import Foundation struct BiddingInfo: Cobable { /// The bidding class (0-5) specifying the minimum game that must be played let highestBidClass: Int /// The index of the player who currently has the highest bid let indexOfHighestBidder: Int /// The index of the player who's turn it is to bid let indexOfNextBidder: Int /// Indicates which players are remaining in the bidding process let remaingingBidders: [Bool] }