Add game summary on client side
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@ -42,9 +42,9 @@ final class PlayingPlayer: CardHoldingPlayer {
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guard canStillRaise else {
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return []
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}
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if isUnknownCallee && leadsGame {
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guard !isUnknownCallee else {
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// Player belongs to caller, but other side has raised
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return [.doubleDuringGame]
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return leadsGame ? [.doubleDuringGame] : []
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}
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guard !leadsGame else {
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return []
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@ -54,6 +54,7 @@ final class PlayingPlayer: CardHoldingPlayer {
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func play(card: Card) {
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playedCard = card
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canStillRaise = false
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cards = cards.filter { $0 != card }
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if card == isCalledWithAce {
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leadsGame.toggle()
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