Play cards, select game, player actions
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ca7fc858c2
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@ -9,16 +9,26 @@ struct PlayerInfo: Codable, Equatable {
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/// The player is the next one to perform an action
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let active: Bool
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let selectsGame: Bool
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/// The cards in the hand of the player
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let cards: [CardInfo]
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/// The action the player can perform
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let actions: [String]
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init(player: Player, isMasked: Bool) {
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let playedCard: CardId?
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/// The height of the player card on the table stack
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let position: Int
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init(player: Player, isMasked: Bool, trickPosition: Int) {
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self.name = player.name
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self.connected = player.isConnected
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self.active = player.isNextActor
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self.selectsGame = player.selectsGame
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self.playedCard = player.playedCard?.id
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self.position = trickPosition
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if isMasked {
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self.cards = []
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self.actions = []
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@ -14,13 +14,23 @@ struct TableInfo: Codable {
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let playerRight: PlayerInfo?
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let playableGames: [GameId]
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init(_ table: Table, forPlayerAt playerIndex: Int) {
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let player = table.player(at: playerIndex)!
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self.id = table.id
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self.name = table.name
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self.player = table.player(at: playerIndex)!.info(masked: false)
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self.playerLeft = table.player(leftOf: playerIndex)?.info(masked: true)
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self.playerAcross = table.player(acrossOf: playerIndex)?.info(masked: true)
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self.playerRight = table.player(rightOf: playerIndex)?.info(masked: true)
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self.player = table.playerInfo(at: playerIndex, masked: false)!
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self.playerLeft = table.playerInfo(leftOf: playerIndex, masked: true)
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self.playerAcross = table.playerInfo(acrossOf: playerIndex, masked: true)
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self.playerRight = table.playerInfo(rightOf: playerIndex, masked: true)
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if table.phase == .selectGame, player.selectsGame {
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let games = table.minimumPlayableGame?.availableGames ?? GameType.allCases
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self.playableGames = games.filter(player.canPlay).map { $0.id }
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} else {
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self.playableGames = []
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}
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}
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}
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@ -106,6 +106,13 @@ final class Database {
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return tables.performAction(player: player, action: action)
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}
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func select(game: GameType, playerToken: SessionToken) -> PlayerActionResult {
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guard let player = players.registeredPlayerExists(withSessionToken: playerToken) else {
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return .invalidToken
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}
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return tables.select(game: game, player: player)
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}
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func play(card: Card, playerToken: SessionToken) -> PlayCardResult {
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guard let player = players.registeredPlayerExists(withSessionToken: playerToken) else {
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return .invalidToken
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@ -167,11 +167,20 @@ final class TableManagement: DiskWriter {
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func performAction(player: PlayerName, action: Player.Action) -> PlayerActionResult {
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guard let table = currentTable(for: player) else {
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print("Player \(player) wants to \(action.path), but no table joined")
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return .noTableJoined
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}
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return table.perform(action: action, forPlayer: player)
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}
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func select(game: GameType, player: PlayerName) -> PlayerActionResult {
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guard let table = currentTable(for: player) else {
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print("Player \(player) wants to play \(game.rawValue), but no table joined")
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return .noTableJoined
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}
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return table.select(game: game, player: player)
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}
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func play(card: Card, player: PlayerName) -> PlayCardResult {
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guard let table = currentTable(for: player) else {
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return .noTableJoined
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@ -26,7 +26,7 @@ extension CardOrder {
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static func highCardIndex(cards: [Card]) -> Int {
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let high: Card
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if isTrump(cards[0]) {
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if hasTrump(in: cards) {
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high = sort(cards).first!
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} else {
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let suit = cards.first!.suit
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@ -66,4 +66,8 @@ extension CardOrder {
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static func cards(with suit: Card.Suit, in cards: [Card]) -> [Card] {
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cards.filter { !isTrump($0) && $0.suit == suit }
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}
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static func hasCardToCall(_ suit: Card.Suit, in cards: [Card]) -> Bool {
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cards.contains { $0.symbol != .ass && $0.suit == suit && !isTrump($0) }
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}
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}
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61
Sources/App/Model/GameClass.swift
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61
Sources/App/Model/GameClass.swift
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@ -0,0 +1,61 @@
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import Foundation
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typealias GameId = String
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extension GameType {
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var gameClass: GameClass {
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switch self {
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case .rufEichel, .rufBlatt, .rufSchelln, .hochzeit:
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return .ruf
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case .bettel:
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return .bettel
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case .wenz, .geier:
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return .wenzGeier
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case .soloEichel, .soloBlatt, .soloHerz, .soloSchelln:
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return .solo
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}
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}
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enum GameClass: Int {
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case ruf = 1
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case bettel = 2
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case wenzGeier = 3
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case solo = 4
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var cost: Int {
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switch self {
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case .ruf: return 5
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case .bettel: return 15
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case .wenzGeier, .solo: return 20
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}
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}
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mutating func increase() {
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guard self != .solo else {
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return
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}
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self = .init(rawValue: rawValue + 1)!
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}
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var availableGames: [GameType] {
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switch self {
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case .ruf:
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return GameType.allCases
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case .bettel:
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return [.bettel, .wenz, .geier, .soloEichel, .soloBlatt, .soloHerz, .soloSchelln]
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case .wenzGeier:
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return [.wenz, .geier, .soloEichel, .soloBlatt, .soloHerz, .soloSchelln]
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case .solo:
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return [.soloEichel, .soloBlatt, .soloHerz, .soloSchelln]
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}
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}
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}
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}
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extension GameType.GameClass: Comparable {
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static func < (lhs: GameType.GameClass, rhs: GameType.GameClass) -> Bool {
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lhs.rawValue < rhs.rawValue
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}
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}
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@ -1,53 +1,18 @@
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import Foundation
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enum GameType: Codable {
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enum GameType: String, CaseIterable, Codable {
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enum GameClass: Int {
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case ruf = 1
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case bettel = 2
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case wenzGeier = 3
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case solo = 4
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var cost: Int {
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switch self {
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case .ruf: return 5
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case .bettel: return 15
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case .wenzGeier, .solo: return 20
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}
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}
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mutating func increase() {
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guard self != .solo else {
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return
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}
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self = .init(rawValue: rawValue + 1)!
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}
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}
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case rufEichel
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case rufBlatt
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case rufSchelln
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case hochzeit
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case bettel
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case wenz
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case geier
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case soloEichel
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case soloBlatt
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case soloHerz
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case soloSchelln
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var gameClass: GameClass {
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switch self {
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case .rufEichel, .rufBlatt, .rufSchelln, .hochzeit:
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return .ruf
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case .bettel:
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return .bettel
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case .wenz, .geier:
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return .wenzGeier
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case .soloEichel, .soloBlatt, .soloHerz, .soloSchelln:
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return .solo
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}
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}
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case rufEichel = "ruf-eichel"
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case rufBlatt = "ruf-blatt"
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case rufSchelln = "ruf-schelln"
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case hochzeit = "hochzeit"
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case bettel = "bettel"
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case wenz = "wenz"
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case geier = "geier"
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case soloEichel = "solo-eichel"
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case soloBlatt = "solo-blatt"
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case soloHerz = "solo-herz"
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case soloSchelln = "solo-schelln"
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var isCall: Bool {
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switch self {
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@ -84,6 +49,10 @@ enum GameType: Codable {
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gameClass.cost
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}
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var id: GameId {
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rawValue
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}
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var sortingType: CardOrder.Type {
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switch self {
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case .wenz:
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@ -86,7 +86,9 @@ final class Player {
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func play(card: Card) {
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remove(card: card)
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playedCard = card
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actions = actions.filter { $0 != .doubleDuringGame }
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}
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func connect(using socket: WebSocket) {
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_ = self.socket?.close()
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self.socket = socket
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@ -113,11 +115,15 @@ final class Player {
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actions.contains(action)
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}
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func prepareForFirstGame(isFirstPlayer: Bool) {
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func prepareForNewGame(isFirstPlayer: Bool) {
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playsFirstCard = isFirstPlayer
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isNextActor = isFirstPlayer
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selectsGame = false
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startedCurrentTrick = isFirstPlayer
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actions = [.deal]
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didDoubleAfterFourCards = nil
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isStillBidding = true
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isGameLeader = false
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handCards = []
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playedCard = nil
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wonTricks = []
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@ -152,6 +158,7 @@ final class Player {
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func offerWedding() {
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offersWedding = true
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isStillBidding = false
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actions = []
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}
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@ -171,14 +178,8 @@ final class Player {
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func weddingOutbid() {
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isNextActor = false
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guard isStillBidding else {
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return
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}
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actions = []
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if offersWedding {
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offersWedding = false
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isStillBidding = false
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}
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offersWedding = false
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}
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func didPerformBid() {
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@ -221,8 +222,26 @@ final class Player {
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numberOfRaises += 1
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}
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func canPlay(game: GameType) -> Bool {
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guard let suit = game.calledSuit else {
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if game == .hochzeit {
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return canOfferWedding
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}
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return true
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}
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let sorter = game.sortingType
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let cards = rawCards
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guard sorter.hasCardToCall(suit, in: cards) else {
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// Player needs at least one card of the called suit
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return false
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}
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let ace = Card(suit, .ass)
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return !cards.contains(ace)
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}
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func mustSelectGame() {
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isNextActor = true
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selectsGame = true
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}
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func replace(card: Card, with other: Card) {
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@ -237,11 +256,15 @@ final class Player {
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return removed
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}
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func gameStarts() {
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func start(game: GameType) {
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isNextActor = playsFirstCard
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startedCurrentTrick = playsFirstCard
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selectsGame = false
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actions = [.doubleDuringGame]
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isGameLeader = false
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if playsFirstCard {
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setPlayableCardsForStarter(game: game)
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}
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}
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func switchLeadership() {
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@ -254,6 +277,7 @@ final class Player {
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}
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func withdrawFromBidding() {
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isNextActor = false
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isStillBidding = false
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actions = []
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}
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@ -263,6 +287,8 @@ final class Player {
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playedCard = nil
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if canDoubleInNextRound, !isGameLeader {
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actions = [.doubleDuringGame]
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} else {
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actions = []
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}
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}
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@ -390,8 +416,8 @@ final class Player {
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}
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}
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func info(masked: Bool) -> PlayerInfo {
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.init(player: self, isMasked: masked)
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func info(masked: Bool, positionInTrick: Int) -> PlayerInfo {
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.init(player: self, isMasked: masked, trickPosition: positionInTrick)
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}
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}
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@ -410,40 +436,6 @@ extension Player {
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}
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}
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extension Player {
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enum Action: String, Codable {
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/// The player can request cards to be dealt
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case deal = "deal"
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/// The player doubles on the initial four cards
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case initialDoubleCost = "double"
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/// The player does not double on the initial four cards
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case noDoubleCost = "skip"
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/// The player offers a wedding (one trump card)
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case offerWedding = "wedding"
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/// The player can choose to accept the wedding
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case acceptWedding = "accept"
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/// The player matches or increases the game during auction
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case increaseOrMatchGame = "bid"
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/// The player does not want to play
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case withdrawFromAuction = "out"
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/// The player claims to win and doubles the game cost ("schießen")
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case doubleDuringGame = "raise"
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/// The url path for the client to call (e.g. /player/deal)
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var path: String {
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rawValue
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}
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}
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}
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extension Player: Equatable {
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static func == (lhs: Player, rhs: Player) -> Bool {
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35
Sources/App/Model/PlayerAction.swift
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35
Sources/App/Model/PlayerAction.swift
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@ -0,0 +1,35 @@
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import Foundation
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extension Player {
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enum Action: String, Codable {
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/// The player can request cards to be dealt
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case deal = "deal"
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/// The player doubles on the initial four cards
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case initialDoubleCost = "double"
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/// The player does not double on the initial four cards
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case noDoubleCost = "skip"
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/// The player offers a wedding (one trump card)
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case offerWedding = "wedding"
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/// The player can choose to accept the wedding
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case acceptWedding = "accept"
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/// The player matches or increases the game during auction
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case increaseOrMatchGame = "bid"
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/// The player does not want to play
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case withdrawFromAuction = "out"
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/// The player claims to win and doubles the game cost ("schießen")
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case doubleDuringGame = "raise"
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/// The url path for the client to call (e.g. /player/deal)
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var path: String {
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rawValue
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}
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}
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}
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@ -32,6 +32,11 @@ final class Table {
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!players.contains { $0.didDoubleAfterFourCards == nil }
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}
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/// At least one double exists after all players acted on their first cards
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var initialDoubleExists: Bool {
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players.contains { $0.didDoubleAfterFourCards == true }
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}
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var weddingOfferExists: Bool {
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players.contains { $0.offersWedding }
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}
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@ -106,16 +111,23 @@ final class Table {
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players.first { $0.name == player }
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}
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func player(leftOf index: Int) -> Player? {
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player(at: (index + 1) % 4)
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func playerInfo(at index: Int, masked: Bool) -> PlayerInfo? {
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let position = players.firstIndex { $0.startedCurrentTrick }!
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let layer = (index - position + 4) % 4
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//
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return player(at: index)?.info(masked: masked, positionInTrick: layer)
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}
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func player(acrossOf index: Int) -> Player? {
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player(at: (index + 2) % 4)
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func playerInfo(leftOf index: Int, masked: Bool) -> PlayerInfo? {
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playerInfo(at: (index + 1) % 4, masked: masked)
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}
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func player(rightOf index: Int) -> Player? {
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player(at: (index + 3) % 4)
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func playerInfo(acrossOf index: Int, masked: Bool) -> PlayerInfo? {
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playerInfo(at: (index + 2) % 4, masked: masked)
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}
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func playerInfo(rightOf index: Int, masked: Bool) -> PlayerInfo? {
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playerInfo(at: (index + 3) % 4, masked: masked)
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}
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func player(at index: Int) -> Player? {
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@ -140,7 +152,7 @@ final class Table {
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let index = index(of: player)
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for i in 1..<4 {
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let player = players[(index + i) % 4]
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guard player.isStillBidding else {
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guard player.isStillBidding, !player.offersWedding else {
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continue
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}
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return player
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@ -149,10 +161,14 @@ final class Table {
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}
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func remove(player: PlayerName) {
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guard contains(player: player) else {
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guard let index = players.firstIndex(where: { $0.name == player }) else {
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return
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}
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players = players.filter { $0.name != player }
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let removedPlayer = players[index]
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if removedPlayer.playsFirstCard {
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players[(index + 1) % players.count].playsFirstCard = true
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}
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players.remove(at: index)
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reset()
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||||
}
|
||||
|
||||
@ -183,7 +199,7 @@ final class Table {
|
||||
didDoubleInCurrentRound = false // Not relevant in this phase
|
||||
let index = players.firstIndex { $0.playsFirstCard } ?? 0
|
||||
for i in 0..<maximumPlayersPerTable {
|
||||
players[i].prepareForFirstGame(isFirstPlayer: i == index)
|
||||
players[i].prepareForNewGame(isFirstPlayer: i == index)
|
||||
}
|
||||
}
|
||||
|
||||
@ -217,6 +233,7 @@ final class Table {
|
||||
player.isNextActor = false
|
||||
}
|
||||
updatePlayableCards()
|
||||
sendUpdateToAllPlayers()
|
||||
return .success
|
||||
}
|
||||
|
||||
@ -240,6 +257,7 @@ final class Table {
|
||||
func perform(action: Player.Action, forPlayer player: PlayerName) -> PlayerActionResult {
|
||||
let player = select(player: player)!
|
||||
guard player.canPerform(action) else {
|
||||
print("Player \(player) wants to \(action.path), but only allowed: \(player.actions)")
|
||||
return .tableStateInvalid
|
||||
}
|
||||
defer { sendUpdateToAllPlayers() }
|
||||
@ -282,9 +300,13 @@ final class Table {
|
||||
|
||||
func perform(double: Bool, forPlayer player: Player) -> PlayerActionResult {
|
||||
player.didDouble(double)
|
||||
if allPlayersFinishedDoubling {
|
||||
dealAdditionalCards()
|
||||
guard allPlayersFinishedDoubling else {
|
||||
return .success
|
||||
}
|
||||
guard initialDoubleExists else {
|
||||
return dealNextGame()
|
||||
}
|
||||
dealAdditionalCards()
|
||||
return .success
|
||||
}
|
||||
|
||||
@ -295,20 +317,25 @@ final class Table {
|
||||
}
|
||||
players.forEach { $0.startAuction() }
|
||||
minimumPlayableGame = nil
|
||||
phase = .bidding
|
||||
}
|
||||
|
||||
private func performWeddingCall(forPlayer player: Player) -> PlayerActionResult {
|
||||
guard phase == .bidding else {
|
||||
print("Invalid phase \(phase) for wedding call")
|
||||
return .tableStateInvalid
|
||||
}
|
||||
guard minimumPlayableGame == nil || minimumPlayableGame == .ruf else {
|
||||
print("Invalid minimum game \(minimumPlayableGame!) for wedding call")
|
||||
return .tableStateInvalid
|
||||
}
|
||||
guard player.offersWedding else {
|
||||
print("Player does not offer wedding")
|
||||
return .tableStateInvalid
|
||||
}
|
||||
guard !weddingOfferExists else {
|
||||
// Only one wedding allowed at the table
|
||||
print("Already one wedding at table")
|
||||
return .tableStateInvalid
|
||||
}
|
||||
// Only allow wedding acceptance or outbidding
|
||||
@ -334,6 +361,8 @@ final class Table {
|
||||
minimumPlayableGame = .ruf
|
||||
} else {
|
||||
minimumPlayableGame!.increase()
|
||||
// Remove wedding offers
|
||||
players.forEach { $0.weddingOutbid() }
|
||||
}
|
||||
player.didPerformBid()
|
||||
// Find next player to place bid
|
||||
@ -408,7 +437,7 @@ final class Table {
|
||||
|
||||
// Start the game
|
||||
gameType = .hochzeit
|
||||
players.forEach { $0.gameStarts() }
|
||||
players.forEach { $0.start(game: .hochzeit) }
|
||||
player.switchLeadership()
|
||||
offerer.switchLeadership()
|
||||
return .success
|
||||
@ -426,18 +455,22 @@ final class Table {
|
||||
selectGame(player: auctionWinner)
|
||||
case 0:
|
||||
// All players withdrawn, deal new cards
|
||||
let first = firstPlayer
|
||||
let newPlayer = self.nextBidder(after: first)
|
||||
first.playsFirstCard = false
|
||||
newPlayer.playsFirstCard = true
|
||||
prepareTableForFirstGame()
|
||||
return dealInitialCards()
|
||||
return dealNextGame()
|
||||
default:
|
||||
break
|
||||
nextBidder(after: player).requiresBid()
|
||||
}
|
||||
return .success
|
||||
}
|
||||
|
||||
private func dealNextGame() -> PlayerActionResult {
|
||||
let first = firstPlayer
|
||||
let newPlayer = self.nextBidder(after: first)
|
||||
first.playsFirstCard = false
|
||||
newPlayer.playsFirstCard = true
|
||||
prepareTableForFirstGame()
|
||||
return dealInitialCards()
|
||||
}
|
||||
|
||||
private func selectGame(player: Player) {
|
||||
minimumPlayableGame = nil
|
||||
gameType = nil
|
||||
@ -446,11 +479,43 @@ final class Table {
|
||||
player.mustSelectGame()
|
||||
}
|
||||
|
||||
func select(game: GameType, player: PlayerName) -> PlayerActionResult {
|
||||
let player = select(player: player)!
|
||||
guard phase == .selectGame, player.selectsGame, game != .hochzeit else {
|
||||
return .tableStateInvalid
|
||||
}
|
||||
guard minimumPlayableGame == nil || game.gameClass >= minimumPlayableGame! else {
|
||||
return .tableStateInvalid
|
||||
}
|
||||
defer { sendUpdateToAllPlayers() }
|
||||
guard let suit = game.calledSuit else {
|
||||
phase = .playing
|
||||
gameType = game
|
||||
minimumPlayableGame = nil
|
||||
players.forEach { $0.start(game: game) }
|
||||
player.switchLeadership()
|
||||
|
||||
return .success
|
||||
}
|
||||
|
||||
guard player.canPlay(game: game) else {
|
||||
return .tableStateInvalid
|
||||
}
|
||||
phase = .playing
|
||||
gameType = game
|
||||
minimumPlayableGame = nil
|
||||
players.forEach { $0.start(game: game) }
|
||||
player.switchLeadership()
|
||||
// Find called player
|
||||
let ace = Card(suit, .ass)
|
||||
players.first { $0.rawCards.contains(ace) }!.switchLeadership()
|
||||
return .success
|
||||
}
|
||||
|
||||
private func performDoubleDuringGame(forPlayer player: Player) -> PlayerActionResult {
|
||||
guard phase == .playing,
|
||||
!player.isGameLeader else {
|
||||
return .tableStateInvalid
|
||||
}
|
||||
guard phase == .playing, !player.isGameLeader else {
|
||||
return .tableStateInvalid
|
||||
}
|
||||
player.numberOfRaises += 1
|
||||
players.forEach { $0.switchLeadership() }
|
||||
return .success
|
||||
@ -460,6 +525,9 @@ final class Table {
|
||||
phase = .waitingForPlayers
|
||||
gameType = nil
|
||||
minimumPlayableGame = nil
|
||||
for player in players {
|
||||
player.prepareForNewGame(isFirstPlayer: player.playsFirstCard)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -280,16 +280,27 @@ func routes(_ app: Application) throws {
|
||||
|
||||
app.post("player", "action", ":action") { req -> String in
|
||||
guard let token = req.body.string,
|
||||
let actionString = req.parameters.get("action"),
|
||||
let action = Player.Action(rawValue: actionString) else {
|
||||
let actionString = req.parameters.get("action") else {
|
||||
throw Abort(.badRequest)
|
||||
}
|
||||
switch database.performAction(playerToken: token, action: action) {
|
||||
let result: PlayerActionResult
|
||||
if let action = Player.Action(rawValue: actionString) {
|
||||
result = database.performAction(playerToken: token, action: action)
|
||||
} else if let game = GameType(rawValue: actionString) {
|
||||
result = database.select(game: game, playerToken: token)
|
||||
} else {
|
||||
throw Abort(.badRequest)
|
||||
}
|
||||
switch result {
|
||||
case .success:
|
||||
return ""
|
||||
case .invalidToken:
|
||||
throw Abort(.unauthorized) // 401
|
||||
default:
|
||||
case .noTableJoined:
|
||||
throw Abort(.preconditionFailed) // 412
|
||||
case .tableNotFull:
|
||||
throw Abort(.preconditionFailed) // 412
|
||||
case .tableStateInvalid:
|
||||
throw Abort(.preconditionFailed) // 412
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user