327 lines
11 KiB
Swift
327 lines
11 KiB
Swift
import Foundation
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import Fluent
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import Vapor
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import SwiftSMTP
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import Clairvoyant
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typealias PasswordHash = String
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typealias SessionToken = String
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private struct MailConfig {
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/// The url to the root of the server
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let serverDomain: String
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/// The number of minutes until a password reset token is no longer valid
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let tokenExpiryDuration: Int
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let smtp: SMTP
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let mailSender: Mail.User
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}
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private extension Configuration.EMail {
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var mailConfig: MailConfig {
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let smtp = SMTP(
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hostname: emailHostname,
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email: email,
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password: password)
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let mailSender = Mail.User(name: "Schafkopf Server", email: email)
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return .init(
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serverDomain: serverDomain,
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tokenExpiryDuration: tokenExpiryDuration,
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smtp: smtp,
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mailSender: mailSender)
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}
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}
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actor SQLiteDatabase {
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/// A mapping between player name and generated access tokens for a session
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private var sessionTokenForPlayer = [PlayerName: SessionToken]()
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/// A reverse mapping between generated access tokens and player name
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private var playerNameForToken = [SessionToken: PlayerName]()
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private let tables: TableManagement
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private let mail: MailConfig?
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private let registeredPlayerCountMetric: Metric<Int>
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init(database: Database, mail: Configuration.EMail?) async throws {
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self.registeredPlayerCountMetric = Metric(
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"schafkopf.players",
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name: "Number of users",
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description: "The total number of user accounts")
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self.tables = try await TableManagement(database: database)
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self.mail = mail?.mailConfig
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await updateRegisteredPlayerCount(from: database)
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}
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func registerPlayer(named name: PlayerName, hash: PasswordHash, email: String?, in database: Database) async throws -> SessionToken {
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if let email {
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let user = try await User
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.query(on: database)
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.filter(\.$recoveryEmail == email)
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.first()
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if user != nil {
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throw Abort(.conflict)
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}
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}
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if try await User.query(on: database).filter(\.$name == name).first() != nil {
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throw Abort(.conflict)
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}
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let user = User(name: name, hash: hash, email: email)
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try await user.create(on: database)
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// Create a new token and store it for the user
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let token = SessionToken.newToken()
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self.sessionTokenForPlayer[name] = token
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self.playerNameForToken[token] = name
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await updateRegisteredPlayerCount(from: database)
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return token
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}
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func updateRegisteredPlayerCount(from database: Database) async {
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do {
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let count = try await User.query(on: database).count()
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_ = try? await registeredPlayerCountMetric.update(count)
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} catch {
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log("Failed to update player count metric: \(error)")
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}
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}
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/**
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Send a password reset email.
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Possible errors:
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- `417`: Player name or email not found.
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*/
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func sendPasswordResetEmailIfPossible(name: PlayerName, request: Request) async throws {
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guard let user = try await User.query(on: request.db).filter(\.$name == name).first() else {
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throw Abort(.expectationFailed)
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}
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guard let email = user.recoveryEmail else {
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throw Abort(.expectationFailed)
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}
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try await user.$resetRequest.load(on: request.db)
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if let reset = user.resetRequest {
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reset.renew()
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try await reset.save(on: request.db)
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self.sendEmail(name: name, email: email, token: reset.resetToken)
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} else {
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let reset = PasswordReset()
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try await user.$resetRequest.create(reset, on: request.db)
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self.sendEmail(name: name, email: email, token: reset.resetToken)
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}
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}
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private func sendEmail(name: PlayerName, email: String, token: String) {
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guard let mailData = mail else {
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log("Recovery email not set up")
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return
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}
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let recipient = Mail.User(name: name, email: email)
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//let mailConfiguration = mailData.mailConfiguration
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let url = "\(mailData.serverDomain)/recovery.html?token=\(token)"
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let mail = Mail(
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from: mailData.mailSender,
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to: [recipient],
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subject: "Schafkopf Server Password Reset",
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text:
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"""
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Hello \(name),
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a reset of your account password has been requested for the Schafkopf Server at \(mailData.serverDomain).
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To choose a new password, click the following link:
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\(url)
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The link will expire in \(mailData.tokenExpiryDuration) minutes. If you didn't request the password reset, you don't have to do anything.
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Regards,
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The Schafkopf Server Team
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"""
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)
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mailData.smtp.send(mail) { (error) in
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if let error = error {
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log("Failed to send recovery email to \(email): \(error)")
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}
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}
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}
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/**
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Change the password of a user with a recovery token
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Possible errors:
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- `417`: Reset token not found or expired
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*/
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func updatePassword(password: String, forResetToken token: String, in database: Database) async throws {
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// 1. Find and validate the reset request
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let reset: PasswordReset? = try await PasswordReset.query(on: database)
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.filter(\.$resetToken == token)
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.first()
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guard let reset else {
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throw Abort(.expectationFailed)
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}
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guard reset.expiryDate.timeIntervalSinceNow > 0 else {
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throw Abort(.expectationFailed)
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}
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// 2. Update the user password
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let user = try await reset.$user.get(on: database)
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user.passwordHash = password
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try await user.save(on: database)
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// 3. Delete the reset request
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try await PasswordReset
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.query(on: database)
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.filter(\.$resetToken == token)
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.delete()
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}
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func passwordHashForExistingPlayer(named name: PlayerName, in database: Database) async throws -> PasswordHash {
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try await User
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.query(on: database)
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.filter(\.$name == name)
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.first()
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.unwrap(or: Abort(.unauthorized))
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.passwordHash
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}
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func deletePlayer(named name: PlayerName, in database: Database) async throws {
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let user = try await user(named: name, in: database)
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try await tables.leaveTable(player: user, in: database)
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try await User.query(on: database).filter(\.$name == name).delete()
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await updateRegisteredPlayerCount(from: database)
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}
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func isValid(sessionToken token: SessionToken) -> Bool {
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playerNameForToken[token] != nil
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}
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func startSession(socket: WebSocket, sessionToken token: SessionToken) async -> Bool {
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guard let player = playerNameForToken[token] else {
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return false
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}
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return await tables.connect(player: player, using: socket)
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}
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func endSession(forSessionToken sessionToken: SessionToken) async {
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guard let player = endExistingSession(forSessionToken: sessionToken) else {
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return
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}
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await tables.disconnect(player: player)
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}
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private func endExistingSession(forSessionToken token: SessionToken) -> PlayerName? {
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guard let player = playerNameForToken.removeValue(forKey: token) else {
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return nil
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}
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sessionTokenForPlayer.removeValue(forKey: player)
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return player
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}
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/**
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Start a new session for an existing user.
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- Parameter name: The user name
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- Returns: The generated access token for the session
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*/
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func startNewSessionForRegisteredPlayer(named name: PlayerName) -> SessionToken {
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let token = SessionToken.newToken()
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self.sessionTokenForPlayer[name] = token
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self.playerNameForToken[token] = name
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return token
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}
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func registeredPlayerExists(withSessionToken token: SessionToken) -> PlayerName? {
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playerNameForToken[token]
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}
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func currentTableOfPlayer(named player: PlayerName) -> TableInfo? {
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tables.tableInfo(player: player)
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}
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private func points(for player: PlayerName, in database: Database) async throws -> Int {
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try await User.query(on: database)
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.filter(\.$name == player)
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.first()
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.unwrap(or: Abort(.notFound))
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.points
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}
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private func user(named name: PlayerName, in database: Database) async throws -> User {
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try await User
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.query(on: database)
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.filter(\.$name == name)
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.first()
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.unwrap(or: Abort(.notFound))
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}
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private func user(withToken token: SessionToken, in database: Database) async throws -> User {
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let name = try playerNameForToken[token].unwrap(or: Abort(.unauthorized))
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return try await user(named: name, in: database)
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}
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// MARK: Tables
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/**
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Create a new table with optional players.
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- Parameter name: The name of the table
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- Parameter players: The player creating the table
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- Parameter isPublic: Indicates that this is a game joinable by everyone
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- Returns: The table id
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*/
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func createTable(named name: TableName, player: PlayerName, isPublic: Bool, in database: Database) async throws -> TableInfo {
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let user = try await user(named: player, in: database)
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return try await tables.createTable(named: name, player: user, isPublic: isPublic, in: database)
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}
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func getPublicTableInfos() -> [PublicTableInfo] {
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tables.publicTableList
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}
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func join(tableId: UUID, playerToken: SessionToken, in database: Database) async throws -> TableInfo {
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let user = try await user(withToken: playerToken, in: database)
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return try await tables.join(tableId: tableId, player: user, in: database)
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}
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func leaveTable(playerToken: SessionToken, in database: Database) async throws {
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let user = try await user(withToken: playerToken, in: database)
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try await tables.leaveTable(player: user, in: database)
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}
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func performAction(playerToken: SessionToken, action: PlayerAction) -> PlayerActionResult {
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guard let player = playerNameForToken[playerToken] else {
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return .invalidToken
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}
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return tables.performAction(player: player, action: action)
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}
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func select(game: GameType, playerToken: SessionToken) -> PlayerActionResult {
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guard let player = playerNameForToken[playerToken] else {
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return .invalidToken
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}
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return tables.select(game: game, player: player)
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}
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func play(card: Card, playerToken: SessionToken, in database: Database) async throws -> PlayerActionResult {
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guard let player = playerNameForToken[playerToken] else {
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return .invalidToken
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}
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return try await tables.play(card: card, player: player, in: database)
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}
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func disconnectAllSockets() async {
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await tables.disconnectAllSockets()
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}
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}
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