155 lines
5.4 KiB
Swift
155 lines
5.4 KiB
Swift
import Foundation
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final class PlayingTable: AbstractTable<PlayingPlayer> {
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let game: GameType
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let leadingTrumps: Int
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var indexOfTrickStarter = 0
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var didDoubleInCurrentRound = false
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var hasCompletedTrick: Bool {
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!players.contains { $0.playedCard == nil }
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}
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var nextTrick: [Card] {
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hasCompletedTrick ? [] : currentTrick
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}
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var currentTrick: [Card] {
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players.rotated(toStartAt: indexOfTrickStarter).compactMap { $0.playedCard }
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}
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var completedTrick: Trick? {
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let trick = currentTrick
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guard trick.count == maximumPlayersPerTable else {
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return nil
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}
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return trick
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}
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var allCardsPlayed: Bool {
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!players.contains { !$0.cards.isEmpty }
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}
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var totalNumberOfDoubles: Int {
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players.map {
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$0.numberOfRaises + ($0.didDouble ? 1 : 0)
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}.reduce(0,+)
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}
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override var playedGame: GameType? {
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game
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}
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convenience init(table: BiddingTable, game: GameType, playedBy player: BiddingPlayer) {
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let calledAce = game.calledSuit?.ace
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let players = table.players.map {
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PlayingPlayer(player: $0, leads: $0 == player, calledAce: calledAce)
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}
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self.init(table: table, players: players, game: game)
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}
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convenience init(wedding table: WeddingTable, offeredBy offerer: WeddingPlayer, acceptedBy player: WeddingPlayer) {
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let players = table.players.map {
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PlayingPlayer(player: $0, leads: $0 == player || $0 == offerer, calledAce: nil)
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}
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self.init(table: table, players: players, game: .hochzeit)
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}
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private init(table: ManageableTable, players: [PlayingPlayer], game: GameType) {
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self.game = game
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let selectorCards = players.filter { $0.leadsGame || $0.isCallee }.map { $0.cards }.reduce([], +)
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let otherCards = players.filter { !$0.leadsGame && !$0.isCallee }.map { $0.cards }.reduce([], +)
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let selectorTrumps = game.sortingType.consecutiveTrumps(selectorCards)
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let otherTrumps = game.sortingType.consecutiveTrumps(otherCards)
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self.leadingTrumps = max(selectorTrumps, otherTrumps)
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super.init(table: table, players: players)
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players.forEach { $0.sortCards(for: game) }
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players.first!.isNextActor = true
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}
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override func cardStackPosition(ofPlayerAt index: Int) -> Int {
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(4 + index - indexOfTrickStarter) % 4
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}
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override func perform(action: PlayerAction, forPlayer name: PlayerName) -> (result: PlayerActionResult, table: ManageableTable?) {
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guard let player = players.player(named: name) else {
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log("Player \(name) unexpectedly missing from playing table \(self.name)")
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return (.tableStateInvalid, nil)
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}
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guard action == .doubleDuringGame else {
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log("Player \(name) wants to perform action \(action) on playing table")
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return (.tableStateInvalid, nil)
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}
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guard player.canPerform(.doubleDuringGame) else {
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log("Player \(name) is not allowed to raise")
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return (.tableStateInvalid, nil)
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}
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player.numberOfRaises += 1
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players.forEach { $0.switchLead() }
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self.didDoubleInCurrentRound = true
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return (.success, nil)
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}
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override func play(card: Card, player name: PlayerName) -> (result: PlayerActionResult, table: ManageableTable?) {
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guard let player = players.player(named: name) else {
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log("Player \(name) unexpectedly missing from playing table \(self.name)")
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return (.tableStateInvalid, nil)
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}
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guard player.isNextActor else {
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log("Player \(name) wants to play card but is not active")
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return (.tableStateInvalid, nil)
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}
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guard player.canPlay(card: card, for: nextTrick, in: game) else {
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return (.tableStateInvalid, nil)
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}
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if hasCompletedTrick {
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players.forEach { $0.playedCard = nil }
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indexOfTrickStarter = players.index(of: player)
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}
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player.play(card: card)
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if let completedTrick = completedTrick {
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return didFinish(trick: completedTrick, in: game)
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} else {
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let next = players.next(after: player)
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next.isNextActor = true
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player.isNextActor = false
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return (.success, nil)
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}
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}
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override func cards(forPlayerAt index: Int) -> [PlayableCard] {
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players[index].playableCards(for: nextTrick, in: game)
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}
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private func didFinish(trick: Trick, in game: GameType) -> (result: PlayerActionResult, table: ManageableTable?) {
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let index = trick.highCardIndex(forGame: game)
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let winner = players[(indexOfTrickStarter + index) % 4]
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players.forEach {
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$0.isNextActor = false
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$0.canStillRaise = didDoubleInCurrentRound
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}
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winner.wonTricks.append(trick)
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winner.isNextActor = true
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if game == .bettel && winner.selectsGame {
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// A bettel is lost if a single trick is won by the game selector
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return finishedGame()
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}
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didDoubleInCurrentRound = false
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if allCardsPlayed {
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return finishedGame()
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}
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return (.success, nil)
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}
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private func finishedGame() -> (result: PlayerActionResult, table: ManageableTable?) {
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let table = FinishedTable(table: self)
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return (.success, table)
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}
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}
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