Incomplete websocket implementation

This commit is contained in:
Christoph Hagen
2021-11-29 11:54:50 +01:00
parent 153f50294d
commit a24576f4f2
5 changed files with 98 additions and 70 deletions

View File

@ -1,23 +1,15 @@
import Foundation
import Vapor
let playerPerTable = 4
typealias TableId = String
typealias TableName = String
final class Database {
private let players: PlayerManagement
private let tables: TableManagement
private var sessions: [SessionToken : WebSocket]
init() {
self.players = PlayerManagement()
self.tables = TableManagement()
self.sessions = [:]
// TODO: Load server data from disk
// TODO: Save data to disk
}
@ -33,22 +25,19 @@ final class Database {
}
func deletePlayer(named name: PlayerName) {
if let sessionToken = players.deletePlayer(named: name) {
closeAndRemoveSession(for: sessionToken)
}
// TODO: Delete player from tables
_ = players.deletePlayer(named: name)
tables.remove(player: name)
}
func isValid(sessionToken token: SessionToken) -> Bool {
players.isValid(sessionToken: token)
}
func startSession(socket: WebSocket, sessionToken: SessionToken) {
closeAndRemoveSession(for: sessionToken)
sessions[sessionToken] = socket
socket.onText { [weak self] socket, text in
self?.didReceive(message: text, forSessionToken: sessionToken)
func startSession(socket: WebSocket, sessionToken: SessionToken) -> Bool {
guard let player = players.registeredPlayerExists(withSessionToken: sessionToken) else {
return false
}
return tables.connect(player: player, using: socket)
}
private func didReceive(message: String, forSessionToken token: SessionToken) {
@ -56,13 +45,15 @@ final class Database {
print("Session \(token.prefix(6)): \(message)")
}
func endSession(forSessionToken token: SessionToken) {
players.endSession(forSessionToken: token)
closeAndRemoveSession(for: token)
func endSession(forSessionToken sessionToken: SessionToken) {
guard let player = players.endSession(forSessionToken: sessionToken) else {
return
}
closeSession(for: player)
}
private func closeAndRemoveSession(for token: SessionToken) {
_ = sessions.removeValue(forKey: token)?.close()
private func closeSession(for player: PlayerName) {
tables.disconnect(player: player)
}
/**
@ -78,16 +69,12 @@ final class Database {
players.registeredPlayerExists(withSessionToken: token)
}
func currentTableOfPlayer(named player: PlayerName) -> TableId {
tables.currentTableOfPlayer(named: player) ?? ""
}
// MARK: Tables
func tableExists(withId id: TableId) -> Bool {
tables.tableExists(withId: id)
}
func tableIsFull(withId id: TableId) -> Bool {
tables.tableIsFull(withId: id)
}
/**
Create a new table with optional players.
- Parameter name: The name of the table
@ -103,14 +90,7 @@ final class Database {
tables.getPublicTableInfos()
}
func join(tableId: TableId, player: PlayerName) {
let playersAtTable = tables.join(tableId: tableId, player: player)
playersAtTable
.compactMap { players.sessionToken(forPlayer: $0) } // Session Tokens
.compactMap { sessions[$0] } // Sockets
.forEach { socket in
// TODO: Notify sessions about changed players
// socket.send("")
}
func join(tableId: TableId, player: PlayerName) -> TableManagement.JoinTableResult {
tables.join(tableId: tableId, player: player)
}
}

View File

@ -86,11 +86,12 @@ final class PlayerManagement {
return token
}
func endSession(forSessionToken token: SessionToken) {
func endSession(forSessionToken token: SessionToken) -> PlayerName? {
guard let player = playerNameForToken.removeValue(forKey: token) else {
return
return nil
}
sessionTokenForPlayer.removeValue(forKey: player)
return player
}
/**

View File

@ -1,4 +1,10 @@
import Foundation
import WebSocketKit
let maximumPlayersPerTable = 4
typealias TableId = String
typealias TableName = String
final class TableManagement {
@ -14,16 +20,10 @@ final class TableManagement {
/// A reverse list of players and their table id
private var playerTables = [PlayerName: TableId]()
private var playerConnections = [PlayerName : WebSocket]()
init() {
}
func tableExists(withId id: TableId) -> Bool {
tableNames[id] != nil
}
func tableIsFull(withId id: TableId) -> Bool {
(tablePlayers[id]?.count ?? playerPerTable) < playerPerTable
}
/**
@ -52,24 +52,54 @@ final class TableManagement {
}.sorted()
}
func currentTableOfPlayer(named player: PlayerName) -> TableId? {
playerTables[player]
}
/**
Join a table.
- Returns: The player names present at the table
- Returns: The result of the join operation
*/
func join(tableId: TableId, player: PlayerName) -> [PlayerName] {
func join(tableId: TableId, player: PlayerName) -> JoinTableResult {
guard var players = tablePlayers[tableId] else {
return []
return .tableNotFound
}
guard !players.contains(player) else {
return .success
}
guard players.count < maximumPlayersPerTable else {
return .tableIsFull
}
players.append(player)
if let oldTable = playerTables[tableId] {
remove(player: player, fromTable: oldTable)
// TODO: End game if needed
//
}
tablePlayers[tableId] = players
playerTables[tableId] = tableId
return players
return .success
}
func remove(player: PlayerName, fromTable tableId: TableId) {
tablePlayers[tableId] = tablePlayers[tableId]?.filter { $0 != player }
}
func remove(player: PlayerName) {
fatalError()
}
func connect(player: PlayerName, using socket: WebSocket) -> Bool {
fatalError()
}
func disconnect(player: PlayerName) {
fatalError()
}
enum JoinTableResult {
case tableNotFound
case tableIsFull
case success
}
}