Add client info definitions
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@ -1,19 +0,0 @@
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import Foundation
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struct TableInfo: Codable {
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let id: String
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let name: String
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var players: [PlayerName]
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var connected: [Bool]
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}
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extension TableInfo: Comparable {
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static func < (lhs: TableInfo, rhs: TableInfo) -> Bool {
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lhs.name < rhs.name
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}
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}
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@ -102,10 +102,4 @@ final class TableManagement {
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func disconnect(player: PlayerName) {
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fatalError()
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}
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enum JoinTableResult {
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case tableNotFound
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case tableIsFull
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case success
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}
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}
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