// The web socket to connect to the server var socket = null; var tableId = null; var activePlayer = null; function closeSocketIfNeeded() { if (socket) { socket.close() didCloseSocket() } } function didLeaveTable() { tableId = null } function didCloseSocket() { socket = null } function setTableId(table) { tableId = table } function showLoginWithError(error) { showLoginWithText(error.message) } function showBlankLogin() { showLoginWithText("") } function showLoginWithText(text) { closeSocketIfNeeded() didLeaveTable() clearLoginPassword() clearLoginName() deleteSessionToken() showLoginElements() setLoginError(text) } function showTableOrList(table) { if (table == null) { didLeaveTable() showTableListElements() closeSocketIfNeeded() refreshTables() // TODO: Show table list, refresh return } const token = getSessionToken() if (token == null) { showBlankLogin() return } clearTableName() setTableId(table.id) showGameElements() updateTableInfo(table) openSocket(token) } function registerUser() { createSession(performRegisterPlayerRequest) } function loginUser() { createSession(performLoginPlayerRequest) } function createSession(inputFunction) { const username = getLoginName() const password = getLoginPassword() if (username == "") { showLoginWithText("Please enter your user name") return } if (password == "") { showLoginWithText("Please enter a password") return } inputFunction(username, password) .then(function(token) { setSessionToken(token) setPlayerName(username) loadCurrentTable(token) }).catch(showLoginWithError) } function logoutUser() { const token = getSessionToken() if (token == null) { showBlankLogin() return } performLogoutRequest(token) .then(function() { showBlankLogin() }).catch(showLoginWithError) } function deletePlayerAccount() { const name = getPlayerName() const password = getLoginPassword() performDeletePlayerRequest(name, password) .then(showBlankLogin) .catch(showLoginWithError) } function loadExistingSession() { if (debugMode) { showDebugLogins() } const token = getSessionToken() if (token == null) { showBlankLogin() return } resumeSessionRequest(token) .then(function(name) { setPlayerName(name) loadCurrentTable(token) }).catch(showLoginWithError) } function loadCurrentTable(token) { performGetCurrentTableRequest(token) .then(showTableOrList) .catch(showLoginWithError) } function createTable() { const tableName = getTableName() if (tableName == "") { return } const token = getSessionToken() if (token == null) { showBlankLogin() return } const isVisible = getTableVisibility() performCreateTableRequest(token, tableName, isVisible) .then(showTableOrList) .catch(showLoginWithError) } function joinTable(tableId) { const token = getSessionToken() if (token == null) { showBlankLogin() return } performJoinTableRequest(tableId, token) .then(showTableOrList) .catch(showLoginWithError) } function leaveTable() { const token = getSessionToken() if (token == null) { showBlankLogin() return } performLeaveTableRequest(token) .then(function() { showTableOrList(null) }) .catch(showLoginWithError) } function openSocket(token) { const socketPath = webSocketPath() socket = new WebSocket(socketPath) socket.onopen = function(e) { socket.send(token); showConnectedState() }; socket.onmessage = function(event) { const table = convertJsonResponse(event.data) updateTableInfo(table) }; socket.onclose = function(event) { if (event.wasClean) { } else { // e.g. server process killed or network down // event.code is usually 1006 in this case // TODO: Retry several times to open socket, // stop after too many failed attempts } didCloseSocket() showDisconnectedState() }; socket.onerror = function(error) { // error.message }; } function refreshTables() { const token = getSessionToken() if (token == null) { showBlankLogin() return } performGetPublicTablesRequest(token) .then(processTableList) .catch(showLoginWithError) } function processTableList(tables) { var html = "" for (let i = 0, len = tables.length; i < len; i++) { tableInfo = tables[i] html += "