Schafkopf-Server/Sources/App/Model/PlayerAction.swift
2021-12-09 11:18:26 +01:00

35 lines
921 B
Swift

import Foundation
typealias ActionId = String
enum PlayerAction: String, Codable {
/// The player can request cards to be dealt
case deal = "deal"
/// The player doubles on the initial four cards
case initialDoubleCost = "double"
/// The player does not double on the initial four cards
case noDoubleCost = "skip"
/// The player offers a wedding (one trump card)
case offerWedding = "wedding"
/// The player can choose to accept the wedding
case acceptWedding = "accept"
/// The player matches or increases the game during auction
case increaseOrMatchGame = "bid"
/// The player does not want to play
case withdrawFromAuction = "out"
/// The player claims to win and doubles the game cost ("schießen")
case doubleDuringGame = "raise"
/// The url path for the client to call (e.g. /player/deal)
var id: ActionId {
rawValue
}
}