Fix cost for wedding
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@ -19,6 +19,10 @@ final class FinishedTable: AbstractTable<FinishedPlayer> {
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cost += 5
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}
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cost += 5 * leadingTrumps
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guard game != .hochzeit else {
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// Wedding is doubled
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return cost * 2^^(totalNumberOfDoubles + 1)
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}
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return cost * 2^^totalNumberOfDoubles
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}
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@ -46,6 +50,10 @@ final class FinishedTable: AbstractTable<FinishedPlayer> {
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game == .bettel
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}
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var isHochzeit: Bool {
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game == .hochzeit
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}
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var isSchwarz: Bool {
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!isBettel && (selectorTeamPoints == 0 || selectorTeamPoints == 120)
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}
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