Add final statistics when game ends
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Sources/App/Infos/GameStatistics.swift
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32
Sources/App/Infos/GameStatistics.swift
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@ -0,0 +1,32 @@
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import Foundation
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struct GameStatistics: Codable, Equatable {
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let leader: PlayerName
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let coPlayers: [PlayerName]
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let didWin: Bool
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let game: GameId
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let leaderPoints: Int
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let cost: Int
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var text: String = ""
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init(table: FinishedTable, language: SupportedLanguage) {
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let leader = table.players.first { $0.selectedGame }!
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self.coPlayers = table.players
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.filter { $0 != leader && $0.leadsGame == leader.leadsGame }
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.map { $0.name }
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self.leader = leader.name
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self.game = table.game.id
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self.leaderPoints = table.leadingPoints
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self.didWin = table.winners.contains(player: leader.name)
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self.cost = table.game.basicCost
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// TODO: Calculate cost correctly
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}
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}
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@ -22,8 +22,6 @@ struct PlayerInfo: Codable, Equatable {
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var leadsGame = false
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var leadsGame = false
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var points: Int? = nil
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var state: [PlayerStateId] = []
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var state: [PlayerStateId] = []
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init(name: PlayerName) {
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init(name: PlayerName) {
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@ -39,6 +37,5 @@ struct PlayerInfo: Codable, Equatable {
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case positionInTrick = "position"
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case positionInTrick = "position"
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case numberOfDoubles = "doubles"
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case numberOfDoubles = "doubles"
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case leadsGame = "leads"
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case leadsGame = "leads"
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case points = "points"
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}
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}
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}
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}
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@ -26,6 +26,8 @@ struct TableInfo: Codable {
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var game: GameId? = nil
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var game: GameId? = nil
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var gameStats: GameStatistics?
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init(id: TableId, name: TableName) {
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init(id: TableId, name: TableName) {
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self.id = id
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self.id = id
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self.name = name
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self.name = name
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@ -8,10 +8,13 @@ final class FinishedPlayer: Player {
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let playedCard: Card
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let playedCard: Card
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let selectedGame: Bool
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init(player: PlayingPlayer) {
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init(player: PlayingPlayer) {
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self.points = player.wonTricks.map { $0.points }.reduce(0, +)
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self.points = player.wonTricks.map { $0.points }.reduce(0, +)
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self.leadsGame = player.leadsGame
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self.leadsGame = player.leadsGame
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self.playedCard = player.playedCard!
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self.playedCard = player.playedCard!
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self.selectedGame = player.selectsGame
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super.init(player: player)
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super.init(player: player)
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}
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}
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@ -25,7 +28,6 @@ final class FinishedPlayer: Player {
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override var info: PlayerInfo {
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override var info: PlayerInfo {
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var result = super.info
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var result = super.info
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result.points = points
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result.playedCard = playedCard.id
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result.playedCard = playedCard.id
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return result
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return result
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}
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}
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@ -84,4 +84,10 @@ final class FinishedTable: AbstractTable<FinishedPlayer> {
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let table = DealingTable(table: waiting)
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let table = DealingTable(table: waiting)
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return (.success, table)
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return (.success, table)
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}
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}
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override func tableInfo(forPlayerAt index: Int) -> TableInfo {
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var info = super.tableInfo(forPlayerAt: index)
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info.gameStats = GameStatistics(table: self, language: language)
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return info
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}
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}
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}
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