247 lines
7.1 KiB
JavaScript
247 lines
7.1 KiB
JavaScript
/**
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* This file acts as an abstraction layer to the server.
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*/
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const apiPath = "/schafkopf"
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var useEnglishTexts = false
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const headerKeyPassword = "password";
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const headerKeyToken = "token";
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const headerKeyName = "name";
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const headerKeyMail = "email";
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const headerKeyVisibility = "visibility";
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const headerKeyAction = "action";
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function webSocketPath() {
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const prefix = (window.location.protocol === "https:") ? "wss://" : "ws://"
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return prefix + window.location.host + apiPath + "/session/start"
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}
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async function performRegisterPlayerRequest(name, password, email) {
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return fetch(apiPath + "/player/register", {
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method: 'POST',
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headers: {
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[headerKeyName]: name,
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[headerKeyPassword]: password,
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[headerKeyMail]: email
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}
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})
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.then(convertServerResponse)
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}
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async function performDeletePlayerRequest(name, password) {
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return fetch(apiPath + "/player/delete", {
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method: 'POST',
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headers: {
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[headerKeyName]: name,
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[headerKeyPassword]: password,
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}
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})
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.then(convertServerResponse)
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.then(function(value) {})
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}
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async function performLoginPlayerRequest(name, password) {
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return fetch(apiPath + "/player/login", {
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method: 'POST',
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headers: {
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[headerKeyName]: name,
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[headerKeyPassword]: password,
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}
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})
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.then(convertServerResponse)
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}
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async function performLogoutRequest(token) {
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return fetch(apiPath + "/player/logout", {
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method: 'POST',
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headers: { [headerKeyToken]: token },
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})
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.then(convertServerResponse)
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.then(function(value) {})
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}
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async function resumeSessionRequest(token) {
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return fetch(apiPath + "/player/resume", {
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method: 'POST',
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headers: { [headerKeyToken]: token },
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})
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.then(convertServerResponse)
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}
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async function performGetCurrentTableRequest(token) {
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return fetch(apiPath + "/player/table", {
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method: 'POST',
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headers: { [headerKeyToken]: token },
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})
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.then(convertServerResponse)
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.then(convertJsonResponse)
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}
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async function performRecoveryEmailRequest(name) {
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return fetch(apiPath + "/player/password/reset", {
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method: 'POST',
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headers: { [headerKeyName] : name },
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})
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.then(convertServerResponse)
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}
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async function performResetPasswordRequest(token, password) {
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return fetch(apiPath + "/player/password/new", {
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method: 'POST',
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headers: { [headerKeyPassword] : password, [headerKeyToken] : token }
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})
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.then(convertServerResponse)
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}
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async function performCreateTableRequest(token, name, visibility) {
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const vis = visibility ? "public" : "private";
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return fetch(apiPath + "/table/create", {
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method: 'POST',
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headers: {
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[headerKeyVisibility]: vis,
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[headerKeyToken]: token,
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[headerKeyName]: name,
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}
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})
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.then(convertServerResponse)
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.then(convertJsonResponse)
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}
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async function performJoinTableRequest(tableId, token) {
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return fetch(apiPath + "/table/join", {
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method: 'POST',
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headers: {
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[headerKeyName]: tableId,
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[headerKeyToken]: token,
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}
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})
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.then(convertServerResponse)
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.then(convertJsonResponse)
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}
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async function performGetPublicTablesRequest(token) {
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return fetch(apiPath + "/tables/public", {
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method: 'POST',
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headers: { [headerKeyToken] : token }
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})
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.then(convertServerResponse)
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.then(convertJsonResponse)
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}
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async function performLeaveTableRequest(token) {
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return fetch(apiPath + "/table/leave", {
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method: 'POST',
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headers: { [headerKeyToken] : token },
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})
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.then(convertServerResponse)
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.then(function(value) {})
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}
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async function performPlayerActionRequest(token, action) {
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return fetch(apiPath + "/player/action", {
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method: 'POST',
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headers: {
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[headerKeyToken] : token,
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[headerKeyAction] : action,
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},
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})
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.then(convertServerResponse)
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.then(function(value) {})
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}
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async function performPlayCardRequest(token, card) {
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return fetch(apiPath + "/player/card", {
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method: 'POST',
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headers: {
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[headerKeyToken] : token,
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[headerKeyAction] : card,
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},
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})
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.then(convertServerResponse)
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.then(function(value) {})
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}
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function convertServerResponse(response) {
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switch (response.status) {
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case 200: // Success
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return response.text()
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case 400: // Bad request
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throw Error("The request was malformed")
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case 401: // Unauthorized (Invalid session token)
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throw Error("Please log in again")
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case 403: // Forbidden
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throw Error("Invalid username or password")
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case 404: // Not found
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throw Error("Path not found")
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case 410: // Gone
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throw Error("The table could not be found")
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case 406: // notAcceptable
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throw Error("The password or name is too long")
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case 409: // Conflict
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throw Error("A user with the same name is already registered")
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case 417: // Expectation failed
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throw Error("The table is already full and can't be joined")
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case 424: // Failed dependency
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throw Error("The request couldn't be completed")
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default:
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throw Error("Unexpected response: " + response.statusText)
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}
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}
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function convertJsonResponse(text) {
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if (text == "") {
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return null;
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}
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return JSON.parse(text);
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}
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// The state identifiers for all player states
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const stateCanDouble = "canDouble"
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const stateDidDouble = "doubled"
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const stateIsDisconnected = "offline"
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const stateMustBid = "bidder"
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const stateDidFold = "fold"
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const stateDidBid = "bid"
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const stateIsGameSelector = "selects"
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const stateIsWeddingOfferer = "wedding"
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const stateIsCalled = "called"
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const stateDidRaise = "raised"
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const stateLeadsGame = "leads"
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const stateIsWinner = "winner"
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const stateIsLooser = "looser"
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function convertStateToString(state) {
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switch (state) {
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case stateCanDouble:
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return useEnglishTexts ? "Can double" : "Kann legen"
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case stateDidDouble:
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return useEnglishTexts ? "Doubled" : "Leger"
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case stateIsDisconnected:
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return useEnglishTexts ? "Disconnected" : "Abwesend"
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case stateMustBid:
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return useEnglishTexts ? "Must bid": "Muss ansagen"
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case stateDidFold:
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return useEnglishTexts ? "Fold" : "Weg"
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case stateDidBid:
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return useEnglishTexts ? "Wants to play" : "Spielt"
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case stateIsGameSelector:
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return useEnglishTexts ? "Selects game" : "Wählt Spiel"
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case stateIsWeddingOfferer:
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return useEnglishTexts ? "Offers wedding" : "Hochzeit"
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case stateIsCalled:
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return useEnglishTexts ? "Called" : "Gerufen"
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case stateDidRaise:
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return useEnglishTexts ? "Raised" : "Schuss"
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case stateLeadsGame:
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return useEnglishTexts ? "Player" : "Spieler"
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case stateIsWinner:
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return useEnglishTexts ? "Winner" : "Hat gewonnen"
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case stateIsLooser:
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return useEnglishTexts ? "Looser" : "Hat verloren"
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default:
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return state
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}
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}
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