/** * This file acts as an abstraction layer to the server. */ const apiPath = "/schafkopf" var useEnglishTexts = false function webSocketPath() { const prefix = (window.location.protocol === "https:") ? "wss://" : "ws://" return prefix + window.location.host + apiPath + "/session/start" } async function performRegisterPlayerRequest(name, password) { return fetch(apiPath + "/player/register/" + name, { method: 'POST', body: password }) .then(convertServerResponse) } async function performDeletePlayerRequest(name, password) { return fetch(apiPath + "/player/delete/" + name, { method: 'POST', body: password }) .then(convertServerResponse) .then(function(value) {}) } async function performLoginPlayerRequest(name, password) { return fetch(apiPath + "/player/login/" + name, { method: 'POST', body: password }) .then(convertServerResponse) } async function performLogoutRequest(token) { return fetch(apiPath + "/player/logout", { method: 'POST', body: token }) .then(convertServerResponse) .then(function(value) {}) } async function resumeSessionRequest(token) { return fetch(apiPath + "/player/resume", { method: 'POST', body: token }) .then(convertServerResponse) } async function performGetCurrentTableRequest(token) { return fetch(apiPath + "/player/table", { method: 'POST', body: token }) .then(convertServerResponse) .then(convertJsonResponse) } async function performCreateTableRequest(token, name, visibility) { const vis = visibility ? "public" : "private"; return fetch(apiPath + "/table/create/" + vis + "/" + name, { method: 'POST', body: token }) .then(convertServerResponse) .then(convertJsonResponse) } async function performJoinTableRequest(tableId, token) { return fetch(apiPath + "/table/join/" + tableId, { method: 'POST', body: token }) .then(convertServerResponse) .then(convertJsonResponse) } async function performGetPublicTablesRequest(token) { return fetch(apiPath + "/tables/public", { method: 'POST', body: token }) .then(convertServerResponse) .then(convertJsonResponse) } async function performLeaveTableRequest(token) { return fetch(apiPath + "/table/leave", { method: 'POST', body: token }) .then(convertServerResponse) .then(function(value) {}) } async function performPlayerActionRequest(token, action) { return fetch(apiPath + "/player/action/" + action, { method: 'POST', body: token }) .then(convertServerResponse) } async function performPlayCardRequest(token, card) { return fetch(apiPath + "/player/card/" + card, { method: 'POST', body: token }) .then(convertServerResponse) .then(function(value) {}) } function convertServerResponse(response) { switch (response.status) { case 200: // Success return response.text() case 400: // Bad request throw Error("The request was malformed") case 401: // Unauthorized (Invalid session token) throw Error("Please log in again") case 403: // Forbidden throw Error("Invalid username or password") case 404: // Not found throw Error("Path not found") case 410: // Gone throw Error("The table could not be found") case 406: // notAcceptable throw Error("The password or name is too long") case 409: // Conflict throw Error("A user with the same name is already registered") case 417: // Expectation failed throw Error("The table is already full and can't be joined") case 424: // Failed dependency throw Error("The request couldn't be completed") default: throw Error("Unexpected response: " + response.statusText) } } function convertJsonResponse(text) { if (text == "") { return null; } return JSON.parse(text); } // The state identifiers for all player states const stateCanDouble = "canDouble" const stateDidDouble = "doubled" const stateIsDisconnected = "offline" const stateMustBid = "bidder" const stateDidFold = "fold" const stateDidBid = "bid" const stateIsGameSelector = "selects" const stateIsWeddingOfferer = "wedding" const stateIsCalled = "called" const stateDidRaise = "raised" const stateLeadsGame = "leads" const stateIsWinner = "winner" const stateIsLooser = "looser" function convertStateToString(state) { switch (state) { case stateCanDouble: return useEnglishTexts ? "Can double" : "Kann legen" case stateDidDouble: return useEnglishTexts ? "Doubled" : "Leger" case stateIsDisconnected: return useEnglishTexts ? "Disconnected" : "Abwesend" case stateMustBid: return useEnglishTexts ? "Must bid": "Muss ansagen" case stateDidFold: return useEnglishTexts ? "Fold" : "Weg" case stateDidBid: return useEnglishTexts ? "Wants to play" : "Spielt" case stateIsGameSelector: return useEnglishTexts ? "Selects game" : "Wählt Spiel" case stateIsWeddingOfferer: return useEnglishTexts ? "Offers wedding" : "Hochzeit" case stateIsCalled: return useEnglishTexts ? "Called" : "Gerufen" case stateDidRaise: return useEnglishTexts ? "Raised" : "Schuss" case stateLeadsGame: return useEnglishTexts ? "Player" : "Spieler" case stateIsWinner: return useEnglishTexts ? "Winner" : "Hat gewonnen" case stateIsLooser: return useEnglishTexts ? "Looser" : "Hat verloren" default: return state } }