Show cards on client side
This commit is contained in:
parent
cdf079698e
commit
4fe71136a2
@ -60,6 +60,12 @@ async function performLeaveTableRequest(token) {
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.then(function(value) {})
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}
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async function performDealCardsRequest(token) {
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return fetch("/deal", { method: 'POST', body: token })
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.then(convertServerResponse)
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.then(function(value) {})
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}
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function convertServerResponse(response) {
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switch (response.status) {
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case 200: // Success
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@ -2,38 +2,65 @@
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* This file acts as an abstraction layer between HTML and JS.
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*/
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function hideLoginWindow() {
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document.getElementById("signup-window").style.display = "none"
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var playerName = ""
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function setDisplayStyle(id, style) {
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document.getElementById(id).style.display = style
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}
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function showLoginWindow() {
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document.getElementById("signup-window").style.display = "table"
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}
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function hideTableListElements() {
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document.getElementById("table-list-bar").style.display = "none"
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document.getElementById("table-list").style.display = "none"
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function showLoginElements() {
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setDisplayStyle("login-window", "table")
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setDisplayStyle("top-bar", "none")
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setDisplayStyle("table-list-bar", "none")
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setDisplayStyle("table-list", "none")
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setDisplayStyle("game-bar", "none")
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setDisplayStyle("table-players", "none")
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setDisplayStyle("player-cards", "none")
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}
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function showTableListElements() {
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document.getElementById("table-list-bar").style.display = "grid"
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document.getElementById("table-list").style.display = "inherit"
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setDisplayStyle("login-window", "none")
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setDisplayStyle("top-bar", "inherit")
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setDisplayStyle("table-list-bar", "grid")
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setDisplayStyle("table-list", "inherit")
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setDisplayStyle("game-bar", "none")
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setDisplayStyle("table-players", "none")
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setDisplayStyle("player-cards", "none")
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}
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function showGameElements() {
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document.getElementById("game-bar").style.display = "grid"
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setDisplayStyle("login-window", "none")
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setDisplayStyle("top-bar", "inherit")
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setDisplayStyle("table-list-bar", "none")
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setDisplayStyle("table-list", "none")
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setDisplayStyle("game-bar", "grid")
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setDisplayStyle("table-players", "grid")
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setDisplayStyle("player-cards", "grid")
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}
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function hideGameElements() {
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document.getElementById("game-bar").style.display = "none"
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function showConnectedState() {
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const label = document.getElementById("table-connected-label")
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label.innerHTML = "Connected"
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label.style.color = "var(--text-color)"
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}
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function showDisconnectedState() {
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const label = document.getElementById("table-connected-label")
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label.innerHTML = "Disconnected"
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label.style.color = "var(--alert-color)"
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}
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function showDealButton() {
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setDisplayStyle("deal-button", "inherit")
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}
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function hideDealButton() {
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setDisplayStyle("deal-button", "none")
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}
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function setPlayerName(name) {
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document.getElementById("player-name").innerHTML = name
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}
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function getPlayerName() {
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return document.getElementById("player-name").innerHTML
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playerName = name
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}
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function getLoginName() {
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@ -83,3 +110,41 @@ function getTableVisibility() {
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function setTableListContent(content) {
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document.getElementById("table-list").innerHTML = content
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}
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function setTablePlayerInfo(nr, name, connected, active) {
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const infoElement = "table-player-name" + nr.toString()
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const connectionElement = "table-player-state" + nr
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const nameElement = document.getElementById(infoElement)
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if (name == "") {
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nameElement.innerHTML = "Empty"
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nameElement.style.color = "var(--secondary-text-color)"
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setDisplayStyle(connectionElement, "none")
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return
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}
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nameElement.innerHTML = name
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nameElement.style.color = active ? "var(--button-color)" : "var(--text-color)"
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if (connected) {
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setDisplayStyle(connectionElement, "none")
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} else {
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setDisplayStyle(connectionElement, "inherit")
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}
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}
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function setTableCard(index, card) {
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const id = "table-player-card" + index.toString()
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setCard(id, card)
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}
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function setHandCard(index, card, playable) {
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const id = "player-card" + index.toString()
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setCard(id, card)
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document.getElementById(id).disabled = true
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}
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function setCard(id, card) {
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if (card == "") {
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document.getElementById(id).style.backgroundColor = "var(--element-background)"
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} else {
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document.getElementById(id).style.backgroundImage = "url('/cards/" + card + ".jpeg')"
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}
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}
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@ -10,9 +10,12 @@ function closeSocketIfNeeded() {
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}
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}
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function didLeaveTable() {
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tableId = ""
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}
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function didCloseSocket() {
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socket = null
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tableId = ""
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}
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function setTableId(table) {
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@ -21,25 +24,20 @@ function setTableId(table) {
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function showBlankLoginScreen(text) {
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closeSocketIfNeeded()
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didLeaveTable()
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clearLoginPassword()
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clearLoginName()
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deleteSessionToken()
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showLoginWindow()
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showLoginElements()
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setLoginError(text)
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}
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function showTableList() {
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showTableListElements()
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hideLoginWindow()
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}
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function showGame(tableId) {
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setTableId(tableId)
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const token = getSessionToken()
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if (token) {
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openSocket(token)
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hideTableListElements()
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showGameElements()
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openSocket(token)
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// TODO: Show interface
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console.log("Show table " + tableId)
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} else {
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@ -62,7 +60,7 @@ function registerUser() {
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.then(function(token) {
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setSessionToken(token)
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setPlayerName(username)
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showTableList()
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showTableListElements()
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loadCurrentTable(token)
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}).catch(function(error) {
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setLoginError(error.message)
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@ -79,6 +77,7 @@ function deletePlayerAccount() {
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console.log("Player deleted")
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} else {
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closeSocketIfNeeded()
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didLeaveTable()
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deleteSessionToken()
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alert(error)
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console.log(error)
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@ -101,7 +100,7 @@ function loginUser() {
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.then(function(token) {
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setSessionToken(token)
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setPlayerName(username)
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showTableList()
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showTableListElements()
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loadCurrentTable(token)
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}).catch(function(error) {
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setLoginError(error.message)
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@ -129,7 +128,7 @@ function loadExistingSession() {
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resumeSessionRequest(token)
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.then(function(name) {
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setPlayerName(name)
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showTableList()
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showTableListElements()
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loadCurrentTable(token)
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}).catch(function(error) {
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showBlankLoginScreen(error.message)
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@ -143,9 +142,11 @@ function loadCurrentTable(token) {
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performGetCurrentTableRequest(token)
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.then(function(tableId) {
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if (tableId == "") {
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didLeaveTable()
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refreshTables()
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return
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}
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console.log("Loaded table " + tableId)
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showGame(tableId)
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}).catch(function(error) {
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showBlankLoginScreen(error.message)
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@ -192,8 +193,10 @@ function leaveTable() {
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if (token) {
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performLeaveTableRequest(token)
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.then(function() {
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showTableList()
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hideGameElements()
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showTableListElements()
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closeSocketIfNeeded()
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didLeaveTable()
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refreshTables()
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})
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.catch(function(error) {
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showBlankLoginScreen(error.message)
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@ -208,22 +211,26 @@ function openSocket(token) {
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socket.onopen = function(e) {
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socket.send(token);
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showConnectedState()
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};
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socket.onmessage = function(event) {
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// TODO: Handle server data
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//event.data
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handleServerUpdates(event.data)
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};
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socket.onclose = function(event) {
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if (event.wasClean) {
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didCloseSocket()
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} else {
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// e.g. server process killed or network down
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// event.code is usually 1006 in this case
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// TODO: Retry several times to open socket,
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// stop after too many failed attempts
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}
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didCloseSocket()
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showDisconnectedState()
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};
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socket.onerror = function(error) {
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@ -231,6 +238,39 @@ function openSocket(token) {
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};
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}
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function handleServerUpdates(data) {
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const info = JSON.parse(data.substring(1))
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if (data.startsWith("t")) {
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handleTableInfoUpdate(info)
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} else if (data.startsWith("c")) {
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handleCardInfoUpdate(info)
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} else {
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console.log("Unhandled update: " + data)
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}
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}
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function handleTableInfoUpdate(info) {
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for (let i = 0, len = info.players.length; i < len; i += 1) {
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const player = info.players[i]
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// TODO: Mark active player
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setTablePlayerInfo(i + 1, player.name, player.connected, false)
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}
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if (info.tableIsFull) {
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showDealButton()
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} else {
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hideDealButton()
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}
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}
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function handleCardInfoUpdate(info) {
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for (let i = 0, len = info.cards.length; i < len; i += 1) {
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setHandCard(i+1, info.cards[i].card, info.cards[i].playable)
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}
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for (let i = 0, len = info.tableCards.length; i < len; i += 1) {
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setTableCard(i+1, info.tableCards[i])
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}
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}
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function refreshTables() {
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const token = getSessionToken()
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if (token) {
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@ -240,7 +280,6 @@ function refreshTables() {
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setTableListContent(html)
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}).catch(function(error) {
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showBlankLoginScreen(error.message)
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return
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})
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} else {
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showBlankLoginScreen()
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@ -258,8 +297,25 @@ function processTableList(tables) {
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html += "<button class=\"table-join-btn\" disabled>Full</button>"
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}
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html += "<div class=\"table-title\">" + tableInfo.name + "</div>"
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html += "<div class=\"table-subtitle\">Players: " + tableInfo.players.join(", ") + "</div>"
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if (tableInfo.players.length == 0) {
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html += "<div class=\"table-subtitle\">No players</div>"
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} else {
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const names = tableInfo.players.map(function(player) { return player.name }).join(", ")
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html += "<div class=\"table-subtitle\">Players: " + names + "</div>"
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}
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html += "</div>" // table-row
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}
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return html
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}
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function dealCards() {
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const token = getSessionToken()
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if (token) {
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performDealCardsRequest(token)
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.catch(function(error) {
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showBlankLoginScreen(error.message)
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})
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} else {
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showBlankLoginScreen()
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}
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}
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@ -24,10 +24,49 @@
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</div>
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<div id="game-bar">
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<button id="leave-table" class="standard-button" onclick="leaveTable()">Leave table</button>
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<span id="table-connected-label">Disconnected</span>
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</div>
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</div>
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<div id="table-list">
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<div id="main">
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<div id="main-spacer"></div>
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<div id="table-list">
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</div>
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<div id="table-players">
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<button id="deal-button" class="standard-button" onclick="dealCards()">Deal cards</button>
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<button id="bid-button" class="standard-button" onclick="increaseBid()">Bid</button>
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<button id="fold-button" class="standard-button" onclick="fold()">Fold</button>
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<div id="table-player-card1" class="table-card"></div>
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<div id="table-player-card2" class="table-card"></div>
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<div id="table-player-card3" class="table-card"></div>
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<div id="table-player-card4" class="table-card"></div>
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<div id="table-player-info1">
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<div id="table-player-name1">Player 1</div>
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<div id="table-player-state1" class="player-connection-state">Offline</div>
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</div>
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<div id="table-player-info2">
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<div id="table-player-name2">Player 2</div>
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<div id="table-player-state2" class="player-connection-state">Offline</div>
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</div>
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<div id="table-player-info3">
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<div id="table-player-name3">Player 3</div>
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<div id="table-player-state3" class="player-connection-state">Offline</div>
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</div>
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<div id="table-player-info4">
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<div id="table-player-name4">Player 4</div>
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<div id="table-player-state4" class="player-connection-state">Offline</div>
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</div>
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</div>
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<div id="player-cards">
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<button id="player-card1" class="player-card" disabled></button>
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<button id="player-card2" class="player-card" disabled></button>
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<button id="player-card3" class="player-card" disabled></button>
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<button id="player-card4" class="player-card" disabled></button>
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<button id="player-card5" class="player-card" disabled></button>
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<button id="player-card6" class="player-card" disabled></button>
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<button id="player-card7" class="player-card" disabled></button>
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<button id="player-card8" class="player-card" disabled></button>
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</div>
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</div>
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<div id="login-window">
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211
Public/style.css
211
Public/style.css
@ -1,13 +1,16 @@
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:root {
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/* Color definitions for light mode */
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--button-color: rgb(255, 172, 39);
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--button-hover: rgb(255, 185, 72);
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--button-color: rgb(233, 144, 0);
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--button-hover: rgb(255, 191, 89);
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--button-disabled: rgb(128, 88, 24);
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--button-text: rgb(0,0,0);
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--standard-background: rgb(54, 54, 54);
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--element-background: rgb(42, 42, 42);
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--element-border: rgb(27, 27, 27);
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--text-color: rgb(255,255,255);
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--secondary-text-color: rgb(27, 27, 27);
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--card-color: rgb(255,255,255);
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--alert-color: rgb(255,0,0);
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}
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/* Style all input fields */
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@ -47,10 +50,15 @@ html * {
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body, html {
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min-height: 100%;
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height: 100%;
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width: 100%;
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margin: 0px;
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background-color: var(--standard-background);
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}
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body {
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position: absolute;
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}
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#login-window {
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background-color: var(--standard-background);
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height: 100%;
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@ -91,15 +99,19 @@ body, html {
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height: 50px;
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background-color: var(--element-background);
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padding: 0px;
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z-index: 1;
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width: 100%;
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position: absolute;
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}
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#player-info {
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position: absolute;
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right: 8px;
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height: 50px;
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width: 205px;
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display: grid;
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align-items: center;
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grid-template-columns: auto auto;
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grid-template-columns: 120px 80px;
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column-gap: 5px;
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}
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@ -107,6 +119,7 @@ body, html {
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text-align: right;
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grid-column: 1;
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padding-right: 5px;
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width: 120px;
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}
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#logout-button {
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@ -164,12 +177,12 @@ body, html {
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#game-bar {
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position: absolute;
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width: 120px;
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width: 270px;
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height: 40px;
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top: 5px;
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left: 10px;
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display: none;
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grid-template-columns: 1200px;
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grid-template-columns: 120px 140px;
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column-gap: 10px;
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align-items: center;
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justify-content: center;
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@ -183,6 +196,26 @@ body, html {
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height: 34px;
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}
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#table-connected-label {
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grid-column: 2;
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width: 140px;
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}
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#main {
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height: 100%;
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max-height: 100%;
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width: 100%;
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overflow: scroll;
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}
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#main-spacer {
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height: 50px;
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position: relative;
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top: 0px;
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width: 100%;
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}
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#table-list {
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margin: 20px;
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padding-right: 20px;
|
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@ -236,3 +269,171 @@ body, html {
|
||||
grid-row: 2;
|
||||
font-size: small;
|
||||
}
|
||||
|
||||
#table-players {
|
||||
display: none;
|
||||
margin-top: 20px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
width: 549px;
|
||||
height: 437px;
|
||||
grid-template-columns: 150px 71px 36px 35px 36px 71px 150px;
|
||||
grid-template-rows: 111px 76px 35px 76px 111px;
|
||||
column-gap: 0px;
|
||||
row-gap: 0px;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
#deal-button {
|
||||
display: none;
|
||||
grid-column: 7;
|
||||
grid-row: 5;
|
||||
}
|
||||
|
||||
#fold-button {
|
||||
display: none;
|
||||
grid-column: 1;
|
||||
grid-row: 5;
|
||||
}
|
||||
|
||||
#bid-button {
|
||||
display: none;
|
||||
grid-column: 7;
|
||||
grid-row: 5;
|
||||
}
|
||||
|
||||
.table-card {
|
||||
height: 187px;
|
||||
border-radius: 17px;
|
||||
background-color: var(--element-background);
|
||||
}
|
||||
|
||||
#table-player-card1 { /* bottom */
|
||||
grid-column: 3 / span 3;
|
||||
grid-row: 4 / span 2;
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
#table-player-card2 { /* left */
|
||||
grid-column: 2 / span 2;
|
||||
grid-row: 2 / span 3;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
#table-player-card3 { /* top */
|
||||
grid-column: 3 / span 3;
|
||||
grid-row: 1 / span 2;
|
||||
z-index: 4;
|
||||
}
|
||||
|
||||
#table-player-card4 { /* right */
|
||||
grid-column: 5 / span 2;
|
||||
grid-row: 2 / span 3;
|
||||
z-index: 3;
|
||||
}
|
||||
|
||||
#table-player-info1 { /* bottom */
|
||||
grid-column: 1 / span 2;
|
||||
grid-row: 5;
|
||||
font-size: large;
|
||||
text-align: right;
|
||||
margin-right: 15px;
|
||||
margin-top: 50px;
|
||||
}
|
||||
|
||||
#table-player-info2 { /* left */
|
||||
grid-column: 1;
|
||||
grid-row: 3;
|
||||
font-size: large;
|
||||
text-align: right;
|
||||
margin-right: 15px;
|
||||
}
|
||||
|
||||
#table-player-info3 { /* top */
|
||||
grid-column: 1 / span 2;
|
||||
grid-row: 1;
|
||||
font-size: large;
|
||||
text-align: right;
|
||||
margin-right: 15px;
|
||||
margin-bottom: 50px;
|
||||
}
|
||||
|
||||
#table-player-info4 { /* right */
|
||||
grid-column: 7;
|
||||
grid-row: 3;
|
||||
font-size: large;
|
||||
margin-left: 15px;
|
||||
}
|
||||
|
||||
.player-connection-state {
|
||||
font-size: x-small;
|
||||
color: var(--alert-color);
|
||||
}
|
||||
|
||||
#table-player-state1 {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#table-player-state2 {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#player-cards {
|
||||
display: none;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
width: 923px;
|
||||
grid-template-columns: 111px 111px 111px 111px 111px 111px 111px 111px;
|
||||
column-gap: 5px;
|
||||
margin-top: 10px;
|
||||
}
|
||||
|
||||
.player-card {
|
||||
width: 111px;
|
||||
height: 191px;
|
||||
border: 2px solid var(--standard-background);
|
||||
background-color: var(--element-background);
|
||||
border-radius: 17px;
|
||||
transition-duration: 0.2s;
|
||||
}
|
||||
|
||||
.player-card:disabled,
|
||||
.player-card[disabled] {
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.player-card:hover:enabled {
|
||||
border-color: var(--button-hover);
|
||||
}
|
||||
|
||||
#player-card1 {
|
||||
grid-column: 1;
|
||||
}
|
||||
|
||||
#player-card2 {
|
||||
grid-column: 2;
|
||||
}
|
||||
|
||||
#player-card3 {
|
||||
grid-column: 3;
|
||||
}
|
||||
|
||||
#player-card4 {
|
||||
grid-column: 4;
|
||||
}
|
||||
|
||||
#player-card5 {
|
||||
grid-column: 5;
|
||||
}
|
||||
|
||||
#player-card6 {
|
||||
grid-column: 6;
|
||||
}
|
||||
|
||||
#player-card7 {
|
||||
grid-column: 7;
|
||||
}
|
||||
|
||||
#player-card8 {
|
||||
grid-column: 8;
|
||||
}
|
Loading…
Reference in New Issue
Block a user