459 lines
12 KiB
JavaScript
459 lines
12 KiB
JavaScript
|
|
const offlineText = "Offline"
|
|
const missingPlayerText = "Leer"
|
|
|
|
const elementIdActionBar = "action-bar"
|
|
const elementIdTableName = "table-name-label"
|
|
const elementIdAvailableGamesList = "available-games-list"
|
|
const elementIdGameSummary = "game-summary"
|
|
|
|
// The web socket to connect to the server
|
|
var socket = null;
|
|
|
|
function closeSocketIfNeeded() {
|
|
if (socket) {
|
|
socket.close()
|
|
didCloseSocket()
|
|
}
|
|
}
|
|
|
|
function didCloseSocket() {
|
|
socket = null
|
|
}
|
|
|
|
function showAlertWithError(error) {
|
|
window.alert(error.message)
|
|
}
|
|
|
|
function showLoginPage() {
|
|
deleteSessionToken();
|
|
deleteTableId();
|
|
closeSocketIfNeeded();
|
|
window.location.href = "login.html";
|
|
}
|
|
|
|
function showListPage() {
|
|
deleteTableId();
|
|
closeSocketIfNeeded();
|
|
window.location.href = "list.html";
|
|
}
|
|
|
|
function logoutUser() {
|
|
const token = loadSessionToken()
|
|
if (token == null) {
|
|
showLoginPage();
|
|
return
|
|
}
|
|
performLogoutRequest(token)
|
|
.then(function() {
|
|
showLoginPage();
|
|
}).catch(showAlertWithError)
|
|
}
|
|
|
|
function loadExistingSession() {
|
|
const token = loadSessionToken()
|
|
if (token == null) {
|
|
showLoginPage();
|
|
return
|
|
}
|
|
resumeSessionRequest(token)
|
|
.then(function(name) {
|
|
storePlayerName(name);
|
|
loadCurrentTable(token)
|
|
}).catch(function(error) {
|
|
console.log("Failed to resume session");
|
|
console.log(error);
|
|
showLoginPage();
|
|
})
|
|
}
|
|
|
|
function loadCurrentTable(token) {
|
|
performGetCurrentTableRequest(token)
|
|
.then(function(table) {
|
|
if (table == null) {
|
|
showListPage();
|
|
} else {
|
|
storeTableId(table.id);
|
|
updateTableInfo(table);
|
|
openSocket(token);
|
|
}
|
|
})
|
|
.catch(showAlertWithError)
|
|
}
|
|
|
|
function leaveTable() {
|
|
const token = loadSessionToken()
|
|
if (token == null) {
|
|
showLoginPage();
|
|
return
|
|
}
|
|
performLeaveTableRequest(token)
|
|
.then(function() {
|
|
showListPage();
|
|
})
|
|
.catch(showAlertWithError)
|
|
}
|
|
|
|
function openSocket(token) {
|
|
const socketPath = webSocketPath()
|
|
socket = new WebSocket(socketPath)
|
|
|
|
socket.onopen = function(e) {
|
|
socket.send(token);
|
|
showConnectedState()
|
|
};
|
|
|
|
socket.onmessage = function(event) {
|
|
const table = convertJsonResponse(event.data)
|
|
updateTableInfo(table)
|
|
};
|
|
|
|
socket.onclose = function(event) {
|
|
if (event.wasClean) {
|
|
|
|
} else {
|
|
// e.g. server process killed or network down
|
|
// event.code is usually 1006 in this case
|
|
// TODO: Retry several times to open socket,
|
|
// stop after too many failed attempts
|
|
}
|
|
didCloseSocket()
|
|
showDisconnectedState()
|
|
};
|
|
|
|
socket.onerror = function(error) {
|
|
// error.message
|
|
};
|
|
}
|
|
|
|
function refreshTables() {
|
|
const token = loadSessionToken()
|
|
if (token == null) {
|
|
showLoginPage()
|
|
return
|
|
}
|
|
performGetPublicTablesRequest(token)
|
|
.then(processTableList)
|
|
.catch(showAlertWithError)
|
|
}
|
|
|
|
function processTableList(tables) {
|
|
var html = createTableRow
|
|
for (let i = 0, len = tables.length; i < len; i++) {
|
|
tableInfo = tables[i]
|
|
html += "<div class=\"table-row\">"
|
|
if (tableInfo.players.length < 4) {
|
|
html += "<button class=\"table-join-btn\" onclick=\"joinTable('" + tableInfo.id + "')\">Join</button>"
|
|
} else {
|
|
html += "<button class=\"table-join-btn\" disabled>Full</button>"
|
|
}
|
|
html += "<div class=\"table-title\">" + tableInfo.name + "</div>"
|
|
if (tableInfo.players.length == 0) {
|
|
html += "<div class=\"table-subtitle\">No players</div>"
|
|
} else {
|
|
const names = tableInfo.players.join(", ")
|
|
html += "<div class=\"table-subtitle\">" + names + "</div>"
|
|
}
|
|
html += "</div>" // table-row
|
|
}
|
|
setTableListContent(html)
|
|
}
|
|
|
|
function dealCards() {
|
|
const token = loadSessionToken()
|
|
if (token == null) {
|
|
showLoginPage()
|
|
return
|
|
}
|
|
performDealCardsRequest(token)
|
|
.catch(showAlertWithError)
|
|
}
|
|
|
|
function playCard(card) {
|
|
const token = loadSessionToken()
|
|
if (token == null) {
|
|
showLoginPage()
|
|
return
|
|
}
|
|
performPlayCardRequest(token, card)
|
|
.catch(function(error) {
|
|
console.log(error)
|
|
})
|
|
}
|
|
|
|
function setDisplayStyle(id, style) {
|
|
document.getElementById(id).style.display = style
|
|
}
|
|
|
|
function hide(elementId) {
|
|
setDisplayStyle(elementId, "none")
|
|
}
|
|
|
|
function showTableName(name) {
|
|
document.getElementById(elementIdTableName).innerHTML = name
|
|
}
|
|
|
|
function showConnectedState() {
|
|
showPlayerState("bottom", "")
|
|
}
|
|
|
|
function showDisconnectedState() {
|
|
showPlayerDisconnected("bottom")
|
|
}
|
|
|
|
function setEmptyPlayerInfo(position) {
|
|
setTablePlayerName(position, null, false)
|
|
showPlayerState(position, "")
|
|
setTableCard(position, "", 1)
|
|
}
|
|
|
|
function setTablePlayerName(position, name, active) {
|
|
const nameElement = document.getElementById("table-player-name-" + position)
|
|
if (name == null) {
|
|
nameElement.style.color = "var(--secondary-text-color)"
|
|
nameElement.innerHTML = missingPlayerText
|
|
} else {
|
|
nameElement.style.color = active ? "var(--button-color)" : "var(--text-color)"
|
|
nameElement.innerHTML = name
|
|
}
|
|
}
|
|
|
|
function showPlayerDisconnected(position) {
|
|
setPlayerState(position, "var(--alert-color)", offlineText)
|
|
}
|
|
|
|
function showPlayerState(position, state) {
|
|
setPlayerState(position, "var(--secondary-text-color)", state)
|
|
}
|
|
|
|
function setPlayerState(position, color, text) {
|
|
const connectionElement = "table-player-state-" + position
|
|
const element = document.getElementById(connectionElement)
|
|
element.style.color = color
|
|
element.innerHTML = text
|
|
}
|
|
|
|
function setTableCard(position, card, layer) {
|
|
const id = "table-player-card-" + position
|
|
setCard(id, card, layer)
|
|
}
|
|
|
|
function setHandCard(index, card, playable) {
|
|
const id = "player-card" + index.toString()
|
|
setCard(id, card, 1)
|
|
const button = document.getElementById(id)
|
|
if (playable) {
|
|
button.disabled = false
|
|
button.onclick = function() {
|
|
playCard(card)
|
|
}
|
|
} else {
|
|
button.disabled = true
|
|
button.onclick = function() { }
|
|
}
|
|
}
|
|
|
|
function setCard(id, card, layer) {
|
|
const element = document.getElementById(id)
|
|
if (card == "") {
|
|
element.style.backgroundColor = "var(--element-background)"
|
|
element.style.backgroundImage = ""
|
|
element.style.zIndex = 0
|
|
|
|
} else {
|
|
element.style.backgroundColor = ""
|
|
element.style.backgroundImage = "url('cards/" + card + ".jpeg')"
|
|
element.style.zIndex = layer + 1
|
|
}
|
|
}
|
|
|
|
function updateTableInfo(table) {
|
|
showTableName(table.name)
|
|
// Set own cards
|
|
const cardCount = table.cards.length
|
|
for (let i = 0; i < cardCount; i += 1) {
|
|
const card = table.cards[i]
|
|
setHandCard(i+1, card.card, card.playable)
|
|
}
|
|
for (let i = cardCount; i < 8; i += 1) {
|
|
setHandCard(i+1, "", false)
|
|
}
|
|
|
|
let playedGame = null
|
|
if (table.hasOwnProperty("game")) {
|
|
playedGame = textForAction(table.game)
|
|
}
|
|
|
|
// Show player info
|
|
console.log(table)
|
|
setInfoForPlayer(table.player, "bottom", playedGame)
|
|
if (table.playerSelectsGame) {
|
|
setActionsForOwnPlayer(table.playableGames)
|
|
showAvailableGames([])
|
|
} else {
|
|
if (table.player.active) {
|
|
showAvailableGames(table.playableGames)
|
|
} else {
|
|
showAvailableGames([])
|
|
}
|
|
setActionsForOwnPlayer(table.actions)
|
|
}
|
|
if (table.hasOwnProperty("playerLeft")) {
|
|
setInfoForPlayer(table.playerLeft, "left", playedGame)
|
|
} else {
|
|
setEmptyPlayerInfo("left")
|
|
}
|
|
if (table.hasOwnProperty("playerAcross")) {
|
|
setInfoForPlayer(table.playerAcross, "top", playedGame)
|
|
} else {
|
|
setEmptyPlayerInfo("top")
|
|
}
|
|
if (table.hasOwnProperty("playerRight")) {
|
|
setInfoForPlayer(table.playerRight, "right", playedGame)
|
|
} else {
|
|
setEmptyPlayerInfo("right")
|
|
}
|
|
if (table.hasOwnProperty("summary")) {
|
|
setGameSummary(table.summary)
|
|
} else {
|
|
hideGameSummary()
|
|
}
|
|
}
|
|
|
|
function setGameSummary(summary) {
|
|
document.getElementById(elementIdGameSummary).innerHTML = summary.text
|
|
setDisplayStyle(elementIdGameSummary, "inherit")
|
|
}
|
|
|
|
function hideGameSummary() {
|
|
hide(elementIdGameSummary)
|
|
}
|
|
|
|
function setInfoForPlayer(player, position, game) {
|
|
var card = ""
|
|
if (player.hasOwnProperty("card")) {
|
|
card = player.card
|
|
}
|
|
const layer = player.position
|
|
setTableCard(position, card, layer)
|
|
setTablePlayerName(position, player.name, player.active)
|
|
|
|
var state = player.state
|
|
if (game != null && state.indexOf("selects") > -1) {
|
|
const i = state.indexOf("selects")
|
|
state[i] = game
|
|
}
|
|
|
|
const text = state.map(x => convertStateToString(x)).join("<br>")
|
|
showPlayerState(position, text)
|
|
}
|
|
|
|
function doubleText(doubles) {
|
|
if (doubles == 0) {
|
|
return null
|
|
}
|
|
if (doubles == 1) {
|
|
return "gedoppelt"
|
|
}
|
|
return doubles.toString() + "x gedoppelt"
|
|
}
|
|
|
|
function clearInfoForPlayer(position) {
|
|
setEmptyPlayerInfo(position)
|
|
}
|
|
|
|
function setActionsForOwnPlayer(actions) {
|
|
var len = actions.length
|
|
var html = ""
|
|
for (let i = 0; i < len; i += 1) {
|
|
const action = actions[i]
|
|
const content = textForAction(action)
|
|
html += "<button class=\"standard-button action-button\" " +
|
|
"onclick=\"performAction('" + action + "')\">" + content + "</button>"
|
|
}
|
|
document.getElementById(elementIdActionBar).innerHTML = html
|
|
}
|
|
|
|
function textForAction(action) {
|
|
switch (action) {
|
|
/// The player can request cards to be dealt
|
|
case "deal":
|
|
return "Austeilen"
|
|
|
|
/// The player doubles on the initial four cards
|
|
case "double":
|
|
return "Legen"
|
|
|
|
/// The player does not double on the initial four cards
|
|
case "skip":
|
|
return "Nicht legen"
|
|
|
|
/// The player offers a wedding (one trump card)
|
|
case "wedding":
|
|
return "Hochzeit anbieten"
|
|
|
|
/// The player can choose to accept the wedding
|
|
case "accept":
|
|
return "Hochzeit akzeptieren"
|
|
|
|
/// The player matches or increases the game during auction
|
|
case "bid":
|
|
return "Spielen"
|
|
|
|
/// The player does not want to play
|
|
case "out":
|
|
return "Weg"
|
|
|
|
/// The player claims to win and doubles the game cost ("schießen")
|
|
case "raise":
|
|
return "Schießen"
|
|
|
|
case "ruf":
|
|
return "Ruf"
|
|
case "ruf-eichel":
|
|
return "Ruf Eichel"
|
|
case "ruf-blatt":
|
|
return "Ruf Blatt"
|
|
case "ruf-schelln":
|
|
return "Ruf Schelln"
|
|
case "bettel":
|
|
return "Bettel"
|
|
case "wenz":
|
|
return "Wenz"
|
|
case "geier":
|
|
return "Geier"
|
|
case "solo":
|
|
return "Solo"
|
|
case "solo-eichel":
|
|
return "Eichel Solo"
|
|
case "solo-blatt":
|
|
return "Blatt Solo"
|
|
case "solo-herz":
|
|
return "Herz Solo"
|
|
case "solo-schelln":
|
|
return "Schelln Solo"
|
|
}
|
|
return action
|
|
}
|
|
|
|
function performAction(action) {
|
|
const token = loadSessionToken()
|
|
if (token == null) {
|
|
showBlankLogin()
|
|
return
|
|
}
|
|
performPlayerActionRequest(token, action)
|
|
// TODO: Handle errors and success
|
|
}
|
|
|
|
function showAvailableGames(games) {
|
|
var len = games.length
|
|
var html = ""
|
|
for (let i = 0; i < len; i += 1) {
|
|
const game = games[i]
|
|
const content = textForAction(game)
|
|
html += "<div class=\"standard-button available-game\">" + content + "</div>"
|
|
}
|
|
document.getElementById(elementIdAvailableGamesList).innerHTML = html
|
|
}
|