2021-11-28 23:59:24 +01:00
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/**
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2021-12-03 18:03:29 +01:00
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* This file acts as an abstraction layer between HTML and JS.
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*/
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2021-11-28 23:59:24 +01:00
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2021-12-01 22:50:42 +01:00
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var playerName = ""
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2021-12-03 18:03:29 +01:00
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var debugSessionToken = null
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const debugMode = true // Does not load session token, to allow multiple players per browser
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2021-11-28 23:59:24 +01:00
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2021-12-01 22:50:42 +01:00
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function setDisplayStyle(id, style) {
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document.getElementById(id).style.display = style
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}
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2021-12-03 18:03:29 +01:00
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function hide(elementId) {
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setDisplayStyle(elementId, "none")
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}
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2021-12-01 22:50:42 +01:00
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function showLoginElements() {
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setDisplayStyle("login-window", "table")
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hide("top-bar")
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hide("table-list-bar")
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hide("table-list")
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hide("game-bar")
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hide("table-players")
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hide("player-cards")
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2021-11-29 11:06:20 +01:00
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}
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function showTableListElements() {
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hide("login-window")
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setDisplayStyle("top-bar", "inherit")
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setDisplayStyle("table-list-bar", "grid")
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setDisplayStyle("table-list", "inherit")
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hide("game-bar")
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hide("table-players")
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hide("player-cards")
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2021-11-29 11:06:20 +01:00
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}
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2021-11-30 20:55:25 +01:00
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function showGameElements() {
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hide("login-window")
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setDisplayStyle("top-bar", "inherit")
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hide("table-list-bar")
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hide("table-list")
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setDisplayStyle("game-bar", "grid")
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setDisplayStyle("table-players", "grid")
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setDisplayStyle("player-cards", "grid")
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}
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function showTableName(name) {
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document.getElementById("table-connected-label").innerHTML = name
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}
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function showConnectedState() {
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showConnectionState("bottom", true)
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}
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function showDisconnectedState() {
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showConnectionState("bottom", false)
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}
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function showDealButton() {
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setDisplayStyle("deal-button", "inherit")
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}
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function hideDealButton() {
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hide("deal-button")
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}
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function setPlayerName(name) {
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document.getElementById("player-name").innerHTML = name
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playerName = name
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}
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function getLoginName() {
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return document.getElementById("user-name").value
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}
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function clearLoginName() {
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document.getElementById("user-name").value = ""
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}
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function getLoginPassword() {
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return document.getElementById("user-pwd").value
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}
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function clearLoginPassword() {
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document.getElementById("user-pwd").value = ""
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}
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function getSessionToken() {
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if (debugMode) {
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return debugSessionToken
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}
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return localStorage.getItem('token')
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}
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function setSessionToken(token) {
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if (debugMode) {
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debugSessionToken = token
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return
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}
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localStorage.setItem('token', token)
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}
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function deleteSessionToken() {
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localStorage.removeItem('token')
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}
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function setLoginError(text) {
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document.getElementById("login-error").innerHTML = text
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}
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function getTableName() {
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return document.getElementById("table-name-field").value
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}
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function clearTableName() {
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return document.getElementById("table-name-field").value = ""
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}
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function getTableVisibility() {
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return document.getElementById("table-public-checkbox").checked
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}
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function setTableListContent(content) {
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document.getElementById("table-list").innerHTML = content
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}
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function setTablePlayerInfo(position, name, connected, active, card, layer) {
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nameColor = active ? "var(--button-color)" : "var(--text-color)"
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setTablePlayerElements(position, name, nameColor, connected, card, layer)
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}
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function setEmptyPlayerInfo(position) {
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setTablePlayerElements(position, "Empty", "var(--secondary-text-color)", true, "", 1)
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}
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function setTablePlayerElements(position, name, nameColor, connected, card, layer) {
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const nameElement = document.getElementById("table-player-name-" + position)
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nameElement.style.color = nameColor
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nameElement.innerHTML = name
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showConnectionState(position, connected)
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setTableCard(position, card, layer)
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}
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function showConnectionState(position, connected) {
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const connectionElement = "table-player-state-" + position
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setDisplayStyle(connectionElement, connected ? "none" : "inherit")
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}
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function setTableCard(position, card, layer) {
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const id = "table-player-card-" + position
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setCard(id, card, layer)
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}
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function setHandCard(index, card, playable) {
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const id = "player-card" + index.toString()
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setCard(id, card, 1)
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const button = document.getElementById(id)
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if (playable) {
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button.disabled = false
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button.onclick = function() {
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playCard(card)
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}
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} else {
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button.disabled = true
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button.onclick = function() { }
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}
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}
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function setCard(id, card, layer) {
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const element = document.getElementById(id)
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if (card == "") {
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element.style.backgroundColor = "var(--element-background)"
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element.style.backgroundImage = ""
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element.style.zIndex = 0
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} else {
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element.style.backgroundColor = ""
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element.style.backgroundImage = "url('/cards/" + card + ".jpeg')"
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element.style.zIndex = layer + 1
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}
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}
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function updateTableInfo(table) {
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showTableName(table.name)
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// Set own cards
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const cardCount = table.player.cards.length
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for (let i = 0; i < cardCount; i += 1) {
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const card = table.player.cards[i]
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setHandCard(i+1, card.card, card.playable)
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}
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for (let i = cardCount; i < 8; i += 1) {
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setHandCard(i+1, "", false)
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}
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// Show player info
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console.log(table)
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setInfoForPlayer(table.player, "bottom")
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if (table.player.selectsGame) {
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setActionsForOwnPlayer(table.playableGames)
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} else {
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setActionsForOwnPlayer(table.player.actions)
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}
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if (table.hasOwnProperty("playerLeft")) {
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setInfoForPlayer(table.playerLeft, "left")
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} else {
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setEmptyPlayerInfo("left")
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}
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if (table.hasOwnProperty("playerAcross")) {
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setInfoForPlayer(table.playerAcross, "top")
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} else {
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setEmptyPlayerInfo("top")
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}
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if (table.hasOwnProperty("playerRight")) {
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setInfoForPlayer(table.playerRight, "right")
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} else {
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setEmptyPlayerInfo("right")
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}
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}
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function setInfoForPlayer(player, position) {
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var card = ""
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if (player.hasOwnProperty("playedCard")) {
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card = player.playedCard
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}
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const layer = player.position
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setTablePlayerInfo(position, player.name, player.connected, player.active, card, layer)
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}
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function clearInfoForPlayer(position) {
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setEmptyPlayerInfo(position)
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}
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function setActionsForOwnPlayer(actions) {
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var len = actions.length
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var html = ""
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for (let i = 0; i < len; i += 1) {
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const action = actions[i]
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const content = textForAction(action)
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html += "<button class=\"standard-button action-button\" " +
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"onclick=\"performAction('" + action + "')\">" + content + "</button>"
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}
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document.getElementById("action-bar").innerHTML = html
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}
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function textForAction(action) {
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switch (action) {
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/// The player can request cards to be dealt
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case "deal":
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return "Austeilen"
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/// The player doubles on the initial four cards
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case "double":
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return "Legen"
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/// The player does not double on the initial four cards
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case "skip":
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return "Nicht legen"
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/// The player offers a wedding (one trump card)
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case "wedding":
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return "Hochzeit anbieten"
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/// The player can choose to accept the wedding
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case "accept":
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return "Hochzeit akzeptieren"
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/// The player matches or increases the game during auction
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case "bid":
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return "Spielen"
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/// The player does not want to play
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case "out":
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return "Weg"
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/// The player claims to win and doubles the game cost ("schießen")
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case "raise":
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return "Schießen"
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case "ruf-eichel":
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return "Ruf Eichel"
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case "ruf-blatt":
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return "Ruf Blatt"
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case "ruf-schelln":
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return "Ruf Schelln"
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case "bettel":
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return "Bettel"
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case "wenz":
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return "Wenz"
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case "geier":
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return "Geier"
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case "solo-eichel":
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return "Eichel Solo"
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case "solo-blatt":
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return "Blatt Solo"
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case "solo-herz":
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return "Herz Solo"
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case "solo-schelln":
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return "Schelln Solo"
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}
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return action
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}
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function performAction(action) {
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const token = getSessionToken()
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if (token == null) {
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showBlankLogin()
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return
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}
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performPlayerActionRequest(token, action)
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// TODO: Handle errors and success
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}
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