Remove uses of Task
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@ -207,18 +207,18 @@ final class SQLiteDatabase {
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playerNameForToken[token] != nil
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}
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func startSession(socket: WebSocket, sessionToken token: SessionToken) -> Bool {
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func startSession(socket: WebSocket, sessionToken token: SessionToken) async -> Bool {
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guard let player = playerNameForToken[token] else {
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return false
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}
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return tables.connect(player: player, using: socket)
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return await tables.connect(player: player, using: socket)
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}
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func endSession(forSessionToken sessionToken: SessionToken) {
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func endSession(forSessionToken sessionToken: SessionToken) async {
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guard let player = endExistingSession(forSessionToken: sessionToken) else {
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return
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}
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tables.disconnect(player: player)
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await tables.disconnect(player: player)
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}
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private func endExistingSession(forSessionToken token: SessionToken) -> PlayerName? {
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@ -320,7 +320,7 @@ final class SQLiteDatabase {
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return try await tables.play(card: card, player: player, in: database)
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}
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func disconnectAllSockets() {
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tables.disconnectAllSockets()
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func disconnectAllSockets() async {
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await tables.disconnectAllSockets()
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}
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}
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@ -172,25 +172,21 @@ final class TableManagement {
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try await player.update(on: database)
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}
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func connect(player: PlayerName, using socket: WebSocket) -> Bool {
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func connect(player: PlayerName, using socket: WebSocket) async -> Bool {
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guard let table = currentTable(for: player) else {
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return false
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}
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let result = table.connect(player: player, using: socket)
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Task {
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await logConnectedPlayerCount()
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}
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await logConnectedPlayerCount()
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return result
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}
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func disconnect(player: PlayerName) {
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func disconnect(player: PlayerName) async {
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guard let table = currentTable(for: player) else {
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return
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}
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table.disconnect(player: player)
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Task {
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await logConnectedPlayerCount()
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}
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await logConnectedPlayerCount()
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}
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func performAction(player: PlayerName, action: PlayerAction) -> PlayerActionResult {
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@ -257,10 +253,8 @@ final class TableManagement {
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return .success
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}
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func disconnectAllSockets() {
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func disconnectAllSockets() async {
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tables.values.forEach { $0.disconnectAllPlayers() }
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Task {
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await logConnectedPlayerCount()
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}
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await logConnectedPlayerCount()
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}
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}
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