422 lines
12 KiB
JavaScript
422 lines
12 KiB
JavaScript
/**
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* This file acts as an abstraction layer between HTML and JS.
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*/
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var playerName = ""
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var debugSessionToken = null
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const debugMode = false // Does not load session token, to allow multiple players per browser
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const offlineText = "Offline"
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const missingPlayerText = "Leer"
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const elementIdUserName = "user-name"
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const elementIdUserPssword = "user-pwd"
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const elementIdPlayerCards = "player-cards"
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const elementIdLoginWindow = "login-window"
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const elementIdTopBar = "top-bar"
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const elementIdTableListBar = "table-list-bar"
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const elementIdTableList = "table-list"
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const elementIdGameBar = "game-bar"
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const elementIdTablePlayers = "table-players"
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const elementIdTableName = "table-name-label"
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const elementIdPlayerName = "player-name"
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const elementIdLoginError = "login-error"
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const elementIdTableNameField = "table-name-field"
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const elementIdPublicTableCheckbox = "table-public-checkbox"
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const elementIdActionBar = "action-bar"
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const elementIdAvailableGamesList = "available-games-list"
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const elementIdGameSummary = "game-summary"
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const localStorageTokenId = "token"
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function showDebugLogins() {
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document.getElementById("login-window-inner").innerHTML +=
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"<button class=\"login-buttons standard-button\" onclick=\"loginDebugUser('a')\">Player A</button>" +
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"<button class=\"login-buttons standard-button\" onclick=\"loginDebugUser('b')\">Player B</button>" +
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"<button class=\"login-buttons standard-button\" onclick=\"loginDebugUser('c')\">Player C</button>" +
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"<button class=\"login-buttons standard-button\" onclick=\"loginDebugUser('d')\">Player D</button>"
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}
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function loginDebugUser(name) {
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document.getElementById(elementIdUserName).value = name
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document.getElementById(elementIdUserPssword).value = name
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loginUser()
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}
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function setDisplayStyle(id, style) {
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document.getElementById(id).style.display = style
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}
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function hide(elementId) {
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setDisplayStyle(elementId, "none")
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}
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function showLoginElements() {
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setDisplayStyle(elementIdLoginWindow, "table")
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hide(elementIdTopBar)
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hide(elementIdTableListBar)
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hide(elementIdTableList)
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hide(elementIdGameBar)
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hide(elementIdTablePlayers)
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hide(elementIdPlayerCards)
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hide(elementIdActionBar)
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}
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function showTableListElements() {
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hide(elementIdLoginWindow)
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setDisplayStyle(elementIdTopBar, "inherit")
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setDisplayStyle(elementIdTableListBar, "grid")
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setDisplayStyle(elementIdTableList, "inherit")
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hide(elementIdGameBar)
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hide(elementIdTablePlayers)
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hide(elementIdPlayerCards)
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hide(elementIdActionBar)
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}
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function showGameElements() {
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hide(elementIdLoginWindow)
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setDisplayStyle(elementIdTopBar, "inherit")
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hide(elementIdTableListBar)
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hide(elementIdTableList)
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setDisplayStyle(elementIdGameBar, "grid")
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setDisplayStyle(elementIdTablePlayers, "grid")
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setDisplayStyle(elementIdPlayerCards, "grid")
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setDisplayStyle(elementIdActionBar, "inline-block")
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}
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function showTableName(name) {
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document.getElementById(elementIdTableName).innerHTML = name
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}
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function showConnectedState() {
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showPlayerState("bottom", "")
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}
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function showDisconnectedState() {
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showPlayerDisconnected("bottom")
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}
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function setPlayerName(name) {
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document.getElementById(elementIdPlayerName).innerHTML = name
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playerName = name
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}
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function getLoginName() {
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return document.getElementById(elementIdUserName).value
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}
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function clearLoginName() {
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document.getElementById(elementIdUserName).value = ""
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}
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function getLoginPassword() {
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return document.getElementById(elementIdUserPssword).value
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}
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function clearLoginPassword() {
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document.getElementById(elementIdUserPssword).value = ""
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}
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function getSessionToken() {
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if (debugMode) {
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return debugSessionToken
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}
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return localStorage.getItem(localStorageTokenId)
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}
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function setSessionToken(token) {
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if (debugMode) {
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debugSessionToken = token
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return
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}
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localStorage.setItem(localStorageTokenId, token)
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}
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function deleteSessionToken() {
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localStorage.removeItem(localStorageTokenId)
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}
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function setLoginError(text) {
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document.getElementById(elementIdLoginError).innerHTML = text
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}
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function getTableName() {
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return document.getElementById(elementIdTableNameField).value
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}
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function clearTableName() {
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return document.getElementById(elementIdTableNameField).value = ""
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}
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function getTableVisibility() {
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return document.getElementById(elementIdPublicTableCheckbox).checked
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}
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function setTableListContent(content) {
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document.getElementById(elementIdTableList).innerHTML = content
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}
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function setEmptyPlayerInfo(position) {
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setTablePlayerName(position, null, false)
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showPlayerState(position, "")
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setTableCard(position, "", 1)
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}
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function setTablePlayerName(position, name, active) {
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const nameElement = document.getElementById("table-player-name-" + position)
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if (name == null) {
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nameElement.style.color = "var(--secondary-text-color)"
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nameElement.innerHTML = missingPlayerText
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} else {
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nameElement.style.color = active ? "var(--button-color)" : "var(--text-color)"
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nameElement.innerHTML = name
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}
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}
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function showPlayerDisconnected(position) {
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setPlayerState(position, "var(--alert-color)", offlineText)
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}
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function showPlayerState(position, state) {
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setPlayerState(position, "var(--secondary-text-color)", state)
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}
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function setPlayerState(position, color, text) {
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const connectionElement = "table-player-state-" + position
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const element = document.getElementById(connectionElement)
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element.style.color = color
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element.innerHTML = text
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}
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function setTableCard(position, card, layer) {
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const id = "table-player-card-" + position
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setCard(id, card, layer)
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}
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function setHandCard(index, card, playable) {
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const id = "player-card" + index.toString()
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setCard(id, card, 1)
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const button = document.getElementById(id)
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if (playable) {
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button.disabled = false
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button.onclick = function() {
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playCard(card)
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}
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} else {
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button.disabled = true
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button.onclick = function() { }
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}
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}
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function setCard(id, card, layer) {
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const element = document.getElementById(id)
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if (card == "") {
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element.style.backgroundColor = "var(--element-background)"
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element.style.backgroundImage = ""
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element.style.zIndex = 0
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} else {
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element.style.backgroundColor = ""
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element.style.backgroundImage = "url('/cards/" + card + ".jpeg')"
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element.style.zIndex = layer + 1
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}
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}
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function updateTableInfo(table) {
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showTableName(table.name)
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// Set own cards
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const cardCount = table.cards.length
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for (let i = 0; i < cardCount; i += 1) {
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const card = table.cards[i]
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setHandCard(i+1, card.card, card.playable)
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}
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for (let i = cardCount; i < 8; i += 1) {
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setHandCard(i+1, "", false)
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}
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let playedGame = null
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if (table.hasOwnProperty("game")) {
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playedGame = textForAction(table.game)
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}
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// Show player info
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console.log(table)
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setInfoForPlayer(table.player, "bottom", playedGame)
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if (table.playerSelectsGame) {
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setActionsForOwnPlayer(table.playableGames)
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showAvailableGames([])
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} else {
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if (table.player.active) {
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showAvailableGames(table.playableGames)
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} else {
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showAvailableGames([])
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}
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setActionsForOwnPlayer(table.actions)
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}
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if (table.hasOwnProperty("playerLeft")) {
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setInfoForPlayer(table.playerLeft, "left", playedGame)
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} else {
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setEmptyPlayerInfo("left")
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}
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if (table.hasOwnProperty("playerAcross")) {
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setInfoForPlayer(table.playerAcross, "top", playedGame)
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} else {
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setEmptyPlayerInfo("top")
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}
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if (table.hasOwnProperty("playerRight")) {
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setInfoForPlayer(table.playerRight, "right", playedGame)
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} else {
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setEmptyPlayerInfo("right")
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}
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if (table.hasOwnProperty("summary")) {
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setGameSummary(table.summary)
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} else {
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hideGameSummary()
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}
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}
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function setGameSummary(summary) {
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document.getElementById(elementIdGameSummary).innerHTML = summary.text
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setDisplayStyle(elementIdGameSummary, "inherit")
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}
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function hideGameSummary() {
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hide(elementIdGameSummary)
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}
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function setInfoForPlayer(player, position, game) {
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var card = ""
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if (player.hasOwnProperty("card")) {
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card = player.card
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}
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const layer = player.position
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setTableCard(position, card, layer)
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setTablePlayerName(position, player.name, player.active)
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// if (!player.connected) {
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// showPlayerDisconnected(position)
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// return
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// }
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var state = player.state
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if (game != null && state.indexOf("selects") > -1) {
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const i = state.indexOf("selects")
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state[i] = game
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}
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// const double = doubleText(player.doubles)
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// if (double) {
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// state.push(double)
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// }
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const text = state.map(x => convertStateToString(x)).join("<br>")
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showPlayerState(position, text)
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}
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function doubleText(doubles) {
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if (doubles == 0) {
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return null
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}
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if (doubles == 1) {
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return "gedoppelt"
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}
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return doubles.toString() + "x gedoppelt"
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}
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function clearInfoForPlayer(position) {
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setEmptyPlayerInfo(position)
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}
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function setActionsForOwnPlayer(actions) {
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var len = actions.length
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var html = ""
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for (let i = 0; i < len; i += 1) {
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const action = actions[i]
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const content = textForAction(action)
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html += "<button class=\"standard-button action-button\" " +
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"onclick=\"performAction('" + action + "')\">" + content + "</button>"
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}
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document.getElementById(elementIdActionBar).innerHTML = html
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}
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function textForAction(action) {
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switch (action) {
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/// The player can request cards to be dealt
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case "deal":
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return "Austeilen"
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/// The player doubles on the initial four cards
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case "double":
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return "Legen"
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/// The player does not double on the initial four cards
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case "skip":
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return "Nicht legen"
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/// The player offers a wedding (one trump card)
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case "wedding":
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return "Hochzeit anbieten"
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/// The player can choose to accept the wedding
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case "accept":
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return "Hochzeit akzeptieren"
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/// The player matches or increases the game during auction
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case "bid":
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return "Spielen"
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/// The player does not want to play
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case "out":
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return "Weg"
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/// The player claims to win and doubles the game cost ("schießen")
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case "raise":
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return "Schießen"
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case "ruf":
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return "Ruf"
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case "ruf-eichel":
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return "Ruf Eichel"
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case "ruf-blatt":
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return "Ruf Blatt"
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case "ruf-schelln":
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return "Ruf Schelln"
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case "bettel":
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return "Bettel"
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case "wenz":
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return "Wenz"
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case "geier":
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return "Geier"
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case "solo":
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return "Solo"
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case "solo-eichel":
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return "Eichel Solo"
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case "solo-blatt":
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return "Blatt Solo"
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case "solo-herz":
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return "Herz Solo"
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case "solo-schelln":
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return "Schelln Solo"
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}
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return action
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}
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function performAction(action) {
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const token = getSessionToken()
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if (token == null) {
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showBlankLogin()
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return
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}
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performPlayerActionRequest(token, action)
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// TODO: Handle errors and success
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}
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function showAvailableGames(games) {
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var len = games.length
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var html = ""
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for (let i = 0; i < len; i += 1) {
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const game = games[i]
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const content = textForAction(game)
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html += "<div class=\"standard-button available-game\">" + content + "</div>"
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}
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document.getElementById(elementIdAvailableGamesList).innerHTML = html
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} |