" // table-row
}
setTableListContent(html)
}
function dealCards() {
const token = loadSessionToken()
if (token == null) {
showLoginPage()
return
}
performDealCardsRequest(token)
.catch(showAlertWithError)
}
function playCard(card) {
const token = loadSessionToken()
if (token == null) {
showLoginPage()
return
}
performPlayCardRequest(token, card)
.catch(function(error) {
console.log(error)
})
}
function setDisplayStyle(id, style) {
document.getElementById(id).style.display = style
}
function hide(elementId) {
setDisplayStyle(elementId, "none")
}
function showTableName(name) {
document.getElementById(elementIdTableName).innerHTML = name
}
function showConnectedState() {
showPlayerState("bottom", "")
}
function showDisconnectedState() {
showPlayerDisconnected("bottom")
}
function setEmptyPlayerInfo(position) {
setTablePlayerName(position, null, false)
showPlayerState(position, "")
setTableCard(position, "", 1)
}
function setTablePlayerName(position, name, active) {
const nameElement = document.getElementById("table-player-name-" + position)
if (name == null) {
nameElement.style.color = "var(--secondary-text-color)"
nameElement.innerHTML = missingPlayerText
} else {
nameElement.style.color = active ? "var(--button-color)" : "var(--text-color)"
nameElement.innerHTML = name
}
}
function showPlayerDisconnected(position) {
setPlayerState(position, "var(--alert-color)", offlineText)
}
function showPlayerState(position, state) {
setPlayerState(position, "var(--secondary-text-color)", state)
}
function setPlayerState(position, color, text) {
const connectionElement = "table-player-state-" + position
const element = document.getElementById(connectionElement)
element.style.color = color
element.innerHTML = text
}
function setTableCard(position, card, layer) {
const id = "table-player-card-" + position
setCard(id, card, layer)
}
function setHandCard(index, card, playable) {
const id = "player-card" + index.toString()
setCard(id, card, 1)
const button = document.getElementById(id)
if (playable) {
button.disabled = false
button.onclick = function() {
playCard(card)
}
} else {
button.disabled = true
button.onclick = function() { }
}
}
function setCard(id, card, layer) {
const element = document.getElementById(id)
if (card == "") {
element.style.backgroundColor = "var(--element-background)"
element.style.backgroundImage = ""
element.style.zIndex = 0
} else {
element.style.backgroundColor = ""
element.style.backgroundImage = "url('cards/" + card + ".jpeg')"
element.style.zIndex = layer + 1
}
}
function updateTableInfo(table) {
showTableName(table.name)
// Set own cards
const cardCount = table.cards.length
for (let i = 0; i < cardCount; i += 1) {
const card = table.cards[i]
setHandCard(i+1, card.card, card.playable)
}
for (let i = cardCount; i < 8; i += 1) {
setHandCard(i+1, "", false)
}
let playedGame = null
if (table.hasOwnProperty("game")) {
playedGame = textForAction(table.game)
}
// Show player info
console.log(table)
setInfoForPlayer(table.player, "bottom", playedGame)
if (table.playerSelectsGame) {
setActionsForOwnPlayer(table.playableGames)
showAvailableGames([])
} else {
if (table.player.active) {
showAvailableGames(table.playableGames)
} else {
showAvailableGames([])
}
setActionsForOwnPlayer(table.actions)
}
if (table.hasOwnProperty("playerLeft")) {
setInfoForPlayer(table.playerLeft, "left", playedGame)
} else {
setEmptyPlayerInfo("left")
}
if (table.hasOwnProperty("playerAcross")) {
setInfoForPlayer(table.playerAcross, "top", playedGame)
} else {
setEmptyPlayerInfo("top")
}
if (table.hasOwnProperty("playerRight")) {
setInfoForPlayer(table.playerRight, "right", playedGame)
} else {
setEmptyPlayerInfo("right")
}
if (table.hasOwnProperty("summary")) {
setGameSummary(table.summary)
} else {
hideGameSummary()
}
}
function setGameSummary(summary) {
document.getElementById(elementIdGameSummary).innerHTML = summary.text
setDisplayStyle(elementIdGameSummary, "inherit")
}
function hideGameSummary() {
hide(elementIdGameSummary)
}
function setInfoForPlayer(player, position, game) {
var card = ""
if (player.hasOwnProperty("card")) {
card = player.card
}
const layer = player.position
setTableCard(position, card, layer)
setTablePlayerName(position, player.name, player.active)
var state = player.state
if (game != null && state.indexOf("selects") > -1) {
const i = state.indexOf("selects")
state[i] = game
}
const text = state.map(x => convertStateToString(x)).join(" ")
showPlayerState(position, text)
}
function doubleText(doubles) {
if (doubles == 0) {
return null
}
if (doubles == 1) {
return "gedoppelt"
}
return doubles.toString() + "x gedoppelt"
}
function clearInfoForPlayer(position) {
setEmptyPlayerInfo(position)
}
function setActionsForOwnPlayer(actions) {
var len = actions.length
var html = ""
for (let i = 0; i < len; i += 1) {
const action = actions[i]
const content = textForAction(action)
html += ""
}
document.getElementById(elementIdActionBar).innerHTML = html
}
function textForAction(action) {
switch (action) {
/// The player can request cards to be dealt
case "deal":
return "Austeilen"
/// The player doubles on the initial four cards
case "double":
return "Legen"
/// The player does not double on the initial four cards
case "skip":
return "Nicht legen"
/// The player offers a wedding (one trump card)
case "wedding":
return "Hochzeit anbieten"
/// The player can choose to accept the wedding
case "accept":
return "Hochzeit akzeptieren"
/// The player matches or increases the game during auction
case "bid":
return "Spielen"
/// The player does not want to play
case "out":
return "Weg"
/// The player claims to win and doubles the game cost ("schießen")
case "raise":
return "Schießen"
case "ruf":
return "Ruf"
case "ruf-eichel":
return "Ruf Eichel"
case "ruf-blatt":
return "Ruf Blatt"
case "ruf-schelln":
return "Ruf Schelln"
case "bettel":
return "Bettel"
case "wenz":
return "Wenz"
case "geier":
return "Geier"
case "solo":
return "Solo"
case "solo-eichel":
return "Eichel Solo"
case "solo-blatt":
return "Blatt Solo"
case "solo-herz":
return "Herz Solo"
case "solo-schelln":
return "Schelln Solo"
}
return action
}
function performAction(action) {
const token = loadSessionToken()
if (token == null) {
showBlankLogin()
return
}
performPlayerActionRequest(token, action)
// TODO: Handle errors and success
}
function showAvailableGames(games) {
var len = games.length
var html = ""
for (let i = 0; i < len; i += 1) {
const game = games[i]
const content = textForAction(game)
html += "
" + content + "
"
}
document.getElementById(elementIdAvailableGamesList).innerHTML = html
}