438 lines
12 KiB
Swift
438 lines
12 KiB
Swift
import Vapor
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/// The JSON encoder for responses
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private let encoder = JSONEncoder()
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/// The maximum length of a valid player name
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private let maximumPlayerNameLength = 40
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/// The maximum length of a valid password
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private let maximumPasswordLength = 40
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func encodeJSON<T>(_ response: T) throws -> String where T: Encodable {
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let data = try encoder.encode(response)
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return String(data: data, encoding: .utf8)!
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}
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func routes(_ app: Application) throws {
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registerPlayer(app)
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requestPlayerPasswordReset(app)
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resetPlayerPasswordWithEmailToken(app)
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deletePlayer(app)
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loginPlayer(app)
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resumeSession(app)
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logoutPlayer(app)
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getTableForPlayer(app)
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openWebsocket(app)
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createTable(app)
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getPublicTables(app)
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joinTable(app)
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leaveTable(app)
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performActionForPlayer(app)
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playCard(app)
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}
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// MARK: Players & Sessions
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/**
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Create a new player.
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Headers:
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- `name`: The username of the player
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- `password`: The password of the player
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- `email`: Optional email address for password reset
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Possible responses:
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- `200`: On success, with the session token for the registered user in the reponse body
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- `400`: Missing name or password
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- `406`: Password or name too long
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- `409`: A player with the same name already exists
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- `424`: The password could not be hashed
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*/
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func registerPlayer(_ app: Application) {
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app.post("player", "register") { request async throws -> SessionToken in
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let name = try request.header(.name)
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let hash = try request.hashedPassword() // errors: 400, 424
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let mail = request.optionalHeader(.email)?.trimmed.nonEmpty
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guard name.count < maximumPlayerNameLength else {
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throw Abort(.notAcceptable) // 406
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}
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// Can throw conflict (409)
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// if either the player exists, or the email is already in use
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return try await server.registerPlayer(named: name, hash: hash, email: mail, in: request.db)
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}
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}
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/**
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Request an email to reset the password of a player.
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Headers:
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- `name`: The player name
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Possible responses:
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- `200`: Success, email will be sent
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- `400`: Missing name header
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- `417`: Player name not found or no email registered
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*/
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func requestPlayerPasswordReset(_ app: Application) {
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app.post("player", "password", "reset") { request async throws -> HTTPResponseStatus in
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let name = try request.header(.name) // Error: 400
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try await server.sendPasswordResetEmailIfPossible(name: name, in: request.db) // 417
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return .ok
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}
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}
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/**
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Use a token from a password reset email to change the password.
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Headers:
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- `token`: The one-time recovery token
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- `password`: The new password for the user
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Possible responses:
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- `200`: Success, password changed
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- `400`: Missing token or password header
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- `417`: Player name not found or no email registered
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- `424`: Password could not be hashed
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*/
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func resetPlayerPasswordWithEmailToken(_ app: Application) {
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app.post("player", "password", "new") { req async throws -> HTTPResponseStatus in
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let token = try req.header(.token) // 400
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let hash = try req.hashedPassword() // errors: 400, 424
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try await server.updatePassword(password: hash, forResetToken: token, in: req.db) // 417
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return .ok
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}
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}
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/**
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Delete a player.
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**Headers**
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- `name`: The name of the player
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- `password`: The password of the player
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**Possible errors**
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- `400`: Missing name or password
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- `401`: The password or user name is invalid
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- `424`: The password could not be hashed
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*/
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func deletePlayer(_ app: Application) {
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app.post("player", "delete") { request async throws -> HTTPResponseStatus in
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let name = try request.header(.name) // 400
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let password = try request.header(.password) // 400
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let hash = try await server.passwordHashForExistingPlayer(named: name, in: request.db)
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guard try request.password.verify(password, created: hash) else {
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return .unauthorized // 401
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}
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try await server.deletePlayer(named: name, in: request.db)
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return .ok
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}
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}
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/**
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Log in as an existing player.
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**Headers**
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- `name`: The name of the player
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- `password`: The password of the player
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**Possible errors**
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- `400`: Missing name or password
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- `401`: The password or user name is invalid
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- `424`: The password could not be hashed
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**Response**
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- `body`: The session token for the user
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*/
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func loginPlayer(_ app: Application) {
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app.post("player", "login") { request async throws -> String in
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let name = try request.header(.name) // 400
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let password = try request.header(.password) // 400
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let hash = try await server.passwordHashForExistingPlayer(named: name, in: request.db)
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guard try request.password.verify(password, created: hash) else {
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throw Abort(.unauthorized) // 401
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}
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return server.startNewSessionForRegisteredPlayer(named: name)
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}
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}
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/**
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Log in using a session token.
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**Headers**
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- `token`: The session token of the player
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**Possible errors**
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- `400`: Missing token
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- `401`: The token is invalid
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**Response**
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- `body`: The player name associated with the session token
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*/
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func resumeSession(_ app: Application) {
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app.post("player", "resume") { request -> String in
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let token = try request.header(.token)
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guard let player = server.registeredPlayerExists(withSessionToken: token) else {
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throw Abort(.unauthorized) // 401
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}
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return player
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}
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}
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/**
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Log out.
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**Headers**
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- `token`: The session token of the player
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**Possible errors**
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- `400`: Missing token
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- Note: The request always succeeds when correctly formed, even for invalid and expired tokens
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*/
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func logoutPlayer(_ app: Application) {
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app.post("player", "logout") { request -> HTTPResponseStatus in
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let token = try request.header(.token)
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server.endSession(forSessionToken: token)
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return .ok
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}
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}
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/**
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Get the current table of the player, if one exists.
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**Headers**
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- `token`: The session token of the player
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**Possible errors**
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- `400`: Missing token
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- `401`: The token is invalid
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**Response**
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- `body`: The table info, or an empty string
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*/
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func getTableForPlayer(_ app: Application) {
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app.post("player", "table") { request -> String in
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let token = try request.header(.token)
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guard let player = server.registeredPlayerExists(withSessionToken: token) else {
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throw Abort(.unauthorized) // 401
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}
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guard let info = server.currentTableOfPlayer(named: player) else {
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return ""
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}
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return try encodeJSON(info)
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}
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}
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/**
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Start a new websocket connection for the client to receive table updates from the server
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- Note: The first (and only) message from the client over the connection must be a valid session token.
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*/
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func openWebsocket(_ app: Application) {
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app.webSocket("session", "start") { req, socket in
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socket.onText { socket, text in
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guard server.startSession(socket: socket, sessionToken: text) else {
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_ = socket.close()
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return
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}
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}
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}
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}
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// MARK: Tables
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/**
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Create a new table.
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**Headers**
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- `name`: The name of the table
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- `token`: The session token of the player
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- `visibility`: The visibility of the table (`private` or `public`)
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**Errors**
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- `400`: Missing token, table name or invalid visibility
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- `401`: The session token is invalid
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**Response**
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- `body`: The table id
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*/
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func createTable(_ app: Application) {
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app.post("table", "create") { request -> String in
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let tableName = try request.header(.name)
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let token = try request.header(.token)
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let visibility = try request.header(.visibility)
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let isPublic: Bool
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if visibility == "private" {
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isPublic = false
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} else if visibility == "public" {
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isPublic = true
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} else {
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throw Abort(.badRequest) // 400
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}
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guard let player = server.registeredPlayerExists(withSessionToken: token) else {
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throw Abort(.unauthorized) // 401
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}
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let result = try await server.createTable(named: tableName, player: player, isPublic: isPublic, in: request.db)
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return try encodeJSON(result)
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}
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}
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/**
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List the public tables.
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**Headers**
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- `token`: The session token of the player
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**Possible errors**
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- `400`: Missing token
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- `401`: The session token is invalid
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**Response**
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- `body`: A JSON object with a list of public tables (id, name, player list)
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*/
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func getPublicTables(_ app: Application) {
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app.post("tables", "public") { request -> String in
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let token = try request.header(.token)
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guard server.isValid(sessionToken: token) else {
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throw Abort(.unauthorized) // 401
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}
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let list = server.getPublicTableInfos()
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return try encodeJSON(list)
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}
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}
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/**
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Join a table.
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**Headers**
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- `name`: The table id
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- `token`: The session token of the player
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**Possible errors**
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- `400`: Missing token
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- `401`: The session token is invalid
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- `403`: The player already sits at another table
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- `410`: The table id doesn't exist
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- `417`: The table is already full and can't be joined
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*/
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func joinTable(_ app: Application) {
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app.post("table", "join") { request -> String in
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let string = try request.header(.name)
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let token = try request.header(.token)
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guard let table = UUID(uuidString: string) else {
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throw Abort(.badRequest)
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}
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let result = try await server.join(tableId: table, playerToken: token, in: request.db)
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return try encodeJSON(result)
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}
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}
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/**
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Leave the current table.
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**Headers**
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- `token`: The session token of the player
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**Possible errors**
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- `400`: Missing token
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- `401`: The session token is invalid
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*/
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func leaveTable(_ app: Application) {
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app.post("table", "leave") { request -> HTTPResponseStatus in
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let token = try request.header(.token)
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try await server.leaveTable(playerToken: token, in: request.db)
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return .ok
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}
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}
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/**
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Perform an action, either a game selection or a player action.
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**Headers**
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- `token`: The session token of the player
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- `action`: The action to perform
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**Possible errors**
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- `400`: Missing token or action
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- `401`: The session token is invalid
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- `412`: The action is not allowed
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*/
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func performActionForPlayer(_ app: Application) {
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app.post("player", "action") { request -> HTTPResponseStatus in
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let token = try request.header(.token)
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let actionString = try request.header(.action)
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let result: PlayerActionResult
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if let action = PlayerAction(rawValue: actionString) {
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result = server.performAction(playerToken: token, action: action)
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} else if let game = GameType(rawValue: actionString) {
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result = server.select(game: game, playerToken: token)
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} else {
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throw Abort(.badRequest)
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}
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switch result {
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case .success:
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return .ok
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case .invalidToken:
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return .unauthorized // 401
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case .noTableJoined:
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return .preconditionFailed // 412
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case .tableNotFull:
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return .preconditionFailed // 412
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case .tableStateInvalid:
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return .preconditionFailed // 412
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case .invalidCard:
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return .preconditionFailed // 412
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}
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}
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}
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/**
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Play a card as the active player.
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**Headers**
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- `token`: The session token of the player
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- `action`: The id of the card to play
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**Possible errors**
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- `400`: Missing token or card id
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- `401`: The session token is invalid
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- `412`: The action is not allowed
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*/
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func playCard(_ app: Application) {
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app.post("player", "card") { request -> HTTPResponseStatus in
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let token = try request.header(.token)
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let cardId = try request.header(.action)
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guard let card = Card(id: cardId) else {
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throw Abort(.badRequest)
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}
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switch server.play(card: card, playerToken: token) {
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case .success:
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return .ok
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case .invalidToken:
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return .unauthorized // 401
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case .noTableJoined:
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return .preconditionFailed // 412
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case .tableStateInvalid:
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return .preconditionFailed // 412
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case .invalidCard:
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return .preconditionFailed // 412
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case .tableNotFull:
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return .preconditionFailed // 412
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}
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}
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}
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