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62ae594e06
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aa474c365f
@ -37,7 +37,7 @@ private extension Configuration.EMail {
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}
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}
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actor SQLiteDatabase {
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final class SQLiteDatabase {
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/// A mapping between player name and generated access tokens for a session
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private var sessionTokenForPlayer = [PlayerName: SessionToken]()
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@ -207,18 +207,18 @@ actor SQLiteDatabase {
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playerNameForToken[token] != nil
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}
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func startSession(socket: WebSocket, sessionToken token: SessionToken) async -> Bool {
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func startSession(socket: WebSocket, sessionToken token: SessionToken) -> Bool {
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guard let player = playerNameForToken[token] else {
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return false
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}
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return await tables.connect(player: player, using: socket)
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return tables.connect(player: player, using: socket)
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}
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func endSession(forSessionToken sessionToken: SessionToken) async {
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func endSession(forSessionToken sessionToken: SessionToken) {
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guard let player = endExistingSession(forSessionToken: sessionToken) else {
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return
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}
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await tables.disconnect(player: player)
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tables.disconnect(player: player)
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}
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private func endExistingSession(forSessionToken token: SessionToken) -> PlayerName? {
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@ -320,7 +320,7 @@ actor SQLiteDatabase {
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return try await tables.play(card: card, player: player, in: database)
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}
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func disconnectAllSockets() async {
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await tables.disconnectAllSockets()
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func disconnectAllSockets() {
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tables.disconnectAllSockets()
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}
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}
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@ -172,22 +172,26 @@ final class TableManagement {
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try await player.update(on: database)
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}
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func connect(player: PlayerName, using socket: WebSocket) async -> Bool {
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func connect(player: PlayerName, using socket: WebSocket) -> Bool {
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guard let table = currentTable(for: player) else {
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return false
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}
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let result = table.connect(player: player, using: socket)
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Task {
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await logConnectedPlayerCount()
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}
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return result
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}
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func disconnect(player: PlayerName) async {
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func disconnect(player: PlayerName) {
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guard let table = currentTable(for: player) else {
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return
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}
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table.disconnect(player: player)
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Task {
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await logConnectedPlayerCount()
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}
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}
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func performAction(player: PlayerName, action: PlayerAction) -> PlayerActionResult {
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guard let table = currentTable(for: player) else {
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@ -253,8 +257,10 @@ final class TableManagement {
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return .success
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}
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func disconnectAllSockets() async {
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func disconnectAllSockets() {
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tables.values.forEach { $0.disconnectAllPlayers() }
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Task {
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await logConnectedPlayerCount()
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}
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}
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}
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@ -7,27 +7,17 @@ import ClairvoyantVapor
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var server: SQLiteDatabase!
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private var provider: VaporMetricProvider! = nil
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private var status: Metric<ServerStatus>!
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private let scheduler = EventLoopScheduler()
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private var configurationError: Error? = nil
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private var status: Metric<ServerStatus>!
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public func configure(_ app: Application) throws {
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let semaphore = DispatchSemaphore(value: 0)
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private func update(status newStatus: ServerStatus) {
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scheduler.schedule {
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do {
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try await configureAsync(app)
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} catch {
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configurationError = error
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}
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semaphore.signal()
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}
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semaphore.wait()
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if let configurationError {
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throw configurationError
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_ = try? await status.update(newStatus)
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}
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}
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private func configureAsync(_ app: Application) async throws {
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// configures your application
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public func configure(_ app: Application) async throws {
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let storageFolder = URL(fileURLWithPath: app.directory.resourcesDirectory)
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let logFolder = storageFolder.appendingPathComponent("logs")
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@ -41,7 +31,7 @@ private func configureAsync(_ app: Application) async throws {
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name: "Status",
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description: "The main status of the server")
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_ = try? await status.update(.initializing)
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update(status: .initializing)
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let configPath = URL(fileURLWithPath: app.directory.resourcesDirectory)
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.appendingPathComponent("config.json")
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@ -50,7 +40,7 @@ private func configureAsync(_ app: Application) async throws {
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do {
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configuration = try Configuration(loadFromUrl: configPath)
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} catch {
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_ = try? await status.update(.initializationFailure)
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update(status: .initializationFailure)
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await monitor.log("Failed to read configuration: \(error)")
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// Note: If configuration can't be loaded, then the server will run on the wrong port
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// and access to metrics is impossible, since no tokens are loaded
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@ -79,7 +69,7 @@ private func configureAsync(_ app: Application) async throws {
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try await app.autoMigrate()
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} catch {
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await monitor.log("Failed to migrate database: \(error)")
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_ = try? await status.update(.initializationFailure)
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update(status: .initializationFailure)
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return
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}
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@ -92,9 +82,7 @@ private func configureAsync(_ app: Application) async throws {
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// Gracefully shut down by closing potentially open socket
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DispatchQueue.global(qos: .utility).asyncAfter(deadline: .now() + .seconds(5)) {
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_ = app.server.onShutdown.always { _ in
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scheduler.schedule {
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await server.disconnectAllSockets()
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}
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server.disconnectAllSockets()
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}
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}
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@ -106,7 +94,7 @@ private func configureAsync(_ app: Application) async throws {
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provider.asyncScheduler = scheduler
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provider.registerRoutes(app)
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_ = try? await status.update(.nominal)
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update(status: .nominal)
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}
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func log(_ message: String) {
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@ -156,7 +156,7 @@ func loginPlayer(_ app: Application) {
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guard try request.password.verify(password, created: hash) else {
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throw Abort(.unauthorized) // 401
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}
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return await server.startNewSessionForRegisteredPlayer(named: name)
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return server.startNewSessionForRegisteredPlayer(named: name)
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}
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}
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@ -177,7 +177,7 @@ func resumeSession(_ app: Application) {
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app.post("player", "resume") { request -> String in
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let token = try request.header(.token)
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guard let player = await server.registeredPlayerExists(withSessionToken: token) else {
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guard let player = server.registeredPlayerExists(withSessionToken: token) else {
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throw Abort(.unauthorized) // 401
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}
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return player
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@ -199,7 +199,7 @@ func logoutPlayer(_ app: Application) {
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app.post("player", "logout") { request -> HTTPResponseStatus in
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let token = try request.header(.token)
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await server.endSession(forSessionToken: token)
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server.endSession(forSessionToken: token)
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return .ok
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}
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}
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@ -221,10 +221,10 @@ func getTableForPlayer(_ app: Application) {
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app.post("player", "table") { request -> String in
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let token = try request.header(.token)
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guard let player = await server.registeredPlayerExists(withSessionToken: token) else {
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guard let player = server.registeredPlayerExists(withSessionToken: token) else {
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throw Abort(.unauthorized) // 401
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}
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guard let info = await server.currentTableOfPlayer(named: player) else {
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guard let info = server.currentTableOfPlayer(named: player) else {
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return ""
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}
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return try encodeJSON(info)
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@ -239,8 +239,8 @@ func getTableForPlayer(_ app: Application) {
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func openWebsocket(_ app: Application) {
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app.webSocket("session", "start") { req, socket in
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socket.onText { socket, text in
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guard await server.startSession(socket: socket, sessionToken: text) else {
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try? await socket.close()
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guard server.startSession(socket: socket, sessionToken: text) else {
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_ = socket.close()
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return
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}
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}
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@ -279,7 +279,7 @@ func createTable(_ app: Application) {
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throw Abort(.badRequest) // 400
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}
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guard let player = await server.registeredPlayerExists(withSessionToken: token) else {
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guard let player = server.registeredPlayerExists(withSessionToken: token) else {
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throw Abort(.unauthorized) // 401
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}
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let result = try await server.createTable(named: tableName, player: player, isPublic: isPublic, in: request.db)
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@ -304,10 +304,10 @@ func getPublicTables(_ app: Application) {
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app.post("tables", "public") { request -> String in
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let token = try request.header(.token)
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guard await server.isValid(sessionToken: token) else {
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guard server.isValid(sessionToken: token) else {
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throw Abort(.unauthorized) // 401
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}
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let list = await server.getPublicTableInfos()
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let list = server.getPublicTableInfos()
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return try encodeJSON(list)
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}
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}
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@ -376,9 +376,9 @@ func performActionForPlayer(_ app: Application) {
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let result: PlayerActionResult
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if let action = PlayerAction(rawValue: actionString) {
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result = await server.performAction(playerToken: token, action: action)
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result = server.performAction(playerToken: token, action: action)
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} else if let game = GameType(rawValue: actionString) {
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result = await server.select(game: game, playerToken: token)
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result = server.select(game: game, playerToken: token)
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} else {
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throw Abort(.badRequest)
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}
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@ -6,5 +6,10 @@ try LoggingSystem.bootstrap(from: &env)
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let app = Application(env)
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defer { app.shutdown() }
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try configure(app)
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private let semaphore = DispatchSemaphore(value: 0)
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Task {
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try await configure(app)
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semaphore.signal()
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}
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semaphore.wait()
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try app.run()
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