Separate play and list pages
This commit is contained in:
parent
15ff775a68
commit
54978b546b
36
Public/list.html
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36
Public/list.html
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@ -0,0 +1,36 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset='utf-8'/>
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<title>Schafkopf</title>
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<meta name='viewport' content='width=device-width, initial-scale=1'/>
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<link rel='stylesheet' type='text/css' media='screen' href='style.css'/>
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<script src='api.js'></script>
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<script src='storage.js'></script>
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<script src='list.js'></script>
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</head>
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<body>
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<div id="top-bar">
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<div id="player-info">
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<div id="player-name"></div>
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<button id="logout-button" class="standard-button" onclick="logoutUser()">Log out</button>
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</div>
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<div id="table-list-bar">
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<button id="refresh-tables" class="standard-button" onclick="refreshTables()">Refresh list</button>
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</div>
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</div>
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<div id="main">
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<div id="main-spacer"></div>
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<div id="table-list">
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<input type="text" id="table-name-field" name="tablename" placeholder="Create new table..." required>
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<input type="checkbox" id="table-public-checkbox" name="public-table" checked="checked">
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<span id="table-public-label">Public</span>
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<button id="create-table-button" class="standard-button" onclick="createTable()">Create table</button>
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</div>
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</div>
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<script>
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loadExistingSession()
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</script>
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</body>
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</html>
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149
Public/list.js
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149
Public/list.js
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@ -0,0 +1,149 @@
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const elementIdTableListBar = "table-list-bar"
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const elementIdTableList = "table-list"
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const elementIdTableNameField = "table-name-field"
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const elementIdPublicTableCheckbox = "table-public-checkbox"
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function setTableListContent(content) {
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document.getElementById(elementIdTableList).innerHTML = content;
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}
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function getTableName() {
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return document.getElementById(elementIdTableNameField).value
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}
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function getTableVisibility() {
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return document.getElementById(elementIdPublicTableCheckbox).checked
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}
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function showAlertWithError(error) {
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window.alert(error.message);
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}
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function showLoginPage() {
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deleteSessionToken();
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window.location.href = "login.html";
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}
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function didJoinTable(table, token) {
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console.log("Current table loaded");
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storeTableId(table);
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window.location.href = "play.html";
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}
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function logoutUser() {
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const token = loadSessionToken();
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if (token == null) {
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showLoginPage();
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return
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}
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performLogoutRequest(token)
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.then(function() {
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showLoginPage();
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}).catch(showAlertWithError)
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}
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function loadExistingSession() {
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const token = loadSessionToken();
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if (token == null) {
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console.log("No session token, returning to login page");
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showLoginPage();
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return
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}
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console.log(token);
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resumeSessionRequest(token)
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.catch(function(error) {
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console.log("Failed to resume session");
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console.log(error);
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showLoginPage();
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})
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.then(function(name) {
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storePlayerName(name);
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loadCurrentTable(token);
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})
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}
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function loadCurrentTable(token) {
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performGetCurrentTableRequest(token)
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.then(function(tableId) {
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if (tableId == null) {
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console.log("No table previously joined.");
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refreshTables();
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return;
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}
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didJoinTable(tableId, token);
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})
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.catch(showAlertWithError)
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}
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function createTable() {
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const tableName = getTableName()
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if (tableName == "") {
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return
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}
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const token = loadSessionToken()
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if (token == null) {
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showLoginPage();
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return;
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}
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const isVisible = getTableVisibility()
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performCreateTableRequest(token, tableName, isVisible)
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.then(function(tableId) {
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didJoinTable(tableId, token);
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})
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.catch(showAlertWithError)
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}
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function joinTable(tableId) {
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const token = loadSessionToken()
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if (token == null) {
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showLoginPage();
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return;
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}
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performJoinTableRequest(tableId, token)
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.then(function(tableId) {
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didJoinTable(tableId, token);
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})
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.catch(showAlertWithError)
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}
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function refreshTables() {
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const token = loadSessionToken();
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if (token == null) {
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console.log("No token to refresh tables");
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showLoginPage();
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return;
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}
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console.log("Refreshing");
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performGetPublicTablesRequest(token)
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.then(processTableList)
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.catch(showAlertWithError)
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}
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const createTableRow = '<div class="table-row">'
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+ '<button class="table-join-btn" onclick="createTable()">Create</button>'
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+ '<input type="text" id="table-name-field" name="tablename" placeholder="Create new table..." required>'
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+ '<input type="checkbox" id="table-public-checkbox" name="public-table" checked="checked">'
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+ '<span id="table-public-label">Public</span>'
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+ '</div>'
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function processTableList(tables) {
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var html = createTableRow;
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for (let i = 0, len = tables.length; i < len; i++) {
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tableInfo = tables[i]
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html += "<div class=\"table-row\">"
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if (tableInfo.players.length < 4) {
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html += "<button class=\"table-join-btn\" onclick=\"joinTable('" + tableInfo.id + "')\">Join</button>"
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} else {
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html += "<button class=\"table-join-btn\" disabled>Full</button>"
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}
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html += "<div class=\"table-title\">" + tableInfo.name + "</div>"
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if (tableInfo.players.length == 0) {
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html += "<div class=\"table-subtitle\">No players</div>"
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} else {
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const names = tableInfo.players.join(", ")
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html += "<div class=\"table-subtitle\">" + names + "</div>"
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}
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html += "</div>" // table-row
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}
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setTableListContent(html)
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}
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset='utf-8'>
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<meta charset='utf-8'/>
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<title>Schafkopf</title>
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<meta name='viewport' content='width=device-width, initial-scale=1'>
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<link rel='stylesheet' type='text/css' media='screen' href='style.css'>
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<script src='elements.js?v=1'></script>
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<meta name='viewport' content='width=device-width, initial-scale=1'/>
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<link rel='stylesheet' type='text/css' media='screen' href='style.css'/>
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<script src='api.js'></script>
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<script src='storage.js'></script>
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<script src='game.js'></script>
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<script src='play.js'></script>
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</head>
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<body>
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<div id="top-bar">
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@ -16,9 +15,6 @@
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<div id="player-name"></div>
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<button id="logout-button" class="standard-button" onclick="logoutUser()">Log out</button>
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</div>
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<div id="table-list-bar">
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<button id="refresh-tables" class="standard-button" onclick="refreshTables()">Refresh list</button>
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</div>
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<div id="game-bar">
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<button id="leave-table" class="standard-button" onclick="leaveTable()">Leave table</button>
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<span id="table-name-label">Table</span>
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@ -27,12 +23,6 @@
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<div id="main">
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<div id="main-spacer"></div>
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<div id="table-list">
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<input type="text" id="table-name-field" name="tablename" placeholder="Create new table..." required>
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<input type="checkbox" id="table-public-checkbox" name="public-table" checked="checked">
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<span id="table-public-label">Public</span>
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<button id="create-table-button" class="standard-button" onclick="createTable()">Create table</button>
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</div>
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<div id="table-players">
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<div id="table-player-card-top" class="table-card"></div>
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<div id="table-player-card-right" class="table-card"></div>
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458
Public/play.js
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458
Public/play.js
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const offlineText = "Offline"
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const missingPlayerText = "Leer"
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const elementIdActionBar = "action-bar"
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const elementIdTableName = "table-name-label"
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const elementIdAvailableGamesList = "available-games-list"
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const elementIdGameSummary = "game-summary"
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// The web socket to connect to the server
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var socket = null;
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function closeSocketIfNeeded() {
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if (socket) {
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socket.close()
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didCloseSocket()
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}
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}
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function didCloseSocket() {
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socket = null
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}
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function showAlertWithError(error) {
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window.alert(error.message)
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}
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function showLoginPage() {
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deleteSessionToken();
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deleteTableId();
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closeSocketIfNeeded();
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window.location.href = "login.html";
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}
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function showListPage() {
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deleteTableId();
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closeSocketIfNeeded();
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window.location.href = "list.html";
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}
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function logoutUser() {
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const token = loadSessionToken()
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if (token == null) {
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showLoginPage();
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return
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}
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performLogoutRequest(token)
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.then(function() {
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showLoginPage();
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}).catch(showAlertWithError)
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}
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function loadExistingSession() {
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const token = loadSessionToken()
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if (token == null) {
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showLoginPage();
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return
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}
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resumeSessionRequest(token)
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.then(function(name) {
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storePlayerName(name);
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loadCurrentTable(token)
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}).catch(function(error) {
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console.log("Failed to resume session");
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console.log(error);
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showLoginPage();
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})
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}
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function loadCurrentTable(token) {
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performGetCurrentTableRequest(token)
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.then(function(table) {
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if (table == null) {
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showListPage();
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} else {
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storeTableId(table.id);
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updateTableInfo(table);
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openSocket(token);
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}
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})
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.catch(showAlertWithError)
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}
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function leaveTable() {
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const token = loadSessionToken()
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if (token == null) {
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showLoginPage();
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return
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}
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performLeaveTableRequest(token)
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.then(function() {
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showListPage();
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})
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.catch(showAlertWithError)
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}
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function openSocket(token) {
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const socketPath = webSocketPath()
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socket = new WebSocket(socketPath)
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socket.onopen = function(e) {
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socket.send(token);
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showConnectedState()
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};
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socket.onmessage = function(event) {
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const table = convertJsonResponse(event.data)
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updateTableInfo(table)
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};
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socket.onclose = function(event) {
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if (event.wasClean) {
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} else {
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// e.g. server process killed or network down
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// event.code is usually 1006 in this case
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// TODO: Retry several times to open socket,
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// stop after too many failed attempts
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}
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didCloseSocket()
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showDisconnectedState()
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};
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socket.onerror = function(error) {
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// error.message
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};
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}
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function refreshTables() {
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const token = loadSessionToken()
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if (token == null) {
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showLoginPage()
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return
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}
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performGetPublicTablesRequest(token)
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.then(processTableList)
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.catch(showAlertWithError)
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}
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function processTableList(tables) {
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var html = createTableRow
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for (let i = 0, len = tables.length; i < len; i++) {
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tableInfo = tables[i]
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html += "<div class=\"table-row\">"
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if (tableInfo.players.length < 4) {
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html += "<button class=\"table-join-btn\" onclick=\"joinTable('" + tableInfo.id + "')\">Join</button>"
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} else {
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html += "<button class=\"table-join-btn\" disabled>Full</button>"
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}
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html += "<div class=\"table-title\">" + tableInfo.name + "</div>"
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if (tableInfo.players.length == 0) {
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html += "<div class=\"table-subtitle\">No players</div>"
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} else {
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const names = tableInfo.players.join(", ")
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html += "<div class=\"table-subtitle\">" + names + "</div>"
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}
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html += "</div>" // table-row
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}
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setTableListContent(html)
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}
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function dealCards() {
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const token = loadSessionToken()
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if (token == null) {
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showLoginPage()
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return
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}
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performDealCardsRequest(token)
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.catch(showAlertWithError)
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}
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function playCard(card) {
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const token = loadSessionToken()
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if (token == null) {
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showLoginPage()
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return
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}
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performPlayCardRequest(token, card)
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.catch(function(error) {
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console.log(error)
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})
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}
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function setDisplayStyle(id, style) {
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document.getElementById(id).style.display = style
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}
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function hide(elementId) {
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setDisplayStyle(elementId, "none")
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}
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function showTableName(name) {
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document.getElementById(elementIdTableName).innerHTML = name
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}
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function showConnectedState() {
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showPlayerState("bottom", "")
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}
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function showDisconnectedState() {
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showPlayerDisconnected("bottom")
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}
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function setEmptyPlayerInfo(position) {
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setTablePlayerName(position, null, false)
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showPlayerState(position, "")
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setTableCard(position, "", 1)
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}
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function setTablePlayerName(position, name, active) {
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const nameElement = document.getElementById("table-player-name-" + position)
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if (name == null) {
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nameElement.style.color = "var(--secondary-text-color)"
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nameElement.innerHTML = missingPlayerText
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} else {
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nameElement.style.color = active ? "var(--button-color)" : "var(--text-color)"
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nameElement.innerHTML = name
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}
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}
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function showPlayerDisconnected(position) {
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setPlayerState(position, "var(--alert-color)", offlineText)
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}
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function showPlayerState(position, state) {
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setPlayerState(position, "var(--secondary-text-color)", state)
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}
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function setPlayerState(position, color, text) {
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const connectionElement = "table-player-state-" + position
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const element = document.getElementById(connectionElement)
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element.style.color = color
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element.innerHTML = text
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}
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function setTableCard(position, card, layer) {
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const id = "table-player-card-" + position
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setCard(id, card, layer)
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}
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function setHandCard(index, card, playable) {
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const id = "player-card" + index.toString()
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setCard(id, card, 1)
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const button = document.getElementById(id)
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if (playable) {
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button.disabled = false
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button.onclick = function() {
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playCard(card)
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}
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} else {
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button.disabled = true
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button.onclick = function() { }
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}
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}
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function setCard(id, card, layer) {
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const element = document.getElementById(id)
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if (card == "") {
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element.style.backgroundColor = "var(--element-background)"
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element.style.backgroundImage = ""
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element.style.zIndex = 0
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} else {
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element.style.backgroundColor = ""
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element.style.backgroundImage = "url('cards/" + card + ".jpeg')"
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element.style.zIndex = layer + 1
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}
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}
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function updateTableInfo(table) {
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showTableName(table.name)
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// Set own cards
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const cardCount = table.cards.length
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for (let i = 0; i < cardCount; i += 1) {
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const card = table.cards[i]
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setHandCard(i+1, card.card, card.playable)
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}
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for (let i = cardCount; i < 8; i += 1) {
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setHandCard(i+1, "", false)
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}
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let playedGame = null
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if (table.hasOwnProperty("game")) {
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playedGame = textForAction(table.game)
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}
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// Show player info
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||||
console.log(table)
|
||||
setInfoForPlayer(table.player, "bottom", playedGame)
|
||||
if (table.playerSelectsGame) {
|
||||
setActionsForOwnPlayer(table.playableGames)
|
||||
showAvailableGames([])
|
||||
} else {
|
||||
if (table.player.active) {
|
||||
showAvailableGames(table.playableGames)
|
||||
} else {
|
||||
showAvailableGames([])
|
||||
}
|
||||
setActionsForOwnPlayer(table.actions)
|
||||
}
|
||||
if (table.hasOwnProperty("playerLeft")) {
|
||||
setInfoForPlayer(table.playerLeft, "left", playedGame)
|
||||
} else {
|
||||
setEmptyPlayerInfo("left")
|
||||
}
|
||||
if (table.hasOwnProperty("playerAcross")) {
|
||||
setInfoForPlayer(table.playerAcross, "top", playedGame)
|
||||
} else {
|
||||
setEmptyPlayerInfo("top")
|
||||
}
|
||||
if (table.hasOwnProperty("playerRight")) {
|
||||
setInfoForPlayer(table.playerRight, "right", playedGame)
|
||||
} else {
|
||||
setEmptyPlayerInfo("right")
|
||||
}
|
||||
if (table.hasOwnProperty("summary")) {
|
||||
setGameSummary(table.summary)
|
||||
} else {
|
||||
hideGameSummary()
|
||||
}
|
||||
}
|
||||
|
||||
function setGameSummary(summary) {
|
||||
document.getElementById(elementIdGameSummary).innerHTML = summary.text
|
||||
setDisplayStyle(elementIdGameSummary, "inherit")
|
||||
}
|
||||
|
||||
function hideGameSummary() {
|
||||
hide(elementIdGameSummary)
|
||||
}
|
||||
|
||||
function setInfoForPlayer(player, position, game) {
|
||||
var card = ""
|
||||
if (player.hasOwnProperty("card")) {
|
||||
card = player.card
|
||||
}
|
||||
const layer = player.position
|
||||
setTableCard(position, card, layer)
|
||||
setTablePlayerName(position, player.name, player.active)
|
||||
|
||||
var state = player.state
|
||||
if (game != null && state.indexOf("selects") > -1) {
|
||||
const i = state.indexOf("selects")
|
||||
state[i] = game
|
||||
}
|
||||
|
||||
const text = state.map(x => convertStateToString(x)).join("<br>")
|
||||
showPlayerState(position, text)
|
||||
}
|
||||
|
||||
function doubleText(doubles) {
|
||||
if (doubles == 0) {
|
||||
return null
|
||||
}
|
||||
if (doubles == 1) {
|
||||
return "gedoppelt"
|
||||
}
|
||||
return doubles.toString() + "x gedoppelt"
|
||||
}
|
||||
|
||||
function clearInfoForPlayer(position) {
|
||||
setEmptyPlayerInfo(position)
|
||||
}
|
||||
|
||||
function setActionsForOwnPlayer(actions) {
|
||||
var len = actions.length
|
||||
var html = ""
|
||||
for (let i = 0; i < len; i += 1) {
|
||||
const action = actions[i]
|
||||
const content = textForAction(action)
|
||||
html += "<button class=\"standard-button action-button\" " +
|
||||
"onclick=\"performAction('" + action + "')\">" + content + "</button>"
|
||||
}
|
||||
document.getElementById(elementIdActionBar).innerHTML = html
|
||||
}
|
||||
|
||||
function textForAction(action) {
|
||||
switch (action) {
|
||||
/// The player can request cards to be dealt
|
||||
case "deal":
|
||||
return "Austeilen"
|
||||
|
||||
/// The player doubles on the initial four cards
|
||||
case "double":
|
||||
return "Legen"
|
||||
|
||||
/// The player does not double on the initial four cards
|
||||
case "skip":
|
||||
return "Nicht legen"
|
||||
|
||||
/// The player offers a wedding (one trump card)
|
||||
case "wedding":
|
||||
return "Hochzeit anbieten"
|
||||
|
||||
/// The player can choose to accept the wedding
|
||||
case "accept":
|
||||
return "Hochzeit akzeptieren"
|
||||
|
||||
/// The player matches or increases the game during auction
|
||||
case "bid":
|
||||
return "Spielen"
|
||||
|
||||
/// The player does not want to play
|
||||
case "out":
|
||||
return "Weg"
|
||||
|
||||
/// The player claims to win and doubles the game cost ("schießen")
|
||||
case "raise":
|
||||
return "Schießen"
|
||||
|
||||
case "ruf":
|
||||
return "Ruf"
|
||||
case "ruf-eichel":
|
||||
return "Ruf Eichel"
|
||||
case "ruf-blatt":
|
||||
return "Ruf Blatt"
|
||||
case "ruf-schelln":
|
||||
return "Ruf Schelln"
|
||||
case "bettel":
|
||||
return "Bettel"
|
||||
case "wenz":
|
||||
return "Wenz"
|
||||
case "geier":
|
||||
return "Geier"
|
||||
case "solo":
|
||||
return "Solo"
|
||||
case "solo-eichel":
|
||||
return "Eichel Solo"
|
||||
case "solo-blatt":
|
||||
return "Blatt Solo"
|
||||
case "solo-herz":
|
||||
return "Herz Solo"
|
||||
case "solo-schelln":
|
||||
return "Schelln Solo"
|
||||
}
|
||||
return action
|
||||
}
|
||||
|
||||
function performAction(action) {
|
||||
const token = loadSessionToken()
|
||||
if (token == null) {
|
||||
showBlankLogin()
|
||||
return
|
||||
}
|
||||
performPlayerActionRequest(token, action)
|
||||
// TODO: Handle errors and success
|
||||
}
|
||||
|
||||
function showAvailableGames(games) {
|
||||
var len = games.length
|
||||
var html = ""
|
||||
for (let i = 0; i < len; i += 1) {
|
||||
const game = games[i]
|
||||
const content = textForAction(game)
|
||||
html += "<div class=\"standard-button available-game\">" + content + "</div>"
|
||||
}
|
||||
document.getElementById(elementIdAvailableGamesList).innerHTML = html
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
// Local storage element identifiers
|
||||
const localStorageTokenId = "token";
|
||||
const localStoragePlayerName = "name";
|
||||
const localStorageTableId = "table";
|
||||
|
||||
// Can prevent loading of session token, to allow multiple players per browser
|
||||
const debugMode = false
|
||||
@ -11,28 +12,45 @@ const debugMode = false
|
||||
* Parameter token: The session token for the player session
|
||||
*/
|
||||
function storePlayerNameAndToken(name, token) {
|
||||
storePlayerName(name);
|
||||
storeSessionToken(token);
|
||||
}
|
||||
|
||||
function storePlayerName(name) {
|
||||
localStorage.setItem(localStoragePlayerName, name);
|
||||
localStorage.setItem(localStorageTokenId, token);
|
||||
}
|
||||
|
||||
function loadPlayerName() {
|
||||
return localStorage.getItem(localStoragePlayerName);
|
||||
}
|
||||
|
||||
function deletePlayerName() {
|
||||
localStorage.removeItem(localStoragePlayerName);
|
||||
}
|
||||
|
||||
/*
|
||||
* Get the last session token from local storage.
|
||||
*/
|
||||
function loadSessionToken() {
|
||||
if (debugMode) {
|
||||
return debugSessionToken
|
||||
}
|
||||
return localStorage.getItem(localStorageTokenId)
|
||||
}
|
||||
|
||||
function storeSessionToken(token) {
|
||||
if (debugMode) {
|
||||
debugSessionToken = token
|
||||
return
|
||||
}
|
||||
localStorage.setItem(localStorageTokenId, token)
|
||||
}
|
||||
|
||||
function deleteSessionToken() {
|
||||
localStorage.removeItem(localStorageTokenId)
|
||||
localStorage.removeItem(localStorageTokenId);
|
||||
}
|
||||
|
||||
function storeTableId(table) {
|
||||
localStorage.setItem(localStorageTableId, table);
|
||||
}
|
||||
|
||||
function getTableId() {
|
||||
return localStorage.getItem(localStorageTableId);
|
||||
}
|
||||
|
||||
function deleteTableId() {
|
||||
localStorage.removeItem(localStorageTableId);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user