48 lines
1.2 KiB
Swift
48 lines
1.2 KiB
Swift
import Foundation
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struct TableInfo: Codable {
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let id: String
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let name: String
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let player: PlayerInfo
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let playerLeft: PlayerInfo?
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let playerAcross: PlayerInfo?
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let playerRight: PlayerInfo?
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let playableGames: [GameId]
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init(_ table: Table, forPlayerAt playerIndex: Int) {
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let player = table.player(at: playerIndex)!
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self.id = table.id
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self.name = table.name
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self.player = table.playerInfo(at: playerIndex, masked: false)!
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self.playerLeft = table.playerInfo(leftOf: playerIndex, masked: true)
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self.playerAcross = table.playerInfo(acrossOf: playerIndex, masked: true)
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self.playerRight = table.playerInfo(rightOf: playerIndex, masked: true)
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if table.phase == .bidding || table.phase == .selectGame {
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let games = table.minimumPlayableGame?.availableGames ?? GameType.allCases
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self.playableGames = games.filter(player.canPlay).map { $0.id }
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} else {
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self.playableGames = []
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}
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}
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}
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extension TableInfo {
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}
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extension TableInfo: Comparable {
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static func < (lhs: TableInfo, rhs: TableInfo) -> Bool {
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lhs.name < rhs.name
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}
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}
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