Add table persistence, organize files
This commit is contained in:
32
Sources/App/Management/ClientConnection.swift
Normal file
32
Sources/App/Management/ClientConnection.swift
Normal file
@ -0,0 +1,32 @@
|
||||
import Foundation
|
||||
import WebSocketKit
|
||||
|
||||
private let encoder = JSONEncoder()
|
||||
|
||||
enum ClientMessageType: String {
|
||||
|
||||
/// The names and connection states of th player, plus table name and id
|
||||
case tableInfo = "t"
|
||||
|
||||
/// The hand cards of the player and the cards on the table
|
||||
case cardInfo = "c"
|
||||
|
||||
/// The game is in the bidding phase
|
||||
case biddingInfo = "b"
|
||||
|
||||
///
|
||||
}
|
||||
|
||||
protocol ClientMessage: Encodable {
|
||||
|
||||
static var type: ClientMessageType { get }
|
||||
}
|
||||
|
||||
extension WebSocket {
|
||||
|
||||
func send<T>(_ data: T) where T: ClientMessage {
|
||||
let json = try! encoder.encode(data)
|
||||
let string = String(data: json, encoding: .utf8)!
|
||||
self.send(T.type.rawValue + string)
|
||||
}
|
||||
}
|
108
Sources/App/Management/Database.swift
Normal file
108
Sources/App/Management/Database.swift
Normal file
@ -0,0 +1,108 @@
|
||||
import Foundation
|
||||
import Vapor
|
||||
|
||||
final class Database {
|
||||
|
||||
private let players: PlayerManagement
|
||||
|
||||
private let tables: TableManagement
|
||||
|
||||
init(storageFolder: URL) throws {
|
||||
self.players = try PlayerManagement(storageFolder: storageFolder)
|
||||
self.tables = try TableManagement(storageFolder: storageFolder)
|
||||
}
|
||||
|
||||
// MARK: Players & Sessions
|
||||
|
||||
func registerPlayer(named name: PlayerName, hash: PasswordHash) -> SessionToken? {
|
||||
players.registerPlayer(named: name, hash: hash)
|
||||
}
|
||||
|
||||
func passwordHashForExistingPlayer(named name: PlayerName) -> PasswordHash? {
|
||||
players.passwordHash(ofRegisteredPlayer: name)
|
||||
}
|
||||
|
||||
func deletePlayer(named name: PlayerName) {
|
||||
_ = players.deletePlayer(named: name)
|
||||
tables.remove(player: name)
|
||||
}
|
||||
|
||||
func isValid(sessionToken token: SessionToken) -> Bool {
|
||||
players.isValid(sessionToken: token)
|
||||
}
|
||||
|
||||
func startSession(socket: WebSocket, sessionToken: SessionToken) -> Bool {
|
||||
guard let player = players.registeredPlayerExists(withSessionToken: sessionToken) else {
|
||||
return false
|
||||
}
|
||||
return tables.connect(player: player, using: socket)
|
||||
}
|
||||
|
||||
private func didReceive(message: String, forSessionToken token: SessionToken) {
|
||||
// TODO: Handle client requests
|
||||
print("Session \(token.prefix(6)): \(message)")
|
||||
}
|
||||
|
||||
func endSession(forSessionToken sessionToken: SessionToken) {
|
||||
guard let player = players.endSession(forSessionToken: sessionToken) else {
|
||||
return
|
||||
}
|
||||
tables.disconnect(player: player)
|
||||
}
|
||||
|
||||
/**
|
||||
Start a new session for an existing user.
|
||||
- Parameter name: The user name
|
||||
- Returns: The generated access token for the session
|
||||
*/
|
||||
func startNewSessionForRegisteredPlayer(named name: PlayerName) -> SessionToken {
|
||||
players.startNewSessionForRegisteredPlayer(named: name)
|
||||
}
|
||||
|
||||
func registeredPlayerExists(withSessionToken token: SessionToken) -> PlayerName? {
|
||||
players.registeredPlayerExists(withSessionToken: token)
|
||||
}
|
||||
|
||||
func currentTableOfPlayer(named player: PlayerName) -> TableId {
|
||||
tables.currentTableOfPlayer(named: player) ?? ""
|
||||
}
|
||||
|
||||
// MARK: Tables
|
||||
|
||||
/**
|
||||
Create a new table with optional players.
|
||||
- Parameter name: The name of the table
|
||||
- Parameter players: The player creating the table
|
||||
- Parameter visible: Indicates that this is a game joinable by everyone
|
||||
- Returns: The table id
|
||||
*/
|
||||
func createTable(named name: TableName, player: PlayerName, visible: Bool) -> TableId {
|
||||
tables.createTable(named: name, player: player, visible: visible)
|
||||
}
|
||||
|
||||
func getPublicTableInfos() -> [TableInfo] {
|
||||
tables.getPublicTableInfos()
|
||||
}
|
||||
|
||||
func join(tableId: TableId, playerToken: SessionToken) -> JoinTableResult {
|
||||
guard let player = players.registeredPlayerExists(withSessionToken: playerToken) else {
|
||||
return .invalidToken
|
||||
}
|
||||
return tables.join(tableId: tableId, player: player)
|
||||
}
|
||||
|
||||
func leaveTable(playerToken: SessionToken) -> Bool {
|
||||
guard let player = players.registeredPlayerExists(withSessionToken: playerToken) else {
|
||||
return false
|
||||
}
|
||||
tables.remove(player: player)
|
||||
return true
|
||||
}
|
||||
|
||||
func dealCards(playerToken: SessionToken) -> DealCardResult {
|
||||
guard let player = players.registeredPlayerExists(withSessionToken: playerToken) else {
|
||||
return .invalidToken
|
||||
}
|
||||
return tables.dealCards(player: player)
|
||||
}
|
||||
}
|
62
Sources/App/Management/DiskWriter.swift
Normal file
62
Sources/App/Management/DiskWriter.swift
Normal file
@ -0,0 +1,62 @@
|
||||
//
|
||||
// File.swift
|
||||
//
|
||||
//
|
||||
// Created by iMac on 01.12.21.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
|
||||
protocol DiskWriter {
|
||||
|
||||
var storageFile: FileHandle { get }
|
||||
|
||||
var storageFileUrl: URL { get }
|
||||
}
|
||||
|
||||
extension DiskWriter {
|
||||
|
||||
static func prepareFile(at url: URL) throws -> FileHandle {
|
||||
if !FileManager.default.fileExists(atPath: url.path) {
|
||||
try Data().write(to: url)
|
||||
}
|
||||
return try FileHandle(forUpdating: url)
|
||||
}
|
||||
|
||||
func writeToDisk(line: String) -> Bool {
|
||||
let data = (line + "\n").data(using: .utf8)!
|
||||
do {
|
||||
if #available(macOS 10.15.4, *) {
|
||||
try storageFile.write(contentsOf: data)
|
||||
} else {
|
||||
storageFile.write(data)
|
||||
}
|
||||
try storageFile.synchronize()
|
||||
return true
|
||||
} catch {
|
||||
print("Failed to save data to file: \(storageFileUrl.path): \(error)")
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
func readLinesFromDisk() throws -> [String] {
|
||||
if #available(macOS 10.15.4, *) {
|
||||
guard let data = try storageFile.readToEnd() else {
|
||||
try storageFile.seekToEnd()
|
||||
return []
|
||||
}
|
||||
return parseLines(data: data)
|
||||
} else {
|
||||
let data = storageFile.readDataToEndOfFile()
|
||||
return parseLines(data: data)
|
||||
}
|
||||
}
|
||||
|
||||
private func parseLines(data: Data) -> [String] {
|
||||
String(data: data, encoding: .utf8)!
|
||||
.components(separatedBy: "\n")
|
||||
.map { $0.trimmingCharacters(in: .whitespacesAndNewlines) }
|
||||
.filter { $0 != "" }
|
||||
}
|
||||
}
|
146
Sources/App/Management/PlayerManagement.swift
Normal file
146
Sources/App/Management/PlayerManagement.swift
Normal file
@ -0,0 +1,146 @@
|
||||
import Foundation
|
||||
|
||||
typealias PlayerName = String
|
||||
typealias PasswordHash = String
|
||||
typealias SessionToken = String
|
||||
|
||||
/// Manages player registration, session tokens and password hashes
|
||||
final class PlayerManagement: DiskWriter {
|
||||
|
||||
/// A mapping between player name and their password hashes
|
||||
private var playerPasswordHashes = [PlayerName: PasswordHash]()
|
||||
|
||||
/// A mapping between player name and generated access tokens for a session
|
||||
private var sessionTokenForPlayer = [PlayerName: SessionToken]()
|
||||
|
||||
/// A reverse mapping between generated access tokens and player name
|
||||
private var playerNameForToken = [SessionToken: PlayerName]()
|
||||
|
||||
let storageFile: FileHandle
|
||||
|
||||
let storageFileUrl: URL
|
||||
|
||||
init(storageFolder: URL) throws {
|
||||
let url = storageFolder.appendingPathComponent("passwords.txt")
|
||||
|
||||
storageFileUrl = url
|
||||
storageFile = try Self.prepareFile(at: url)
|
||||
|
||||
try readLinesFromDisk().forEach { line in
|
||||
let parts = line.components(separatedBy: ":")
|
||||
// Token may contain the separator
|
||||
guard parts.count >= 2 else {
|
||||
print("Invalid line in password file")
|
||||
return
|
||||
}
|
||||
let name = parts[0]
|
||||
let token = parts.dropFirst().joined(separator: ":")
|
||||
if token == "" {
|
||||
playerPasswordHashes[name] = nil
|
||||
} else {
|
||||
playerPasswordHashes[name] = token
|
||||
}
|
||||
}
|
||||
|
||||
print("Loaded \(playerPasswordHashes.count) players")
|
||||
}
|
||||
|
||||
private func save(password: PasswordHash, forPlayer player: PlayerName) -> Bool {
|
||||
writeToDisk(line: player + ":" + password)
|
||||
}
|
||||
|
||||
private func deletePassword(forPlayer player: PlayerName) -> Bool {
|
||||
writeToDisk(line: player + ":")
|
||||
}
|
||||
|
||||
/**
|
||||
Check if a player exists.
|
||||
- Parameter name: The name of the player
|
||||
- Returns: true, if the player exists
|
||||
*/
|
||||
func hasRegisteredPlayer(named user: PlayerName) -> Bool {
|
||||
playerPasswordHashes[user] != nil
|
||||
}
|
||||
|
||||
/**
|
||||
Get the password hash for a player, if the player exists.
|
||||
- Parameter name: The name of the player
|
||||
- Returns: The stored password hash, if the player exists
|
||||
*/
|
||||
func passwordHash(ofRegisteredPlayer name: PlayerName) -> PasswordHash? {
|
||||
playerPasswordHashes[name]
|
||||
}
|
||||
|
||||
/**
|
||||
Create a new player and assign an access token.
|
||||
- Parameter name: The name of the new player
|
||||
- Parameter hash: The password hash of the player
|
||||
- Returns: The generated access token for the session
|
||||
*/
|
||||
func registerPlayer(named name: PlayerName, hash: PasswordHash) -> SessionToken? {
|
||||
guard !hasRegisteredPlayer(named: name) else {
|
||||
return nil
|
||||
}
|
||||
guard save(password: hash, forPlayer: name) else {
|
||||
return nil
|
||||
}
|
||||
self.playerPasswordHashes[name] = hash
|
||||
return startNewSessionForRegisteredPlayer(named: name)
|
||||
}
|
||||
|
||||
/**
|
||||
Delete a player
|
||||
- Parameter name: The name of the player to delete.
|
||||
- Returns: The session token of the current player, if one exists
|
||||
*/
|
||||
func deletePlayer(named name: PlayerName) -> SessionToken? {
|
||||
guard deletePassword(forPlayer: name) else {
|
||||
return nil
|
||||
}
|
||||
playerPasswordHashes.removeValue(forKey: name)
|
||||
guard let sessionToken = sessionTokenForPlayer.removeValue(forKey: name) else {
|
||||
return nil
|
||||
}
|
||||
playerNameForToken.removeValue(forKey: sessionToken)
|
||||
return sessionToken
|
||||
}
|
||||
|
||||
func isValid(sessionToken token: SessionToken) -> Bool {
|
||||
playerNameForToken[token] != nil
|
||||
}
|
||||
|
||||
func sessionToken(forPlayer player: PlayerName) -> SessionToken? {
|
||||
sessionTokenForPlayer[player]
|
||||
}
|
||||
|
||||
/**
|
||||
Start a new session for an existing player.
|
||||
- Parameter name: The player name
|
||||
- Returns: The generated access token for the session
|
||||
*/
|
||||
func startNewSessionForRegisteredPlayer(named name: PlayerName) -> SessionToken {
|
||||
let token = SessionToken.newToken()
|
||||
self.sessionTokenForPlayer[name] = token
|
||||
self.playerNameForToken[token] = name
|
||||
return token
|
||||
}
|
||||
|
||||
func endSession(forSessionToken token: SessionToken) -> PlayerName? {
|
||||
guard let player = playerNameForToken.removeValue(forKey: token) else {
|
||||
return nil
|
||||
}
|
||||
sessionTokenForPlayer.removeValue(forKey: player)
|
||||
return player
|
||||
}
|
||||
|
||||
/**
|
||||
Get the player for a session token.
|
||||
- Parameter token: The access token for the player
|
||||
- Returns: The name of the player, if it exists
|
||||
*/
|
||||
func registeredPlayerExists(withSessionToken token: SessionToken) -> PlayerName? {
|
||||
playerNameForToken[token]
|
||||
}
|
||||
|
||||
|
||||
}
|
252
Sources/App/Management/TableManagement.swift
Normal file
252
Sources/App/Management/TableManagement.swift
Normal file
@ -0,0 +1,252 @@
|
||||
import Foundation
|
||||
import WebSocketKit
|
||||
import Vapor
|
||||
|
||||
let maximumPlayersPerTable = 4
|
||||
|
||||
typealias TableId = String
|
||||
typealias TableName = String
|
||||
|
||||
final class TableManagement: DiskWriter {
|
||||
|
||||
/// A list of table ids for public games
|
||||
private var publicTables = Set<TableId>()
|
||||
|
||||
/// A mapping from table id to table name (for all tables)
|
||||
private var tableNames = [TableId: TableName]()
|
||||
|
||||
/// A mapping from table id to participating players
|
||||
private var tablePlayers = [TableId: [PlayerName]]()
|
||||
|
||||
/// A reverse list of players and their table id
|
||||
private var playerTables = [PlayerName: TableId]()
|
||||
|
||||
private var playerConnections = [PlayerName : WebSocket]()
|
||||
|
||||
private var tablePhase = [TableId: GamePhase]()
|
||||
|
||||
|
||||
let storageFile: FileHandle
|
||||
|
||||
let storageFileUrl: URL
|
||||
|
||||
init(storageFolder: URL) throws {
|
||||
let url = storageFolder.appendingPathComponent("tables.txt")
|
||||
|
||||
storageFileUrl = url
|
||||
storageFile = try Self.prepareFile(at: url)
|
||||
|
||||
var entries = [TableId : (name: TableName, public: Bool, players: [PlayerName])]()
|
||||
try readLinesFromDisk().forEach { line in
|
||||
// Each line has parts: ID | NAME | PLAYER, PLAYER, ...
|
||||
let parts = line.components(separatedBy: ":")
|
||||
guard parts.count == 4 else {
|
||||
print("Invalid line in table file")
|
||||
return
|
||||
}
|
||||
let id = parts[0]
|
||||
let name = parts[1]
|
||||
let isPublic = parts[2] == "public"
|
||||
let players = parts[3].components(separatedBy: ",")
|
||||
if name == "" {
|
||||
entries[id] = nil
|
||||
} else {
|
||||
entries[id] = (name, isPublic, players)
|
||||
}
|
||||
}
|
||||
entries.forEach { id, table in
|
||||
tableNames[id] = table.name
|
||||
if table.public {
|
||||
publicTables.insert(id)
|
||||
}
|
||||
tablePlayers[id] = table.players
|
||||
tablePhase[id] = .waitingForPlayers
|
||||
for player in table.players {
|
||||
playerTables[player] = id
|
||||
}
|
||||
}
|
||||
print("Loaded \(tableNames.count) tables")
|
||||
}
|
||||
|
||||
@discardableResult
|
||||
private func save(table tableId: TableId) -> Bool {
|
||||
let name = tableNames[tableId]!
|
||||
let visible = publicTables.contains(tableId) ? "public" : "private"
|
||||
let players = tablePlayers[tableId]!
|
||||
let entry = [tableId, name, visible, players.joined(separator: ",")].joined(separator: ":")
|
||||
return writeToDisk(line: entry)
|
||||
}
|
||||
|
||||
@discardableResult
|
||||
private func deleteTable(tableId: TableId) -> Bool {
|
||||
let entry = [tableId, "", "", ""].joined(separator: ":")
|
||||
return writeToDisk(line: entry)
|
||||
}
|
||||
|
||||
/**
|
||||
Create a new table with optional players.
|
||||
- Parameter name: The name of the table
|
||||
- Parameter players: The player creating the table
|
||||
- Parameter visible: Indicates that this is a game joinable by everyone
|
||||
- Returns: The table id
|
||||
*/
|
||||
func createTable(named name: TableName, player: PlayerName, visible: Bool) -> TableId {
|
||||
let tableId = TableId.newToken()
|
||||
|
||||
tableNames[tableId] = name
|
||||
tablePlayers[tableId] = [player]
|
||||
playerTables[player] = tableId
|
||||
|
||||
if visible {
|
||||
publicTables.insert(tableId)
|
||||
}
|
||||
save(table: tableId)
|
||||
return tableId
|
||||
}
|
||||
|
||||
func getPublicTableInfos() -> [TableInfo] {
|
||||
publicTables.map(tableInfo).sorted()
|
||||
}
|
||||
|
||||
private func tableInfo(id tableId: TableId) -> TableInfo {
|
||||
let players = tablePlayers[tableId]!.map(playerState)
|
||||
return TableInfo(
|
||||
id: tableId,
|
||||
name: tableNames[tableId]!,
|
||||
players: players,
|
||||
tableIsFull: players.count == maximumPlayersPerTable)
|
||||
}
|
||||
|
||||
private func playerState(_ player: PlayerName) -> TableInfo.PlayerState {
|
||||
.init(name: player, connected: playerIsConnected(player))
|
||||
}
|
||||
|
||||
private func playerIsConnected(_ player: PlayerName) -> Bool {
|
||||
playerConnections[player] != nil
|
||||
}
|
||||
|
||||
func currentTableOfPlayer(named player: PlayerName) -> TableId? {
|
||||
playerTables[player]
|
||||
}
|
||||
|
||||
/**
|
||||
Join a table.
|
||||
- Returns: The result of the join operation
|
||||
*/
|
||||
func join(tableId: TableId, player: PlayerName) -> JoinTableResult {
|
||||
guard var players = tablePlayers[tableId] else {
|
||||
return .tableNotFound
|
||||
}
|
||||
guard !players.contains(player) else {
|
||||
return .success
|
||||
}
|
||||
guard players.count < maximumPlayersPerTable else {
|
||||
return .tableIsFull
|
||||
}
|
||||
players.append(player)
|
||||
if let oldTable = playerTables[tableId] {
|
||||
remove(player: player, fromTable: oldTable)
|
||||
}
|
||||
tablePlayers[tableId] = players
|
||||
playerTables[player] = tableId
|
||||
save(table: tableId)
|
||||
return .success
|
||||
}
|
||||
|
||||
func remove(player: PlayerName, fromTable tableId: TableId) {
|
||||
tablePlayers[tableId] = tablePlayers[tableId]?.filter { $0 != player }
|
||||
disconnect(player: player)
|
||||
playerTables[player] = nil
|
||||
// TODO: End game if needed
|
||||
// TODO: Remove table if empty
|
||||
save(table: tableId)
|
||||
}
|
||||
|
||||
func remove(player: PlayerName) {
|
||||
guard let tableId = playerTables[player] else {
|
||||
return
|
||||
}
|
||||
// Already saves table to disk
|
||||
remove(player: player, fromTable: tableId)
|
||||
}
|
||||
|
||||
func connect(player: PlayerName, using socket: WebSocket) -> Bool {
|
||||
guard let tableId = playerTables[player] else {
|
||||
return false
|
||||
}
|
||||
guard let players = tablePlayers[tableId] else {
|
||||
print("Player \(player) was assigned to missing table \(tableId.prefix(5))")
|
||||
playerTables[player] = nil
|
||||
return false
|
||||
}
|
||||
guard players.contains(player) else {
|
||||
print("Player \(player) wants updates for table \(tableId.prefix(5)) it didn't join")
|
||||
return false
|
||||
}
|
||||
playerConnections[player] = socket
|
||||
sendTableInfo(toTable: tableId)
|
||||
// TODO: Send cards to player
|
||||
return true
|
||||
}
|
||||
|
||||
func disconnect(player: PlayerName) {
|
||||
if let socket = playerConnections.removeValue(forKey: player) {
|
||||
if !socket.isClosed {
|
||||
_ = socket.close()
|
||||
}
|
||||
}
|
||||
guard let tableId = playerTables[player] else {
|
||||
return
|
||||
}
|
||||
sendTableInfo(toTable: tableId)
|
||||
// Change table phase to waiting
|
||||
}
|
||||
|
||||
private func sendTableInfo(toTable tableId: TableId) {
|
||||
let name = tableNames[tableId]!
|
||||
var players = tablePlayers[tableId]!
|
||||
let isFull = players.count == maximumPlayersPerTable
|
||||
for _ in players.count..<maximumPlayersPerTable {
|
||||
players.append("")
|
||||
}
|
||||
let states = players.map(playerState)
|
||||
players.enumerated().forEach { index, player in
|
||||
guard let socket = playerConnections[player] else {
|
||||
return
|
||||
}
|
||||
let info = TableInfo(
|
||||
id: tableId,
|
||||
name: name,
|
||||
players: states.rotated(toStartAt: index),
|
||||
tableIsFull: isFull)
|
||||
socket.send(info)
|
||||
}
|
||||
}
|
||||
|
||||
func dealCards(player: PlayerName) -> DealCardResult {
|
||||
guard let tableId = playerTables[player] else {
|
||||
return .noTableJoined
|
||||
}
|
||||
guard let players = tablePlayers[tableId] else {
|
||||
playerTables[player] = nil
|
||||
print("Player \(player) assigned to missing table \(tableId.prefix(5))")
|
||||
return .noTableJoined
|
||||
}
|
||||
guard players.count == maximumPlayersPerTable else {
|
||||
return .tableNotFull
|
||||
}
|
||||
|
||||
let cards = Dealer.deal()
|
||||
let handCards = ["", "", "", ""]
|
||||
players.enumerated().forEach { index, player in
|
||||
guard let socket = playerConnections[player] else {
|
||||
return
|
||||
}
|
||||
let info = CardInfo(
|
||||
cards: cards[index].map { .init(card: $0.id, playable: false) },
|
||||
tableCards: handCards.rotated(toStartAt: index))
|
||||
socket.send(info)
|
||||
}
|
||||
return .success
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user