Sesame-Server/Sources/App/DeviceManager.swift

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Swift
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import Foundation
import WebSocketKit
import Vapor
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final class DeviceManager {
/// The seconds to wait for a response from the device
static let deviceTimeout: Int64 = 20
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/// The connection to the device
private var connection: WebSocket?
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/// The authentication token of the device for the socket connection
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private let deviceKey: String
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/// Indicate that the socket is fully initialized with an authorized device
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var deviceIsAuthenticated = false
/// Indicator for device availability
var deviceIsConnected: Bool {
!(connection?.isClosed ?? true) && deviceIsAuthenticated
}
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/// A promise to finish the request once the device responds or times out
private var requestInProgress: EventLoopPromise<DeviceResponse>?
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init(deviceKey: String) {
self.deviceKey = deviceKey
}
// MARK: API
var deviceStatus: String {
deviceIsConnected ? "1" : "0"
}
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func sendMessageToDevice(_ message: Message, on eventLoop: EventLoop) -> EventLoopFuture<DeviceResponse> {
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guard let socket = connection, !socket.isClosed else {
connection = nil
return eventLoop.makeSucceededFuture(.deviceNotConnected)
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}
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guard requestInProgress == nil else {
return eventLoop.makeSucceededFuture(.operationInProgress)
}
requestInProgress = eventLoop.makePromise(of: DeviceResponse.self)
socket.send(message.bytes, promise: nil)
eventLoop.scheduleTask(in: .seconds(Self.deviceTimeout)) { [weak self] in
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guard let promise = self?.requestInProgress else {
return
}
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self?.requestInProgress = nil
promise.succeed(.deviceTimedOut)
}
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return requestInProgress!.futureResult
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}
func authenticateDevice(psk: String) {
guard psk == self.deviceKey else {
print("Invalid device key")
_ = connection?.close()
deviceIsAuthenticated = false
return
}
print("Device authenticated")
deviceIsAuthenticated = true
}
func processDeviceResponse(_ data: ByteBuffer) {
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guard let promise = requestInProgress else {
print("No message in transit for response from device \(data)")
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return
}
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defer { requestInProgress = nil }
promise.succeed(DeviceResponse(data) ?? .unexpectedSocketEvent)
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}
func didCloseDeviceSocket() {
deviceIsAuthenticated = false
guard connection != nil else {
return
}
connection = nil
print("Socket closed")
}
func removeDeviceConnection() {
_ = connection?.close()
connection = nil
}
func createNewDeviceConnection(_ socket: WebSocket) {
removeDeviceConnection()
connection = socket
deviceIsAuthenticated = false
print("Socket connected")
}
}