Schafkopf-Server/Sources/App/Model/Database.swift

117 lines
3.5 KiB
Swift

import Foundation
import Vapor
let playerPerTable = 4
typealias TableId = String
typealias TableName = String
final class Database {
private let players: PlayerManagement
private let tables: TableManagement
private var sessions: [SessionToken : WebSocket]
init() {
self.players = PlayerManagement()
self.tables = TableManagement()
self.sessions = [:]
// TODO: Load server data from disk
// TODO: Save data to disk
}
// MARK: Players & Sessions
func registerPlayer(named name: PlayerName, hash: PasswordHash) -> SessionToken? {
players.registerPlayer(named: name, hash: hash)
}
func passwordHashForExistingPlayer(named name: PlayerName) -> PasswordHash? {
players.passwordHash(ofRegisteredPlayer: name)
}
func deletePlayer(named name: PlayerName) {
if let sessionToken = players.deletePlayer(named: name) {
closeAndRemoveSession(for: sessionToken)
}
// TODO: Delete player from tables
}
func isValid(sessionToken token: SessionToken) -> Bool {
players.isValid(sessionToken: token)
}
func startSession(socket: WebSocket, sessionToken: SessionToken) {
closeAndRemoveSession(for: sessionToken)
sessions[sessionToken] = socket
socket.onText { [weak self] socket, text in
self?.didReceive(message: text, forSessionToken: sessionToken)
}
}
private func didReceive(message: String, forSessionToken token: SessionToken) {
// TODO: Handle client requests
print("Session \(token.prefix(6)): \(message)")
}
func endSession(forSessionToken token: SessionToken) {
players.endSession(forSessionToken: token)
closeAndRemoveSession(for: token)
}
private func closeAndRemoveSession(for token: SessionToken) {
_ = sessions.removeValue(forKey: token)?.close()
}
/**
Start a new session for an existing user.
- Parameter name: The user name
- Returns: The generated access token for the session
*/
func startNewSessionForRegisteredPlayer(named name: PlayerName) -> SessionToken {
players.startNewSessionForRegisteredPlayer(named: name)
}
func registeredPlayerExists(withSessionToken token: SessionToken) -> PlayerName? {
players.registeredPlayerExists(withSessionToken: token)
}
// MARK: Tables
func tableExists(withId id: TableId) -> Bool {
tables.tableExists(withId: id)
}
func tableIsFull(withId id: TableId) -> Bool {
tables.tableIsFull(withId: id)
}
/**
Create a new table with optional players.
- Parameter name: The name of the table
- Parameter players: The player creating the table
- Parameter visible: Indicates that this is a game joinable by everyone
- Returns: The table id
*/
func createTable(named name: TableName, player: PlayerName, visible: Bool) -> TableId {
tables.createTable(named: name, player: player, visible: visible)
}
func getPublicTableInfos() -> [TableInfo] {
tables.getPublicTableInfos()
}
func join(tableId: TableId, player: PlayerName) {
let playersAtTable = tables.join(tableId: tableId, player: player)
playersAtTable
.compactMap { players.sessionToken(forPlayer: $0) } // Session Tokens
.compactMap { sessions[$0] } // Sockets
.forEach { socket in
// TODO: Notify sessions about changed players
// socket.send("")
}
}
}