173 lines
4.4 KiB
Swift
173 lines
4.4 KiB
Swift
import Foundation
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import SwiftUI
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enum ConnectionError {
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case serverNotReached
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case deviceDisconnected
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}
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extension ConnectionError: CustomStringConvertible {
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var description: String {
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switch self {
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case .serverNotReached:
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return "Server unavailable"
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case .deviceDisconnected:
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return "Device disconnected"
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}
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}
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}
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enum RejectionCause {
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case invalidCounter
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case invalidTime
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case invalidAuthentication
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case timeout
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}
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extension RejectionCause: CustomStringConvertible {
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var description: String {
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switch self {
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case .invalidCounter:
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return "Invalid counter"
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case .invalidTime:
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return "Invalid time"
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case .invalidAuthentication:
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return "Invalid authentication"
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case .timeout:
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return "Device not responding"
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}
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}
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}
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enum ClientState {
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/// There is no key stored locally on the client. A new key must be generated before use.
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case noKeyAvailable
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/// The device status is being requested
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case requestingStatus
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/// The remote device is not connected (no socket opened)
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case deviceNotAvailable(ConnectionError)
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/// The device is connected and ready to receive a message
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case ready
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/// The message is being transmitted and a response is awaited
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case waitingForResponse
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/// The transmitted message was rejected (multiple possible reasons)
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case messageRejected(RejectionCause)
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/// The device responded that the opening action was started
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case openSesame
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case internalError(String)
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var canSendKey: Bool {
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switch self {
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case .ready, .openSesame, .messageRejected:
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return true
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default:
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return false
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}
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}
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init(keyResult: MessageResult) {
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switch keyResult {
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case .messageAuthenticationFailed:
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self = .messageRejected(.invalidAuthentication)
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case .messageTimeMismatch:
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self = .messageRejected(.invalidTime)
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case .messageCounterInvalid:
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self = .messageRejected(.invalidCounter)
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case .deviceTimedOut:
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self = .messageRejected(.timeout)
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case .messageAccepted:
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self = .openSesame
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case .noBodyData, .invalidMessageData, .textReceived, .unexpectedSocketEvent:
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self = .internalError(keyResult.description)
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case .deviceNotConnected:
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self = .deviceNotAvailable(.deviceDisconnected)
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case .operationInProgress:
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self = .waitingForResponse
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case .deviceConnected:
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self = .ready
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}
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}
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var actionText: String {
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"Unlock"
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}
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var requiresDescription: Bool {
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switch self {
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case .deviceNotAvailable, .messageRejected, .internalError:
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return true
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default:
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return false
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}
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}
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var color: Color {
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switch self {
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case .noKeyAvailable:
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return .gray
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case .requestingStatus:
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return .yellow
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case .deviceNotAvailable:
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return Color(red: 1.0, green: 0.6, blue: 0.6)
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case .messageRejected:
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return .red
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case .internalError:
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return Color(red: 0.7, green: 0, blue: 0)
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case .ready:
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return Color(red: 0.7, green: 1.0, blue: 0.5)
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case .waitingForResponse:
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return Color(red: 0.9, green: 1.0, blue: 0.5)
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case .openSesame:
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return .green
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}
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}
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var allowsAction: Bool {
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switch self {
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case .requestingStatus, .deviceNotAvailable, .waitingForResponse, .noKeyAvailable:
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return false
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default:
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return true
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}
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}
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}
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extension ClientState: Equatable {
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}
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extension ClientState: CustomStringConvertible {
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var description: String {
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switch self {
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case .noKeyAvailable:
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return "No key set."
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case .requestingStatus:
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return "Checking device status"
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case .deviceNotAvailable(let status):
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return status.description
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case .ready:
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return "Ready"
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case .waitingForResponse:
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return "Unlocking..."
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case .messageRejected(let cause):
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return cause.description
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case .openSesame:
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return "Unlocked"
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case .internalError(let e):
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return "Error: \(e)"
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}
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}
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}
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