Show proper game summary

This commit is contained in:
Christoph Hagen
2021-12-21 14:24:53 +01:00
parent b5cc395456
commit 7de2352c61
8 changed files with 192 additions and 78 deletions

View File

@ -9,7 +9,6 @@ final class DealingTable: AbstractTable<DealingPlayer> {
player.cards = cards[index]
}
super.init(table: table, players: players)
print("\(self.players[0].cards.count) cards")
}
/// All players either doubled or didn't double

View File

@ -4,42 +4,60 @@ final class FinishedTable: AbstractTable<FinishedPlayer> {
let game: GameType
let totalNumberOfDoubles: Int
let leadingTrumps: Int
var cost: Int {
guard !isBettel else {
return game.basicCost * 2^^totalNumberOfDoubles
}
var cost = game.basicCost
if isSchwarz {
cost += 10
} else if isSchneider {
cost += 5
}
cost += 5 * leadingTrumps
return cost * 2^^totalNumberOfDoubles
}
var gameSelector: FinishedPlayer {
players.first { $0.selectedGame }!
}
let selectorDidWin: Bool
var coPlayers: [FinishedPlayer] {
let selector = gameSelector
return players.filter { $0 != selector && $0.leadsGame == selector.leadsGame }
}
var winners: [FinishedPlayer] {
leadersHaveWon ? leaders : opponents
let selectorLeads = gameSelector.leadsGame
return players.filter { $0.leadsGame == (selectorDidWin == selectorLeads) }
}
var loosers: [FinishedPlayer] {
leadersHaveWon ? opponents : leaders
var selectorTeamPoints: Int {
gameSelector.points + coPlayers.map { $0.points }.reduce(0, +)
}
var leaders: [FinishedPlayer] {
players.filter { $0.leadsGame }
}
var opponents: [FinishedPlayer] {
players.filter { !$0.leadsGame }
}
var winningPoints: Int {
leadersHaveWon ? leadingPoints : 120 - leadingPoints
}
var loosingPoints: Int {
leadersHaveWon ? 120 - leadingPoints : leadingPoints
}
let leadingPoints: Int
var leadersHaveWon: Bool {
leadingPoints > 60
var isBettel: Bool {
game == .bettel
}
var isSchwarz: Bool {
loosingPoints == 0
!isBettel && (selectorTeamPoints == 0 || selectorTeamPoints == 120)
}
var isSchneider: Bool {
loosingPoints < (leadersHaveWon ? 30 : 31)
guard !isBettel else {
return false
}
let points = selectorTeamPoints
let leads = gameSelector.leadsGame
let limit = leads ? 31 : 30
return points < limit || 120 - points < limit
}
override var playedGame: GameType? {
@ -47,16 +65,29 @@ final class FinishedTable: AbstractTable<FinishedPlayer> {
}
init(table: PlayingTable) {
let players = table.players.map(FinishedPlayer.init)
let selector = table.players.first { $0.selectsGame }!
self.game = table.game
leadingPoints = players
.filter { $0.leadsGame }
self.totalNumberOfDoubles = table.totalNumberOfDoubles
defer {
for player in winners {
player.isNextActor = true
}
}
guard table.game != .bettel else {
self.selectorDidWin = selector.wonTricks.isEmpty
self.leadingTrumps = 0
super.init(table: table, players: players)
return
}
let selectorLeads = selector.leadsGame
let teamPoints = players
.filter { $0.leadsGame == selectorLeads }
.map { $0.points }
.reduce(0, +)
// TODO: Set isNextActor for winners
// TODO: Check for bettel
// TODO: Set schneider, schwarz, cost
self.selectorDidWin = teamPoints > (selectorLeads ? 60 : 59)
self.leadingTrumps = table.leadingTrumps
super.init(table: table, players: players)
}

View File

@ -4,6 +4,8 @@ final class PlayingTable: AbstractTable<PlayingPlayer> {
let game: GameType
let leadingTrumps: Int
var indexOfTrickStarter = 0
var didDoubleInCurrentRound = false
@ -32,6 +34,12 @@ final class PlayingTable: AbstractTable<PlayingPlayer> {
!players.contains { !$0.cards.isEmpty }
}
var totalNumberOfDoubles: Int {
players.map {
$0.numberOfRaises + ($0.didDouble ? 1 : 0)
}.reduce(0,+)
}
override var playedGame: GameType? {
game
}
@ -53,6 +61,11 @@ final class PlayingTable: AbstractTable<PlayingPlayer> {
private init(table: ManageableTable, players: [PlayingPlayer], game: GameType) {
self.game = game
let selectorCards = players.filter { $0.leadsGame || $0.isCallee }.map { $0.cards }.reduce([], +)
let otherCards = players.filter { !$0.leadsGame && !$0.isCallee }.map { $0.cards }.reduce([], +)
let selectorTrumps = game.sortingType.consecutiveTrumps(selectorCards)
let otherTrumps = game.sortingType.consecutiveTrumps(otherCards)
self.leadingTrumps = max(selectorTrumps, otherTrumps)
super.init(table: table, players: players)
players.forEach { $0.sortCards(for: game) }
players.first!.isNextActor = true
@ -75,7 +88,7 @@ final class PlayingTable: AbstractTable<PlayingPlayer> {
print("Player \(name) is not allowed to raise")
return (.tableStateInvalid, nil)
}
player.numberOfDoubles += 1
player.numberOfRaises += 1
players.forEach { $0.switchLead() }
self.didDoubleInCurrentRound = true
return (.success, nil)
@ -122,8 +135,8 @@ final class PlayingTable: AbstractTable<PlayingPlayer> {
winner.wonTricks.append(trick)
winner.isNextActor = true
if game == .bettel && winner.leadsGame {
// A bettel is lost if a single trick is won by the leader
if game == .bettel && winner.selectsGame {
// A bettel is lost if a single trick is won by the game selector
return finishedGame()
}
@ -136,7 +149,6 @@ final class PlayingTable: AbstractTable<PlayingPlayer> {
private func finishedGame() -> (result: PlayerActionResult, table: ManageableTable?) {
let table = FinishedTable(table: self)
print("\(table.winners) have won with \(table.winningPoints) to \(table.loosingPoints) points")
return (.success, table)
}
}