const elementIdGameSummary = "game-summary"
function setDisplayStyle(id, style) {
document.getElementById(id).style.display = style
}
function hide(elementId) {
setDisplayStyle(elementId, "none")
}
function showLoginElements() {
setDisplayStyle(elementIdLoginWindow, "table")
hide(elementIdTopBar)
hide(elementIdTableListBar)
hide(elementIdTableList)
hide(elementIdGameBar)
hide(elementIdTablePlayers)
hide(elementIdPlayerCards)
hide(elementIdActionBar)
}
function showTableListElements() {
hide(elementIdLoginWindow)
setDisplayStyle(elementIdTopBar, "inherit")
setDisplayStyle(elementIdTableListBar, "grid")
setDisplayStyle(elementIdTableList, "inherit")
hide(elementIdGameBar)
hide(elementIdTablePlayers)
hide(elementIdPlayerCards)
hide(elementIdActionBar)
}
function showGameElements() {
hide(elementIdLoginWindow)
setDisplayStyle(elementIdTopBar, "inherit")
hide(elementIdTableListBar)
hide(elementIdTableList)
setDisplayStyle(elementIdGameBar, "grid")
setDisplayStyle(elementIdTablePlayers, "grid")
setDisplayStyle(elementIdPlayerCards, "grid")
setDisplayStyle(elementIdActionBar, "inline-block")
}
function showTableName(name) {
document.getElementById(elementIdTableName).innerHTML = name
}
function showConnectedState() {
showPlayerState("bottom", "")
}
function showDisconnectedState() {
showPlayerDisconnected("bottom")
}
function setPlayerName(name) {
document.getElementById(elementIdPlayerName).innerHTML = name
playerName = name
}
function setLoginError(text) {
document.getElementById(elementIdLoginError).innerHTML = text
}
function getTableName() {
return document.getElementById(elementIdTableNameField).value
}
function clearTableName() {
return document.getElementById(elementIdTableNameField).value = ""
}
function getTableVisibility() {
return document.getElementById(elementIdPublicTableCheckbox).checked
}
function setTableListContent(content) {
document.getElementById(elementIdTableList).innerHTML = content
}
function setEmptyPlayerInfo(position) {
setTablePlayerName(position, null, false)
showPlayerState(position, "")
setTableCard(position, "", 1)
}
function setTablePlayerName(position, name, active) {
const nameElement = document.getElementById("table-player-name-" + position)
if (name == null) {
nameElement.style.color = "var(--secondary-text-color)"
nameElement.innerHTML = missingPlayerText
} else {
nameElement.style.color = active ? "var(--button-color)" : "var(--text-color)"
nameElement.innerHTML = name
}
}
function showPlayerDisconnected(position) {
setPlayerState(position, "var(--alert-color)", offlineText)
}
function showPlayerState(position, state) {
setPlayerState(position, "var(--secondary-text-color)", state)
}
function setPlayerState(position, color, text) {
const connectionElement = "table-player-state-" + position
const element = document.getElementById(connectionElement)
element.style.color = color
element.innerHTML = text
}
function setTableCard(position, card, layer) {
const id = "table-player-card-" + position
setCard(id, card, layer)
}
function setHandCard(index, card, playable) {
const id = "player-card" + index.toString()
setCard(id, card, 1)
const button = document.getElementById(id)
if (playable) {
button.disabled = false
button.onclick = function() {
playCard(card)
}
} else {
button.disabled = true
button.onclick = function() { }
}
}
function setCard(id, card, layer) {
const element = document.getElementById(id)
if (card == "") {
element.style.backgroundColor = "var(--element-background)"
element.style.backgroundImage = ""
element.style.zIndex = 0
} else {
element.style.backgroundColor = ""
element.style.backgroundImage = "url('cards/" + card + ".jpeg')"
element.style.zIndex = layer + 1
}
}
function updateTableInfo(table) {
showTableName(table.name)
// Set own cards
const cardCount = table.cards.length
for (let i = 0; i < cardCount; i += 1) {
const card = table.cards[i]
setHandCard(i+1, card.card, card.playable)
}
for (let i = cardCount; i < 8; i += 1) {
setHandCard(i+1, "", false)
}
let playedGame = null
if (table.hasOwnProperty("game")) {
playedGame = textForAction(table.game)
}
// Show player info
console.log(table)
setInfoForPlayer(table.player, "bottom", playedGame)
if (table.playerSelectsGame) {
setActionsForOwnPlayer(table.playableGames)
showAvailableGames([])
} else {
if (table.player.active) {
showAvailableGames(table.playableGames)
} else {
showAvailableGames([])
}
setActionsForOwnPlayer(table.actions)
}
if (table.hasOwnProperty("playerLeft")) {
setInfoForPlayer(table.playerLeft, "left", playedGame)
} else {
setEmptyPlayerInfo("left")
}
if (table.hasOwnProperty("playerAcross")) {
setInfoForPlayer(table.playerAcross, "top", playedGame)
} else {
setEmptyPlayerInfo("top")
}
if (table.hasOwnProperty("playerRight")) {
setInfoForPlayer(table.playerRight, "right", playedGame)
} else {
setEmptyPlayerInfo("right")
}
if (table.hasOwnProperty("summary")) {
setGameSummary(table.summary)
} else {
hideGameSummary()
}
}
function setGameSummary(summary) {
document.getElementById(elementIdGameSummary).innerHTML = summary.text
setDisplayStyle(elementIdGameSummary, "inherit")
}
function hideGameSummary() {
hide(elementIdGameSummary)
}
function setInfoForPlayer(player, position, game) {
var card = ""
if (player.hasOwnProperty("card")) {
card = player.card
}
const layer = player.position
setTableCard(position, card, layer)
setTablePlayerName(position, player.name, player.active)
var state = player.state
if (game != null && state.indexOf("selects") > -1) {
const i = state.indexOf("selects")
state[i] = game
}
const text = state.map(x => convertStateToString(x)).join("<br>")
showPlayerState(position, text)
}
function doubleText(doubles) {
if (doubles == 0) {
return null
}
if (doubles == 1) {
return "gedoppelt"
}
return doubles.toString() + "x gedoppelt"
}
function clearInfoForPlayer(position) {
setEmptyPlayerInfo(position)
}
function setActionsForOwnPlayer(actions) {
var len = actions.length
var html = ""
for (let i = 0; i < len; i += 1) {
const action = actions[i]
const content = textForAction(action)
html += "<button class=\"standard-button action-button\" " +
"onclick=\"performAction('" + action + "')\">" + content + "</button>"
}
document.getElementById(elementIdActionBar).innerHTML = html
}
function textForAction(action) {
switch (action) {
/// The player can request cards to be dealt
case "deal":
return "Austeilen"
/// The player doubles on the initial four cards
case "double":
return "Legen"
/// The player does not double on the initial four cards
case "skip":
return "Nicht legen"
/// The player offers a wedding (one trump card)
case "wedding":
return "Hochzeit anbieten"
/// The player can choose to accept the wedding
case "accept":
return "Hochzeit akzeptieren"
/// The player matches or increases the game during auction
case "bid":
return "Spielen"
/// The player does not want to play
case "out":
return "Weg"
/// The player claims to win and doubles the game cost ("schießen")
case "raise":
return "Schießen"
case "ruf":
return "Ruf"
case "ruf-eichel":
return "Ruf Eichel"
case "ruf-blatt":
return "Ruf Blatt"
case "ruf-schelln":
return "Ruf Schelln"
case "bettel":
return "Bettel"
case "wenz":
return "Wenz"
case "geier":
return "Geier"
case "solo":
return "Solo"
case "solo-eichel":
return "Eichel Solo"
case "solo-blatt":
return "Blatt Solo"
case "solo-herz":
return "Herz Solo"
case "solo-schelln":
return "Schelln Solo"
}
return action
}
function performAction(action) {
const token = getSessionToken()
if (token == null) {
showBlankLogin()
return
}
performPlayerActionRequest(token, action)
// TODO: Handle errors and success
}
function showAvailableGames(games) {
var len = games.length
var html = ""
for (let i = 0; i < len; i += 1) {
const game = games[i]
const content = textForAction(game)
html += "<div class=\"standard-button available-game\">" + content + "</div>"
}
document.getElementById(elementIdAvailableGamesList).innerHTML = html
}

View File

@ -1,269 +0,0 @@
// The web socket to connect to the server
var socket = null;
var tableId = null;
var activePlayer = null;
const createTableRow = '<div class="table-row">'
+ '<button class="table-join-btn" onclick="createTable()">Create</button>'
+ '<input type="text" id="table-name-field" name="tablename" placeholder="Create new table..." required>'
+ '<input type="checkbox" id="table-public-checkbox" name="public-table" checked="checked">'
+ '<span id="table-public-label">Public</span>'
+ '</div>'
function closeSocketIfNeeded() {
if (socket) {
socket.close()
didCloseSocket()
}
}
function didLeaveTable() {
tableId = null
}
function didCloseSocket() {
socket = null
}
function setTableId(table) {
tableId = table
}
function showLoginWithError(error) {
showLoginWithText(error.message)
}
function showBlankLogin() {
showLoginWithText("")
}
function showLoginWithText(text) {
closeSocketIfNeeded()
didLeaveTable()
clearLoginPassword()
clearLoginName()
deleteSessionToken()
showLoginElements()
setLoginError(text)
}
function showTableOrList(table) {
if (table == null) {
didLeaveTable()
showTableListElements()
closeSocketIfNeeded()
refreshTables()
// TODO: Show table list, refresh
return
}
const token = getSessionToken()
if (token == null) {
showBlankLogin()
return
}
clearTableName()
setTableId(table.id)
showGameElements()
updateTableInfo(table)
openSocket(token)
}
function registerUser() {
createSession(performRegisterPlayerRequest)
}
function loginUser() {
createSession(performLoginPlayerRequest)
}
function createSession(inputFunction) {
const username = getLoginName()
const password = getLoginPassword()
if (username == "") {
showLoginWithText("Please enter your user name")
return
}
if (password == "") {
showLoginWithText("Please enter a password")
return
}
inputFunction(username, password)
.then(function(token) {
setSessionToken(token)
setPlayerName(username)
loadCurrentTable(token)
}).catch(showLoginWithError)
}
function logoutUser() {
const token = getSessionToken()
if (token == null) {
showBlankLogin()
return
}
performLogoutRequest(token)
.then(function() {
showBlankLogin()
}).catch(showLoginWithError)
}
function deletePlayerAccount() {
const name = getPlayerName()
const password = getLoginPassword()
performDeletePlayerRequest(name, password)
.then(showBlankLogin)
.catch(showLoginWithError)
}
function loadExistingSession() {
const token = loadSessionToken()
if (token == null) {
window.location.href = "login.html";
return
}
resumeSessionRequest(token)
.then(function(name) {
setPlayerName(name)
loadCurrentTable(token)
}).catch(function(error) {
console.log("Failed to resume session");
console.log(error);
window.location.href = "login.html";
})
}
function loadCurrentTable(token) {
performGetCurrentTableRequest(token)
.then(showTableOrList)
.catch(showLoginWithError)
}
function createTable() {
const tableName = getTableName()
if (tableName == "") {
return
}
const token = getSessionToken()
if (token == null) {
showBlankLogin()
return
}
const isVisible = getTableVisibility()
performCreateTableRequest(token, tableName, isVisible)
.then(showTableOrList)
.catch(showLoginWithError)
}
function joinTable(tableId) {
const token = getSessionToken()
if (token == null) {
showBlankLogin()
return
}
performJoinTableRequest(tableId, token)
.then(showTableOrList)
.catch(showLoginWithError)
}
function leaveTable() {
const token = getSessionToken()
if (token == null) {
showBlankLogin()
return
}
performLeaveTableRequest(token)
.then(function() {
showTableOrList(null)
})
.catch(showLoginWithError)
}
function openSocket(token) {
const socketPath = webSocketPath()
socket = new WebSocket(socketPath)
socket.onopen = function(e) {
socket.send(token);
showConnectedState()
};
socket.onmessage = function(event) {
const table = convertJsonResponse(event.data)
updateTableInfo(table)
};
socket.onclose = function(event) {
if (event.wasClean) {
} else {
// e.g. server process killed or network down
// event.code is usually 1006 in this case
// TODO: Retry several times to open socket,
// stop after too many failed attempts
}
didCloseSocket()
showDisconnectedState()
};
socket.onerror = function(error) {
// error.message
};
}
function refreshTables() {
const token = getSessionToken()
if (token == null) {
showBlankLogin()
return
}
performGetPublicTablesRequest(token)
.then(processTableList)
.catch(showLoginWithError)
}
function processTableList(tables) {
var html = createTableRow
for (let i = 0, len = tables.length; i < len; i++) {
tableInfo = tables[i]
html += "<div class=\"table-row\">"
if (tableInfo.players.length < 4) {
html += "<button class=\"table-join-btn\" onclick=\"joinTable('" + tableInfo.id + "')\">Join</button>"
} else {
html += "<button class=\"table-join-btn\" disabled>Full</button>"
}
html += "<div class=\"table-title\">" + tableInfo.name + "</div>"
if (tableInfo.players.length == 0) {
html += "<div class=\"table-subtitle\">No players</div>"
} else {
const names = tableInfo.players.join(", ")
html += "<div class=\"table-subtitle\">" + names + "</div>"
}
html += "</div>" // table-row
}
setTableListContent(html)
}
function dealCards() {
const token = getSessionToken()
if (token == null) {
showBlankLogin()
return
}
performDealCardsRequest(token)
.catch(showLoginWithError)
}
function playCard(card) {
const token = getSessionToken()
if (token == null) {
showBlankLogin()
return
}
performPlayCardRequest(token, card)
.catch(function(error) {
console.log(error)
})
}