Add final statistics when game ends
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@ -8,10 +8,13 @@ final class FinishedPlayer: Player {
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let playedCard: Card
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let selectedGame: Bool
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init(player: PlayingPlayer) {
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self.points = player.wonTricks.map { $0.points }.reduce(0, +)
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self.leadsGame = player.leadsGame
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self.playedCard = player.playedCard!
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self.selectedGame = player.selectsGame
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super.init(player: player)
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}
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@ -25,7 +28,6 @@ final class FinishedPlayer: Player {
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override var info: PlayerInfo {
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var result = super.info
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result.points = points
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result.playedCard = playedCard.id
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return result
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}
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@ -84,4 +84,10 @@ final class FinishedTable: AbstractTable<FinishedPlayer> {
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let table = DealingTable(table: waiting)
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return (.success, table)
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}
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override func tableInfo(forPlayerAt index: Int) -> TableInfo {
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var info = super.tableInfo(forPlayerAt: index)
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info.gameStats = GameStatistics(table: self, language: language)
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return info
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}
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}
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