Sync push
This commit is contained in:
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4fe71136a2
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3db9652cad
@ -32,26 +32,26 @@ async function resumeSessionRequest(token) {
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async function performGetCurrentTableRequest(token) {
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return fetch("player/table", { method: 'POST', body: token })
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.then(convertServerResponse)
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.then(convertJsonResponse)
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}
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async function performCreateTableRequest(token, name, visibility) {
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const vis = visibility ? "public" : "private";
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return fetch("/table/create/" + vis + "/" + name, { method: 'POST', body: token })
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.then(convertServerResponse)
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.then(convertJsonResponse)
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}
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async function performJoinTableRequest(tableId, token) {
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return fetch("/table/join/" + tableId, { method: 'POST', body: token })
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.then(convertServerResponse)
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.then(function(value) {})
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.then(convertJsonResponse)
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}
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async function performGetPublicTablesRequest(token) {
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return fetch("/tables/public", { method: 'POST', body: token })
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.then(convertServerResponse)
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.then(function(text) {
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return JSON.parse(text);
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})
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.then(convertJsonResponse)
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}
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async function performLeaveTableRequest(token) {
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@ -60,10 +60,9 @@ async function performLeaveTableRequest(token) {
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.then(function(value) {})
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}
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async function performDealCardsRequest(token) {
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return fetch("/deal", { method: 'POST', body: token })
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async function performPlayerActionRequest(token, action) {
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return fetch("/player/action/" + action, { method: 'POST', body: token })
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.then(convertServerResponse)
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.then(function(value) {})
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}
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function convertServerResponse(response) {
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@ -90,3 +89,10 @@ function convertServerResponse(response) {
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throw Error("Unexpected response: " + response.statusText)
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}
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}
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function convertJsonResponse(text) {
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if (text == "") {
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return null;
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}
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return JSON.parse(text);
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}
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@ -3,51 +3,57 @@
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*/
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var playerName = ""
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var debugSessionToken = null
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const debugMode = true // Does not load session token, to allow multiple players per browser
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function setDisplayStyle(id, style) {
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document.getElementById(id).style.display = style
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}
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function hide(elementId) {
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setDisplayStyle(elementId, "none")
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}
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function showLoginElements() {
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setDisplayStyle("login-window", "table")
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setDisplayStyle("top-bar", "none")
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setDisplayStyle("table-list-bar", "none")
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setDisplayStyle("table-list", "none")
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setDisplayStyle("game-bar", "none")
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setDisplayStyle("table-players", "none")
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setDisplayStyle("player-cards", "none")
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hide("top-bar")
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hide("table-list-bar")
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hide("table-list")
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hide("game-bar")
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hide("table-players")
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hide("player-cards")
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}
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function showTableListElements() {
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setDisplayStyle("login-window", "none")
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hide("login-window")
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setDisplayStyle("top-bar", "inherit")
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setDisplayStyle("table-list-bar", "grid")
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setDisplayStyle("table-list", "inherit")
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setDisplayStyle("game-bar", "none")
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setDisplayStyle("table-players", "none")
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setDisplayStyle("player-cards", "none")
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hide("game-bar")
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hide("table-players")
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hide("player-cards")
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}
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function showGameElements() {
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setDisplayStyle("login-window", "none")
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hide("login-window")
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setDisplayStyle("top-bar", "inherit")
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setDisplayStyle("table-list-bar", "none")
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setDisplayStyle("table-list", "none")
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hide("table-list-bar")
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hide("table-list")
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setDisplayStyle("game-bar", "grid")
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setDisplayStyle("table-players", "grid")
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setDisplayStyle("player-cards", "grid")
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}
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function showTableName(name) {
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document.getElementById("table-connected-label").innerHTML = name
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}
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function showConnectedState() {
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const label = document.getElementById("table-connected-label")
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label.innerHTML = "Connected"
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label.style.color = "var(--text-color)"
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showConnectionState("bottom", true)
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}
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function showDisconnectedState() {
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const label = document.getElementById("table-connected-label")
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label.innerHTML = "Disconnected"
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label.style.color = "var(--alert-color)"
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showConnectionState("bottom", false)
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}
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function showDealButton() {
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@ -55,7 +61,7 @@ function showDealButton() {
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}
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function hideDealButton() {
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setDisplayStyle("deal-button", "none")
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hide("deal-button")
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}
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function setPlayerName(name) {
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@ -80,10 +86,17 @@ function clearLoginPassword() {
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}
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function getSessionToken() {
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if (debugMode) {
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return debugSessionToken
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}
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return localStorage.getItem('token')
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}
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function setSessionToken(token) {
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if (debugMode) {
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debugSessionToken = token
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return
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}
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localStorage.setItem('token', token)
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}
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@ -111,23 +124,25 @@ function setTableListContent(content) {
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document.getElementById("table-list").innerHTML = content
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}
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function setTablePlayerInfo(nr, name, connected, active) {
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const infoElement = "table-player-name" + nr.toString()
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const connectionElement = "table-player-state" + nr
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const nameElement = document.getElementById(infoElement)
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if (name == "") {
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nameElement.innerHTML = "Empty"
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nameElement.style.color = "var(--secondary-text-color)"
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setDisplayStyle(connectionElement, "none")
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return
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function setTablePlayerInfo(position, name, connected, active) {
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nameColor = active ? "var(--button-color)" : "var(--text-color)"
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setTablePlayerElements(position, name, nameColor, connected)
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}
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function setEmptyPlayerInfo(position) {
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setTablePlayerElements(position, "Empty", "var(--secondary-text-color)", true)
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}
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function setTablePlayerElements(position, name, nameColor, connected) {
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const nameElement = document.getElementById("table-player-name-" + position)
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nameElement.style.color = nameColor
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nameElement.innerHTML = name
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nameElement.style.color = active ? "var(--button-color)" : "var(--text-color)"
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if (connected) {
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setDisplayStyle(connectionElement, "none")
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} else {
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setDisplayStyle(connectionElement, "inherit")
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showConnectionState(position, connected)
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}
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function showConnectionState(position, connected) {
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const connectionElement = "table-player-state-" + position
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setDisplayStyle(connectionElement, connected ? "none" : "inherit")
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}
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function setTableCard(index, card) {
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@ -138,7 +153,7 @@ function setTableCard(index, card) {
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function setHandCard(index, card, playable) {
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const id = "player-card" + index.toString()
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setCard(id, card)
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document.getElementById(id).disabled = true
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document.getElementById(id).disabled = !playable
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}
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function setCard(id, card) {
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@ -148,3 +163,124 @@ function setCard(id, card) {
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document.getElementById(id).style.backgroundImage = "url('/cards/" + card + ".jpeg')"
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}
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}
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function updateTableInfo(table) {
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showTableName(table.name)
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// Set own cards
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const cardCount = table.player.cards.length
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for (let i = 0; i < cardCount; i += 1) {
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const card = table.player.cards[i]
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setHandCard(i+1, card.card, card.playable)
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}
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for (let i = cardCount; i < 8; i += 1) {
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setHandCard(i+1, "", false)
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}
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// Show player info
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console.log(table)
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setInfoForPlayer(table.player, "bottom")
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setActionsForOwnPlayer(table.player.actions)
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if (table.hasOwnProperty("playerLeft")) {
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setInfoForPlayer(table.playerLeft, "left")
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} else {
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setEmptyPlayerInfo("left")
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}
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if (table.hasOwnProperty("playerAcross")) {
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setInfoForPlayer(table.playerAcross, "top")
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} else {
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setEmptyPlayerInfo("top")
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}
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if (table.hasOwnProperty("playerRight")) {
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setInfoForPlayer(table.playerRight, "right")
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} else {
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setEmptyPlayerInfo("right")
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}
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// if (table.tableIsFull) {
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// showDealButton()
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// } else {
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// hideDealButton()
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// }
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// TODO
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// Use .hasOwnProperty() for optionals
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}
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function setInfoForPlayer(player, position) {
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setTablePlayerInfo(position, player.name, player.connected, player.active)
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}
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function clearInfoForPlayer(position) {
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setEmptyPlayerInfo(position)
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}
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function setActionsForOwnPlayer(actions) {
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const len = actions.length
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for (let i = 0; i < len; i += 1) {
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const action = actions[i]
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setActionButton(i+1, textForAction(action), action)
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}
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for (let i = len; i < 3; i += 1) {
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hideActionButton(i+1)
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}
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}
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function textForAction(action) {
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switch (action) {
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/// The player can request cards to be dealt
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case "deal":
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return "Austeilen"
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/// The player doubles on the initial four cards
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case "double":
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return "Legen"
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/// The player does not double on the initial four cards
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case "skip":
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return "Nicht legen"
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/// The player offers a wedding (one trump card)
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case "wedding":
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return "Hochzeit anbieten"
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/// The player can choose to accept the wedding
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case "accept":
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return "Hochzeit akzeptieren"
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/// The player matches or increases the game during auction
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case "bid":
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return "Spielen"
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/// The player does not want to play
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case "out":
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return "Weg"
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/// The player claims to win and doubles the game cost ("schießen")
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case "raise":
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return "Schießen"
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}
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return action
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}
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function setActionButton(position, text, action) {
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const button = document.getElementById("action-button" + position.toString())
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button.style.display = "inherit"
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button.innerHTML = text
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button.onclick = function() {
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performAction(action)
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};
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}
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function hideActionButton(position) {
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hide("action-button" + position.toString())
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}
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function performAction(action) {
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const token = getSessionToken()
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if (token == null) {
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showBlankLogin()
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return
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}
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performPlayerActionRequest(token, action)
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// TODO: Handle errors and success
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}
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274
Public/game.js
274
Public/game.js
@ -1,7 +1,8 @@
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// The web socket to connect to the server
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var socket = null;
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var tableId = "";
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var tableId = null;
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var activePlayer = null;
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function closeSocketIfNeeded() {
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if (socket) {
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@ -11,7 +12,7 @@ function closeSocketIfNeeded() {
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}
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function didLeaveTable() {
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tableId = ""
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tableId = null
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}
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function didCloseSocket() {
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@ -22,7 +23,15 @@ function setTableId(table) {
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tableId = table
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}
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function showBlankLoginScreen(text) {
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function showLoginWithError(error) {
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showLoginWithText(error.message)
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}
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function showBlankLogin() {
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showLoginWithText("")
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}
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function showLoginWithText(text) {
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closeSocketIfNeeded()
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didLeaveTable()
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clearLoginPassword()
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@ -32,125 +41,93 @@ function showBlankLoginScreen(text) {
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setLoginError(text)
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}
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function showGame(tableId) {
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setTableId(tableId)
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const token = getSessionToken()
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if (token) {
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showGameElements()
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openSocket(token)
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// TODO: Show interface
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console.log("Show table " + tableId)
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} else {
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showBlankLoginScreen("")
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function showTableOrList(table) {
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if (table == null) {
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didLeaveTable()
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showTableListElements()
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closeSocketIfNeeded()
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refreshTables()
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// TODO: Show table list, refresh
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return
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}
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const token = getSessionToken()
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if (token == null) {
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showBlankLogin()
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return
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}
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clearTableName()
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setTableId(table.id)
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showGameElements()
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updateTableInfo(table)
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openSocket(token)
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}
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function registerUser() {
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createSession(performRegisterPlayerRequest)
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}
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function loginUser() {
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createSession(performLoginPlayerRequest)
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}
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function createSession(inputFunction) {
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const username = getLoginName()
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const password = getLoginPassword()
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if (username == "") {
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setLoginError("Please enter your desired user name")
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showLoginWithText("Please enter your user name")
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return
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}
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if (password == "") {
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setLoginError("Please enter a password")
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showLoginWithText("Please enter a password")
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return
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}
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performRegisterPlayerRequest(username, password)
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inputFunction(username, password)
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.then(function(token) {
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setSessionToken(token)
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setPlayerName(username)
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showTableListElements()
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loadCurrentTable(token)
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}).catch(function(error) {
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setLoginError(error.message)
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})
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}).catch(showLoginWithError)
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}
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function logoutUser() {
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const token = getSessionToken()
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if (token == null) {
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showBlankLogin()
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return
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}
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performLogoutRequest(token)
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.then(function() {
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showBlankLogin()
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}).catch(showLoginWithError)
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}
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function deletePlayerAccount() {
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const name = getPlayerName()
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const password = getLoginPassword()
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performDeletePlayerRequest(name, password, function(error) {
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if (error == "") {
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showBlankLoginScreen("")
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console.log("Player deleted")
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} else {
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closeSocketIfNeeded()
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didLeaveTable()
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deleteSessionToken()
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alert(error)
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console.log(error)
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}
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})
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}
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function loginUser() {
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const username = getLoginName()
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const password = getLoginPassword()
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if (username == "") {
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setLoginError("Please enter your user name")
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return
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}
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if (password == "") {
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setLoginError("Please enter your password")
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return
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}
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performLoginPlayerRequest(username, password)
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.then(function(token) {
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setSessionToken(token)
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setPlayerName(username)
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showTableListElements()
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loadCurrentTable(token)
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}).catch(function(error) {
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setLoginError(error.message)
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})
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}
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function logoutUser() {
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const token = getSessionToken()
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if (token) {
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performLogoutRequest(token)
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.then(function() {
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showBlankLoginScreen("")
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}).catch(function(error) {
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showBlankLoginScreen(error.message)
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console.log(error)
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})
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} else {
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showBlankLoginScreen("")
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}
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performDeletePlayerRequest(name, password)
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.then(showBlankLogin)
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.catch(showLoginWithError)
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}
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function loadExistingSession() {
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const token = getSessionToken()
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if (token) {
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if (token == null) {
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showBlankLogin()
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return
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}
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resumeSessionRequest(token)
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.then(function(name) {
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setPlayerName(name)
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showTableListElements()
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loadCurrentTable(token)
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}).catch(function(error) {
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showBlankLoginScreen(error.message)
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})
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} else {
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showBlankLoginScreen("")
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}
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}).catch(showLoginWithError)
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}
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function loadCurrentTable(token) {
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performGetCurrentTableRequest(token)
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.then(function(tableId) {
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if (tableId == "") {
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didLeaveTable()
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refreshTables()
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return
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}
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console.log("Loaded table " + tableId)
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showGame(tableId)
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}).catch(function(error) {
|
||||
showBlankLoginScreen(error.message)
|
||||
})
|
||||
.then(showTableOrList)
|
||||
.catch(showLoginWithError)
|
||||
}
|
||||
|
||||
function createTable() {
|
||||
@ -159,51 +136,38 @@ function createTable() {
|
||||
return
|
||||
}
|
||||
const token = getSessionToken()
|
||||
if (token) {
|
||||
if (token == null) {
|
||||
showBlankLogin()
|
||||
return
|
||||
}
|
||||
const isVisible = getTableVisibility()
|
||||
performCreateTableRequest(token, tableName, isVisible)
|
||||
.then(function(tableId) {
|
||||
clearTableName()
|
||||
showGame(tableId)
|
||||
}).catch(function(error) {
|
||||
showBlankLoginScreen(error.message)
|
||||
})
|
||||
} else {
|
||||
showBlankLoginScreen("")
|
||||
}
|
||||
.then(showTableOrList)
|
||||
.catch(showLoginWithError)
|
||||
}
|
||||
|
||||
function joinTable(tableId) {
|
||||
const token = getSessionToken()
|
||||
if (token) {
|
||||
performJoinTableRequest(tableId, token)
|
||||
.then(function() {
|
||||
showGame(tableId)
|
||||
})
|
||||
.catch(function(error) {
|
||||
showBlankLoginScreen(error.message)
|
||||
})
|
||||
} else {
|
||||
showBlankLoginScreen("")
|
||||
if (token == null) {
|
||||
showBlankLogin()
|
||||
return
|
||||
}
|
||||
performJoinTableRequest(tableId, token)
|
||||
.then(showTableOrList)
|
||||
.catch(showLoginWithError)
|
||||
}
|
||||
|
||||
function leaveTable() {
|
||||
const token = getSessionToken()
|
||||
if (token) {
|
||||
if (token == null) {
|
||||
showBlankLogin()
|
||||
return
|
||||
}
|
||||
performLeaveTableRequest(token)
|
||||
.then(function() {
|
||||
showTableListElements()
|
||||
closeSocketIfNeeded()
|
||||
didLeaveTable()
|
||||
refreshTables()
|
||||
showTableOrList(null)
|
||||
})
|
||||
.catch(function(error) {
|
||||
showBlankLoginScreen(error.message)
|
||||
})
|
||||
} else {
|
||||
showBlankLoginScreen("")
|
||||
}
|
||||
.catch(showLoginWithError)
|
||||
}
|
||||
|
||||
function openSocket(token) {
|
||||
@ -215,9 +179,8 @@ function openSocket(token) {
|
||||
};
|
||||
|
||||
socket.onmessage = function(event) {
|
||||
// TODO: Handle server data
|
||||
//event.data
|
||||
handleServerUpdates(event.data)
|
||||
const table = convertJsonResponse(event.data)
|
||||
updateTableInfo(table)
|
||||
};
|
||||
|
||||
socket.onclose = function(event) {
|
||||
@ -238,52 +201,15 @@ function openSocket(token) {
|
||||
};
|
||||
}
|
||||
|
||||
function handleServerUpdates(data) {
|
||||
const info = JSON.parse(data.substring(1))
|
||||
if (data.startsWith("t")) {
|
||||
handleTableInfoUpdate(info)
|
||||
} else if (data.startsWith("c")) {
|
||||
handleCardInfoUpdate(info)
|
||||
} else {
|
||||
console.log("Unhandled update: " + data)
|
||||
}
|
||||
}
|
||||
|
||||
function handleTableInfoUpdate(info) {
|
||||
for (let i = 0, len = info.players.length; i < len; i += 1) {
|
||||
const player = info.players[i]
|
||||
// TODO: Mark active player
|
||||
setTablePlayerInfo(i + 1, player.name, player.connected, false)
|
||||
}
|
||||
if (info.tableIsFull) {
|
||||
showDealButton()
|
||||
} else {
|
||||
hideDealButton()
|
||||
}
|
||||
}
|
||||
|
||||
function handleCardInfoUpdate(info) {
|
||||
for (let i = 0, len = info.cards.length; i < len; i += 1) {
|
||||
setHandCard(i+1, info.cards[i].card, info.cards[i].playable)
|
||||
}
|
||||
for (let i = 0, len = info.tableCards.length; i < len; i += 1) {
|
||||
setTableCard(i+1, info.tableCards[i])
|
||||
}
|
||||
}
|
||||
|
||||
function refreshTables() {
|
||||
const token = getSessionToken()
|
||||
if (token) {
|
||||
performGetPublicTablesRequest(token)
|
||||
.then(function(json) {
|
||||
const html = processTableList(json)
|
||||
setTableListContent(html)
|
||||
}).catch(function(error) {
|
||||
showBlankLoginScreen(error.message)
|
||||
})
|
||||
} else {
|
||||
showBlankLoginScreen()
|
||||
if (token == null) {
|
||||
showBlankLogin()
|
||||
return
|
||||
}
|
||||
performGetPublicTablesRequest(token)
|
||||
.then(processTableList)
|
||||
.catch(showLoginWithError)
|
||||
}
|
||||
|
||||
function processTableList(tables) {
|
||||
@ -300,22 +226,20 @@ function processTableList(tables) {
|
||||
if (tableInfo.players.length == 0) {
|
||||
html += "<div class=\"table-subtitle\">No players</div>"
|
||||
} else {
|
||||
const names = tableInfo.players.map(function(player) { return player.name }).join(", ")
|
||||
html += "<div class=\"table-subtitle\">Players: " + names + "</div>"
|
||||
const names = tableInfo.players.join(", ")
|
||||
html += "<div class=\"table-subtitle\">" + names + "</div>"
|
||||
}
|
||||
html += "</div>" // table-row
|
||||
}
|
||||
return html
|
||||
setTableListContent(html)
|
||||
}
|
||||
|
||||
function dealCards() {
|
||||
const token = getSessionToken()
|
||||
if (token) {
|
||||
if (token == null) {
|
||||
showBlankLogin()
|
||||
return
|
||||
}
|
||||
performDealCardsRequest(token)
|
||||
.catch(function(error) {
|
||||
showBlankLoginScreen(error.message)
|
||||
})
|
||||
} else {
|
||||
showBlankLoginScreen()
|
||||
}
|
||||
.catch(showLoginWithError)
|
||||
}
|
@ -33,28 +33,37 @@
|
||||
<div id="table-list">
|
||||
</div>
|
||||
<div id="table-players">
|
||||
<button id="deal-button" class="standard-button" onclick="dealCards()">Deal cards</button>
|
||||
<button id="bid-button" class="standard-button" onclick="increaseBid()">Bid</button>
|
||||
<button id="fold-button" class="standard-button" onclick="fold()">Fold</button>
|
||||
<div id="table-player-card1" class="table-card"></div>
|
||||
<div id="table-player-card2" class="table-card"></div>
|
||||
<div id="table-player-card3" class="table-card"></div>
|
||||
<div id="table-player-card4" class="table-card"></div>
|
||||
<div id="table-player-info1">
|
||||
<div id="table-player-name1">Player 1</div>
|
||||
<div id="table-player-state1" class="player-connection-state">Offline</div>
|
||||
<div id="action-buttons">
|
||||
<button id="action-button-spacer"></button>
|
||||
<div class="action-button-container">
|
||||
<button id="action-button3" class="standard-button action-button"></button>
|
||||
</div>
|
||||
<div id="table-player-info2">
|
||||
<div id="table-player-name2">Player 2</div>
|
||||
<div id="table-player-state2" class="player-connection-state">Offline</div>
|
||||
<div class="action-button-container">
|
||||
<button id="action-button2" class="standard-button action-button"></button>
|
||||
</div>
|
||||
<div id="table-player-info3">
|
||||
<div id="table-player-name3">Player 3</div>
|
||||
<div id="table-player-state3" class="player-connection-state">Offline</div>
|
||||
<div class="action-button-container">
|
||||
<button id="action-button1" class="standard-button action-button"></button>
|
||||
</div>
|
||||
<div id="table-player-info4">
|
||||
<div id="table-player-name4">Player 4</div>
|
||||
<div id="table-player-state4" class="player-connection-state">Offline</div>
|
||||
</div>
|
||||
<div id="table-player-card-top" class="table-card"></div>
|
||||
<div id="table-player-card-right" class="table-card"></div>
|
||||
<div id="table-player-card-bottom" class="table-card"></div>
|
||||
<div id="table-player-card-left" class="table-card"></div>
|
||||
<div id="table-player-info-top">
|
||||
<div id="table-player-name-top">Player 1</div>
|
||||
<div id="table-player-state-top" class="player-connection-state">Offline</div>
|
||||
</div>
|
||||
<div id="table-player-info-right">
|
||||
<div id="table-player-name-right">Player 2</div>
|
||||
<div id="table-player-state-right" class="player-connection-state">Offline</div>
|
||||
</div>
|
||||
<div id="table-player-info-bottom">
|
||||
<div id="table-player-name-bottom">Player 3</div>
|
||||
<div id="table-player-state-bottom" class="player-connection-state">Offline</div>
|
||||
</div>
|
||||
<div id="table-player-info-left">
|
||||
<div id="table-player-name-left">Player 4</div>
|
||||
<div id="table-player-state-left" class="player-connection-state">Offline</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="player-cards">
|
||||
|
@ -275,31 +275,40 @@ body {
|
||||
margin-top: 20px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
width: 549px;
|
||||
width: 649px;
|
||||
height: 437px;
|
||||
grid-template-columns: 150px 71px 36px 35px 36px 71px 150px;
|
||||
grid-template-columns: 200px 71px 36px 35px 36px 71px 200px;
|
||||
grid-template-rows: 111px 76px 35px 76px 111px;
|
||||
column-gap: 0px;
|
||||
row-gap: 0px;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
#deal-button {
|
||||
display: none;
|
||||
#action-buttons {
|
||||
grid-column: 7;
|
||||
grid-row: 5;
|
||||
grid-row: 4 / span 2;
|
||||
width: 200px;
|
||||
height: 187px;
|
||||
}
|
||||
|
||||
#fold-button {
|
||||
.action-button {
|
||||
height: 100%;
|
||||
width: 100%;
|
||||
display: none;
|
||||
grid-column: 1;
|
||||
grid-row: 5;
|
||||
}
|
||||
|
||||
#bid-button {
|
||||
display: none;
|
||||
grid-column: 7;
|
||||
grid-row: 5;
|
||||
.action-button-container {
|
||||
height: 40px;
|
||||
width: 160px;
|
||||
margin-top: 10px;
|
||||
margin-left: 40px;
|
||||
}
|
||||
|
||||
#action-button-spacer {
|
||||
height: 37px;
|
||||
width: 100%;
|
||||
background-color: var(--standard-background);
|
||||
border: none;
|
||||
}
|
||||
|
||||
.table-card {
|
||||
@ -308,31 +317,31 @@ body {
|
||||
background-color: var(--element-background);
|
||||
}
|
||||
|
||||
#table-player-card1 { /* bottom */
|
||||
#table-player-card-bottom {
|
||||
grid-column: 3 / span 3;
|
||||
grid-row: 4 / span 2;
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
#table-player-card2 { /* left */
|
||||
#table-player-card-left {
|
||||
grid-column: 2 / span 2;
|
||||
grid-row: 2 / span 3;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
#table-player-card3 { /* top */
|
||||
#table-player-card-top {
|
||||
grid-column: 3 / span 3;
|
||||
grid-row: 1 / span 2;
|
||||
z-index: 4;
|
||||
}
|
||||
|
||||
#table-player-card4 { /* right */
|
||||
#table-player-card-right {
|
||||
grid-column: 5 / span 2;
|
||||
grid-row: 2 / span 3;
|
||||
z-index: 3;
|
||||
}
|
||||
|
||||
#table-player-info1 { /* bottom */
|
||||
#table-player-info-bottom {
|
||||
grid-column: 1 / span 2;
|
||||
grid-row: 5;
|
||||
font-size: large;
|
||||
@ -341,7 +350,7 @@ body {
|
||||
margin-top: 50px;
|
||||
}
|
||||
|
||||
#table-player-info2 { /* left */
|
||||
#table-player-info-left {
|
||||
grid-column: 1;
|
||||
grid-row: 3;
|
||||
font-size: large;
|
||||
@ -349,7 +358,7 @@ body {
|
||||
margin-right: 15px;
|
||||
}
|
||||
|
||||
#table-player-info3 { /* top */
|
||||
#table-player-info-top {
|
||||
grid-column: 1 / span 2;
|
||||
grid-row: 1;
|
||||
font-size: large;
|
||||
@ -358,7 +367,7 @@ body {
|
||||
margin-bottom: 50px;
|
||||
}
|
||||
|
||||
#table-player-info4 { /* right */
|
||||
#table-player-info-right {
|
||||
grid-column: 7;
|
||||
grid-row: 3;
|
||||
font-size: large;
|
||||
@ -370,14 +379,6 @@ body {
|
||||
color: var(--alert-color);
|
||||
}
|
||||
|
||||
#table-player-state1 {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#table-player-state2 {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#player-cards {
|
||||
display: none;
|
||||
margin-left: auto;
|
||||
|
50
Readme.md
50
Readme.md
@ -1,3 +1,53 @@
|
||||
# Game process
|
||||
|
||||
1. Register user
|
||||
- Store name, password
|
||||
- Create session token
|
||||
2. Create table
|
||||
- Store name
|
||||
- Create id
|
||||
- Add player to table
|
||||
3. Wait for all players
|
||||
4. Deal first 4 cards
|
||||
- Store all hand cards, show only 4
|
||||
5. Collect leger
|
||||
- Consecutive choice for each player
|
||||
6. Deal last 4 cards
|
||||
- Start bidding
|
||||
7. Bidding
|
||||
- Choice for each player to match/increase bid
|
||||
8. Select game
|
||||
- Highest bidder selects game
|
||||
- Move to playing
|
||||
9. Play cards
|
||||
- Allow shots until certain trick
|
||||
- Collect completed tricks
|
||||
- Determine winning card
|
||||
- End game on last card
|
||||
10. Finish game
|
||||
- Count points
|
||||
- Determine winner
|
||||
- Back to 4
|
||||
|
||||
# Architecture
|
||||
|
||||
## Messages to clients over the websocket
|
||||
|
||||
### Table info
|
||||
|
||||
Contains the general information about the table:
|
||||
- Player names, Table name
|
||||
|
||||
### ConnectionState
|
||||
|
||||
Indicates which players are currently online
|
||||
|
||||
### GameState
|
||||
|
||||
- Current player (either to play a card, state game intention, )
|
||||
- First player in the round
|
||||
- Game type (either game, or negotiation stage)
|
||||
|
||||
# TODOs
|
||||
|
||||
## Make UI for table
|
||||
|
@ -1,19 +0,0 @@
|
||||
import Foundation
|
||||
|
||||
struct CardInfo: ClientMessage {
|
||||
|
||||
static let type: ClientMessageType = .cardInfo
|
||||
|
||||
struct HandCard: Codable {
|
||||
|
||||
let card: CardId
|
||||
|
||||
let playable: Bool
|
||||
}
|
||||
|
||||
/// The cards for a player
|
||||
let cards: [HandCard]
|
||||
|
||||
// The cards on the table, as seen from the players perspective
|
||||
let tableCards: [CardId]
|
||||
}
|
30
Sources/App/Infos/PlayerInfo.swift
Normal file
30
Sources/App/Infos/PlayerInfo.swift
Normal file
@ -0,0 +1,30 @@
|
||||
import Foundation
|
||||
|
||||
struct PlayerInfo: Codable, Equatable {
|
||||
|
||||
let name: PlayerName
|
||||
|
||||
let connected: Bool
|
||||
|
||||
/// The player is the next one to perform an action
|
||||
let active: Bool
|
||||
|
||||
/// The cards in the hand of the player
|
||||
let cards: [CardInfo]
|
||||
|
||||
/// The action the player can perform
|
||||
let actions: [String]
|
||||
|
||||
init(player: Player, isMasked: Bool) {
|
||||
self.name = player.name
|
||||
self.connected = player.isConnected
|
||||
self.active = player.isNextActor
|
||||
if isMasked {
|
||||
self.cards = []
|
||||
self.actions = []
|
||||
} else {
|
||||
self.actions = player.actions.map { $0.path }
|
||||
self.cards = player.handCards.map { $0.cardInfo }
|
||||
}
|
||||
}
|
||||
}
|
27
Sources/App/Infos/PublicTableInfo.swift
Normal file
27
Sources/App/Infos/PublicTableInfo.swift
Normal file
@ -0,0 +1,27 @@
|
||||
import Foundation
|
||||
|
||||
struct PublicTableInfo: Codable {
|
||||
|
||||
let id: TableId
|
||||
|
||||
let name: TableName
|
||||
|
||||
let players: [PlayerName]
|
||||
|
||||
let tableIsFull: Bool
|
||||
|
||||
init(id: TableId, name: String, players: [PlayerName]) {
|
||||
self.id = id
|
||||
self.name = name
|
||||
self.players = players
|
||||
self.tableIsFull = players.count == maximumPlayersPerTable
|
||||
}
|
||||
}
|
||||
|
||||
extension PublicTableInfo: Comparable {
|
||||
|
||||
static func < (lhs: PublicTableInfo, rhs: PublicTableInfo) -> Bool {
|
||||
lhs.name < rhs.name
|
||||
}
|
||||
}
|
||||
|
@ -1,28 +1,32 @@
|
||||
import Foundation
|
||||
|
||||
struct TableInfo: ClientMessage {
|
||||
|
||||
static let type: ClientMessageType = .tableInfo
|
||||
struct TableInfo: Codable {
|
||||
|
||||
let id: String
|
||||
|
||||
let name: String
|
||||
|
||||
let players: [PlayerState]
|
||||
let player: PlayerInfo
|
||||
|
||||
let tableIsFull: Bool
|
||||
let playerLeft: PlayerInfo?
|
||||
|
||||
struct PlayerState: Codable, Equatable {
|
||||
let playerAcross: PlayerInfo?
|
||||
|
||||
let name: PlayerName
|
||||
let playerRight: PlayerInfo?
|
||||
|
||||
let connected: Bool
|
||||
|
||||
init(name: PlayerName, connected: Bool) {
|
||||
self.name = name
|
||||
self.connected = connected
|
||||
init(_ table: Table, forPlayerAt playerIndex: Int) {
|
||||
self.id = table.id
|
||||
self.name = table.name
|
||||
self.player = table.player(at: playerIndex)!.info(masked: false)
|
||||
self.playerLeft = table.player(leftOf: playerIndex)?.info(masked: true)
|
||||
self.playerAcross = table.player(acrossOf: playerIndex)?.info(masked: true)
|
||||
self.playerRight = table.player(rightOf: playerIndex)?.info(masked: true)
|
||||
}
|
||||
}
|
||||
|
||||
extension TableInfo {
|
||||
|
||||
|
||||
}
|
||||
|
||||
extension TableInfo: Comparable {
|
||||
|
@ -1,32 +0,0 @@
|
||||
import Foundation
|
||||
import WebSocketKit
|
||||
|
||||
private let encoder = JSONEncoder()
|
||||
|
||||
enum ClientMessageType: String {
|
||||
|
||||
/// The names and connection states of th player, plus table name and id
|
||||
case tableInfo = "t"
|
||||
|
||||
/// The hand cards of the player and the cards on the table
|
||||
case cardInfo = "c"
|
||||
|
||||
/// The game is in the bidding phase
|
||||
case biddingInfo = "b"
|
||||
|
||||
///
|
||||
}
|
||||
|
||||
protocol ClientMessage: Encodable {
|
||||
|
||||
static var type: ClientMessageType { get }
|
||||
}
|
||||
|
||||
extension WebSocket {
|
||||
|
||||
func send<T>(_ data: T) where T: ClientMessage {
|
||||
let json = try! encoder.encode(data)
|
||||
let string = String(data: json, encoding: .utf8)!
|
||||
self.send(T.type.rawValue + string)
|
||||
}
|
||||
}
|
@ -24,7 +24,7 @@ final class Database {
|
||||
|
||||
func deletePlayer(named name: PlayerName) {
|
||||
_ = players.deletePlayer(named: name)
|
||||
tables.remove(player: name)
|
||||
tables.leaveTable(player: name)
|
||||
}
|
||||
|
||||
func isValid(sessionToken token: SessionToken) -> Bool {
|
||||
@ -63,8 +63,8 @@ final class Database {
|
||||
players.registeredPlayerExists(withSessionToken: token)
|
||||
}
|
||||
|
||||
func currentTableOfPlayer(named player: PlayerName) -> TableId {
|
||||
tables.currentTableOfPlayer(named: player) ?? ""
|
||||
func currentTableOfPlayer(named player: PlayerName) -> TableInfo? {
|
||||
tables.tableInfo(player: player)
|
||||
}
|
||||
|
||||
// MARK: Tables
|
||||
@ -73,20 +73,20 @@ final class Database {
|
||||
Create a new table with optional players.
|
||||
- Parameter name: The name of the table
|
||||
- Parameter players: The player creating the table
|
||||
- Parameter visible: Indicates that this is a game joinable by everyone
|
||||
- Parameter isPublic: Indicates that this is a game joinable by everyone
|
||||
- Returns: The table id
|
||||
*/
|
||||
func createTable(named name: TableName, player: PlayerName, visible: Bool) -> TableId {
|
||||
tables.createTable(named: name, player: player, visible: visible)
|
||||
func createTable(named name: TableName, player: PlayerName, isPublic: Bool) -> TableId {
|
||||
tables.createTable(named: name, player: player, isPublic: isPublic)
|
||||
}
|
||||
|
||||
func getPublicTableInfos() -> [TableInfo] {
|
||||
tables.getPublicTableInfos()
|
||||
func getPublicTableInfos() -> [PublicTableInfo] {
|
||||
tables.publicTableList
|
||||
}
|
||||
|
||||
func join(tableId: TableId, playerToken: SessionToken) -> JoinTableResult {
|
||||
func join(tableId: TableId, playerToken: SessionToken) -> Result<TableInfo,JoinTableResult> {
|
||||
guard let player = players.registeredPlayerExists(withSessionToken: playerToken) else {
|
||||
return .invalidToken
|
||||
return .failure(.invalidToken)
|
||||
}
|
||||
return tables.join(tableId: tableId, player: player)
|
||||
}
|
||||
@ -95,14 +95,14 @@ final class Database {
|
||||
guard let player = players.registeredPlayerExists(withSessionToken: playerToken) else {
|
||||
return false
|
||||
}
|
||||
tables.remove(player: player)
|
||||
tables.leaveTable(player: player)
|
||||
return true
|
||||
}
|
||||
|
||||
func dealCards(playerToken: SessionToken) -> DealCardResult {
|
||||
func performAction(playerToken: SessionToken, action: Player.Action) -> PlayerActionResult {
|
||||
guard let player = players.registeredPlayerExists(withSessionToken: playerToken) else {
|
||||
return .invalidToken
|
||||
}
|
||||
return tables.dealCards(player: player)
|
||||
return tables.performAction(player: player, action: action)
|
||||
}
|
||||
}
|
||||
|
@ -40,19 +40,23 @@ extension DiskWriter {
|
||||
}
|
||||
}
|
||||
|
||||
func readLinesFromDisk() throws -> [String] {
|
||||
func readDataFromDisk() throws -> Data {
|
||||
if #available(macOS 10.15.4, *) {
|
||||
guard let data = try storageFile.readToEnd() else {
|
||||
try storageFile.seekToEnd()
|
||||
return []
|
||||
return Data()
|
||||
}
|
||||
return parseLines(data: data)
|
||||
return data
|
||||
} else {
|
||||
let data = storageFile.readDataToEndOfFile()
|
||||
return parseLines(data: data)
|
||||
return storageFile.readDataToEndOfFile()
|
||||
}
|
||||
}
|
||||
|
||||
func readLinesFromDisk() throws -> [String] {
|
||||
let data = try readDataFromDisk()
|
||||
return parseLines(data: data)
|
||||
}
|
||||
|
||||
private func parseLines(data: Data) -> [String] {
|
||||
String(data: data, encoding: .utf8)!
|
||||
.components(separatedBy: "\n")
|
||||
|
@ -9,34 +9,27 @@ typealias TableName = String
|
||||
|
||||
final class TableManagement: DiskWriter {
|
||||
|
||||
/// A list of table ids for public games
|
||||
private var publicTables = Set<TableId>()
|
||||
|
||||
/// A mapping from table id to table name (for all tables)
|
||||
private var tableNames = [TableId: TableName]()
|
||||
|
||||
/// A mapping from table id to participating players
|
||||
private var tablePlayers = [TableId: [PlayerName]]()
|
||||
|
||||
/// A reverse list of players and their table id
|
||||
private var playerTables = [PlayerName: TableId]()
|
||||
|
||||
private var playerConnections = [PlayerName : WebSocket]()
|
||||
|
||||
private var tablePhase = [TableId: GamePhase]()
|
||||
|
||||
/// All tables indexed by their id
|
||||
private var tables = [TableId : Table]()
|
||||
|
||||
/// The handle to the file where the tables are persisted
|
||||
let storageFile: FileHandle
|
||||
|
||||
/// The url to the file where the tables are persisted
|
||||
let storageFileUrl: URL
|
||||
|
||||
/**
|
||||
Load the tables from a file in the storage folder
|
||||
- Parameter storageFolder: The url to the folder where the table file is stored
|
||||
- Throws: Errors when the file could not be read
|
||||
*/
|
||||
init(storageFolder: URL) throws {
|
||||
let url = storageFolder.appendingPathComponent("tables.txt")
|
||||
|
||||
storageFileUrl = url
|
||||
storageFile = try Self.prepareFile(at: url)
|
||||
|
||||
var entries = [TableId : (name: TableName, public: Bool, players: [PlayerName])]()
|
||||
var entries = [TableId : (name: TableName, isPublic: Bool, players: [PlayerName])]()
|
||||
try readLinesFromDisk().forEach { line in
|
||||
// Each line has parts: ID | NAME | PLAYER, PLAYER, ...
|
||||
let parts = line.components(separatedBy: ":")
|
||||
@ -54,31 +47,38 @@ final class TableManagement: DiskWriter {
|
||||
entries[id] = (name, isPublic, players)
|
||||
}
|
||||
}
|
||||
entries.forEach { id, table in
|
||||
tableNames[id] = table.name
|
||||
if table.public {
|
||||
publicTables.insert(id)
|
||||
entries.forEach { id, tableData in
|
||||
let table = Table(id: id, name: tableData.name, isPublic: tableData.isPublic)
|
||||
tableData.players.forEach { _ = table.add(player: $0) }
|
||||
tables[id] = table
|
||||
}
|
||||
tablePlayers[id] = table.players
|
||||
tablePhase[id] = .waitingForPlayers
|
||||
for player in table.players {
|
||||
playerTables[player] = id
|
||||
}
|
||||
}
|
||||
print("Loaded \(tableNames.count) tables")
|
||||
print("Loaded \(tables.count) tables")
|
||||
}
|
||||
|
||||
/**
|
||||
Writes the table info to disk.
|
||||
|
||||
Currently only the id, name, visibility and players are stored, all other information is lost.
|
||||
- Parameter table: The changed table information to persist
|
||||
- Returns: `true`, if the entry was written, `false` on error
|
||||
*/
|
||||
@discardableResult
|
||||
private func save(table tableId: TableId) -> Bool {
|
||||
let name = tableNames[tableId]!
|
||||
let visible = publicTables.contains(tableId) ? "public" : "private"
|
||||
let players = tablePlayers[tableId]!
|
||||
let entry = [tableId, name, visible, players.joined(separator: ",")].joined(separator: ":")
|
||||
private func writeTableToDisk(table: Table) -> Bool {
|
||||
let visible = table.isPublic ? "public" : "private"
|
||||
let players = table.playerNames.joined(separator: ",")
|
||||
let entry = [table.id, table.name, visible, players].joined(separator: ":")
|
||||
return writeToDisk(line: entry)
|
||||
}
|
||||
|
||||
/**
|
||||
Writes the deletion of a table to disk.
|
||||
|
||||
The deletion is written as a separate entry and appended to the file, in order to reduce disk I/O.
|
||||
- Parameter tableId: The id of the deleted table
|
||||
- Returns: `true`, if the entry was written, `false` on error
|
||||
*/
|
||||
@discardableResult
|
||||
private func deleteTable(tableId: TableId) -> Bool {
|
||||
private func writeTableDeletionEntry(tableId: TableId) -> Bool {
|
||||
let entry = [tableId, "", "", ""].joined(separator: ":")
|
||||
return writeToDisk(line: entry)
|
||||
}
|
||||
@ -87,166 +87,88 @@ final class TableManagement: DiskWriter {
|
||||
Create a new table with optional players.
|
||||
- Parameter name: The name of the table
|
||||
- Parameter players: The player creating the table
|
||||
- Parameter visible: Indicates that this is a game joinable by everyone
|
||||
- Parameter isPublic: Indicates that this is a game joinable by everyone
|
||||
- Returns: The table id
|
||||
*/
|
||||
func createTable(named name: TableName, player: PlayerName, visible: Bool) -> TableId {
|
||||
let tableId = TableId.newToken()
|
||||
|
||||
tableNames[tableId] = name
|
||||
tablePlayers[tableId] = [player]
|
||||
playerTables[player] = tableId
|
||||
|
||||
if visible {
|
||||
publicTables.insert(tableId)
|
||||
}
|
||||
save(table: tableId)
|
||||
return tableId
|
||||
func createTable(named name: TableName, player: PlayerName, isPublic: Bool) -> TableId {
|
||||
let table = Table(newTable: name, isPublic: isPublic)
|
||||
_ = table.add(player: name)
|
||||
tables[table.id] = table
|
||||
writeTableToDisk(table: table)
|
||||
return table.id
|
||||
}
|
||||
|
||||
func getPublicTableInfos() -> [TableInfo] {
|
||||
publicTables.map(tableInfo).sorted()
|
||||
/// A list of all public tables
|
||||
var publicTableList: [PublicTableInfo] {
|
||||
tables.values.filter { $0.isPublic }.map { $0.publicInfo }
|
||||
}
|
||||
|
||||
private func tableInfo(id tableId: TableId) -> TableInfo {
|
||||
let players = tablePlayers[tableId]!.map(playerState)
|
||||
return TableInfo(
|
||||
id: tableId,
|
||||
name: tableNames[tableId]!,
|
||||
players: players,
|
||||
tableIsFull: players.count == maximumPlayersPerTable)
|
||||
/**
|
||||
Get the table info for a player
|
||||
- Parameter player: The name of the player
|
||||
- Returns: The table info, if the player has joined a table
|
||||
*/
|
||||
func tableInfo(player: PlayerName) -> TableInfo? {
|
||||
currentTable(for: player)?.compileInfo(for: player)
|
||||
}
|
||||
|
||||
private func playerState(_ player: PlayerName) -> TableInfo.PlayerState {
|
||||
.init(name: player, connected: playerIsConnected(player))
|
||||
}
|
||||
|
||||
private func playerIsConnected(_ player: PlayerName) -> Bool {
|
||||
playerConnections[player] != nil
|
||||
}
|
||||
|
||||
func currentTableOfPlayer(named player: PlayerName) -> TableId? {
|
||||
playerTables[player]
|
||||
private func currentTable(for player: PlayerName) -> Table? {
|
||||
tables.values.first(where: { $0.contains(player: player) })
|
||||
}
|
||||
|
||||
/**
|
||||
Join a table.
|
||||
- Parameter tableId: The table to join
|
||||
- Parameter player: The name of the player who wants to join.
|
||||
- Returns: The result of the join operation
|
||||
*/
|
||||
func join(tableId: TableId, player: PlayerName) -> JoinTableResult {
|
||||
guard var players = tablePlayers[tableId] else {
|
||||
return .tableNotFound
|
||||
func join(tableId: TableId, player: PlayerName) -> Result<TableInfo, JoinTableResult> {
|
||||
if let existing = currentTable(for: player) {
|
||||
guard existing.id == tableId else {
|
||||
return .failure(.alreadyJoinedOtherTable)
|
||||
}
|
||||
guard !players.contains(player) else {
|
||||
return .success
|
||||
return .success(existing.compileInfo(for: player)!)
|
||||
}
|
||||
guard players.count < maximumPlayersPerTable else {
|
||||
return .tableIsFull
|
||||
guard let table = tables[tableId] else {
|
||||
return .failure(.tableNotFound)
|
||||
}
|
||||
players.append(player)
|
||||
if let oldTable = playerTables[tableId] {
|
||||
remove(player: player, fromTable: oldTable)
|
||||
guard table.add(player: player) else {
|
||||
return .failure(.tableIsFull)
|
||||
}
|
||||
tablePlayers[tableId] = players
|
||||
playerTables[player] = tableId
|
||||
save(table: tableId)
|
||||
return .success
|
||||
writeTableToDisk(table: table)
|
||||
return .success(table.compileInfo(for: player)!)
|
||||
}
|
||||
|
||||
func remove(player: PlayerName, fromTable tableId: TableId) {
|
||||
tablePlayers[tableId] = tablePlayers[tableId]?.filter { $0 != player }
|
||||
disconnect(player: player)
|
||||
playerTables[player] = nil
|
||||
// TODO: End game if needed
|
||||
// TODO: Remove table if empty
|
||||
save(table: tableId)
|
||||
}
|
||||
|
||||
func remove(player: PlayerName) {
|
||||
guard let tableId = playerTables[player] else {
|
||||
/**
|
||||
A player leaves the table it previously joined
|
||||
- Parameter player: The name of the player
|
||||
*/
|
||||
func leaveTable(player: PlayerName) {
|
||||
guard let table = currentTable(for: player) else {
|
||||
return
|
||||
}
|
||||
// Already saves table to disk
|
||||
remove(player: player, fromTable: tableId)
|
||||
table.remove(player: player)
|
||||
writeTableToDisk(table: table)
|
||||
}
|
||||
|
||||
func connect(player: PlayerName, using socket: WebSocket) -> Bool {
|
||||
guard let tableId = playerTables[player] else {
|
||||
guard let table = currentTable(for: player) else {
|
||||
return false
|
||||
}
|
||||
guard let players = tablePlayers[tableId] else {
|
||||
print("Player \(player) was assigned to missing table \(tableId.prefix(5))")
|
||||
playerTables[player] = nil
|
||||
return false
|
||||
}
|
||||
guard players.contains(player) else {
|
||||
print("Player \(player) wants updates for table \(tableId.prefix(5)) it didn't join")
|
||||
return false
|
||||
}
|
||||
playerConnections[player] = socket
|
||||
sendTableInfo(toTable: tableId)
|
||||
// TODO: Send cards to player
|
||||
return true
|
||||
return table.connect(player: player, using: socket)
|
||||
}
|
||||
|
||||
func disconnect(player: PlayerName) {
|
||||
if let socket = playerConnections.removeValue(forKey: player) {
|
||||
if !socket.isClosed {
|
||||
_ = socket.close()
|
||||
}
|
||||
}
|
||||
guard let tableId = playerTables[player] else {
|
||||
guard let table = currentTable(for: player) else {
|
||||
return
|
||||
}
|
||||
sendTableInfo(toTable: tableId)
|
||||
// Change table phase to waiting
|
||||
table.disconnect(player: player)
|
||||
}
|
||||
|
||||
private func sendTableInfo(toTable tableId: TableId) {
|
||||
let name = tableNames[tableId]!
|
||||
var players = tablePlayers[tableId]!
|
||||
let isFull = players.count == maximumPlayersPerTable
|
||||
for _ in players.count..<maximumPlayersPerTable {
|
||||
players.append("")
|
||||
}
|
||||
let states = players.map(playerState)
|
||||
players.enumerated().forEach { index, player in
|
||||
guard let socket = playerConnections[player] else {
|
||||
return
|
||||
}
|
||||
let info = TableInfo(
|
||||
id: tableId,
|
||||
name: name,
|
||||
players: states.rotated(toStartAt: index),
|
||||
tableIsFull: isFull)
|
||||
socket.send(info)
|
||||
}
|
||||
}
|
||||
|
||||
func dealCards(player: PlayerName) -> DealCardResult {
|
||||
guard let tableId = playerTables[player] else {
|
||||
func performAction(player: PlayerName, action: Player.Action) -> PlayerActionResult {
|
||||
guard let table = currentTable(for: player) else {
|
||||
return .noTableJoined
|
||||
}
|
||||
guard let players = tablePlayers[tableId] else {
|
||||
playerTables[player] = nil
|
||||
print("Player \(player) assigned to missing table \(tableId.prefix(5))")
|
||||
return .noTableJoined
|
||||
}
|
||||
guard players.count == maximumPlayersPerTable else {
|
||||
return .tableNotFull
|
||||
}
|
||||
|
||||
let cards = Dealer.deal()
|
||||
let handCards = ["", "", "", ""]
|
||||
players.enumerated().forEach { index, player in
|
||||
guard let socket = playerConnections[player] else {
|
||||
return
|
||||
}
|
||||
let info = CardInfo(
|
||||
cards: cards[index].map { .init(card: $0.id, playable: false) },
|
||||
tableCards: handCards.rotated(toStartAt: index))
|
||||
socket.send(info)
|
||||
}
|
||||
return .success
|
||||
return table.perform(action: action, forPlayer: player)
|
||||
}
|
||||
}
|
||||
|
@ -73,6 +73,15 @@ struct Card: Codable {
|
||||
var points: Int {
|
||||
symbol.points
|
||||
}
|
||||
|
||||
static let allCards: Set<Card> = {
|
||||
let all = Card.Suit.allCases.map { suit in
|
||||
Card.Symbol.allCases.map { symbol in
|
||||
Card(suit: suit, symbol: symbol)
|
||||
}
|
||||
}.joined()
|
||||
return Set(all)
|
||||
}()
|
||||
}
|
||||
|
||||
extension Card: CustomStringConvertible {
|
||||
@ -86,3 +95,20 @@ extension Card: Hashable {
|
||||
|
||||
}
|
||||
|
||||
struct PlayableCard {
|
||||
|
||||
let card: Card
|
||||
|
||||
let isPlayable: Bool
|
||||
|
||||
var cardInfo: CardInfo {
|
||||
.init(card: card.id, playable: isPlayable)
|
||||
}
|
||||
}
|
||||
|
||||
struct CardInfo: Codable, Equatable {
|
||||
|
||||
let card: CardId
|
||||
|
||||
let playable: Bool
|
||||
}
|
||||
|
49
Sources/App/Model/CardOrders/CardOrder.swift
Normal file
49
Sources/App/Model/CardOrders/CardOrder.swift
Normal file
@ -0,0 +1,49 @@
|
||||
//
|
||||
// File.swift
|
||||
//
|
||||
//
|
||||
// Created by iMac on 03.12.21.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
enum CardOrderType {
|
||||
|
||||
/// The sorting for most games, where heart is trump
|
||||
case normal
|
||||
|
||||
case wenz
|
||||
|
||||
case geier
|
||||
|
||||
case soloEichel
|
||||
|
||||
case soloBlatt
|
||||
|
||||
case soloSchelln
|
||||
}
|
||||
|
||||
protocol CardOrder {
|
||||
|
||||
static var trumpOrder: [Card] { get }
|
||||
|
||||
static var sortIndex: [Card : Int] { get }
|
||||
}
|
||||
|
||||
extension CardOrder {
|
||||
|
||||
static func consecutiveTrumps(_ cards: [Card]) -> Int {
|
||||
var count = 0
|
||||
while cards.contains(trumpOrder[count]) {
|
||||
count += 1
|
||||
}
|
||||
guard count >= 3 else {
|
||||
return 0
|
||||
}
|
||||
return count
|
||||
}
|
||||
|
||||
static func sort(_ cards: [Card]) -> [Card] {
|
||||
cards.sorted { sortIndex[$0]! < sortIndex[$1]! }
|
||||
}
|
||||
}
|
58
Sources/App/Model/CardOrders/NormalCardOrder.swift
Normal file
58
Sources/App/Model/CardOrders/NormalCardOrder.swift
Normal file
@ -0,0 +1,58 @@
|
||||
//
|
||||
// File.swift
|
||||
//
|
||||
//
|
||||
// Created by iMac on 03.12.21.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
struct NormalCardOrder: CardOrder {
|
||||
|
||||
private static let cardOrder = [
|
||||
Card(.eichel, .ober),
|
||||
Card(.blatt, .ober),
|
||||
Card(.herz, .ober),
|
||||
Card(.schelln, .ober),
|
||||
Card(.eichel, .unter),
|
||||
Card(.blatt, .unter),
|
||||
Card(.herz, .unter),
|
||||
Card(.schelln, .unter),
|
||||
Card(.herz, .ass),
|
||||
Card(.herz, .zehn),
|
||||
Card(.herz, .könig),
|
||||
Card(.herz, .neun),
|
||||
Card(.herz, .acht),
|
||||
Card(.herz, .sieben),
|
||||
Card(.eichel, .ass),
|
||||
Card(.eichel, .zehn),
|
||||
Card(.eichel, .könig),
|
||||
Card(.eichel, .neun),
|
||||
Card(.eichel, .acht),
|
||||
Card(.eichel, .sieben),
|
||||
Card(.blatt, .ass),
|
||||
Card(.blatt, .zehn),
|
||||
Card(.blatt, .könig),
|
||||
Card(.blatt, .neun),
|
||||
Card(.blatt, .acht),
|
||||
Card(.blatt, .sieben),
|
||||
Card(.schelln, .ass),
|
||||
Card(.schelln, .zehn),
|
||||
Card(.schelln, .könig),
|
||||
Card(.schelln, .neun),
|
||||
Card(.schelln, .acht),
|
||||
Card(.schelln, .sieben),
|
||||
]
|
||||
|
||||
private static let sortIndex: [Card : Int] = {
|
||||
cardOrder.enumerated().reduce(into: [:]) { $0[$1.element] = $1.offset }
|
||||
}()
|
||||
|
||||
static let trumpOrder: [Card] = Array(cardOrder[0..<8])
|
||||
|
||||
private static let trumps: Set<Card> = Set(trumpOrder)
|
||||
|
||||
static func trumpCount(_ cards: [Card]) -> Int {
|
||||
cards.filter { trumps.contains(card) }.count
|
||||
}
|
||||
}
|
312
Sources/App/Model/Dealer.swift
Normal file
312
Sources/App/Model/Dealer.swift
Normal file
@ -0,0 +1,312 @@
|
||||
import Foundation
|
||||
|
||||
private let wenzCardOder = [
|
||||
Card(.eichel, .unter),
|
||||
Card(.blatt, .unter),
|
||||
Card(.herz, .unter),
|
||||
Card(.schelln, .unter),
|
||||
Card(.herz, .ass),
|
||||
Card(.herz, .zehn),
|
||||
Card(.herz, .könig),
|
||||
Card(.herz, .ober),
|
||||
Card(.herz, .neun),
|
||||
Card(.herz, .acht),
|
||||
Card(.herz, .sieben),
|
||||
Card(.eichel, .ass),
|
||||
Card(.eichel, .zehn),
|
||||
Card(.eichel, .könig),
|
||||
Card(.eichel, .ober),
|
||||
Card(.eichel, .neun),
|
||||
Card(.eichel, .acht),
|
||||
Card(.eichel, .sieben),
|
||||
Card(.blatt, .ass),
|
||||
Card(.blatt, .zehn),
|
||||
Card(.blatt, .könig),
|
||||
Card(.blatt, .ober),
|
||||
Card(.blatt, .neun),
|
||||
Card(.blatt, .acht),
|
||||
Card(.blatt, .sieben),
|
||||
Card(.schelln, .ass),
|
||||
Card(.schelln, .zehn),
|
||||
Card(.schelln, .könig),
|
||||
Card(.schelln, .ober),
|
||||
Card(.schelln, .neun),
|
||||
Card(.schelln, .acht),
|
||||
Card(.schelln, .sieben),
|
||||
]
|
||||
|
||||
private let geierCardOrder = [
|
||||
Card(.eichel, .ober),
|
||||
Card(.blatt, .ober),
|
||||
Card(.herz, .ober),
|
||||
Card(.schelln, .ober),
|
||||
Card(.herz, .ass),
|
||||
Card(.herz, .zehn),
|
||||
Card(.herz, .könig),
|
||||
Card(.herz, .unter),
|
||||
Card(.herz, .neun),
|
||||
Card(.herz, .acht),
|
||||
Card(.herz, .sieben),
|
||||
Card(.eichel, .ass),
|
||||
Card(.eichel, .zehn),
|
||||
Card(.eichel, .könig),
|
||||
Card(.eichel, .unter),
|
||||
Card(.eichel, .neun),
|
||||
Card(.eichel, .acht),
|
||||
Card(.eichel, .sieben),
|
||||
Card(.blatt, .ass),
|
||||
Card(.blatt, .zehn),
|
||||
Card(.blatt, .könig),
|
||||
Card(.blatt, .unter),
|
||||
Card(.blatt, .neun),
|
||||
Card(.blatt, .acht),
|
||||
Card(.blatt, .sieben),
|
||||
Card(.schelln, .ass),
|
||||
Card(.schelln, .zehn),
|
||||
Card(.schelln, .könig),
|
||||
Card(.schelln, .unter),
|
||||
Card(.schelln, .neun),
|
||||
Card(.schelln, .acht),
|
||||
Card(.schelln, .sieben),
|
||||
]
|
||||
|
||||
private let eichelCardOrder = [
|
||||
Card(.eichel, .ober),
|
||||
Card(.blatt, .ober),
|
||||
Card(.herz, .ober),
|
||||
Card(.schelln, .ober),
|
||||
Card(.eichel, .unter),
|
||||
Card(.blatt, .unter),
|
||||
Card(.herz, .unter),
|
||||
Card(.schelln, .unter),
|
||||
Card(.eichel, .ass),
|
||||
Card(.eichel, .zehn),
|
||||
Card(.eichel, .könig),
|
||||
Card(.eichel, .neun),
|
||||
Card(.eichel, .acht),
|
||||
Card(.eichel, .sieben),
|
||||
Card(.blatt, .ass),
|
||||
Card(.blatt, .zehn),
|
||||
Card(.blatt, .könig),
|
||||
Card(.blatt, .neun),
|
||||
Card(.blatt, .acht),
|
||||
Card(.blatt, .sieben),
|
||||
Card(.herz, .ass),
|
||||
Card(.herz, .zehn),
|
||||
Card(.herz, .könig),
|
||||
Card(.herz, .neun),
|
||||
Card(.herz, .acht),
|
||||
Card(.herz, .sieben),
|
||||
Card(.schelln, .ass),
|
||||
Card(.schelln, .zehn),
|
||||
Card(.schelln, .könig),
|
||||
Card(.schelln, .neun),
|
||||
Card(.schelln, .acht),
|
||||
Card(.schelln, .sieben),
|
||||
]
|
||||
|
||||
private let blattCardOrder = [
|
||||
Card(.eichel, .ober),
|
||||
Card(.blatt, .ober),
|
||||
Card(.herz, .ober),
|
||||
Card(.schelln, .ober),
|
||||
Card(.eichel, .unter),
|
||||
Card(.blatt, .unter),
|
||||
Card(.herz, .unter),
|
||||
Card(.schelln, .unter),
|
||||
Card(.blatt, .ass),
|
||||
Card(.blatt, .zehn),
|
||||
Card(.blatt, .könig),
|
||||
Card(.blatt, .neun),
|
||||
Card(.blatt, .acht),
|
||||
Card(.blatt, .sieben),
|
||||
Card(.eichel, .ass),
|
||||
Card(.eichel, .zehn),
|
||||
Card(.eichel, .könig),
|
||||
Card(.eichel, .neun),
|
||||
Card(.eichel, .acht),
|
||||
Card(.eichel, .sieben),
|
||||
Card(.herz, .ass),
|
||||
Card(.herz, .zehn),
|
||||
Card(.herz, .könig),
|
||||
Card(.herz, .neun),
|
||||
Card(.herz, .acht),
|
||||
Card(.herz, .sieben),
|
||||
Card(.schelln, .ass),
|
||||
Card(.schelln, .zehn),
|
||||
Card(.schelln, .könig),
|
||||
Card(.schelln, .neun),
|
||||
Card(.schelln, .acht),
|
||||
Card(.schelln, .sieben),
|
||||
]
|
||||
|
||||
private let schellnCardOrder = [
|
||||
Card(.eichel, .ober),
|
||||
Card(.blatt, .ober),
|
||||
Card(.herz, .ober),
|
||||
Card(.schelln, .ober),
|
||||
Card(.eichel, .unter),
|
||||
Card(.blatt, .unter),
|
||||
Card(.herz, .unter),
|
||||
Card(.schelln, .unter),
|
||||
Card(.schelln, .ass),
|
||||
Card(.schelln, .zehn),
|
||||
Card(.schelln, .könig),
|
||||
Card(.schelln, .neun),
|
||||
Card(.schelln, .acht),
|
||||
Card(.schelln, .sieben),
|
||||
Card(.eichel, .ass),
|
||||
Card(.eichel, .zehn),
|
||||
Card(.eichel, .könig),
|
||||
Card(.eichel, .neun),
|
||||
Card(.eichel, .acht),
|
||||
Card(.eichel, .sieben),
|
||||
Card(.blatt, .ass),
|
||||
Card(.blatt, .zehn),
|
||||
Card(.blatt, .könig),
|
||||
Card(.blatt, .neun),
|
||||
Card(.blatt, .acht),
|
||||
Card(.blatt, .sieben),
|
||||
Card(.herz, .ass),
|
||||
Card(.herz, .zehn),
|
||||
Card(.herz, .könig),
|
||||
Card(.herz, .neun),
|
||||
Card(.herz, .acht),
|
||||
Card(.herz, .sieben),
|
||||
]
|
||||
|
||||
private let wenzSortIndex: [Card : Int] = {
|
||||
wenzCardOder.enumerated().reduce(into: [:]) { $0[$1.element] = $1.offset }
|
||||
}()
|
||||
|
||||
private let geierSortIndex: [Card : Int] = {
|
||||
geierCardOrder.enumerated().reduce(into: [:]) { $0[$1.element] = $1.offset }
|
||||
}()
|
||||
|
||||
private let eichelSortIndex: [Card : Int] = {
|
||||
eichelCardOrder.enumerated().reduce(into: [:]) { $0[$1.element] = $1.offset }
|
||||
}()
|
||||
|
||||
private let blattSortIndex: [Card : Int] = {
|
||||
blattCardOrder.enumerated().reduce(into: [:]) { $0[$1.element] = $1.offset }
|
||||
}()
|
||||
|
||||
private let schellnSortIndex: [Card : Int] = {
|
||||
schellnCardOrder.enumerated().reduce(into: [:]) { $0[$1.element] = $1.offset }
|
||||
}()
|
||||
|
||||
private let wenzTrumps: [Card] = wenzCardOder[0..<4]
|
||||
|
||||
private let geierTrumps: [Card] = geierCardOrder[0..<4]
|
||||
|
||||
private let eichelTrumps: [Card] = eichelCardOrder[0..<8]
|
||||
|
||||
private let blattTrumps: [Card] = blattCardOrder[0..<8]
|
||||
|
||||
private let schellnTrumps: [Card] = schellnCardOrder[0..<8]
|
||||
|
||||
extension Card {
|
||||
|
||||
func isTrump(in game: GameType) -> Bool {
|
||||
switch game.sortingType {
|
||||
case .normal:
|
||||
trumpsInOrder = normalCardOrder[0..<8]
|
||||
case .wenz:
|
||||
trumpsInOrder = wenzCardOder[0..<4]
|
||||
case .geier:
|
||||
trumpsInOrder = geierCardOrder[0..<4]
|
||||
case .soloEichel:
|
||||
trumpsInOrder = eichelCardOrder[0..<8]
|
||||
case .soloBlatt:
|
||||
trumpsInOrder = blattCardOrder[0..<8]
|
||||
case .soloSchelln:
|
||||
trumpsInOrder = schellnCardOrder[0..<8]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extension Array where Element == Card {
|
||||
|
||||
func sorted(cardOrder order: CardOrder) -> [Card] {
|
||||
switch order {
|
||||
case .normal:
|
||||
return sorted { normalSortIndex[$0]! < normalSortIndex[$1]! }
|
||||
case .wenz:
|
||||
return sorted { wenzSortIndex[$0]! < wenzSortIndex[$1]! }
|
||||
case .geier:
|
||||
return sorted { geierSortIndex[$0]! < geierSortIndex[$1]! }
|
||||
case .soloEichel:
|
||||
return sorted { eichelSortIndex[$0]! < eichelSortIndex[$1]! }
|
||||
case .soloBlatt:
|
||||
return sorted { blattSortIndex[$0]! < blattSortIndex[$1]! }
|
||||
case .soloSchelln:
|
||||
return sorted { schellnSortIndex[$0]! < schellnSortIndex[$1]! }
|
||||
}
|
||||
}
|
||||
|
||||
func consecutiveTrumps(for game: GameType) -> Int {
|
||||
var count = 0
|
||||
let trumpsInOrder: Array<Card>.SubSequence
|
||||
switch game.sortingType {
|
||||
case .normal:
|
||||
trumpsInOrder = normalCardOrder[0..<8]
|
||||
case .wenz:
|
||||
trumpsInOrder = wenzCardOder[0..<4]
|
||||
case .geier:
|
||||
trumpsInOrder = geierCardOrder[0..<4]
|
||||
case .soloEichel:
|
||||
trumpsInOrder = eichelCardOrder[0..<8]
|
||||
case .soloBlatt:
|
||||
trumpsInOrder = blattCardOrder[0..<8]
|
||||
case .soloSchelln:
|
||||
trumpsInOrder = schellnCardOrder[0..<8]
|
||||
}
|
||||
while contains(trumpsInOrder[count]) {
|
||||
count += 1
|
||||
}
|
||||
guard count >= 3 else {
|
||||
return 0
|
||||
}
|
||||
return count
|
||||
}
|
||||
|
||||
func trumpCount(for game: GameType) -> Int {
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
Split cards into chunks to assign them to players.
|
||||
- Note: The array must contain a multiple of the `size` parameter
|
||||
*/
|
||||
func split(intoChunksOf size: Int) -> [Hand] {
|
||||
stride(from: 0, to: count, by: size).map { i in
|
||||
Array(self[i..<i+4])
|
||||
}
|
||||
}
|
||||
|
||||
var canOfferWedding: Bool {
|
||||
NormalCardOrder.trumpCount(self) == 1
|
||||
}
|
||||
}
|
||||
|
||||
struct Dealer {
|
||||
|
||||
/**
|
||||
Creates a random assignment of 4 cards per 4 players for the initial round of doubling.
|
||||
*/
|
||||
static func dealFirstCards() -> [Hand] {
|
||||
// Select 16 random cards for the first hands
|
||||
Array(Card.allCards.shuffled()[0..<16])
|
||||
.split(intoChunksOf: 4)
|
||||
.map { $0.sorted(cardOrder: .normal) }
|
||||
}
|
||||
|
||||
|
||||
static func dealRemainingCards(of initial: [Hand]) -> [Hand] {
|
||||
Card.allCards
|
||||
.subtracting(initial.reduce([], +))
|
||||
.shuffled()
|
||||
.split(intoChunksOf: 4)
|
||||
}
|
||||
|
||||
}
|
@ -32,9 +32,8 @@ struct Game: Codable {
|
||||
self.numberOfDoubles = doubles
|
||||
self.cards = cards
|
||||
self.leaders = leaders
|
||||
self.consecutiveTrumps = Dealer.consecutiveTrumps(
|
||||
in: leaders.map { cards[$0] }.joined(),
|
||||
for: type)
|
||||
self.consecutiveTrumps = Array(leaders.map { cards[$0] }.joined())
|
||||
.consecutiveTrumps(for: type)
|
||||
self.currentActor = starter
|
||||
self.lastTrickWinner = starter
|
||||
self.completedTricks = []
|
||||
|
@ -2,6 +2,23 @@ import Foundation
|
||||
|
||||
enum GameType: Codable {
|
||||
|
||||
enum GameClass: Int {
|
||||
case ruf = 1
|
||||
case hochzeit = 2
|
||||
case bettel = 3
|
||||
case wenzGeier = 4
|
||||
case solo = 5
|
||||
|
||||
var cost: Int {
|
||||
switch self {
|
||||
case .ruf: return 5
|
||||
case .hochzeit: return 10
|
||||
case .bettel: return 15
|
||||
case .wenzGeier, .solo: return 20
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
case rufEichel
|
||||
case rufBlatt
|
||||
case rufSchelln
|
||||
@ -14,18 +31,18 @@ enum GameType: Codable {
|
||||
case soloHerz
|
||||
case soloSchelln
|
||||
|
||||
var gameClass: Int {
|
||||
var gameClass: GameClass {
|
||||
switch self {
|
||||
case .rufEichel, .rufBlatt, .rufSchelln:
|
||||
return 1
|
||||
return .ruf
|
||||
case .hochzeit:
|
||||
return 2
|
||||
return .hochzeit
|
||||
case .bettel:
|
||||
return 3
|
||||
return .bettel
|
||||
case .wenz, .geier:
|
||||
return 4
|
||||
return .wenzGeier
|
||||
case .soloEichel, .soloBlatt, .soloHerz, .soloSchelln:
|
||||
return 5
|
||||
return .solo
|
||||
}
|
||||
}
|
||||
|
||||
@ -39,21 +56,10 @@ enum GameType: Codable {
|
||||
}
|
||||
|
||||
var basicCost: Int {
|
||||
switch self {
|
||||
case .rufEichel, .rufBlatt, .rufSchelln:
|
||||
return 5
|
||||
case .hochzeit:
|
||||
return 10
|
||||
case .bettel:
|
||||
return 15
|
||||
case .wenz, .geier:
|
||||
return 20
|
||||
case .soloEichel, .soloBlatt, .soloHerz, .soloSchelln:
|
||||
return 20
|
||||
}
|
||||
gameClass.cost
|
||||
}
|
||||
|
||||
var sortingType: CardSortingStrategy {
|
||||
var sortingType: CardOrderType {
|
||||
switch self {
|
||||
case .wenz:
|
||||
return .wenz
|
||||
@ -70,19 +76,3 @@ enum GameType: Codable {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum CardSortingStrategy {
|
||||
|
||||
/// The sorting for most games, where heart is trump
|
||||
case normal
|
||||
|
||||
case wenz
|
||||
|
||||
case geier
|
||||
|
||||
case soloEichel
|
||||
|
||||
case soloBlatt
|
||||
|
||||
case soloSchelln
|
||||
}
|
195
Sources/App/Model/Player.swift
Normal file
195
Sources/App/Model/Player.swift
Normal file
@ -0,0 +1,195 @@
|
||||
import Foundation
|
||||
import WebSocketKit
|
||||
import CloudKit
|
||||
|
||||
private let encoder = JSONEncoder()
|
||||
|
||||
final class Player {
|
||||
|
||||
let name: PlayerName
|
||||
|
||||
/// The player is the first to play a card in a new game
|
||||
var playsFirstCard = false
|
||||
|
||||
/// The player is the next to perform an action (e.g. play a card)
|
||||
var isNextActor = false
|
||||
|
||||
/// The player must select the game to play after winning the auction
|
||||
var selectsGame = false
|
||||
|
||||
/// The players plays/played the first card for the current trick
|
||||
var startedCurrentTrick = false
|
||||
|
||||
/// The action available to the player
|
||||
var actions: [Action] = []
|
||||
|
||||
/// Indicates if the player doubled ("legen")
|
||||
var didDoubleAfterFourCards: Bool? = nil
|
||||
|
||||
/// Indicates if the player is still involved in the bidding process
|
||||
var isStillBidding = true
|
||||
|
||||
/// Indicates that the player leads the game ("Spieler")
|
||||
var isGameLeader = false
|
||||
|
||||
/// Indicates the number of raises ("Schuss") of the player
|
||||
var numberOfRaises = 0
|
||||
|
||||
/// The remaining cards of the player
|
||||
var handCards: [PlayableCard] = []
|
||||
|
||||
/// The card played for the current trick
|
||||
var playedCard: Card? = nil
|
||||
|
||||
/// All tricks won by the player in this game
|
||||
var wonTricks: [Trick] = []
|
||||
|
||||
var socket: WebSocket? = nil
|
||||
|
||||
init(name: PlayerName) {
|
||||
self.name = name
|
||||
}
|
||||
|
||||
var rawCards: [Card] {
|
||||
handCards.map { $0.card }
|
||||
}
|
||||
|
||||
func connect(using socket: WebSocket) {
|
||||
_ = self.socket?.close()
|
||||
self.socket = socket
|
||||
}
|
||||
|
||||
func send(_ info: TableInfo) {
|
||||
try? socket?.send(encodeJSON(info))
|
||||
}
|
||||
|
||||
func disconnect() -> Bool {
|
||||
guard let socket = socket else {
|
||||
return false
|
||||
}
|
||||
do {
|
||||
try socket.close().wait()
|
||||
} catch {
|
||||
print("Failed to close socket for player: \(name): \(error)")
|
||||
}
|
||||
self.socket = nil
|
||||
return true
|
||||
}
|
||||
|
||||
func prepareForFirstGame(isFirstPlayer: Bool) {
|
||||
playsFirstCard = isFirstPlayer
|
||||
isNextActor = isFirstPlayer
|
||||
selectsGame = false // Not relevant in this phase
|
||||
startedCurrentTrick = isFirstPlayer
|
||||
actions = [.deal]
|
||||
didDoubleAfterFourCards = nil // Not relevant in this phase
|
||||
isStillBidding = false // Not relevant in this phase
|
||||
isGameLeader = false // Not relevant in this phase
|
||||
numberOfRaises = 0 // Not relevant in this phase
|
||||
handCards = []
|
||||
playedCard = nil
|
||||
wonTricks = []
|
||||
}
|
||||
|
||||
func assignFirstCards(_ cards: Hand) {
|
||||
selectsGame = false // Not relevant in this phase
|
||||
actions = [.initialDoubleCost, .noDoubleCost]
|
||||
didDoubleAfterFourCards = nil
|
||||
isStillBidding = false // Not relevant in this phase
|
||||
isGameLeader = false // Not relevant in this phase
|
||||
numberOfRaises = 0 // Not relevant in this phase
|
||||
handCards = cards.map { .init(card: $0, isPlayable: false) }
|
||||
playedCard = nil
|
||||
wonTricks = []
|
||||
}
|
||||
|
||||
func didDouble(_ double: Bool) {
|
||||
selectsGame = false // Not relevant in this phase
|
||||
actions = []
|
||||
didDoubleAfterFourCards = double
|
||||
isStillBidding = false // Not relevant in this phase
|
||||
isGameLeader = false // Not relevant in this phase
|
||||
numberOfRaises = 0 // Not relevant in this phase
|
||||
playedCard = nil
|
||||
wonTricks = []
|
||||
}
|
||||
|
||||
func assignRemainingCards(_ cards: Hand) {
|
||||
isStillBidding = true
|
||||
isGameLeader = false
|
||||
numberOfRaises = 0
|
||||
handCards = (rawCards + cards)
|
||||
.sorted(CardOrderType: .normal)
|
||||
.map { .init(card: $0, isPlayable: false) }
|
||||
playedCard = nil
|
||||
wonTricks = []
|
||||
}
|
||||
|
||||
func startAuction() {
|
||||
selectsGame = false // Not relevant in this phase
|
||||
if playsFirstCard {
|
||||
actions = [.withdrawFromAuction, .increaseOrMatchGame]
|
||||
} else {
|
||||
|
||||
}
|
||||
actions = []
|
||||
isStillBidding = true
|
||||
isGameLeader = false // Not relevant in this phase
|
||||
numberOfRaises = 0 // Not relevant in this phase
|
||||
playedCard = nil
|
||||
wonTricks = []
|
||||
}
|
||||
|
||||
func info(masked: Bool) -> PlayerInfo {
|
||||
.init(player: self, isMasked: masked)
|
||||
}
|
||||
}
|
||||
|
||||
extension Player {
|
||||
|
||||
/// Indicate that the player is connected when at a table
|
||||
var isConnected: Bool {
|
||||
guard let socket = socket else {
|
||||
return false
|
||||
}
|
||||
guard !socket.isClosed else {
|
||||
self.socket = nil
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
extension Player {
|
||||
|
||||
enum Action: String, Codable {
|
||||
/// The player can request cards to be dealt
|
||||
case deal = "deal"
|
||||
|
||||
/// The player doubles on the initial four cards
|
||||
case initialDoubleCost = "double"
|
||||
|
||||
/// The player does not double on the initial four cards
|
||||
case noDoubleCost = "skip"
|
||||
|
||||
/// The player offers a wedding (one trump card)
|
||||
case offerWedding = "wedding"
|
||||
|
||||
/// The player can choose to accept the wedding
|
||||
case acceptWedding = "accept"
|
||||
|
||||
/// The player matches or increases the game during auction
|
||||
case increaseOrMatchGame = "bid"
|
||||
|
||||
/// The player does not want to play
|
||||
case withdrawFromAuction = "out"
|
||||
|
||||
/// The player claims to win and doubles the game cost ("schießen")
|
||||
case doubleDuringGame = "raise"
|
||||
|
||||
/// The url path for the client to call (e.g. /player/deal)
|
||||
var path: String {
|
||||
rawValue
|
||||
}
|
||||
}
|
||||
}
|
233
Sources/App/Model/Table.swift
Normal file
233
Sources/App/Model/Table.swift
Normal file
@ -0,0 +1,233 @@
|
||||
import Foundation
|
||||
import WebSocketKit
|
||||
|
||||
private extension Int {
|
||||
|
||||
mutating func advanceInTable() {
|
||||
self = (self + 1) % maximumPlayersPerTable
|
||||
}
|
||||
}
|
||||
|
||||
final class Table {
|
||||
|
||||
let id: TableId
|
||||
|
||||
let name: TableName
|
||||
|
||||
let isPublic: Bool
|
||||
|
||||
var players: [Player] = []
|
||||
|
||||
var phase: GamePhase = .waitingForPlayers
|
||||
|
||||
var gameType: GameType? = nil
|
||||
|
||||
var minimumPlayableGame: GameType.GameClass = .ruf
|
||||
|
||||
/// Indicates if doubles are still allowed
|
||||
var canDoubleDuringGame = false
|
||||
|
||||
/// Indicates if any player doubled during the current round, extending it to the next round
|
||||
var didDoubleInCurrentRound = false
|
||||
|
||||
/// Indicates that all players acted after the first four cards
|
||||
var allPlayersFinishedDoubling: Bool {
|
||||
!players.contains { $0.didDoubleAfterFourCards == nil }
|
||||
}
|
||||
|
||||
init(id: TableId, name: TableName, isPublic: Bool) {
|
||||
self.id = id
|
||||
self.name = name
|
||||
self.isPublic = isPublic
|
||||
}
|
||||
|
||||
init(newTable name: TableName, isPublic: Bool) {
|
||||
self.id = .newToken()
|
||||
self.name = name
|
||||
self.isPublic = isPublic
|
||||
}
|
||||
|
||||
func add(player: PlayerName) -> Bool {
|
||||
guard !isFull else {
|
||||
return false
|
||||
}
|
||||
let player = Player(name: player)
|
||||
players.append(player)
|
||||
if isFull {
|
||||
prepareTableForFirstGame()
|
||||
}
|
||||
sendUpdateToAllPlayers()
|
||||
return true
|
||||
}
|
||||
|
||||
func contains(player: PlayerName) -> Bool {
|
||||
players.contains { $0.name == player }
|
||||
}
|
||||
|
||||
func select(player: PlayerName) -> Player? {
|
||||
players.first { $0.name == player }
|
||||
}
|
||||
|
||||
func player(leftOf index: Int) -> Player? {
|
||||
player(at: (index + 1) % 4)
|
||||
}
|
||||
|
||||
func player(acrossOf index: Int) -> Player? {
|
||||
player(at: (index + 2) % 4)
|
||||
}
|
||||
|
||||
func player(rightOf index: Int) -> Player? {
|
||||
player(at: (index + 3) % 4)
|
||||
}
|
||||
|
||||
func player(at index: Int) -> Player? {
|
||||
guard index < players.count else {
|
||||
return nil
|
||||
}
|
||||
return players[index]
|
||||
}
|
||||
|
||||
func remove(player: PlayerName) {
|
||||
guard contains(player: player) else {
|
||||
return
|
||||
}
|
||||
players = players.filter { $0.name != player }
|
||||
reset()
|
||||
}
|
||||
|
||||
func connect(player name: PlayerName, using socket: WebSocket) -> Bool {
|
||||
guard let player = select(player: name) else {
|
||||
return false
|
||||
}
|
||||
player.connect(using: socket)
|
||||
sendUpdateToAllPlayers()
|
||||
return true
|
||||
}
|
||||
|
||||
func disconnect(player name: PlayerName) {
|
||||
guard let player = select(player: name) else {
|
||||
return
|
||||
}
|
||||
guard player.disconnect() else {
|
||||
return
|
||||
}
|
||||
sendUpdateToAllPlayers()
|
||||
return
|
||||
}
|
||||
|
||||
private func prepareTableForFirstGame() {
|
||||
self.phase = .waitingForPlayers
|
||||
self.gameType = nil
|
||||
self.minimumPlayableGame = .ruf // Not relevant in this phase
|
||||
self.canDoubleDuringGame = true // Not relevant in this phase
|
||||
self.didDoubleInCurrentRound = false // Not relevant in this phase
|
||||
let index = players.firstIndex { $0.playsFirstCard } ?? 0
|
||||
for i in 0..<maximumPlayersPerTable {
|
||||
players[i].prepareForFirstGame(isFirstPlayer: i == index)
|
||||
}
|
||||
}
|
||||
|
||||
private func sendUpdateToAllPlayers() {
|
||||
players.enumerated().forEach { playerIndex, player in
|
||||
guard player.isConnected else {
|
||||
return
|
||||
}
|
||||
let info = TableInfo(self, forPlayerAt: playerIndex)
|
||||
player.send(info)
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: Player actions
|
||||
|
||||
func perform(action: Player.Action, forPlayer player: PlayerName) -> PlayerActionResult {
|
||||
defer { sendUpdateToAllPlayers() }
|
||||
switch action {
|
||||
case .deal:
|
||||
return dealInitialCards()
|
||||
case .initialDoubleCost:
|
||||
return perform(double: true, forPlayer: player)
|
||||
case .noDoubleCost:
|
||||
return perform(double: false, forPlayer: player)
|
||||
case .offerWedding:
|
||||
fatalError()
|
||||
case .acceptWedding:
|
||||
fatalError()
|
||||
case .increaseOrMatchGame:
|
||||
fatalError()
|
||||
case .withdrawFromAuction:
|
||||
fatalError()
|
||||
case .doubleDuringGame:
|
||||
fatalError()
|
||||
}
|
||||
}
|
||||
|
||||
private func dealInitialCards() -> PlayerActionResult {
|
||||
guard isFull else {
|
||||
return .tableNotFull
|
||||
}
|
||||
guard phase == .waitingForPlayers else {
|
||||
return .tableStateInvalid
|
||||
}
|
||||
|
||||
phase = .collectingDoubles
|
||||
gameType = nil
|
||||
minimumPlayableGame = .ruf
|
||||
|
||||
let cards = Dealer.dealFirstCards()
|
||||
for (index, player) in players.enumerated() {
|
||||
player.assignFirstCards(cards[index])
|
||||
}
|
||||
return .success
|
||||
}
|
||||
|
||||
func perform(double: Bool, forPlayer name: PlayerName) -> PlayerActionResult {
|
||||
let player = select(player: player)!
|
||||
player.didDouble(double)
|
||||
if allPlayersFinishedDoubling {
|
||||
dealAdditionalCards()
|
||||
}
|
||||
return .success
|
||||
}
|
||||
|
||||
private func dealAdditionalCards() {
|
||||
let cards = Dealer.dealRemainingCards(of: players.map { $0.rawCards })
|
||||
for (index, player) in players.enumerated() {
|
||||
player.assignRemainingCards(cards[index])
|
||||
}
|
||||
return .success
|
||||
}
|
||||
|
||||
private func startAuction() {
|
||||
players.forEach { $0.startAuction() }
|
||||
minimumPlayableGame = .ruf
|
||||
}
|
||||
|
||||
private func reset() {
|
||||
phase = .waitingForPlayers
|
||||
gameType = nil
|
||||
minimumPlayableGame = .ruf
|
||||
}
|
||||
}
|
||||
|
||||
extension Table {
|
||||
|
||||
var isFull: Bool {
|
||||
players.count == maximumPlayersPerTable
|
||||
}
|
||||
|
||||
var publicInfo: PublicTableInfo {
|
||||
.init(id: id, name: name, players: playerNames)
|
||||
}
|
||||
|
||||
var playerNames: [PlayerName] {
|
||||
players.map { $0.name }
|
||||
}
|
||||
|
||||
func compileInfo(for player: PlayerName) -> TableInfo? {
|
||||
guard let index = players.firstIndex(where: { $0.name == player }) else {
|
||||
return nil
|
||||
}
|
||||
|
||||
return TableInfo(self, forPlayerAt: index)
|
||||
}
|
||||
}
|
@ -5,7 +5,7 @@ typealias Trick = [Card]
|
||||
extension Trick {
|
||||
|
||||
func winnerIndex(forGameType type: GameType) -> Int {
|
||||
let highCard = Dealer.sort(cards: self, using: type.sortingType).first!
|
||||
let highCard = sorted(cardOrder: type.sortingType).first!
|
||||
return firstIndex(of: highCard)!
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
import Foundation
|
||||
|
||||
|
||||
enum DealCardResult {
|
||||
enum PlayerActionResult {
|
||||
|
||||
case success
|
||||
|
||||
|
@ -1,9 +1,10 @@
|
||||
import Foundation
|
||||
|
||||
|
||||
enum JoinTableResult {
|
||||
enum JoinTableResult: Error {
|
||||
|
||||
case invalidToken
|
||||
case alreadyJoinedOtherTable
|
||||
case tableNotFound
|
||||
case tableIsFull
|
||||
case success
|
||||
}
|
||||
|
@ -1,298 +0,0 @@
|
||||
import Foundation
|
||||
|
||||
struct Dealer {
|
||||
|
||||
private static let normalCardOrder = [
|
||||
Card(.eichel, .ober),
|
||||
Card(.blatt, .ober),
|
||||
Card(.herz, .ober),
|
||||
Card(.schelln, .ober),
|
||||
Card(.eichel, .unter),
|
||||
Card(.blatt, .unter),
|
||||
Card(.herz, .unter),
|
||||
Card(.schelln, .unter),
|
||||
Card(.herz, .ass),
|
||||
Card(.herz, .zehn),
|
||||
Card(.herz, .könig),
|
||||
Card(.herz, .neun),
|
||||
Card(.herz, .acht),
|
||||
Card(.herz, .sieben),
|
||||
Card(.eichel, .ass),
|
||||
Card(.eichel, .zehn),
|
||||
Card(.eichel, .könig),
|
||||
Card(.eichel, .neun),
|
||||
Card(.eichel, .acht),
|
||||
Card(.eichel, .sieben),
|
||||
Card(.blatt, .ass),
|
||||
Card(.blatt, .zehn),
|
||||
Card(.blatt, .könig),
|
||||
Card(.blatt, .neun),
|
||||
Card(.blatt, .acht),
|
||||
Card(.blatt, .sieben),
|
||||
Card(.schelln, .ass),
|
||||
Card(.schelln, .zehn),
|
||||
Card(.schelln, .könig),
|
||||
Card(.schelln, .neun),
|
||||
Card(.schelln, .acht),
|
||||
Card(.schelln, .sieben),
|
||||
]
|
||||
|
||||
private static let wenzCardOder = [
|
||||
Card(.eichel, .unter),
|
||||
Card(.blatt, .unter),
|
||||
Card(.herz, .unter),
|
||||
Card(.schelln, .unter),
|
||||
Card(.herz, .ass),
|
||||
Card(.herz, .zehn),
|
||||
Card(.herz, .könig),
|
||||
Card(.herz, .ober),
|
||||
Card(.herz, .neun),
|
||||
Card(.herz, .acht),
|
||||
Card(.herz, .sieben),
|
||||
Card(.eichel, .ass),
|
||||
Card(.eichel, .zehn),
|
||||
Card(.eichel, .könig),
|
||||
Card(.eichel, .ober),
|
||||
Card(.eichel, .neun),
|
||||
Card(.eichel, .acht),
|
||||
Card(.eichel, .sieben),
|
||||
Card(.blatt, .ass),
|
||||
Card(.blatt, .zehn),
|
||||
Card(.blatt, .könig),
|
||||
Card(.blatt, .ober),
|
||||
Card(.blatt, .neun),
|
||||
Card(.blatt, .acht),
|
||||
Card(.blatt, .sieben),
|
||||
Card(.schelln, .ass),
|
||||
Card(.schelln, .zehn),
|
||||
Card(.schelln, .könig),
|
||||
Card(.schelln, .ober),
|
||||
Card(.schelln, .neun),
|
||||
Card(.schelln, .acht),
|
||||
Card(.schelln, .sieben),
|
||||
]
|
||||
|
||||
private static let geierCardOrder = [
|
||||
Card(.eichel, .ober),
|
||||
Card(.blatt, .ober),
|
||||
Card(.herz, .ober),
|
||||
Card(.schelln, .ober),
|
||||
Card(.herz, .ass),
|
||||
Card(.herz, .zehn),
|
||||
Card(.herz, .könig),
|
||||
Card(.herz, .unter),
|
||||
Card(.herz, .neun),
|
||||
Card(.herz, .acht),
|
||||
Card(.herz, .sieben),
|
||||
Card(.eichel, .ass),
|
||||
Card(.eichel, .zehn),
|
||||
Card(.eichel, .könig),
|
||||
Card(.eichel, .unter),
|
||||
Card(.eichel, .neun),
|
||||
Card(.eichel, .acht),
|
||||
Card(.eichel, .sieben),
|
||||
Card(.blatt, .ass),
|
||||
Card(.blatt, .zehn),
|
||||
Card(.blatt, .könig),
|
||||
Card(.blatt, .unter),
|
||||
Card(.blatt, .neun),
|
||||
Card(.blatt, .acht),
|
||||
Card(.blatt, .sieben),
|
||||
Card(.schelln, .ass),
|
||||
Card(.schelln, .zehn),
|
||||
Card(.schelln, .könig),
|
||||
Card(.schelln, .unter),
|
||||
Card(.schelln, .neun),
|
||||
Card(.schelln, .acht),
|
||||
Card(.schelln, .sieben),
|
||||
]
|
||||
|
||||
private static let eichelCardOrder = [
|
||||
Card(.eichel, .ober),
|
||||
Card(.blatt, .ober),
|
||||
Card(.herz, .ober),
|
||||
Card(.schelln, .ober),
|
||||
Card(.eichel, .unter),
|
||||
Card(.blatt, .unter),
|
||||
Card(.herz, .unter),
|
||||
Card(.schelln, .unter),
|
||||
Card(.eichel, .ass),
|
||||
Card(.eichel, .zehn),
|
||||
Card(.eichel, .könig),
|
||||
Card(.eichel, .neun),
|
||||
Card(.eichel, .acht),
|
||||
Card(.eichel, .sieben),
|
||||
Card(.blatt, .ass),
|
||||
Card(.blatt, .zehn),
|
||||
Card(.blatt, .könig),
|
||||
Card(.blatt, .neun),
|
||||
Card(.blatt, .acht),
|
||||
Card(.blatt, .sieben),
|
||||
Card(.herz, .ass),
|
||||
Card(.herz, .zehn),
|
||||
Card(.herz, .könig),
|
||||
Card(.herz, .neun),
|
||||
Card(.herz, .acht),
|
||||
Card(.herz, .sieben),
|
||||
Card(.schelln, .ass),
|
||||
Card(.schelln, .zehn),
|
||||
Card(.schelln, .könig),
|
||||
Card(.schelln, .neun),
|
||||
Card(.schelln, .acht),
|
||||
Card(.schelln, .sieben),
|
||||
]
|
||||
|
||||
private static let blattCardOrder = [
|
||||
Card(.eichel, .ober),
|
||||
Card(.blatt, .ober),
|
||||
Card(.herz, .ober),
|
||||
Card(.schelln, .ober),
|
||||
Card(.eichel, .unter),
|
||||
Card(.blatt, .unter),
|
||||
Card(.herz, .unter),
|
||||
Card(.schelln, .unter),
|
||||
Card(.blatt, .ass),
|
||||
Card(.blatt, .zehn),
|
||||
Card(.blatt, .könig),
|
||||
Card(.blatt, .neun),
|
||||
Card(.blatt, .acht),
|
||||
Card(.blatt, .sieben),
|
||||
Card(.eichel, .ass),
|
||||
Card(.eichel, .zehn),
|
||||
Card(.eichel, .könig),
|
||||
Card(.eichel, .neun),
|
||||
Card(.eichel, .acht),
|
||||
Card(.eichel, .sieben),
|
||||
Card(.herz, .ass),
|
||||
Card(.herz, .zehn),
|
||||
Card(.herz, .könig),
|
||||
Card(.herz, .neun),
|
||||
Card(.herz, .acht),
|
||||
Card(.herz, .sieben),
|
||||
Card(.schelln, .ass),
|
||||
Card(.schelln, .zehn),
|
||||
Card(.schelln, .könig),
|
||||
Card(.schelln, .neun),
|
||||
Card(.schelln, .acht),
|
||||
Card(.schelln, .sieben),
|
||||
]
|
||||
|
||||
private static let schellnCardOrder = [
|
||||
Card(.eichel, .ober),
|
||||
Card(.blatt, .ober),
|
||||
Card(.herz, .ober),
|
||||
Card(.schelln, .ober),
|
||||
Card(.eichel, .unter),
|
||||
Card(.blatt, .unter),
|
||||
Card(.herz, .unter),
|
||||
Card(.schelln, .unter),
|
||||
Card(.schelln, .ass),
|
||||
Card(.schelln, .zehn),
|
||||
Card(.schelln, .könig),
|
||||
Card(.schelln, .neun),
|
||||
Card(.schelln, .acht),
|
||||
Card(.schelln, .sieben),
|
||||
Card(.eichel, .ass),
|
||||
Card(.eichel, .zehn),
|
||||
Card(.eichel, .könig),
|
||||
Card(.eichel, .neun),
|
||||
Card(.eichel, .acht),
|
||||
Card(.eichel, .sieben),
|
||||
Card(.blatt, .ass),
|
||||
Card(.blatt, .zehn),
|
||||
Card(.blatt, .könig),
|
||||
Card(.blatt, .neun),
|
||||
Card(.blatt, .acht),
|
||||
Card(.blatt, .sieben),
|
||||
Card(.herz, .ass),
|
||||
Card(.herz, .zehn),
|
||||
Card(.herz, .könig),
|
||||
Card(.herz, .neun),
|
||||
Card(.herz, .acht),
|
||||
Card(.herz, .sieben),
|
||||
]
|
||||
|
||||
private static let normalSortIndex: [Card : Int] = {
|
||||
normalCardOrder.enumerated().reduce(into: [:]) { $0[$1.element] = $1.offset }
|
||||
}()
|
||||
|
||||
private static let wenzSortIndex: [Card : Int] = {
|
||||
wenzCardOder.enumerated().reduce(into: [:]) { $0[$1.element] = $1.offset }
|
||||
}()
|
||||
|
||||
private static let geierSortIndex: [Card : Int] = {
|
||||
geierCardOrder.enumerated().reduce(into: [:]) { $0[$1.element] = $1.offset }
|
||||
}()
|
||||
|
||||
private static let eichelSortIndex: [Card : Int] = {
|
||||
eichelCardOrder.enumerated().reduce(into: [:]) { $0[$1.element] = $1.offset }
|
||||
}()
|
||||
|
||||
private static let blattSortIndex: [Card : Int] = {
|
||||
blattCardOrder.enumerated().reduce(into: [:]) { $0[$1.element] = $1.offset }
|
||||
}()
|
||||
|
||||
private static let schellnSortIndex: [Card : Int] = {
|
||||
schellnCardOrder.enumerated().reduce(into: [:]) { $0[$1.element] = $1.offset }
|
||||
}()
|
||||
|
||||
static func sort<T>(cards: T, using strategy: CardSortingStrategy = .normal) -> [Card] where T: Sequence, T.Element == Card {
|
||||
switch strategy {
|
||||
case .normal:
|
||||
return cards.sorted { normalSortIndex[$0]! < normalSortIndex[$1]! }
|
||||
case .wenz:
|
||||
return cards.sorted { wenzSortIndex[$0]! < wenzSortIndex[$1]! }
|
||||
case .geier:
|
||||
return cards.sorted { geierSortIndex[$0]! < geierSortIndex[$1]! }
|
||||
case .soloEichel:
|
||||
return cards.sorted { eichelSortIndex[$0]! < eichelSortIndex[$1]! }
|
||||
case .soloBlatt:
|
||||
return cards.sorted { blattSortIndex[$0]! < blattSortIndex[$1]! }
|
||||
case .soloSchelln:
|
||||
return cards.sorted { schellnSortIndex[$0]! < schellnSortIndex[$1]! }
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
Creates a random assignment of 8 cards per 4 players.
|
||||
*/
|
||||
static func deal() -> [[Card]] {
|
||||
let deck = Card.Suit.allCases.map { suit in
|
||||
Card.Symbol.allCases.map { symbol in
|
||||
Card(suit: suit, symbol: symbol)
|
||||
}
|
||||
}.joined()
|
||||
let random = Array(deck).shuffled()
|
||||
return (0..<4).map { part -> Array<Card>.SubSequence in
|
||||
let start = part * 8
|
||||
let end = start + 8
|
||||
return random[start..<end]
|
||||
}.map { sort(cards: $0) }
|
||||
}
|
||||
|
||||
static func consecutiveTrumps<T>(in cards: T, for game: GameType) -> Int where T: Sequence, T.Element == Card {
|
||||
var count = 0
|
||||
let trumpsInOrder: Array<Card>.SubSequence
|
||||
switch game.sortingType {
|
||||
case .normal:
|
||||
trumpsInOrder = normalCardOrder[0..<8]
|
||||
case .wenz:
|
||||
trumpsInOrder = wenzCardOder[0..<4]
|
||||
case .geier:
|
||||
trumpsInOrder = geierCardOrder[0..<4]
|
||||
case .soloEichel:
|
||||
trumpsInOrder = eichelCardOrder[0..<8]
|
||||
case .soloBlatt:
|
||||
trumpsInOrder = blattCardOrder[0..<8]
|
||||
case .soloSchelln:
|
||||
trumpsInOrder = schellnCardOrder[0..<8]
|
||||
}
|
||||
while cards.contains(trumpsInOrder[count]) {
|
||||
count += 1
|
||||
}
|
||||
guard count >= 3 else {
|
||||
return 0
|
||||
}
|
||||
return count
|
||||
}
|
||||
}
|
@ -9,6 +9,11 @@ private let maximumPlayerNameLength = 40
|
||||
/// The maximum length of a valid password
|
||||
private let maximumPasswordLength = 40
|
||||
|
||||
func encodeJSON<T>(_ response: T) throws -> String where T: Encodable {
|
||||
let data = try encoder.encode(response)
|
||||
return String(data: data, encoding: .utf8)!
|
||||
}
|
||||
|
||||
func routes(_ app: Application) throws {
|
||||
|
||||
// MARK: Players & Sessions
|
||||
@ -140,7 +145,7 @@ func routes(_ app: Application) throws {
|
||||
- Throws:
|
||||
- 400: Missing token
|
||||
- 401: Invalid token
|
||||
- Returns: The table id, or an empty string
|
||||
- Returns: The table info, or an empty string
|
||||
*/
|
||||
app.post("player", "table") { req -> String in
|
||||
guard let token = req.body.string else {
|
||||
@ -149,7 +154,10 @@ func routes(_ app: Application) throws {
|
||||
guard let player = database.registeredPlayerExists(withSessionToken: token) else {
|
||||
throw Abort(.unauthorized) // 401
|
||||
}
|
||||
return database.currentTableOfPlayer(named: player)
|
||||
guard let info = database.currentTableOfPlayer(named: player) else {
|
||||
return ""
|
||||
}
|
||||
return try encodeJSON(info)
|
||||
}
|
||||
|
||||
/**
|
||||
@ -183,11 +191,11 @@ func routes(_ app: Application) throws {
|
||||
let token = req.body.string else {
|
||||
throw Abort(.badRequest) // 400
|
||||
}
|
||||
let isVisible: Bool
|
||||
let isPublic: Bool
|
||||
if visibility == "private" {
|
||||
isVisible = false
|
||||
isPublic = false
|
||||
} else if visibility == "public" {
|
||||
isVisible = true
|
||||
isPublic = true
|
||||
} else {
|
||||
throw Abort(.badRequest) // 400
|
||||
}
|
||||
@ -195,7 +203,7 @@ func routes(_ app: Application) throws {
|
||||
guard let player = database.registeredPlayerExists(withSessionToken: token) else {
|
||||
throw Abort(.unauthorized) // 401
|
||||
}
|
||||
let tableId = database.createTable(named: tableName, player: player, visible: isVisible)
|
||||
let tableId = database.createTable(named: tableName, player: player, isPublic: isPublic)
|
||||
return tableId
|
||||
}
|
||||
|
||||
@ -215,8 +223,7 @@ func routes(_ app: Application) throws {
|
||||
throw Abort(.forbidden) // 403
|
||||
}
|
||||
let list = database.getPublicTableInfos()
|
||||
let data = try encoder.encode(list)
|
||||
return String(data: data, encoding: .utf8)!
|
||||
return try encodeJSON(list)
|
||||
}
|
||||
|
||||
/**
|
||||
@ -226,6 +233,7 @@ func routes(_ app: Application) throws {
|
||||
- Throws:
|
||||
- 400: Missing token
|
||||
- 401: The session token is invalid
|
||||
- 403: The player already sits at another table
|
||||
- 410: The table id doesn't exist
|
||||
- 417: The table is already full and can't be joined
|
||||
- Returns: Nothing
|
||||
@ -236,14 +244,19 @@ func routes(_ app: Application) throws {
|
||||
throw Abort(.badRequest)
|
||||
}
|
||||
switch database.join(tableId: table, playerToken: token) {
|
||||
case .success(let table):
|
||||
return try encodeJSON(table)
|
||||
case .failure(let result):
|
||||
switch result {
|
||||
case .invalidToken:
|
||||
throw Abort(.unauthorized) // 401
|
||||
case .alreadyJoinedOtherTable:
|
||||
throw Abort(.forbidden) // 403
|
||||
case .tableNotFound:
|
||||
throw Abort(.gone) // 410
|
||||
case .tableIsFull:
|
||||
throw Abort(.expectationFailed) // 417
|
||||
case .success:
|
||||
return ""
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -265,11 +278,13 @@ func routes(_ app: Application) throws {
|
||||
return ""
|
||||
}
|
||||
|
||||
app.post("deal") { req -> String in
|
||||
guard let token = req.body.string else {
|
||||
app.post("player", "action", ":action") { req -> String in
|
||||
guard let token = req.body.string,
|
||||
let actionString = req.parameters.get("action"),
|
||||
let action = Player.Action(rawValue: actionString) else {
|
||||
throw Abort(.badRequest)
|
||||
}
|
||||
switch database.dealCards(playerToken: token) {
|
||||
switch database.performAction(playerToken: token, action: action) {
|
||||
case .success:
|
||||
return ""
|
||||
case .invalidToken:
|
||||
|
Loading…
Reference in New Issue
Block a user