64 lines
1.2 KiB
Swift
64 lines
1.2 KiB
Swift
import Foundation
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import WebSocketKit
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protocol Player: AnyObject {
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var name: String { get }
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var socket: WebSocket? { get set }
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var playedCard: Card? { get }
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var actions: [PlayerAction] { get }
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var cards: [PlayableCard] { get }
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}
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extension Player {
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// MARK: Connection
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/// Indicate that the player is connected when at a table
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var isConnected: Bool {
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guard let socket = socket else {
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return false
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}
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guard !socket.isClosed else {
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self.socket = nil
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return false
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}
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return true
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}
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func connect(using socket: WebSocket) {
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_ = self.socket?.close()
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self.socket = socket
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}
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func disconnect() -> Bool {
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guard let socket = socket else {
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return false
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}
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do {
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try socket.close().wait()
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} catch {
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print("Failed to close socket for player: \(name): \(error)")
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}
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self.socket = nil
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return true
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}
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func send(_ info: TableInfo) {
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try? socket?.send(encodeJSON(info))
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}
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// MARK: Actions
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func canPerform(_ action: PlayerAction) -> Bool {
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actions.contains(action)
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}
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}
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