Add game summary on client side
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@@ -42,9 +42,9 @@ final class PlayingPlayer: CardHoldingPlayer {
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guard canStillRaise else {
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return []
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}
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if isUnknownCallee && leadsGame {
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guard !isUnknownCallee else {
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// Player belongs to caller, but other side has raised
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return [.doubleDuringGame]
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return leadsGame ? [.doubleDuringGame] : []
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}
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guard !leadsGame else {
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return []
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@@ -54,6 +54,7 @@ final class PlayingPlayer: CardHoldingPlayer {
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func play(card: Card) {
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playedCard = card
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canStillRaise = false
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cards = cards.filter { $0 != card }
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if card == isCalledWithAce {
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leadsGame.toggle()
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@@ -19,7 +19,7 @@ final class DealingTable: AbstractTable<DealingPlayer> {
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/// At least one player placed a bid
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var hasDouble: Bool {
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players.contains { $0.didDouble == true }
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players.contains { $0.didDouble }
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}
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override func perform(action: PlayerAction, forPlayer name: PlayerName) -> (result: PlayerActionResult, table: ManageableTable?) {
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@@ -46,6 +46,7 @@ final class DealingTable: AbstractTable<DealingPlayer> {
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return (.tableStateInvalid, nil)
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}
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player.didDouble = double
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player.didDecide = true
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guard allPlayersActed else {
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return (.success, nil)
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}
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@@ -87,7 +87,7 @@ final class FinishedTable: AbstractTable<FinishedPlayer> {
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override func tableInfo(forPlayerAt index: Int) -> TableInfo {
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var info = super.tableInfo(forPlayerAt: index)
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info.gameStats = GameStatistics(table: self, language: language)
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info.summary = GameSummary(table: self, language: language)
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return info
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}
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}
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