Registration, Login, Resume, Table Creation, Dark Style
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parent
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commit
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337
Public/game.js
337
Public/game.js
@ -1,15 +1,270 @@
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// The web socket to connect to the server
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var socket = null;
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function closeSocketIfNeeded() {
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if (socket) {
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socket.close()
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socket = null
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}
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}
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function hideLoginWindow() {
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document.getElementById("signup-window").style.display = "none"
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}
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function showLoginWindow() {
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document.getElementById("signup-window").style.display = "table"
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}
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function setPlayerName(name) {
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document.getElementById("player-name").innerHTML = name
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}
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function getPlayerName() {
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return document.getElementById("player-name").innerHTML
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}
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function getLoginName() {
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return document.getElementById("user-name").value
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}
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function clearLoginName() {
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document.getElementById("user-name").value = ""
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}
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function getLoginPassword() {
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return document.getElementById("user-pwd").value
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}
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function clearLoginPassword() {
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document.getElementById("user-pwd").value = ""
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}
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function getSessionToken() {
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return localStorage.getItem('token')
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}
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function setSessionToken(token) {
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localStorage.setItem('token', token)
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}
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function deleteSessionToken() {
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localStorage.removeItem('token')
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}
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function setLoginError(text) {
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document.getElementById("login-error").innerHTML = text
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}
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function getTableName() {
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return document.getElementById("table-name-field").value
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}
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function clearTableName() {
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return document.getElementById("table-name-field").value = ""
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}
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function getTableVisibility() {
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return document.getElementById("table-public-checkbox").checked
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}
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function setTableListContent(content) {
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document.getElementById("table-list").innerHTML = content
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}
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function showBlankLoginScreen(text) {
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closeSocketIfNeeded()
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clearLoginPassword()
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clearLoginName()
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deleteSessionToken()
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showLoginWindow()
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setLoginError(text)
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}
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async function registerUser() {
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let username = document.getElementById("user-name").value
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let password = document.getElementById("user-pwd").value
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errorField = document.getElementById("login-error")
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console.log("Registration started")
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performGetSessionTokenRequest("register")
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}
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console.log("Registration started");
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async function deletePlayerAccount() {
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const name = getPlayerName()
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const password = getLoginPassword()
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fetch("/create/user/" + username + "/" + password, { method: 'POST' })
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fetch("/player/delete/" + username, { method: 'POST', body: password })
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.then(function(response) {
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if (response.status == 200) { // Success
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return
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}
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if (response.status == 400) { // Bad request
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throw Error("The request had an error")
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}
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if (response.status == 401) { // Invalid session token
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throw Error("Please log in again")
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}
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if (response.status == 403) { // Forbidden
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throw Error("The password or name is incorrect")
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}
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if (response.status == 424) { // Failed dependency
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throw Error("The request couldn't be completed")
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}
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throw Error("Unexpected registration response: " + response.statusText)
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}).then(function() {
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showBlankLoginScreen("")
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console.log("Player deleted")
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}).catch(function(error) {
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closeSocketIfNeeded()
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deleteSessionToken()
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alert(error.message)
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console.log(error)
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})
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}
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async function loginUser() {
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console.log("Login started");
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performGetSessionTokenRequest("login")
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}
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async function logoutUser() {
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const token = getSessionToken()
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if (token) {
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console.log("Logging out player")
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performLogoutRequest(token)
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} else {
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console.log("No player to log out")
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showBlankLoginScreen("")
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}
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}
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async function performLogoutRequest(token) {
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fetch("/player/logout", { method: 'POST', body: token })
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.then(function(response) {
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if (response.status == 200) { // Success
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return
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}
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if (response.status == 400) { // Bad request
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throw Error("The request had an error")
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}
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throw Error("Unexpected logout response: " + response.statusText)
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}).then(function() {
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showBlankLoginScreen("")
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console.log("Player logged out")
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}).catch(function(error) {
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showBlankLoginScreen(error.message)
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console.log(error)
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})
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}
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function convertServerResponse(response) {
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if (response.status == 200) { // Success
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return response.text()
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}
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if (response.status == 400) { // Bad request
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throw Error("The request was malformed")
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}
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if (response.status == 403) { // Forbidden
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throw Error("Invalid username or password")
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}
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if (response.status == 406) { // notAcceptable
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throw Error("The password or name is too long")
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}
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if (response.status == 409) { // Conflict
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throw Error("A user with the same name is already registered")
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}
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if (response.status == 424) { // Failed dependency
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throw Error("The request couldn't be completed")
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}
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throw Error("Unexpected response: " + response.statusText)
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}
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async function performGetSessionTokenRequest(type) {
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const username = getLoginName()
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const password = getLoginPassword()
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console.log("Performing request " + type);
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fetch("/player/" + type + "/" + username, { method: 'POST', body: password })
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.then(convertServerResponse)
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.then(function(token) {
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setSessionToken(token)
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setPlayerName(username)
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hideLoginWindow()
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setLoginError("")
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console.log(type + " successful")
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performGetPublicTablesList(token)
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openSocket(token)
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}).catch(function(error) {
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setLoginError(error.message)
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console.log(error)
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return
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})
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}
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async function loadExistingSession() {
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const token = getSessionToken()
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if (token) {
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console.log("Resuming session with token " + token)
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resumeSession(token)
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} else {
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console.log("No session to resume")
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showLoginWindow()
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}
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}
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async function resumeSession(token) {
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fetch("/player/resume", { method: 'POST', body: token })
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.then(convertServerResponse)
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.then(function(name) {
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setPlayerName(name)
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hideLoginWindow()
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console.log("Session resumed")
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performGetPublicTablesList(token)
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openSocket(token)
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}).catch(function(error) {
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deleteSessionToken()
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setLoginError(error.message)
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showLoginWindow()
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console.log(error)
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return
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})
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}
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async function openSocket(token) {
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socket = new WebSocket(((window.location.protocol === "https:") ? "wss://" : "ws://") + window.location.host + "/session/start")
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socket.onopen = function(e) {
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socket.send(token);
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};
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socket.onmessage = function(event) {
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// TODO: Handle server data
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};
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socket.onclose = function(event) {
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if (event.wasClean) {
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} else {
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// e.g. server process killed or network down
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// event.code is usually 1006 in this case
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}
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};
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socket.onerror = function(error) {
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// error.message
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};
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}
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function createTable() {
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const tableName = getTableName()
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const isVisible = getTableVisibility()
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const token = getSessionToken()
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if (token) {
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performCreateTableRequest(token, tableName, isVisible)
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}
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}
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async function performCreateTableRequest(token, name, visibility) {
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const vis = visibility ? "public" : "private";
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fetch("/table/create/" + vis + "/" + name, { method: 'POST', body: token })
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.then(function(response) {
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if (response.status == 200) { // Success
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return response.text()
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@ -17,36 +272,70 @@ async function registerUser() {
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if (response.status == 400) { // Bad request
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throw Error("The request had an error")
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}
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if (response.status == 409) { // Conflict
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throw Error("A user with the same name is already registered")
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if (response.status == 401) { // Token invalid
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showBlankLoginScreen("")
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return ""
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}
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throw Error("Unexpected response: " + response.statusText)
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}).then(function(text) {
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localStorage.setItem('token', text)
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hideLoginWindow()
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console.log("Registered")
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throw Error("Unexpected registration response: " + response.statusText)
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})
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.then(function(tableId) {
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if (tableId == "") {
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return;
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}
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clearTableName()
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console.log("Created table " + tableId)
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}).catch(function(error) {
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errorField.innerHTML = error.message
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showBlankLoginScreen(error.message)
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console.log(error)
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return
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})
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}
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function loadExistingSession() {
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console.log("Checking to resume session");
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const token = localStorage.getItem('token');
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function refreshTables() {
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const token = getSessionToken()
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if (token) {
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console.log("Resuming session with token " + token);
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resumeSession(token);
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performGetPublicTablesList(token)
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} else {
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showBlankLoginScreen()
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}
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}
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function resumeSession(token) {
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localStorage.removeItem('token');
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hideLoginWindow()
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async function performGetPublicTablesList(token) {
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fetch("/tables/public", { method: 'POST', body: token })
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.then(convertServerResponse)
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.then(function(text) {
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const decoded = atob(text)
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const json = JSON.parse(decoded);
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const html = processTableList(json)
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setTableListContent(html)
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}).catch(function(error) {
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showBlankLoginScreen(error.message)
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console.log(error)
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return
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})
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}
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function loginUser() {
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function processTableList(tables) {
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var html = ""
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for (let i = 0, len = tables.length, text = ""; i < len; i++) {
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tableInfo = tables[i]
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html += "<div class=\"table-row\">" +
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"<button class=\"table-join-btn\" onclick=\"joinTable('" + tableInfo.id +
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"')\">Join</button><div class=\"table-title\">" + tableInfo.name +
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"</div><div class=\"table-subtitle\">Players: " + tableInfo.players.join(", ") + "</div></div>"
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}
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return html
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}
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function joinTable(tableId) {
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const token = getSessionToken()
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if (token) {
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performJoinTableRequest(tableId, token)
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} else {
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showBlankLoginScreen()
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}
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}
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async function performJoinTableRequest(tableId, token) {
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}
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<link rel='stylesheet' type='text/css' media='screen' href='style.css'>
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</head>
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<body>
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<div class="signup-backdrop" id="signup-window">
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<div class="signup-window-vertical">
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<div class="signup-window">
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<div id="top-bar">
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<div id="player-info">
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<div id="player-name"></div>
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<button id="logout-button" class="standard-button" onclick="logoutUser()">Log out</button>
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</div>
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<div class="table-list-bar">
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<input type="text" id="table-name-field" name="tablename" placeholder="Create new table..." required>
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<input type="checkbox" id="table-public-checkbox" name="public-table" checked="checked">
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<span id="table-public-label">Public</span>
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<button id="create-table-button" class="standard-button" onclick="createTable()">Create table</button>
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<button id="refresh-tables" class="standard-button" onclick="refreshTables()">Refresh</button>
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</div>
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</div>
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<div id="table-list">
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</div>
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<div class="table-list-window" id="table-window">
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</div>
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<div class="signup-window" id="signup-window">
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<div class="signup-window-vertical-center">
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<div class="signup-window-inner">
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<label for="usrname">Username</label>
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<input type="text" id="user-name" name="usrname" required>
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<label for="psw">Password</label>
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<input type="password" id="user-pwd" name="psw" required>
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<button class="login-buttons" onclick="registerUser()">Register</button>
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<button class="login-buttons" onclick="loginUser()">Log in</button>
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<button class="login-buttons standard-button" onclick="registerUser()">Register</button>
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<button class="login-buttons standard-button" onclick="loginUser()">Log in</button>
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<div id="login-error"></div>
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</div>
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</div>
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Public/style.css
168
Public/style.css
@ -1,25 +1,57 @@
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:root {
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/* Color definitions for light mode */
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--button-color: rgb(255, 172, 39);
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--button-hover: rgb(255, 185, 72);
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--button-text: rgb(0,0,0);
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--standard-background: rgb(54, 54, 54);
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--element-background: rgb(42, 42, 42);
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--element-border: rgb(27, 27, 27);
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--text-color: rgb(255,255,255);
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}
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/* Style all input fields */
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.standard-button {
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padding: 10px;
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background-color: var(--button-color);
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color: #000;
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border-style: hidden;
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border-radius: 5px;
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font-size: medium;
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}
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.standard-button:hover {
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background-color: var(--button-hover);
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}
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input {
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width: 100%;
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padding: 8px;
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border: 1px solid #ccc;
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border: 1px solid var(--element-border);
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border-radius: 4px;
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box-sizing: border-box;
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background-color: var(--standard-background);
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}
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.signup-window input {
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width: 100%;
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margin-top: 6px;
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margin-bottom: 16px;
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}
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html * {
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font-family:-apple-system, BlinkMacSystemFont, "SF Hello", "Helvetica Neue", Helvetica, Arial, Verdana, sans-serif;
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color: var(--text-color);
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}
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body, html {
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min-height: 100%;
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height: 100%;
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margin: 0px;
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background-color: var(--standard-background);
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}
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.signup-backdrop {
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background-color: #fff;
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.signup-window {
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background-color: var(--standard-background);
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height: 100%;
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width: 100%;
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top: 0;
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position: absolute;
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}
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.signup-window-vertical {
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.signup-window-vertical-center {
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display: table-cell;
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vertical-align: middle;
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}
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.signup-window {
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background-color: #f1f1f1;
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.signup-window-inner {
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background-color: var(--element-background);
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margin-left: auto;
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margin-right: auto;
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width: 300px;
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border-radius: 10px;
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border-style: solid;
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border-width: thin;
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border-color: darkgray;
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border-color: var(--element-border);
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padding: 10px;
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}
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.login-buttons {
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width: 100%;
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margin-top: 5px;
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}
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#top-bar {
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height: 50px;
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background-color: var(--element-background);
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padding: 0px;
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}
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#player-info {
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position: absolute;
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right: 8px;
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height: 50px;
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display: grid;
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align-items: center;
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grid-template-columns: auto auto;
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column-gap: 5px;
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}
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#player-name {
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text-align: right;
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grid-column: 1;
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}
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#logout-button {
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width: 80px;
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height: 34px;
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padding: 0px;
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grid-column: 2;
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}
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.table-list-bar {
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position: absolute;
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width: 510px;
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height: 40px;
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top: 5px;
|
||||
left: 10px;
|
||||
display: grid;
|
||||
grid-template-columns: 200px 30px 50px 140px 90px;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
justify-items: center;
|
||||
}
|
||||
|
||||
#table-name-field {
|
||||
width: 100%;
|
||||
grid-column: 1;
|
||||
}
|
||||
|
||||
#table-public-checkbox {
|
||||
grid-column: 2;
|
||||
margin-left: 16px;
|
||||
}
|
||||
|
||||
#table-public-label {
|
||||
grid-column: 3;
|
||||
}
|
||||
|
||||
#create-table-button {
|
||||
width: 120px;
|
||||
grid-column: 4;
|
||||
padding: 0px;
|
||||
height: 34px;
|
||||
}
|
||||
|
||||
#refresh-tables {
|
||||
width: 90px;
|
||||
grid-column: 5;
|
||||
padding: 0px;
|
||||
height: 34px;
|
||||
}
|
||||
|
||||
#table-list {
|
||||
margin: 20px;
|
||||
padding-right: 20px;
|
||||
}
|
||||
|
||||
.table-row {
|
||||
width: 100%;
|
||||
height: 40px;
|
||||
padding: 10px;
|
||||
background-color: #ccc;
|
||||
color: #000;
|
||||
margin-top: 10px;
|
||||
background-color: var(--element-background);
|
||||
border-style: hidden;
|
||||
border-radius: 5px;
|
||||
margin-top: 5px;
|
||||
font-size: medium;
|
||||
display: grid;
|
||||
grid-template-columns: 100px auto;
|
||||
grid-template-rows: auto auto;
|
||||
column-gap: 10px;
|
||||
/* justify-items: left; */
|
||||
}
|
||||
|
||||
.table-join-btn {
|
||||
padding: 10px;
|
||||
width: 100px;
|
||||
background-color: var(--button-color);
|
||||
color: var(--button-text);
|
||||
border-style: hidden;
|
||||
border-radius: 5px;
|
||||
font-size: medium;
|
||||
grid-column: 1;
|
||||
grid-row: 1 / span 2;
|
||||
}
|
||||
|
||||
.table-join-btn:hover {
|
||||
background-color: var(--button-hover);
|
||||
}
|
||||
|
||||
.table-title {
|
||||
grid-column: 2;
|
||||
grid-row: 1;
|
||||
font-size: medium;
|
||||
}
|
||||
|
||||
.login-buttons:hover {
|
||||
background-color: #ddd;
|
||||
}
|
||||
.table-subtitle {
|
||||
grid-column: 2;
|
||||
grid-row: 2;
|
||||
font-size: small;
|
||||
}
|
||||
|
14
Sources/App/Model/Crypto+Extensions.swift
Normal file
14
Sources/App/Model/Crypto+Extensions.swift
Normal file
@ -0,0 +1,14 @@
|
||||
import Foundation
|
||||
import Crypto
|
||||
|
||||
extension String {
|
||||
|
||||
/**
|
||||
Create a new access token.
|
||||
*/
|
||||
static func newToken() -> String {
|
||||
Crypto.SymmetricKey.init(size: .bits128).withUnsafeBytes {
|
||||
$0.hexEncodedString()
|
||||
}
|
||||
}
|
||||
}
|
@ -1,62 +1,68 @@
|
||||
import Foundation
|
||||
import Crypto
|
||||
import Vapor
|
||||
|
||||
let playerPerTable = 4
|
||||
|
||||
typealias TableId = String
|
||||
typealias TableName = String
|
||||
|
||||
final class Database {
|
||||
|
||||
/// A mapping between usernames and their password hashes
|
||||
private var userPasswordHashes = [String: String]()
|
||||
private let players: PlayerManagement
|
||||
|
||||
/// A mapping between usernames and generated access tokens for a session
|
||||
private var authTokenForUser = [String: String]()
|
||||
private let tables: TableManagement
|
||||
|
||||
/// A reverse mapping between generated access tokens and usernames
|
||||
private var userForToken = [String: String]()
|
||||
|
||||
/// A list of table ids for public games
|
||||
private var publicTables = Set<String>()
|
||||
|
||||
/// A mapping from table id to table name (for all tables)
|
||||
private var tableNames = [String: String]()
|
||||
|
||||
/// A mapping from table id to participating players
|
||||
private var tablePlayers = [String: [String]]()
|
||||
|
||||
/// A reverse list of players and their table id
|
||||
private var playerTables = [String: String]()
|
||||
private var sessions: [SessionToken : WebSocket]
|
||||
|
||||
init() {
|
||||
|
||||
self.players = PlayerManagement()
|
||||
self.tables = TableManagement()
|
||||
self.sessions = [:]
|
||||
// TODO: Load server data from disk
|
||||
// TODO: Save data to disk
|
||||
}
|
||||
|
||||
/**
|
||||
Check if a user exists.
|
||||
- Parameter name: The name of the user
|
||||
- Returns: true, if the user exists
|
||||
*/
|
||||
func has(user: String) -> Bool {
|
||||
userPasswordHashes[user] != nil
|
||||
// MARK: Players & Sessions
|
||||
|
||||
func registerPlayer(named name: PlayerName, hash: PasswordHash) -> SessionToken? {
|
||||
players.registerPlayer(named: name, hash: hash)
|
||||
}
|
||||
|
||||
/**
|
||||
Get the password hash for a user, if the user exists.
|
||||
- Parameter name: The name of the user
|
||||
- Returns: The stored password hash, if the user exists
|
||||
*/
|
||||
func hash(ofUser name: String) -> String? {
|
||||
userPasswordHashes[name]
|
||||
func passwordHashForExistingPlayer(named name: PlayerName) -> PasswordHash? {
|
||||
players.passwordHash(ofRegisteredPlayer: name)
|
||||
}
|
||||
|
||||
/**
|
||||
Create a new user and assign an access token.
|
||||
- Parameter name: The name of the new user
|
||||
- Parameter hash: The password hash of the user
|
||||
- Returns: The generated access token for the session
|
||||
*/
|
||||
func add(user name: String, hash: String) -> String {
|
||||
self.userPasswordHashes[name] = hash
|
||||
return startSession(forUser: name)
|
||||
func deletePlayer(named name: PlayerName) {
|
||||
if let sessionToken = players.deletePlayer(named: name) {
|
||||
closeAndRemoveSession(for: sessionToken)
|
||||
}
|
||||
// TODO: Delete player from tables
|
||||
}
|
||||
|
||||
func isValid(sessionToken token: SessionToken) -> Bool {
|
||||
players.isValid(sessionToken: token)
|
||||
}
|
||||
|
||||
func startSession(socket: WebSocket, sessionToken: SessionToken) {
|
||||
closeAndRemoveSession(for: sessionToken)
|
||||
sessions[sessionToken] = socket
|
||||
socket.onText { [weak self] socket, text in
|
||||
self?.didReceive(message: text, forSessionToken: sessionToken)
|
||||
}
|
||||
}
|
||||
|
||||
private func didReceive(message: String, forSessionToken token: SessionToken) {
|
||||
// TODO: Handle client requests
|
||||
print("Session \(token.prefix(6)): \(message)")
|
||||
}
|
||||
|
||||
func endSession(forSessionToken token: SessionToken) {
|
||||
players.endSession(forSessionToken: token)
|
||||
closeAndRemoveSession(for: token)
|
||||
}
|
||||
|
||||
private func closeAndRemoveSession(for token: SessionToken) {
|
||||
_ = sessions.removeValue(forKey: token)?.close()
|
||||
}
|
||||
|
||||
/**
|
||||
@ -64,32 +70,22 @@ final class Database {
|
||||
- Parameter name: The user name
|
||||
- Returns: The generated access token for the session
|
||||
*/
|
||||
func startSession(forUser name: String) -> String {
|
||||
let token = newToken()
|
||||
self.authTokenForUser[name] = token
|
||||
self.userForToken[token] = name
|
||||
return token
|
||||
func startNewSessionForRegisteredPlayer(named name: PlayerName) -> SessionToken {
|
||||
players.startNewSessionForRegisteredPlayer(named: name)
|
||||
}
|
||||
|
||||
/**
|
||||
Get the user for a session token.
|
||||
- Parameter token: The access token for the user
|
||||
- Returns: The name of the user, if it exists
|
||||
*/
|
||||
func user(forToken token: String) -> String? {
|
||||
userForToken[token]
|
||||
func registeredPlayerExists(withSessionToken token: SessionToken) -> PlayerName? {
|
||||
players.registeredPlayerExists(withSessionToken: token)
|
||||
}
|
||||
|
||||
func tableExists(named name: String) -> Bool {
|
||||
tableNames.contains { $0.value == name }
|
||||
// MARK: Tables
|
||||
|
||||
func tableExists(withId id: TableId) -> Bool {
|
||||
tables.tableExists(withId: id)
|
||||
}
|
||||
|
||||
func tableExists(withId id: String) -> Bool {
|
||||
tableNames[id] != nil
|
||||
}
|
||||
|
||||
func tableIsFull(withId id: String) -> Bool {
|
||||
tablePlayers[id]!.count < playerPerTable
|
||||
func tableIsFull(withId id: TableId) -> Bool {
|
||||
tables.tableIsFull(withId: id)
|
||||
}
|
||||
|
||||
/**
|
||||
@ -99,43 +95,22 @@ final class Database {
|
||||
- Parameter visible: Indicates that this is a game joinable by everyone
|
||||
- Returns: The table id
|
||||
*/
|
||||
func createTable(named name: String, player: String, visible: Bool) -> String {
|
||||
let tableId = newToken()
|
||||
|
||||
tableNames[tableId] = tableId
|
||||
tablePlayers[tableId] = [player]
|
||||
playerTables[player] = tableId
|
||||
|
||||
if visible {
|
||||
publicTables.insert(tableId)
|
||||
}
|
||||
return tableId
|
||||
func createTable(named name: TableName, player: PlayerName, visible: Bool) -> TableId {
|
||||
tables.createTable(named: name, player: player, visible: visible)
|
||||
}
|
||||
|
||||
func getPublicTableInfos() -> [TableInfo] {
|
||||
publicTables.map { tableId in
|
||||
TableInfo(id: tableId, name: tableNames[tableId]!, players: tablePlayers[tableId]!)
|
||||
}.sorted()
|
||||
tables.getPublicTableInfos()
|
||||
}
|
||||
|
||||
func join(tableId: String, player: String) {
|
||||
tablePlayers[tableId]!.append(player)
|
||||
if let oldTable = playerTables[tableId] {
|
||||
remove(player: player, fromTable: oldTable)
|
||||
}
|
||||
playerTables[tableId] = tableId
|
||||
}
|
||||
|
||||
func remove(player: String, fromTable tableId: String) {
|
||||
tablePlayers[tableId] = tablePlayers[tableId]?.filter { $0 != player }
|
||||
}
|
||||
|
||||
/**
|
||||
Create a new access token.
|
||||
*/
|
||||
private func newToken() -> String {
|
||||
Crypto.SymmetricKey.init(size: .bits128).withUnsafeBytes {
|
||||
$0.hexEncodedString()
|
||||
}
|
||||
func join(tableId: TableId, player: PlayerName) {
|
||||
let playersAtTable = tables.join(tableId: tableId, player: player)
|
||||
playersAtTable
|
||||
.compactMap { players.sessionToken(forPlayer: $0) } // Session Tokens
|
||||
.compactMap { sessions[$0] } // Sockets
|
||||
.forEach { socket in
|
||||
// TODO: Notify sessions about changed players
|
||||
// socket.send("")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
106
Sources/App/Model/PlayerManagement.swift
Normal file
106
Sources/App/Model/PlayerManagement.swift
Normal file
@ -0,0 +1,106 @@
|
||||
import Foundation
|
||||
|
||||
typealias PlayerName = String
|
||||
typealias PasswordHash = String
|
||||
typealias SessionToken = String
|
||||
|
||||
/// Manages player registration, session tokens and password hashes
|
||||
final class PlayerManagement {
|
||||
|
||||
/// A mapping between player name and their password hashes
|
||||
private var playerPasswordHashes = [PlayerName: PasswordHash]()
|
||||
|
||||
/// A mapping between player name and generated access tokens for a session
|
||||
private var sessionTokenForPlayer = [PlayerName: SessionToken]()
|
||||
|
||||
/// A reverse mapping between generated access tokens and player name
|
||||
private var playerNameForToken = [SessionToken: PlayerName]()
|
||||
|
||||
init() {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
Check if a player exists.
|
||||
- Parameter name: The name of the player
|
||||
- Returns: true, if the player exists
|
||||
*/
|
||||
func hasRegisteredPlayer(named user: PlayerName) -> Bool {
|
||||
playerPasswordHashes[user] != nil
|
||||
}
|
||||
|
||||
/**
|
||||
Get the password hash for a player, if the player exists.
|
||||
- Parameter name: The name of the player
|
||||
- Returns: The stored password hash, if the player exists
|
||||
*/
|
||||
func passwordHash(ofRegisteredPlayer name: PlayerName) -> PasswordHash? {
|
||||
playerPasswordHashes[name]
|
||||
}
|
||||
|
||||
/**
|
||||
Create a new player and assign an access token.
|
||||
- Parameter name: The name of the new player
|
||||
- Parameter hash: The password hash of the player
|
||||
- Returns: The generated access token for the session
|
||||
*/
|
||||
func registerPlayer(named name: PlayerName, hash: PasswordHash) -> SessionToken? {
|
||||
guard !hasRegisteredPlayer(named: name) else {
|
||||
return nil
|
||||
}
|
||||
self.playerPasswordHashes[name] = hash
|
||||
return startNewSessionForRegisteredPlayer(named: name)
|
||||
}
|
||||
|
||||
/**
|
||||
Delete a player
|
||||
- Parameter name: The name of the player to delete.
|
||||
- Returns: The session token of the current player, if one exists
|
||||
*/
|
||||
func deletePlayer(named name: PlayerName) -> SessionToken? {
|
||||
playerPasswordHashes.removeValue(forKey: name)
|
||||
guard let sessionToken = sessionTokenForPlayer.removeValue(forKey: name) else {
|
||||
return nil
|
||||
}
|
||||
playerNameForToken.removeValue(forKey: sessionToken)
|
||||
return sessionToken
|
||||
}
|
||||
|
||||
func isValid(sessionToken token: SessionToken) -> Bool {
|
||||
playerNameForToken[token] != nil
|
||||
}
|
||||
|
||||
func sessionToken(forPlayer player: PlayerName) -> SessionToken? {
|
||||
sessionTokenForPlayer[player]
|
||||
}
|
||||
|
||||
/**
|
||||
Start a new session for an existing player.
|
||||
- Parameter name: The player name
|
||||
- Returns: The generated access token for the session
|
||||
*/
|
||||
func startNewSessionForRegisteredPlayer(named name: PlayerName) -> SessionToken {
|
||||
let token = SessionToken.newToken()
|
||||
self.sessionTokenForPlayer[name] = token
|
||||
self.playerNameForToken[token] = name
|
||||
return token
|
||||
}
|
||||
|
||||
func endSession(forSessionToken token: SessionToken) {
|
||||
guard let player = playerNameForToken.removeValue(forKey: token) else {
|
||||
return
|
||||
}
|
||||
sessionTokenForPlayer.removeValue(forKey: player)
|
||||
}
|
||||
|
||||
/**
|
||||
Get the player for a session token.
|
||||
- Parameter token: The access token for the player
|
||||
- Returns: The name of the player, if it exists
|
||||
*/
|
||||
func registeredPlayerExists(withSessionToken token: SessionToken) -> PlayerName? {
|
||||
playerNameForToken[token]
|
||||
}
|
||||
|
||||
|
||||
}
|
75
Sources/App/Model/TableManagement.swift
Normal file
75
Sources/App/Model/TableManagement.swift
Normal file
@ -0,0 +1,75 @@
|
||||
import Foundation
|
||||
|
||||
final class TableManagement {
|
||||
|
||||
/// A list of table ids for public games
|
||||
private var publicTables = Set<TableId>()
|
||||
|
||||
/// A mapping from table id to table name (for all tables)
|
||||
private var tableNames = [TableId: TableName]()
|
||||
|
||||
/// A mapping from table id to participating players
|
||||
private var tablePlayers = [TableId: [PlayerName]]()
|
||||
|
||||
/// A reverse list of players and their table id
|
||||
private var playerTables = [PlayerName: TableId]()
|
||||
|
||||
init() {
|
||||
|
||||
}
|
||||
|
||||
func tableExists(withId id: TableId) -> Bool {
|
||||
tableNames[id] != nil
|
||||
}
|
||||
|
||||
func tableIsFull(withId id: TableId) -> Bool {
|
||||
(tablePlayers[id]?.count ?? playerPerTable) < playerPerTable
|
||||
}
|
||||
|
||||
/**
|
||||
Create a new table with optional players.
|
||||
- Parameter name: The name of the table
|
||||
- Parameter players: The player creating the table
|
||||
- Parameter visible: Indicates that this is a game joinable by everyone
|
||||
- Returns: The table id
|
||||
*/
|
||||
func createTable(named name: TableName, player: PlayerName, visible: Bool) -> TableId {
|
||||
let tableId = TableId.newToken()
|
||||
|
||||
tableNames[tableId] = name
|
||||
tablePlayers[tableId] = [player]
|
||||
playerTables[player] = tableId
|
||||
|
||||
if visible {
|
||||
publicTables.insert(tableId)
|
||||
}
|
||||
return tableId
|
||||
}
|
||||
|
||||
func getPublicTableInfos() -> [TableInfo] {
|
||||
publicTables.map { tableId in
|
||||
TableInfo(id: tableId, name: tableNames[tableId]!, players: tablePlayers[tableId]!)
|
||||
}.sorted()
|
||||
}
|
||||
|
||||
/**
|
||||
Join a table.
|
||||
- Returns: The player names present at the table
|
||||
*/
|
||||
func join(tableId: TableId, player: PlayerName) -> [PlayerName] {
|
||||
guard var players = tablePlayers[tableId] else {
|
||||
return []
|
||||
}
|
||||
players.append(player)
|
||||
if let oldTable = playerTables[tableId] {
|
||||
remove(player: player, fromTable: oldTable)
|
||||
}
|
||||
tablePlayers[tableId] = players
|
||||
playerTables[tableId] = tableId
|
||||
return players
|
||||
}
|
||||
|
||||
func remove(player: PlayerName, fromTable tableId: TableId) {
|
||||
tablePlayers[tableId] = tablePlayers[tableId]?.filter { $0 != player }
|
||||
}
|
||||
}
|
@ -1,99 +1,230 @@
|
||||
import Vapor
|
||||
|
||||
/// The JSON encoder for responses
|
||||
private let encoder = JSONEncoder()
|
||||
|
||||
/// The maximum length of a valid player name
|
||||
private let maximumPlayerNameLength = 40
|
||||
|
||||
/// The maximum length of a valid password
|
||||
private let maximumPasswordLength = 40
|
||||
|
||||
func routes(_ app: Application) throws {
|
||||
app.get { req in
|
||||
return "It works!"
|
||||
}
|
||||
|
||||
app.post("create", "user", ":name", ":hash") { req -> String in
|
||||
// MARK: Players & Sessions
|
||||
|
||||
/**
|
||||
Create a new player
|
||||
- Parameter name: The name of the player, included in the url
|
||||
- Parameter password: The password of the player, as a string in the request body
|
||||
- Throws:
|
||||
- 400: Missing name or password
|
||||
- 406: Password or name too long
|
||||
- 409: A player with the same name already exists
|
||||
- 424: The password could not be hashed
|
||||
- Returns: The session token for the registered user
|
||||
*/
|
||||
app.post("player", "register", ":name") { req -> String in
|
||||
guard let name = req.parameters.get("name"),
|
||||
let hash = req.parameters.get("hash") else {
|
||||
throw Abort(.badRequest)
|
||||
}
|
||||
let digest = try req.password.hash(hash)
|
||||
let password = req.body.string else {
|
||||
throw Abort(.badRequest) // 400
|
||||
}
|
||||
guard name.count < maximumPlayerNameLength,
|
||||
password.count < maximumPasswordLength else {
|
||||
throw Abort(.notAcceptable) // 406
|
||||
}
|
||||
|
||||
guard !database.has(user: name) else {
|
||||
throw Abort(.conflict)
|
||||
guard let hash = try? req.password.hash(password) else {
|
||||
throw Abort(.failedDependency) // 424
|
||||
}
|
||||
guard let token = database.registerPlayer(named: name, hash: hash) else {
|
||||
throw Abort(.conflict) // 409
|
||||
}
|
||||
let token = database.add(user: name, hash: digest)
|
||||
return token
|
||||
}
|
||||
|
||||
app.get("create", "session", ":name", ":hash") { req -> String in
|
||||
/**
|
||||
Delete a player.
|
||||
- Parameter name: The name of the player, included in the url
|
||||
- Parameter password: The password of the player, as a string in the request body
|
||||
- Throws:
|
||||
- 400: Missing name or password
|
||||
- 403: The password or user name is invalid
|
||||
- 424: The password could not be hashed
|
||||
- Returns: Nothing
|
||||
*/
|
||||
app.post("player", "delete", ":name") { req -> String in
|
||||
guard let name = req.parameters.get("name"),
|
||||
let hash = req.parameters.get("hash") else {
|
||||
throw Abort(.badRequest)
|
||||
let password = req.body.string else {
|
||||
throw Abort(.badRequest) // 400
|
||||
}
|
||||
guard let hash = database.passwordHashForExistingPlayer(named: name) else {
|
||||
throw Abort(.forbidden) // 403
|
||||
}
|
||||
guard let digest = database.hash(ofUser: name),
|
||||
try req.password.verify(hash, created: digest) else {
|
||||
throw Abort(.forbidden)
|
||||
guard let isValid = try? req.password.verify(password, created: hash) else {
|
||||
throw Abort(.failedDependency) // 424
|
||||
}
|
||||
let token = database.startSession(forUser: name)
|
||||
guard isValid else {
|
||||
throw Abort(.forbidden) // 403
|
||||
}
|
||||
database.deletePlayer(named: name)
|
||||
return ""
|
||||
}
|
||||
|
||||
/**
|
||||
Log in as an existing player.
|
||||
- Parameter name: The name of the player, included in the url
|
||||
- Parameter password: The password of the player, as a string in the request body
|
||||
- Throws:
|
||||
- 400: Missing name or password
|
||||
- 403: The password or user name is invalid
|
||||
- 424: The password could not be hashed
|
||||
- Returns: The session token for the user
|
||||
*/
|
||||
app.post("player", "login", ":name") { req -> String in
|
||||
guard let name = req.parameters.get("name"),
|
||||
let password = req.body.string else {
|
||||
throw Abort(.badRequest) // 400
|
||||
}
|
||||
guard let hash = database.passwordHashForExistingPlayer(named: name) else {
|
||||
throw Abort(.forbidden) // 403
|
||||
}
|
||||
guard let isValid = try? req.password.verify(password, created: hash) else {
|
||||
throw Abort(.failedDependency) // 424
|
||||
}
|
||||
guard isValid else {
|
||||
throw Abort(.forbidden) // 403
|
||||
}
|
||||
let token = database.startNewSessionForRegisteredPlayer(named: name)
|
||||
return token
|
||||
}
|
||||
|
||||
app.get("session", "resume", ":token") { req -> String in
|
||||
guard let token = req.parameters.get("token") else {
|
||||
throw Abort(.badRequest)
|
||||
/**
|
||||
Log in using a session token.
|
||||
- Parameter token: The session token of the player, as a string in the request body
|
||||
- Throws:
|
||||
- 400: Missing token
|
||||
- 401: The token is invalid
|
||||
- Returns: The player name associated with the session token
|
||||
*/
|
||||
app.post("player", "resume") { req -> String in
|
||||
guard let token = req.body.string else {
|
||||
throw Abort(.badRequest) // 400
|
||||
}
|
||||
guard let user = database.user(forToken: token) else {
|
||||
throw Abort(.forbidden)
|
||||
guard let player = database.registeredPlayerExists(withSessionToken: token) else {
|
||||
throw Abort(.unauthorized) // 401
|
||||
}
|
||||
return user
|
||||
return player
|
||||
}
|
||||
|
||||
// TODO: Improve token handling (it will be logged when included in url!)
|
||||
app.get("create", "table", ":visibility", ":name", ":token") { req -> String in
|
||||
guard let name = req.parameters.get("name"),
|
||||
let token = req.parameters.get("token"),
|
||||
let visibility = req.parameters.get("visibility") else {
|
||||
throw Abort(.badRequest)
|
||||
/**
|
||||
Log out.
|
||||
- Parameter name: The name of the player, included in the url
|
||||
- Parameter token: The session token of the player, as a string in the request body
|
||||
- Throws:
|
||||
- 400: Missing token
|
||||
- Returns: Nothing
|
||||
- Note: The request always succeeds when correctly formed, even for invalid and expired tokens
|
||||
*/
|
||||
app.post("player", "logout") { req -> String in
|
||||
guard let token = req.body.string else {
|
||||
throw Abort(.badRequest) // 400
|
||||
}
|
||||
database.endSession(forSessionToken: token)
|
||||
return ""
|
||||
}
|
||||
|
||||
/**
|
||||
Start a new bidirectional session connection.
|
||||
- Returns: Nothing
|
||||
- Note: The first message over the connection must be a valid session token.
|
||||
*/
|
||||
app.webSocket("session", "start") { req, socket in
|
||||
socket.onText { socket, text in
|
||||
guard database.isValid(sessionToken: text) else {
|
||||
_ = socket.close()
|
||||
return
|
||||
}
|
||||
database.startSession(socket: socket, sessionToken: text)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: Tables
|
||||
|
||||
/**
|
||||
Create a new table.
|
||||
- Parameter visibility: Indicate a `"public"` or `"private"` table
|
||||
- Parameter token: The session token of the player, as a string in the request body
|
||||
- Returns: The table id
|
||||
- Throws:
|
||||
- 400: Missing token, table name or invalid visibility
|
||||
- 401: The session token is invalid
|
||||
*/
|
||||
app.post("table", "create", ":visibility", ":name") { req -> String in
|
||||
guard let visibility = req.parameters.get("visibility"),
|
||||
let tableName = req.parameters.get("name"),
|
||||
let token = req.body.string else {
|
||||
throw Abort(.badRequest) // 400
|
||||
}
|
||||
let isVisible: Bool
|
||||
if visibility == "private" {
|
||||
isVisible = false
|
||||
} else if visibility == "public" {
|
||||
isVisible = true
|
||||
} else {
|
||||
throw Abort(.badRequest)
|
||||
throw Abort(.badRequest) // 400
|
||||
}
|
||||
|
||||
guard let user = database.user(forToken: token) else {
|
||||
throw Abort(.forbidden)
|
||||
guard let player = database.registeredPlayerExists(withSessionToken: token) else {
|
||||
throw Abort(.unauthorized) // 401
|
||||
}
|
||||
guard !database.tableExists(named: name) else {
|
||||
throw Abort(.conflict)
|
||||
}
|
||||
let tableId = database.createTable(named: name, player: user, visible: isVisible)
|
||||
let tableId = database.createTable(named: tableName, player: player, visible: isVisible)
|
||||
return tableId
|
||||
}
|
||||
|
||||
app.get("tables", "public", ":token") { req -> String in
|
||||
guard let token = req.parameters.get("token") else {
|
||||
throw Abort(.badRequest)
|
||||
/**
|
||||
List the public tables.
|
||||
- Parameter token: The session token of the player, as a string in the request body
|
||||
- Throws:
|
||||
- 400: Missing token
|
||||
- 403: The session token is invalid
|
||||
- Returns: A JSON object with a list of public tables (id, name, player list)
|
||||
*/
|
||||
app.post("tables", "public") { req -> String in
|
||||
guard let token = req.body.string else {
|
||||
throw Abort(.badRequest) // 400
|
||||
}
|
||||
guard let _ = database.user(forToken: token) else {
|
||||
throw Abort(.forbidden)
|
||||
guard database.isValid(sessionToken: token) else {
|
||||
throw Abort(.forbidden) // 403
|
||||
}
|
||||
let list = database.getPublicTableInfos()
|
||||
return try encoder.encode(list).base64EncodedString()
|
||||
}
|
||||
|
||||
app.post("table", "join", ":table", ":token") { req -> String in
|
||||
/**
|
||||
Join a table.
|
||||
- Parameter table: The table id
|
||||
- Parameter token: The session token of the player, as a string in the request body
|
||||
- Throws:
|
||||
- 400: Missing token
|
||||
- 401: The session token is invalid
|
||||
- 404: The table id doesn't exist
|
||||
- 406: The table is already full and can't be joined
|
||||
- Returns: Nothing
|
||||
*/
|
||||
app.post("table", "join", ":table") { req -> String in
|
||||
guard let table = req.parameters.get("table"),
|
||||
let token = req.parameters.get("token") else {
|
||||
throw Abort(.badRequest)
|
||||
}
|
||||
guard let player = database.user(forToken: token) else {
|
||||
throw Abort(.forbidden)
|
||||
let token = req.body.string else {
|
||||
throw Abort(.badRequest)
|
||||
}
|
||||
guard let player = database.registeredPlayerExists(withSessionToken: token) else {
|
||||
throw Abort(.unauthorized) // 401
|
||||
}
|
||||
guard database.tableExists(withId: table) else {
|
||||
throw Abort(.notFound)
|
||||
throw Abort(.notFound) // 404
|
||||
}
|
||||
guard !database.tableIsFull(withId: table) else {
|
||||
throw Abort(.notAcceptable)
|
||||
throw Abort(.notAcceptable) // 406
|
||||
}
|
||||
database.join(tableId: table, player: player)
|
||||
return ""
|
||||
|
Loading…
Reference in New Issue
Block a user