A simple server and web client to play Schafkopf over the internet
https://christophhagen.de/projects/software/schafkopf/en.html
707c6d03de
Update WeddingPlayer.swift |
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Readme.md |
Game process
- Register user
- Store name, password
- Create session token
- Create table
- Store name
- Create id
- Add player to table
- Wait for all players
- Deal first 4 cards
- Store all hand cards, show only 4
- Collect leger
- Consecutive choice for each player
- Deal last 4 cards
- Start bidding
- Bidding
- Choice for each player to match/increase bid
- Select game
- Highest bidder selects game
- Move to playing
- Play cards
- Allow shots until certain trick
- Collect completed tricks
- Determine winning card
- End game on last card
- Finish game
- Count points
- Determine winner
- Back to 4
Architecture
Messages to clients over the websocket
Table info
Contains the general information about the table:
- Player names, Table name
ConnectionState
Indicates which players are currently online
GameState
- Current player (either to play a card, state game intention, )
- First player in the round
- Game type (either game, or negotiation stage)
TODOs
Make UI for table
- Show players (+ connection state)
- Show played cards
- Show own cards
- Game negotiation
Updates from server
- Players at table (+ connection state, first/current player)
- Played cards
- Current player
- Game negotiation data
- Remaining cards
- Game results
API
- Leave table
- Start game
- Send negotiation input
- Send played card
- Send
Logic
- Shuffle cards
- Cards, Card sets
- Determine playable cards
- Determine win of round
- Rank game types, negotiation
Roadmap
Version 2:
- Configure game options
- Switch player positions
- Set first player
- Add game costs and player scores
- Introduce "legen" and "schießen"
Version 3:
- Private tables
- Add simple computer player
- Global statistics for players
- Save data persistently
- Table administrator can remove players
Bugs
- Correctly show available games