Sesame-Device/include/server.h
2023-08-09 15:02:24 +02:00

93 lines
1.9 KiB
C++

#pragma once
#include "message.h"
#include "crypto.h"
#include <WiFiMulti.h>
#include <WiFiClientSecure.h>
#include <WebSocketsClient.h>
struct ServerConfiguration {
/**
* @brief The url of the remote server to connect to
*/
const char* url;
/**
* @brief The server port
*/
int port;
/**
* @brief The path on the server
*/
const char* path;
/**
* @brief The authentication key for the server
*/
const char* key;
uint32_t reconnectTime;
};
class ServerConnectionCallbacks {
public:
virtual void sendServerError(SesameEvent event) = 0;
virtual void handleServerMessage(uint8_t* payload, size_t length) = 0;
};
class ServerConnection {
public:
ServerConnection();
/**
* @brief Set the configuration and the callback handler
*
* @param callback The handler to handle messages and errors
*/
void configure(ServerConfiguration configuration, ServerConnectionCallbacks* callbacks);
void connect();
void loop();
/**
* @brief Send a response message over the socket
*
* @param buffer The data buffer
* @param length The number of bytes to send
*/
void sendResponse(uint8_t* buffer, uint16_t length);
bool isSocketConnected() {
return socketIsConnected;
}
private:
ServerConfiguration configuration;
// Indicator that the socket is connected.
bool socketIsConnected = false;
ServerConnectionCallbacks* controller = NULL;
// WebSocket to connect to the control server
WebSocketsClient webSocket;
/**
* Callback for WebSocket events.
*
* Updates the connection state and processes received keys.
*
* @param payload The pointer to received data
* @param length The number of bytes received
*/
void webSocketEventHandler(WStype_t type, uint8_t * payload, size_t length);
};