Sesame-iOS/Sesame/Common/RequestCoordinator.swift

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Swift
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import Foundation
import SwiftUI
import SwiftData
final class RequestCoordinator: ObservableObject {
@Published
var state: MessageResult = .noKeyAvailable
@Published
var pendingRequests: [PendingOperation] = []
@Published
var activeRequest: PendingOperation?
@Published
var keyManager = KeyManagement()
@Published
var isPerformingRequest: Bool = false
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@AppStorage("server")
var serverPath: String = "https://christophhagen.de/sesame/"
@AppStorage("localIP")
var localAddress: String = "192.168.178.104/"
@AppStorage("connectionType")
var connectionType: ConnectionStrategy = .remoteFirst
private let modelContext: ModelContext
private let client = Client()
private var timer: Timer?
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init(modelContext: ModelContext) {
self.modelContext = modelContext
if keyManager.hasAllKeys {
self.state = .notChecked
}
}
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func checkConnection(using route: TransmissionType? = nil) {
guard !isPerformingRequest else {
return
}
isPerformingRequest = true
Task {
let route = route ?? connectionType.transmissionTypes.first!
let (finalResult, _) = await performChallenge(route: route)
DispatchQueue.main.async {
self.state = finalResult.result
self.isPerformingRequest = false
}
print("Finished connection test: \(finalResult)")
scheduleReturnToReadyState()
}
}
func startUnlock(quitAfterSuccess: Bool = false) {
guard !isPerformingRequest else {
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return
}
isPerformingRequest = true
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Task {
let finalResult = await performFullChallengeResponse()
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DispatchQueue.main.async {
self.state = finalResult
self.isPerformingRequest = false
}
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if finalResult == .unlocked, quitAfterSuccess {
DispatchQueue.main.asyncAfter(deadline: .now() + .seconds(3)) {
exit(EXIT_SUCCESS)
}
}
scheduleReturnToReadyState()
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}
}
private func performFullChallengeResponse() async -> MessageResult {
let transmissionTypes = connectionType.transmissionTypes
for route in transmissionTypes.dropLast() {
if await performUnlockAndSaveItem(route: route) == .unlocked {
return .unlocked
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}
}
guard let route = transmissionTypes.last else {
// No transmission types at all
return keyManager.hasAllKeys ? .notChecked : .noKeyAvailable
}
return await performUnlockAndSaveItem(route: route)
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}
private func performUnlockAndSaveItem(route: TransmissionType) async -> MessageResult {
let startTime = Date.now
let result = await performFullChallengeResponse(route: route)
let endTime = Date.now
let roundTripTime = endTime.timeIntervalSince(startTime)
print("Unlock took \(Int(roundTripTime * 1000)) ms (\(result.result))")
let item = HistoryItem(message: result, startDate: startTime, route: route, finishDate: endTime)
modelContext.insert(item)
return result.result
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}
private func performFullChallengeResponse(route: TransmissionType) async -> Message {
let (challengeResponse, challenge) = await performChallenge(route: route)
guard let challenge else {
return challengeResponse
}
let (unlockResponse, secondaryChallenge) = await performUnlock(with: challenge.message, route: route)
guard let secondaryChallenge else {
return unlockResponse
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}
let (secondUnlockResponse, _) = await performUnlock(with: secondaryChallenge.message, route: route)
return secondUnlockResponse
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}
private func performChallenge(route: TransmissionType) async -> ServerResponse {
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let initialMessage = Message.initial()
let (result, challenge) = await send(initialMessage, route: route)
guard let message = challenge?.message else {
return (result, nil)
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}
// Can't get here without the message being accepted
guard message.messageType == .challenge else {
print("Invalid message type for challenge: \(message)")
return (result.with(result: .invalidMessageTypeFromDevice), nil)
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}
return (result.with(result: .deviceAvailable), challenge)
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}
private func performUnlock(with challenge: Message, route: TransmissionType) async -> ServerResponse {
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let request = challenge.requestMessage()
let (unlockState, responseData) = await send(request, route: route)
guard let response = responseData?.message else {
return (unlockState, nil)
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}
switch response.messageType {
case .initial, .request:
print("Invalid message type for response: \(response)")
return (response.with(result: .invalidMessageTypeFromDevice), nil)
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case .challenge:
// New challenge received, challenge was expired
return (unlockState, responseData)
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case .response:
break
}
guard response.serverChallenge == request.serverChallenge else {
print("Invalid server challenge for unlock: \(response)")
return (response.with(result: .invalidServerChallengeFromDevice), nil)
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}
return (response.with(result: .unlocked), nil)
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}
private func url(for route: TransmissionType) -> String {
switch route {
case .throughServer:
return serverPath
case .overLocalWifi:
return localAddress
}
}
private func send(_ message: Message, route: TransmissionType) async -> ServerResponse {
guard let keys = keyManager.getAllKeys() else {
return (message.with(result: .noKeyAvailable), nil)
}
let url = url(for: route)
return await client.send(message, to: url, through: route, using: keys)
}
func resetState() {
let hasKeys = keyManager.hasAllKeys
DispatchQueue.main.async {
self.state = hasKeys ? .notChecked : .noKeyAvailable
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}
}
func scheduleReturnToReadyState() {
timer?.invalidate()
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DispatchQueue.main.async {
self.timer = Timer.scheduledTimer(withTimeInterval: 3, repeats: false) { [weak self] timer in
defer { timer.invalidate() }
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guard let self else {
return
}
self.resetState()
self.timer = nil
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}
}
}
}