/**
* This file acts as an abstraction layer between HTML and JS.
*/
var playerName = ""
var debugSessionToken = null
const debugMode = false // Does not load session token, to allow multiple players per browser
const offlineText = "Offline"
const missingPlayerText = "Leer"
const elementIdUserName = "user-name"
const elementIdUserPssword = "user-pwd"
const elementIdPlayerCards = "player-cards"
const elementIdLoginWindow = "login-window"
const elementIdTopBar = "top-bar"
const elementIdTableListBar = "table-list-bar"
const elementIdTableList = "table-list"
const elementIdGameBar = "game-bar"
const elementIdTablePlayers = "table-players"
const elementIdTableName = "table-name-label"
const elementIdPlayerName = "player-name"
const elementIdLoginError = "login-error"
const elementIdTableNameField = "table-name-field"
const elementIdPublicTableCheckbox = "table-public-checkbox"
const elementIdActionBar = "action-bar"
const elementIdAvailableGamesList = "available-games-list"
const elementIdGameSummary = "game-summary"
const localStorageTokenId = "token"
function showDebugLogins() {
document.getElementById("login-window-inner").innerHTML +=
"" +
"" +
"" +
""
}
function loginDebugUser(name) {
document.getElementById(elementIdUserName).value = name
document.getElementById(elementIdUserPssword).value = name
loginUser()
}
function setDisplayStyle(id, style) {
document.getElementById(id).style.display = style
}
function hide(elementId) {
setDisplayStyle(elementId, "none")
}
function showLoginElements() {
setDisplayStyle(elementIdLoginWindow, "table")
hide(elementIdTopBar)
hide(elementIdTableListBar)
hide(elementIdTableList)
hide(elementIdGameBar)
hide(elementIdTablePlayers)
hide(elementIdPlayerCards)
hide(elementIdActionBar)
}
function showTableListElements() {
hide(elementIdLoginWindow)
setDisplayStyle(elementIdTopBar, "inherit")
setDisplayStyle(elementIdTableListBar, "grid")
setDisplayStyle(elementIdTableList, "inherit")
hide(elementIdGameBar)
hide(elementIdTablePlayers)
hide(elementIdPlayerCards)
hide(elementIdActionBar)
}
function showGameElements() {
hide(elementIdLoginWindow)
setDisplayStyle(elementIdTopBar, "inherit")
hide(elementIdTableListBar)
hide(elementIdTableList)
setDisplayStyle(elementIdGameBar, "grid")
setDisplayStyle(elementIdTablePlayers, "grid")
setDisplayStyle(elementIdPlayerCards, "grid")
setDisplayStyle(elementIdActionBar, "inline-block")
}
function showTableName(name) {
document.getElementById(elementIdTableName).innerHTML = name
}
function showConnectedState() {
showPlayerState("bottom", "")
}
function showDisconnectedState() {
showPlayerDisconnected("bottom")
}
function setPlayerName(name) {
document.getElementById(elementIdPlayerName).innerHTML = name
playerName = name
}
function getLoginName() {
return document.getElementById(elementIdUserName).value
}
function clearLoginName() {
document.getElementById(elementIdUserName).value = ""
}
function getLoginPassword() {
return document.getElementById(elementIdUserPssword).value
}
function clearLoginPassword() {
document.getElementById(elementIdUserPssword).value = ""
}
function getSessionToken() {
if (debugMode) {
return debugSessionToken
}
return localStorage.getItem(localStorageTokenId)
}
function setSessionToken(token) {
if (debugMode) {
debugSessionToken = token
return
}
localStorage.setItem(localStorageTokenId, token)
}
function deleteSessionToken() {
localStorage.removeItem(localStorageTokenId)
}
function setLoginError(text) {
document.getElementById(elementIdLoginError).innerHTML = text
}
function getTableName() {
return document.getElementById(elementIdTableNameField).value
}
function clearTableName() {
return document.getElementById(elementIdTableNameField).value = ""
}
function getTableVisibility() {
return document.getElementById(elementIdPublicTableCheckbox).checked
}
function setTableListContent(content) {
document.getElementById(elementIdTableList).innerHTML = content
}
function setEmptyPlayerInfo(position) {
setTablePlayerName(position, null, false)
showPlayerState(position, "")
setTableCard(position, "", 1)
}
function setTablePlayerName(position, name, active) {
const nameElement = document.getElementById("table-player-name-" + position)
if (name == null) {
nameElement.style.color = "var(--secondary-text-color)"
nameElement.innerHTML = missingPlayerText
} else {
nameElement.style.color = active ? "var(--button-color)" : "var(--text-color)"
nameElement.innerHTML = name
}
}
function showPlayerDisconnected(position) {
setPlayerState(position, "var(--alert-color)", offlineText)
}
function showPlayerState(position, state) {
setPlayerState(position, "var(--secondary-text-color)", state)
}
function setPlayerState(position, color, text) {
const connectionElement = "table-player-state-" + position
const element = document.getElementById(connectionElement)
element.style.color = color
element.innerHTML = text
}
function setTableCard(position, card, layer) {
const id = "table-player-card-" + position
setCard(id, card, layer)
}
function setHandCard(index, card, playable) {
const id = "player-card" + index.toString()
setCard(id, card, 1)
const button = document.getElementById(id)
if (playable) {
button.disabled = false
button.onclick = function() {
playCard(card)
}
} else {
button.disabled = true
button.onclick = function() { }
}
}
function setCard(id, card, layer) {
const element = document.getElementById(id)
if (card == "") {
element.style.backgroundColor = "var(--element-background)"
element.style.backgroundImage = ""
element.style.zIndex = 0
} else {
element.style.backgroundColor = ""
element.style.backgroundImage = "url('/cards/" + card + ".jpeg')"
element.style.zIndex = layer + 1
}
}
function updateTableInfo(table) {
showTableName(table.name)
// Set own cards
const cardCount = table.cards.length
for (let i = 0; i < cardCount; i += 1) {
const card = table.cards[i]
setHandCard(i+1, card.card, card.playable)
}
for (let i = cardCount; i < 8; i += 1) {
setHandCard(i+1, "", false)
}
let playedGame = null
if (table.hasOwnProperty("game")) {
playedGame = textForAction(table.game)
}
// Show player info
console.log(table)
setInfoForPlayer(table.player, "bottom", playedGame)
if (table.playerSelectsGame) {
setActionsForOwnPlayer(table.playableGames)
showAvailableGames([])
} else {
if (table.player.active) {
showAvailableGames(table.playableGames)
} else {
showAvailableGames([])
}
setActionsForOwnPlayer(table.actions)
}
if (table.hasOwnProperty("playerLeft")) {
setInfoForPlayer(table.playerLeft, "left", playedGame)
} else {
setEmptyPlayerInfo("left")
}
if (table.hasOwnProperty("playerAcross")) {
setInfoForPlayer(table.playerAcross, "top", playedGame)
} else {
setEmptyPlayerInfo("top")
}
if (table.hasOwnProperty("playerRight")) {
setInfoForPlayer(table.playerRight, "right", playedGame)
} else {
setEmptyPlayerInfo("right")
}
if (table.hasOwnProperty("summary")) {
setGameSummary(table.summary)
} else {
hideGameSummary()
}
}
function setGameSummary(summary) {
document.getElementById(elementIdGameSummary).innerHTML = summary.text
setDisplayStyle(elementIdGameSummary, "inherit")
}
function hideGameSummary() {
hide(elementIdGameSummary)
}
function setInfoForPlayer(player, position, game) {
var card = ""
if (player.hasOwnProperty("card")) {
card = player.card
}
const layer = player.position
setTableCard(position, card, layer)
setTablePlayerName(position, player.name, player.active)
var state = player.state
if (game != null && state.indexOf("selects") > -1) {
const i = state.indexOf("selects")
state[i] = game
}
const text = state.map(x => convertStateToString(x)).join("
")
showPlayerState(position, text)
}
function doubleText(doubles) {
if (doubles == 0) {
return null
}
if (doubles == 1) {
return "gedoppelt"
}
return doubles.toString() + "x gedoppelt"
}
function clearInfoForPlayer(position) {
setEmptyPlayerInfo(position)
}
function setActionsForOwnPlayer(actions) {
var len = actions.length
var html = ""
for (let i = 0; i < len; i += 1) {
const action = actions[i]
const content = textForAction(action)
html += ""
}
document.getElementById(elementIdActionBar).innerHTML = html
}
function textForAction(action) {
switch (action) {
/// The player can request cards to be dealt
case "deal":
return "Austeilen"
/// The player doubles on the initial four cards
case "double":
return "Legen"
/// The player does not double on the initial four cards
case "skip":
return "Nicht legen"
/// The player offers a wedding (one trump card)
case "wedding":
return "Hochzeit anbieten"
/// The player can choose to accept the wedding
case "accept":
return "Hochzeit akzeptieren"
/// The player matches or increases the game during auction
case "bid":
return "Spielen"
/// The player does not want to play
case "out":
return "Weg"
/// The player claims to win and doubles the game cost ("schießen")
case "raise":
return "Schießen"
case "ruf":
return "Ruf"
case "ruf-eichel":
return "Ruf Eichel"
case "ruf-blatt":
return "Ruf Blatt"
case "ruf-schelln":
return "Ruf Schelln"
case "bettel":
return "Bettel"
case "wenz":
return "Wenz"
case "geier":
return "Geier"
case "solo":
return "Solo"
case "solo-eichel":
return "Eichel Solo"
case "solo-blatt":
return "Blatt Solo"
case "solo-herz":
return "Herz Solo"
case "solo-schelln":
return "Schelln Solo"
}
return action
}
function performAction(action) {
const token = getSessionToken()
if (token == null) {
showBlankLogin()
return
}
performPlayerActionRequest(token, action)
// TODO: Handle errors and success
}
function showAvailableGames(games) {
var len = games.length
var html = ""
for (let i = 0; i < len; i += 1) {
const game = games[i]
const content = textForAction(game)
html += "