Show proper game summary
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b5cc395456
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7de2352c61
@ -2,38 +2,84 @@ import Foundation
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struct EnglishGameSummarizer: GameSummarizer {
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let game: GameSummary
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let table: FinishedTable
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private var winText: String {
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game.didWin ? "won" : "lost"
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table.selectorDidWin ? "won" : "lost"
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}
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private var gameText: String {
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"game"
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switch table.game {
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case .rufBlatt:
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return "the call of Blatt"
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case .rufEichel:
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return "the call of Eichel"
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case .rufSchelln:
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return "the call of Schelln"
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case .bettel:
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return "the Bettel"
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case .geier:
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return "the Geier"
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case .wenz:
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return "the Wenz"
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case .hochzeit:
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return "the wedding"
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case .soloBlatt:
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return "the Solo Blatt"
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case .soloEichel:
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return "the Solo Eichel"
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case .soloHerz:
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return "the Solo Herz"
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case .soloSchelln:
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return "the Solo Schelln"
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}
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}
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private var coPlayerNames: String {
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switch game.coPlayers.count {
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let coPlayers = table.coPlayers
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switch coPlayers.count {
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case 0:
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return ""
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case 1:
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return " with \(game.coPlayers[0])"
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return " with \(coPlayers[0].name)"
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case 2:
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return " with \(game.coPlayers[0]) and \(game.coPlayers[1])"
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return " with \(coPlayers[0].name) and \(coPlayers[1].name)"
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default:
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return ""
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}
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}
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private var costText: String {
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guard game.cost >= 100 else {
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return "\(game.cost) cents"
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let cost = table.cost
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guard cost >= 100 else {
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return "\(cost) cents"
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}
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return String(format: "%d.%02d €", game.cost / 100, game.cost % 100)
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return String(format: "%d.%02d €", cost / 100, cost % 100)
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}
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private var costExplanation: String {
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var components = [String]()
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components.append("Game \(table.game.basicCost)")
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if !table.isBettel {
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if table.isSchwarz {
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components.append("Schwarz")
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} else if table.isSchneider {
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components.append("Schneider")
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}
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if table.leadingTrumps > 0 {
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components.append("\(table.leadingTrumps) Laufende")
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}
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}
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components.append("\(table.totalNumberOfDoubles)x doubled")
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return components.joined(separator: ", ")
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}
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var text: String {
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"\(game.leader) \(winText) a \(gameText)\(coPlayerNames) collecting \(game.leaderPoints) points. " +
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"The game cost \(costText)."
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let start = "\(table.gameSelector.name) \(winText) the \(gameText)"
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let cost = " The game costs \(costText) (\(costExplanation))."
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guard table.game != .bettel else {
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return start + cost
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}
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return start + "\(coPlayerNames) with \(table.selectorTeamPoints) points." + cost
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}
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}
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@ -2,7 +2,9 @@ import Foundation
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protocol GameSummarizer {
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init(game: GameSummary)
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var table: FinishedTable { get }
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init(table: FinishedTable)
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var text: String { get }
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}
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@ -2,14 +2,14 @@ import Foundation
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struct GermanGameSummarizer: GameSummarizer {
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let game: GameSummary
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let table: FinishedTable
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var winText: String {
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game.didWin ? "gewinnt" : "verliert"
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private var winText: String {
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table.selectorDidWin ? "gewinnt" : "verliert"
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}
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var gameText: String {
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switch GameType(id: game.game)! {
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private var gameText: String {
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switch table.game {
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case .rufBlatt:
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return "den Ruf Blatt"
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case .rufEichel:
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@ -35,28 +35,51 @@ struct GermanGameSummarizer: GameSummarizer {
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}
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}
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var coPlayerNames: String {
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switch game.coPlayers.count {
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private var coPlayerNames: String {
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let coPlayers = table.coPlayers
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switch coPlayers.count {
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case 0:
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return ""
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case 1:
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return " mit \(game.coPlayers[0])"
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return " mit \(coPlayers[0].name)"
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case 2:
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return " mit \(game.coPlayers[0]) und \(game.coPlayers[1])"
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return " mit \(coPlayers[0].name) und \(coPlayers[1].name)"
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default:
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return ""
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}
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}
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var costText: String {
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guard game.cost >= 100 else {
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return "\(game.cost) Cent"
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private var costText: String {
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let cost = table.cost
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guard cost >= 100 else {
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return "\(cost) Cent"
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}
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return String(format: "%d.%02d €", game.cost / 100, game.cost % 100)
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return String(format: "%d.%02d €", cost / 100, cost % 100)
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}
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private var costExplanation: String {
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var components = [String]()
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components.append("Grundspiel \(table.game.basicCost)")
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if !table.isBettel {
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if table.isSchwarz {
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components.append("Schwarz")
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} else if table.isSchneider {
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components.append("Schneider")
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}
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if table.leadingTrumps > 0 {
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components.append("\(table.leadingTrumps) Laufende")
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}
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}
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components.append("\(table.totalNumberOfDoubles)x gedoppelt")
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return components.joined(separator: ", ")
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}
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var text: String {
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"\(game.leader) \(winText) \(gameText)\(coPlayerNames) mit \(game.leaderPoints) Punkten. " +
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"Das Spiel kostet \(costText)."
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let start = "\(table.gameSelector.name) \(winText) \(gameText)"
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let cost = " Das Spiel kostet \(costText) (\(costExplanation))."
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guard table.game != .bettel else {
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return start + cost
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}
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return start + "\(coPlayerNames) mit \(table.selectorTeamPoints) Punkten." + cost
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}
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}
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@ -2,7 +2,7 @@ import Foundation
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struct GameSummary: Codable, Equatable {
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let leader: PlayerName
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let selector: PlayerName
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let coPlayers: [PlayerName]
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@ -10,24 +10,20 @@ struct GameSummary: Codable, Equatable {
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let game: GameId
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let leaderPoints: Int
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let points: Int
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let cost: Int
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var text: String = ""
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init(table: FinishedTable, language: SupportedLanguage) {
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let leader = table.players.first { $0.selectedGame }!
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self.coPlayers = table.players
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.filter { $0 != leader && $0.leadsGame == leader.leadsGame }
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.map { $0.name }
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self.leader = leader.name
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self.selector = table.gameSelector.name
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self.coPlayers = table.coPlayers.map { $0.name }
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self.game = table.game.id
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self.leaderPoints = table.leadingPoints
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self.didWin = table.winners.contains(player: leader.name)
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self.cost = table.game.basicCost
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// TODO: Calculate cost correctly
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self.text = language.gameSummarizer.init(game: self).text
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self.points = table.selectorTeamPoints
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self.didWin = table.selectorDidWin
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self.cost = table.cost
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self.text = language.gameSummarizer.init(table: table).text
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}
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}
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@ -19,7 +19,7 @@ final class PlayingPlayer: CardHoldingPlayer {
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var leadsGame: Bool
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var numberOfDoubles = 0
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var numberOfRaises = 0
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/// All tricks won by the player in this game
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var wonTricks: [Trick] = []
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@ -34,8 +34,13 @@ final class PlayingPlayer: CardHoldingPlayer {
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}
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}
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/// The players has been called in a call game
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var isCallee: Bool {
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isCalledWithAce != nil
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}
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private var isUnknownCallee: Bool {
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isCalledWithAce != nil && !didPlayCalledAce
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isCallee && !didPlayCalledAce
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}
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override var actions: [PlayerAction] {
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@ -165,7 +170,7 @@ final class PlayingPlayer: CardHoldingPlayer {
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if leadsGame {
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states.append(.leadsGame)
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}
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if numberOfDoubles > 0 {
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if numberOfRaises > 0 {
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states.append(.didRaise)
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}
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return states
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@ -9,7 +9,6 @@ final class DealingTable: AbstractTable<DealingPlayer> {
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player.cards = cards[index]
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}
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super.init(table: table, players: players)
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print("\(self.players[0].cards.count) cards")
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}
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/// All players either doubled or didn't double
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@ -4,42 +4,60 @@ final class FinishedTable: AbstractTable<FinishedPlayer> {
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let game: GameType
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let totalNumberOfDoubles: Int
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let leadingTrumps: Int
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var cost: Int {
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guard !isBettel else {
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return game.basicCost * 2^^totalNumberOfDoubles
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}
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var cost = game.basicCost
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if isSchwarz {
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cost += 10
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} else if isSchneider {
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cost += 5
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}
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cost += 5 * leadingTrumps
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return cost * 2^^totalNumberOfDoubles
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}
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var gameSelector: FinishedPlayer {
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players.first { $0.selectedGame }!
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}
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let selectorDidWin: Bool
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var coPlayers: [FinishedPlayer] {
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let selector = gameSelector
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return players.filter { $0 != selector && $0.leadsGame == selector.leadsGame }
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}
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var winners: [FinishedPlayer] {
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leadersHaveWon ? leaders : opponents
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let selectorLeads = gameSelector.leadsGame
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return players.filter { $0.leadsGame == (selectorDidWin == selectorLeads) }
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}
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var loosers: [FinishedPlayer] {
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leadersHaveWon ? opponents : leaders
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var selectorTeamPoints: Int {
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gameSelector.points + coPlayers.map { $0.points }.reduce(0, +)
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}
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var leaders: [FinishedPlayer] {
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players.filter { $0.leadsGame }
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}
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var opponents: [FinishedPlayer] {
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players.filter { !$0.leadsGame }
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}
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var winningPoints: Int {
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leadersHaveWon ? leadingPoints : 120 - leadingPoints
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}
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var loosingPoints: Int {
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leadersHaveWon ? 120 - leadingPoints : leadingPoints
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}
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let leadingPoints: Int
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var leadersHaveWon: Bool {
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leadingPoints > 60
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var isBettel: Bool {
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game == .bettel
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}
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var isSchwarz: Bool {
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loosingPoints == 0
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!isBettel && (selectorTeamPoints == 0 || selectorTeamPoints == 120)
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}
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var isSchneider: Bool {
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loosingPoints < (leadersHaveWon ? 30 : 31)
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guard !isBettel else {
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return false
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}
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let points = selectorTeamPoints
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let leads = gameSelector.leadsGame
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let limit = leads ? 31 : 30
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return points < limit || 120 - points < limit
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}
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override var playedGame: GameType? {
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@ -47,16 +65,29 @@ final class FinishedTable: AbstractTable<FinishedPlayer> {
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}
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init(table: PlayingTable) {
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let players = table.players.map(FinishedPlayer.init)
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let selector = table.players.first { $0.selectsGame }!
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self.game = table.game
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leadingPoints = players
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.filter { $0.leadsGame }
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self.totalNumberOfDoubles = table.totalNumberOfDoubles
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defer {
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for player in winners {
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player.isNextActor = true
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}
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}
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guard table.game != .bettel else {
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self.selectorDidWin = selector.wonTricks.isEmpty
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self.leadingTrumps = 0
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super.init(table: table, players: players)
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return
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}
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let selectorLeads = selector.leadsGame
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let teamPoints = players
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.filter { $0.leadsGame == selectorLeads }
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.map { $0.points }
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.reduce(0, +)
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// TODO: Set isNextActor for winners
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// TODO: Check for bettel
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// TODO: Set schneider, schwarz, cost
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self.selectorDidWin = teamPoints > (selectorLeads ? 60 : 59)
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self.leadingTrumps = table.leadingTrumps
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super.init(table: table, players: players)
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}
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@ -4,6 +4,8 @@ final class PlayingTable: AbstractTable<PlayingPlayer> {
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let game: GameType
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let leadingTrumps: Int
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var indexOfTrickStarter = 0
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var didDoubleInCurrentRound = false
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@ -32,6 +34,12 @@ final class PlayingTable: AbstractTable<PlayingPlayer> {
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!players.contains { !$0.cards.isEmpty }
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}
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var totalNumberOfDoubles: Int {
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players.map {
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$0.numberOfRaises + ($0.didDouble ? 1 : 0)
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}.reduce(0,+)
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}
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override var playedGame: GameType? {
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game
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}
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@ -53,6 +61,11 @@ final class PlayingTable: AbstractTable<PlayingPlayer> {
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private init(table: ManageableTable, players: [PlayingPlayer], game: GameType) {
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self.game = game
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let selectorCards = players.filter { $0.leadsGame || $0.isCallee }.map { $0.cards }.reduce([], +)
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let otherCards = players.filter { !$0.leadsGame && !$0.isCallee }.map { $0.cards }.reduce([], +)
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let selectorTrumps = game.sortingType.consecutiveTrumps(selectorCards)
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let otherTrumps = game.sortingType.consecutiveTrumps(otherCards)
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self.leadingTrumps = max(selectorTrumps, otherTrumps)
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super.init(table: table, players: players)
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players.forEach { $0.sortCards(for: game) }
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players.first!.isNextActor = true
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@ -75,7 +88,7 @@ final class PlayingTable: AbstractTable<PlayingPlayer> {
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print("Player \(name) is not allowed to raise")
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return (.tableStateInvalid, nil)
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}
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player.numberOfDoubles += 1
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player.numberOfRaises += 1
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players.forEach { $0.switchLead() }
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self.didDoubleInCurrentRound = true
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return (.success, nil)
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@ -122,8 +135,8 @@ final class PlayingTable: AbstractTable<PlayingPlayer> {
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winner.wonTricks.append(trick)
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winner.isNextActor = true
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if game == .bettel && winner.leadsGame {
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// A bettel is lost if a single trick is won by the leader
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if game == .bettel && winner.selectsGame {
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// A bettel is lost if a single trick is won by the game selector
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return finishedGame()
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}
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@ -136,7 +149,6 @@ final class PlayingTable: AbstractTable<PlayingPlayer> {
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private func finishedGame() -> (result: PlayerActionResult, table: ManageableTable?) {
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let table = FinishedTable(table: self)
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print("\(table.winners) have won with \(table.winningPoints) to \(table.loosingPoints) points")
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return (.success, table)
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}
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}
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