110 lines
2.2 KiB
Swift
110 lines
2.2 KiB
Swift
import Foundation
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import WebSocketKit
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class Player {
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let name: PlayerName
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var socket: WebSocket?
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var isNextActor: Bool
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init(name: PlayerName, socket: WebSocket? = nil) {
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self.name = name
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self.socket = socket
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self.isNextActor = false
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}
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init(player: Player) {
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self.name = player.name
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self.socket = player.socket
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self.isNextActor = false
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}
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var actions: [PlayerAction] {
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[]
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}
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var states: [PlayerState] {
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isConnected ? [] : [.isDisconnected]
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}
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var info: PlayerInfo {
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var result = PlayerInfo(name: name)
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result.isConnected = isConnected
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result.isNextActor = isNextActor
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result.state = states.map { $0.rawValue }
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return result
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}
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}
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extension Player: Equatable {
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static func == (lhs: Player, rhs: Player) -> Bool {
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lhs.name == rhs.name
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}
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}
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extension Player {
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// MARK: Connection
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/// Indicate that the player is connected when at a table
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var isConnected: Bool {
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guard let socket = socket else {
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return false
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}
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guard !socket.isClosed else {
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self.socket = nil
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return false
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}
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return true
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}
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func connect(using socket: WebSocket) {
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_ = self.socket?.close()
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self.socket = socket
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}
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@discardableResult
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func disconnect() -> Bool {
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guard let socket = socket else {
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return false
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}
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socket.close().whenFailure { [weak self] error in
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print("Failed to close socket for player: \(self?.name ?? "<Released>"): \(error)")
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}
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self.socket = nil
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return true
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}
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@discardableResult
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func send(_ info: TableInfo) -> Bool {
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guard let socket = socket else {
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return false
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}
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do {
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try socket.send(encodeJSON(info))
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} catch {
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print("Failed to send info: \(error)")
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return false
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}
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return true
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}
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// MARK: Actions
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func canPerform(_ action: PlayerAction) -> Bool {
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actions.contains(action)
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}
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}
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extension Player: CustomStringConvertible {
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var description: String {
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name
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}
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}
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