106 lines
3.1 KiB
Swift
106 lines
3.1 KiB
Swift
import Foundation
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import WebSocketKit
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import Vapor
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final class DeviceManager {
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/// The connection to the device
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private var connection: WebSocket?
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/// The authentication token of the device for the socket connection
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private let deviceKey: String
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/// Indicate that the socket is fully initialized with an authorized device
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var deviceIsAuthenticated = false
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private var isOpeningNewConnection = false
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/// Indicator for device availability
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var deviceIsConnected: Bool {
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deviceIsAuthenticated && !(connection?.isClosed ?? true)
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}
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/// A promise to finish the request once the device responds or times out
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private var requestInProgress: EventLoopPromise<DeviceResponse>?
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init(deviceKey: String) {
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self.deviceKey = deviceKey
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}
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// MARK: API
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var deviceStatus: String {
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deviceIsConnected ? "1" : "0"
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}
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func sendMessageToDevice(_ message: Message, on eventLoop: EventLoop) -> EventLoopFuture<DeviceResponse> {
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guard let socket = connection, !socket.isClosed else {
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connection = nil
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return eventLoop.makeSucceededFuture(.deviceNotConnected)
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}
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guard requestInProgress == nil else {
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return eventLoop.makeSucceededFuture(.operationInProgress)
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}
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requestInProgress = eventLoop.makePromise(of: DeviceResponse.self)
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socket.send(message.bytes, promise: nil)
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eventLoop.scheduleTask(in: .seconds(Config.deviceTimeout)) { [weak self] in
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guard let promise = self?.requestInProgress else {
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return
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}
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self?.requestInProgress = nil
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promise.succeed(.deviceTimedOut)
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}
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return requestInProgress!.futureResult
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}
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func authenticateDevice(psk: String) {
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guard psk == self.deviceKey else {
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print("Invalid device key")
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_ = connection?.close()
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deviceIsAuthenticated = false
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return
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}
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print("Device authenticated")
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deviceIsAuthenticated = true
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}
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func processDeviceResponse(_ data: ByteBuffer) {
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guard let promise = requestInProgress else {
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return
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}
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defer { requestInProgress = nil }
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promise.succeed(DeviceResponse(data) ?? .unexpectedSocketEvent)
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}
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func didCloseDeviceSocket() {
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guard !isOpeningNewConnection else {
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return
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}
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deviceIsAuthenticated = false
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guard connection != nil else {
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print("Socket closed, but no connection anyway")
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return
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}
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connection = nil
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print("Socket closed")
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}
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func removeDeviceConnection() {
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deviceIsAuthenticated = false
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guard let socket = connection else {
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return
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}
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try? socket.close().wait()
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connection = nil
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print("Removed device connection")
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}
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func createNewDeviceConnection(_ socket: WebSocket) {
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isOpeningNewConnection = true
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removeDeviceConnection()
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connection = socket
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print("Socket connected")
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isOpeningNewConnection = false
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}
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}
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