48 lines
1.1 KiB
Swift
48 lines
1.1 KiB
Swift
import Foundation
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import WebSocketKit
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protocol ManageableTable {
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/// The unique id of the table
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var id: UUID { get }
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/// The name of the table
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var name: TableName { get }
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/// The table is visible in the list of tables and can be joined by anyone
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var isPublic: Bool { get }
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var leavePenalty: Int { get }
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var playerNames: [PlayerName] { get }
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var allPlayers: [Player] { get }
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var publicInfo: PublicTableInfo { get }
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func tableInfo(forPlayer player: PlayerName) -> TableInfo
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func perform(action: PlayerAction, forPlayer: PlayerName) -> (result: PlayerActionResult, table: ManageableTable?)
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func play(card: Card, player name: PlayerName) -> (result: PlayerActionResult, table: ManageableTable?)
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func connect(player name: PlayerName, using socket: WebSocket) -> Bool
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func disconnect(player name: PlayerName)
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func sendUpdateToAllPlayers()
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func disconnectAllPlayers()
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}
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extension ManageableTable {
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var numberOfConnectedPlayers: Int {
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allPlayers.count { $0.isConnected }
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}
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var playerCount: Int {
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allPlayers.count
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}
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}
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