253 lines
8.2 KiB
Swift
253 lines
8.2 KiB
Swift
import Foundation
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import WebSocketKit
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import Vapor
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let maximumPlayersPerTable = 4
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typealias TableId = String
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typealias TableName = String
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final class TableManagement: DiskWriter {
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/// A list of table ids for public games
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private var publicTables = Set<TableId>()
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/// A mapping from table id to table name (for all tables)
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private var tableNames = [TableId: TableName]()
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/// A mapping from table id to participating players
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private var tablePlayers = [TableId: [PlayerName]]()
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/// A reverse list of players and their table id
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private var playerTables = [PlayerName: TableId]()
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private var playerConnections = [PlayerName : WebSocket]()
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private var tablePhase = [TableId: GamePhase]()
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let storageFile: FileHandle
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let storageFileUrl: URL
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init(storageFolder: URL) throws {
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let url = storageFolder.appendingPathComponent("tables.txt")
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storageFileUrl = url
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storageFile = try Self.prepareFile(at: url)
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var entries = [TableId : (name: TableName, public: Bool, players: [PlayerName])]()
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try readLinesFromDisk().forEach { line in
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// Each line has parts: ID | NAME | PLAYER, PLAYER, ...
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let parts = line.components(separatedBy: ":")
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guard parts.count == 4 else {
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print("Invalid line in table file")
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return
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}
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let id = parts[0]
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let name = parts[1]
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let isPublic = parts[2] == "public"
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let players = parts[3].components(separatedBy: ",")
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if name == "" {
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entries[id] = nil
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} else {
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entries[id] = (name, isPublic, players)
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}
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}
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entries.forEach { id, table in
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tableNames[id] = table.name
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if table.public {
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publicTables.insert(id)
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}
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tablePlayers[id] = table.players
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tablePhase[id] = .waitingForPlayers
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for player in table.players {
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playerTables[player] = id
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}
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}
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print("Loaded \(tableNames.count) tables")
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}
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@discardableResult
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private func save(table tableId: TableId) -> Bool {
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let name = tableNames[tableId]!
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let visible = publicTables.contains(tableId) ? "public" : "private"
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let players = tablePlayers[tableId]!
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let entry = [tableId, name, visible, players.joined(separator: ",")].joined(separator: ":")
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return writeToDisk(line: entry)
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}
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@discardableResult
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private func deleteTable(tableId: TableId) -> Bool {
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let entry = [tableId, "", "", ""].joined(separator: ":")
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return writeToDisk(line: entry)
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}
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/**
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Create a new table with optional players.
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- Parameter name: The name of the table
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- Parameter players: The player creating the table
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- Parameter visible: Indicates that this is a game joinable by everyone
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- Returns: The table id
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*/
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func createTable(named name: TableName, player: PlayerName, visible: Bool) -> TableId {
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let tableId = TableId.newToken()
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tableNames[tableId] = name
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tablePlayers[tableId] = [player]
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playerTables[player] = tableId
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if visible {
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publicTables.insert(tableId)
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}
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save(table: tableId)
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return tableId
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}
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func getPublicTableInfos() -> [TableInfo] {
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publicTables.map(tableInfo).sorted()
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}
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private func tableInfo(id tableId: TableId) -> TableInfo {
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let players = tablePlayers[tableId]!.map(playerState)
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return TableInfo(
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id: tableId,
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name: tableNames[tableId]!,
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players: players,
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tableIsFull: players.count == maximumPlayersPerTable)
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}
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private func playerState(_ player: PlayerName) -> TableInfo.PlayerState {
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.init(name: player, connected: playerIsConnected(player))
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}
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private func playerIsConnected(_ player: PlayerName) -> Bool {
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playerConnections[player] != nil
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}
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func currentTableOfPlayer(named player: PlayerName) -> TableId? {
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playerTables[player]
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}
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/**
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Join a table.
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- Returns: The result of the join operation
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*/
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func join(tableId: TableId, player: PlayerName) -> JoinTableResult {
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guard var players = tablePlayers[tableId] else {
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return .tableNotFound
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}
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guard !players.contains(player) else {
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return .success
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}
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guard players.count < maximumPlayersPerTable else {
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return .tableIsFull
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}
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players.append(player)
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if let oldTable = playerTables[tableId] {
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remove(player: player, fromTable: oldTable)
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}
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tablePlayers[tableId] = players
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playerTables[player] = tableId
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save(table: tableId)
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return .success
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}
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func remove(player: PlayerName, fromTable tableId: TableId) {
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tablePlayers[tableId] = tablePlayers[tableId]?.filter { $0 != player }
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disconnect(player: player)
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playerTables[player] = nil
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// TODO: End game if needed
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// TODO: Remove table if empty
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save(table: tableId)
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}
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func remove(player: PlayerName) {
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guard let tableId = playerTables[player] else {
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return
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}
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// Already saves table to disk
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remove(player: player, fromTable: tableId)
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}
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func connect(player: PlayerName, using socket: WebSocket) -> Bool {
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guard let tableId = playerTables[player] else {
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return false
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}
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guard let players = tablePlayers[tableId] else {
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print("Player \(player) was assigned to missing table \(tableId.prefix(5))")
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playerTables[player] = nil
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return false
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}
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guard players.contains(player) else {
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print("Player \(player) wants updates for table \(tableId.prefix(5)) it didn't join")
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return false
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}
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playerConnections[player] = socket
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sendTableInfo(toTable: tableId)
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// TODO: Send cards to player
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return true
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}
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func disconnect(player: PlayerName) {
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if let socket = playerConnections.removeValue(forKey: player) {
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if !socket.isClosed {
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_ = socket.close()
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}
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}
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guard let tableId = playerTables[player] else {
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return
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}
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sendTableInfo(toTable: tableId)
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// Change table phase to waiting
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}
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private func sendTableInfo(toTable tableId: TableId) {
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let name = tableNames[tableId]!
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var players = tablePlayers[tableId]!
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let isFull = players.count == maximumPlayersPerTable
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for _ in players.count..<maximumPlayersPerTable {
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players.append("")
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}
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let states = players.map(playerState)
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players.enumerated().forEach { index, player in
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guard let socket = playerConnections[player] else {
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return
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}
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let info = TableInfo(
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id: tableId,
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name: name,
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players: states.rotated(toStartAt: index),
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tableIsFull: isFull)
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socket.send(info)
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}
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}
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func dealCards(player: PlayerName) -> DealCardResult {
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guard let tableId = playerTables[player] else {
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return .noTableJoined
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}
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guard let players = tablePlayers[tableId] else {
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playerTables[player] = nil
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print("Player \(player) assigned to missing table \(tableId.prefix(5))")
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return .noTableJoined
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}
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guard players.count == maximumPlayersPerTable else {
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return .tableNotFull
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}
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let cards = Dealer.deal()
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let handCards = ["", "", "", ""]
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players.enumerated().forEach { index, player in
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guard let socket = playerConnections[player] else {
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return
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}
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let info = CardInfo(
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cards: cards[index].map { .init(card: $0.id, playable: false) },
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tableCards: handCards.rotated(toStartAt: index))
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socket.send(info)
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}
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return .success
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}
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}
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