131 lines
3.3 KiB
Swift
131 lines
3.3 KiB
Swift
import Foundation
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extension GameType {
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var gameClass: GameClass {
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switch self {
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case .rufEichel, .rufBlatt, .rufSchelln, .hochzeit:
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return .ruf
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case .bettel:
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return .bettel
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case .wenz, .geier:
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return .wenz
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case .soloEichel, .soloBlatt, .soloHerz, .soloSchelln:
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return .solo
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}
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}
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enum GameClass: String {
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case none = "none"
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case ruf = "ruf"
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case hochzeit = "hochzeit"
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case bettel = "bettel"
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case wenz = "wenz"
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case geier = "geier"
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case solo = "solo"
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var cost: Int {
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switch self {
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case .none: return 0
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case .ruf: return 5
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case .hochzeit: return 10
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case .bettel: return 15
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case .wenz, .geier, .solo: return 20
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}
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}
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@discardableResult
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mutating func increase() -> Bool {
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switch self {
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case .none:
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self = .ruf
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case .ruf:
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self = .bettel
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case .hochzeit:
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self = .bettel
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case .bettel:
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self = .wenz
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case .wenz, .geier:
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self = .solo
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case .solo:
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return false
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}
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return true
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}
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func increased() -> GameClass? {
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switch self {
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case .none:
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return .ruf
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case .ruf:
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return .bettel
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case .hochzeit:
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return .bettel
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case .bettel:
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return .wenz
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case .wenz, .geier:
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return .solo
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case .solo:
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return nil
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}
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}
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var allowsWedding: Bool {
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switch self {
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case .none, .ruf:
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return true
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default:
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return false
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}
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}
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func allows(game: GameType) -> Bool {
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availableGames.contains(game)
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}
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var availableGames: [GameType] {
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switch self {
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case .none, .ruf:
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return GameType.allCases
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case .hochzeit, .bettel:
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return [.bettel, .wenz, .geier, .soloEichel, .soloBlatt, .soloHerz, .soloSchelln]
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case .wenz, .geier:
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return [.wenz, .geier, .soloEichel, .soloBlatt, .soloHerz, .soloSchelln]
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case .solo:
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return [.soloEichel, .soloBlatt, .soloHerz, .soloSchelln]
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}
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}
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var availableClasses: [GameClass] {
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switch self {
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case .none, .ruf:
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return [.ruf, .bettel, .wenz, .geier, .solo]
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case .hochzeit, .bettel:
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return [.bettel, .wenz, .geier, .solo]
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case .wenz, .geier:
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return [.wenz, .geier, .solo]
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case .solo:
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return [.solo]
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}
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}
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var classesWhenOutbidding: [GameClass] {
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increased()?.availableClasses ?? []
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}
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}
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}
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extension GameType.GameClass: Comparable {
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static func < (lhs: GameType.GameClass, rhs: GameType.GameClass) -> Bool {
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lhs.rawValue < rhs.rawValue
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}
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}
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extension GameType.GameClass: GameConvertible {
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var id: GameId {
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rawValue
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}
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}
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