Refactor table + player data, add state
This commit is contained in:
parent
49787db1aa
commit
3a95e1c990
@ -280,7 +280,7 @@ function setInfoForPlayer(player, position, game) {
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state.push(double)
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}
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if (game != null) {
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if (game != null && player.hasOwnProperty("points")) {
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state.push(player.points.toString() + " Punkte")
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}
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@ -6,33 +6,28 @@ struct PlayerInfo: Codable, Equatable {
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let name: PlayerName
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/// Indicates that the player is active, i.e. a session is established
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let isConnected: Bool
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var isConnected = false
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/// The player is the next one to perform an action
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let isNextActor: Bool
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var isNextActor = false
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/// The card which the player added to the current trick
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let playedCard: CardId?
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var playedCard: CardId? = nil
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/// The height of the player card on the table stack
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let positionInTrick: Int
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var positionInTrick = 0
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/// The number of times the player doubled the game cost (initial double and raises)
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let numberOfDoubles: Int
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var numberOfDoubles = 0
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let leadsGame: Bool
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var leadsGame = false
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let points: Int?
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var points: Int? = nil
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init(player: Player, position: Int) {
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self.name = player.name
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self.isConnected = player.isConnected
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self.isNextActor = player.isNextActor
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self.positionInTrick = position
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self.playedCard = player.playedCard?.id
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self.numberOfDoubles = player.numberOfDoubles
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self.leadsGame = player.leadsGame
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self.points = player.points
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var state: [PlayerStateId] = []
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init(name: PlayerName) {
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self.name = name
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}
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/// Convert the property names into shorter strings for JSON encoding
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@ -6,39 +6,29 @@ struct TableInfo: Codable {
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let name: String
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let player: PlayerInfo
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var player: PlayerInfo = .init(name: "")
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let playerLeft: PlayerInfo?
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var playerLeft: PlayerInfo? = nil
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let playerAcross: PlayerInfo?
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var playerAcross: PlayerInfo? = nil
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let playerRight: PlayerInfo?
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var playerRight: PlayerInfo? = nil
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let playableGames: [GameId]
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var playableGames: [GameId] = []
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/// The cards in the hand of the player
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let cards: [CardInfo]
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var cards: [CardInfo] = []
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/// The action the player can perform
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let actions: [ActionId]
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var actions: [ActionId] = []
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let playerSelectsGame: Bool
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var playerSelectsGame = false
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let game: GameId?
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var game: GameId? = nil
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init<T>(table: AbstractTable<T>, index: Int) {
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self.id = table.id
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self.name = table.name
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self.player = table.playerInfo(forIndex: index)!
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self.playerLeft = table.playerInfo(forIndex: (index + 1) % 4)
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self.playerAcross = table.playerInfo(forIndex: (index + 2) % 4)
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self.playerRight = table.playerInfo(forIndex: (index + 3) % 4)
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let data = table.playerData(at: index)
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self.playableGames = data.games.map { $0.id }
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self.actions = data.actions.map { $0.id }
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self.cards = data.cards.map { $0.cardInfo }
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self.playerSelectsGame = data.selectsGame
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self.game = table.playedGame?.id
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init(id: TableId, name: TableName) {
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self.id = id
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self.name = name
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}
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}
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@ -1,23 +1,25 @@
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import Foundation
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typealias PlayerStateId = String
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enum PlayerState: String {
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case canDouble
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case didDouble
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case canDouble = "canDouble"
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case didDouble = "doubled"
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case isDisconnected
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case isDisconnected = "offline"
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case mustBid
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case didFold
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case didBid
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case mustPlaceBid
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case mustBid = "bidder"
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case didFold = "fold"
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case didBid = "bid"
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case isGameSelector
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case isWeddingOfferer
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case isCalled
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case isGameSelector = "selects"
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case isWeddingOfferer = "wedding"
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case isCalled = "called"
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case didRaise
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case didRaise = "raised"
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case leadsGame = "leads"
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case isWinner
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case isLooser
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case isWinner = "winner"
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case isLooser = "looser"
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}
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@ -1,14 +1,12 @@
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import Foundation
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import WebSocketKit
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final class BiddingPlayer: Player {
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final class BiddingPlayer: CardHoldingPlayer {
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var isStillBidding = true
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var isAllowedToOfferWedding: Bool
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var selectsGame = false
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init(player: DealingPlayer) {
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isAllowedToOfferWedding = true
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super.init(player: player)
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@ -47,9 +45,18 @@ final class BiddingPlayer: Player {
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return actions
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}
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override var points: Int? {
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get { nil }
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set { }
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private var biddingState: [PlayerState] {
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isStillBidding ? [] : [.didFold]
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}
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override var states: [PlayerState] {
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var states = super.states
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if !isStillBidding {
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states.append(.didFold)
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} else if isNextActor {
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states.append(.mustBid)
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}
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return states
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}
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}
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40
Sources/App/Model/Players/CardHoldingPlayer.swift
Normal file
40
Sources/App/Model/Players/CardHoldingPlayer.swift
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@ -0,0 +1,40 @@
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import Foundation
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class CardHoldingPlayer: Player {
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var didDouble: Bool
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var cards: [Card]
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var selectsGame = false
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override init(player: Player) {
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self.cards = []
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self.didDouble = false
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super.init(player: player)
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}
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init(player: CardHoldingPlayer) {
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self.cards = player.cards
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self.didDouble = player.didDouble
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self.selectsGame = player.selectsGame
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super.init(player: player)
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}
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override var states: [PlayerState] {
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var states = super.states
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if didDouble {
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states.append(.didDouble)
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}
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if selectsGame {
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states.append(.isGameSelector)
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}
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return states
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}
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override var info: PlayerInfo {
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var info = super.info
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info.numberOfDoubles = didDouble ? 1 : 0
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return info
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}
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}
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@ -1,35 +1,28 @@
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import Foundation
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import WebSocketKit
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final class DealingPlayer: Player {
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final class DealingPlayer: CardHoldingPlayer {
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var didDouble: Bool? = nil
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override var isNextActor: Bool {
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get { didDouble == nil }
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set { }
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}
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var didDecide = false
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override var actions: [PlayerAction] {
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didDouble == nil ? [.initialDoubleCost, .noDoubleCost] : []
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didDecide ? [] : [.initialDoubleCost, .noDoubleCost]
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}
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init(player: WaitingPlayer) {
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super.init(player: player)
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}
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override var numberOfDoubles: Int {
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get { didDouble == true ? 1 : 0 }
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set { }
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override var states: [PlayerState] {
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var states = super.states
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if !didDecide {
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states.append(.canDouble)
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}
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return states
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}
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override var leadsGame: Bool {
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get { false }
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set { }
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}
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override var points: Int? {
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get { nil }
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override var isNextActor: Bool {
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get { !didDecide }
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set { }
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}
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@ -2,20 +2,32 @@ import Foundation
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final class FinishedPlayer: Player {
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let tricks: [Trick]
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let points: Int
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let leadsGame: Bool
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let playedCard: Card
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init(player: PlayingPlayer) {
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self.tricks = player.wonTricks
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self.points = player.wonTricks.map { $0.points }.reduce(0, +)
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self.leadsGame = player.leadsGame
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self.playedCard = player.playedCard!
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super.init(player: player)
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}
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override var points: Int? {
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get { tricks.map { $0.points }.reduce(0, +) }
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set { }
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}
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override var actions: [PlayerAction] {
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[.deal]
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}
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override var states: [PlayerState] {
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super.states + [] // TODO: Finish
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}
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override var info: PlayerInfo {
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var result = super.info
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result.points = points
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result.playedCard = playedCard.id
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return result
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}
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}
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@ -7,44 +7,35 @@ class Player {
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var socket: WebSocket?
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var playedCard: Card?
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var isNextActor: Bool
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var cards: [Card]
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var numberOfDoubles: Int
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var leadsGame: Bool
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var points: Int?
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init(name: PlayerName, socket: WebSocket? = nil) {
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self.name = name
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self.socket = socket
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self.cards = []
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self.isNextActor = false
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self.playedCard = nil
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self.numberOfDoubles = 0
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self.leadsGame = false
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self.points = nil
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}
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init(player: Player) {
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self.name = player.name
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self.socket = player.socket
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self.cards = player.cards
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self.isNextActor = false
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self.playedCard = player.playedCard
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self.numberOfDoubles = player.numberOfDoubles
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self.leadsGame = player.leadsGame
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self.points = player.points
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}
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var actions: [PlayerAction] {
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[]
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}
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var states: [PlayerState] {
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isConnected ? [] : [.isDisconnected]
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}
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var info: PlayerInfo {
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var result = PlayerInfo(name: name)
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result.isConnected = isConnected
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result.isNextActor = isNextActor
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result.state = states.map { $0.rawValue }
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return result
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}
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}
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extension Player: Equatable {
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@ -7,18 +7,26 @@ import WebSocketKit
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*/
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private let numberOfCardsToProtectAce = 4
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final class PlayingPlayer: Player {
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final class PlayingPlayer: CardHoldingPlayer {
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var canStillRaise = true
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var isCalledWithAce: Card?
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var didPlayCalledAce = false
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var playedCard: Card?
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var leadsGame: Bool
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var numberOfDoubles = 0
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/// All tricks won by the player in this game
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var wonTricks: [Trick] = []
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init(player: Player, leads: Bool, calledAce ace: Card?) {
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super.init(player: player)
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init(player: CardHoldingPlayer, leads: Bool, calledAce ace: Card?) {
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leadsGame = leads
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super.init(player: player)
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if let ace = ace, cards.contains(ace) {
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isCalledWithAce = ace
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} else {
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@ -26,8 +34,19 @@ final class PlayingPlayer: Player {
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}
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}
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private var isUnknownCallee: Bool {
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isCalledWithAce != nil && !didPlayCalledAce
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}
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override var actions: [PlayerAction] {
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guard canStillRaise, leadsGame == (isCalledWithAce != nil) else {
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guard canStillRaise else {
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return []
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}
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if isUnknownCallee && leadsGame {
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// Player belongs to caller, but other side has raised
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return [.doubleDuringGame]
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}
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guard !leadsGame else {
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return []
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}
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return [.doubleDuringGame]
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@ -38,7 +57,7 @@ final class PlayingPlayer: Player {
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cards = cards.filter { $0 != card }
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if card == isCalledWithAce {
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leadsGame.toggle()
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isCalledWithAce = nil
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didPlayCalledAce = true
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}
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}
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@ -136,4 +155,24 @@ final class PlayingPlayer: Player {
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var currentPoints: Int {
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wonTricks.map { $0.points }.reduce(0, +)
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}
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override var states: [PlayerState] {
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var states = super.states
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if didPlayCalledAce {
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states.append(.isCalled)
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}
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if leadsGame {
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states.append(.leadsGame)
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}
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if numberOfDoubles > 0 {
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states.append(.didRaise)
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}
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return states
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}
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override var info: PlayerInfo {
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var info = super.info
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info.playedCard = playedCard?.id
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return info
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}
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}
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@ -8,15 +8,4 @@ final class WaitingPlayer: Player {
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override var actions: [PlayerAction] {
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canStartGame ? [.deal] : []
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}
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override var leadsGame: Bool {
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get { false }
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set { }
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}
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override var points: Int? {
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get { nil }
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set { }
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}
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}
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@ -1,6 +1,6 @@
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import Foundation
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final class WeddingPlayer: Player {
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final class WeddingPlayer: CardHoldingPlayer {
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enum State {
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case requiresAction
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@ -16,7 +16,7 @@ final class WeddingPlayer: Player {
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state == .requiresAction
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}
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var selectsGame: Bool {
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override var selectsGame: Bool {
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get {
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state == .selectsGame
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}
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@ -38,6 +38,14 @@ final class WeddingPlayer: Player {
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super.init(player: player)
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}
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override var states: [PlayerState] {
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var states = super.states
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if offersWedding {
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states.append(.isWeddingOfferer)
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}
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return states
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}
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override var actions: [PlayerAction] {
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guard state == .requiresAction else {
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return []
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@ -57,16 +65,6 @@ final class WeddingPlayer: Player {
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set { }
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}
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override var points: Int? {
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get { nil }
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set { }
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}
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override var leadsGame: Bool {
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get { offersWedding || selectsGame }
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set { }
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}
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func canExchange(card: Card) -> Bool {
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cards.filter { !$0.isTrump(in: .hochzeit) }.contains(card)
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}
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@ -86,4 +84,10 @@ final class WeddingPlayer: Player {
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func replace(_ card: Card, with trumpCard: Card) {
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cards = (cards.filter { $0 != card } + [trumpCard]).sortedCards(forGame: .hochzeit)
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}
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override var info: PlayerInfo {
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var info = super.info
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info.leadsGame = offersWedding || selectsGame
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return info
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}
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}
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@ -45,15 +45,36 @@ class AbstractTable<TablePlayer> where TablePlayer: Player {
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(.tableStateInvalid, nil)
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}
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func playerData(at index: Int) -> (actions: [PlayerAction], games: [GameConvertible], cards: [PlayableCard], selectsGame: Bool) {
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let player = players[index]
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return (actions: player.actions, games: [], cards: player.cards.unplayable, selectsGame: false)
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}
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func cardStackPosition(ofPlayerAt index: Int) -> Int {
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index
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}
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func cards(forPlayerAt index: Int) -> [PlayableCard] {
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[]
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}
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func games(forPlayerAt index: Int) -> [GameConvertible] {
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[]
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}
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func gameIsSelected(byPlayerAt index: Int) -> Bool {
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false
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}
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func tableInfo(forPlayerAt index: Int) -> TableInfo {
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var info = TableInfo(id: id, name: name)
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info.player = playerInfo(forIndex: index)!
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info.playerLeft = playerInfo(forIndex: (index + 1) % 4)
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info.playerAcross = playerInfo(forIndex: (index + 2) % 4)
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info.playerRight = playerInfo(forIndex: (index + 3) % 4)
|
||||
info.playableGames = games(forPlayerAt: index).map { $0.id }
|
||||
info.actions = players[index].actions.map { $0.id }
|
||||
info.cards = cards(forPlayerAt: index).map { $0.cardInfo }
|
||||
info.playerSelectsGame = gameIsSelected(byPlayerAt: index)
|
||||
info.game = playedGame?.id
|
||||
return info
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
extension AbstractTable: ManageableTable {
|
||||
@ -111,7 +132,9 @@ extension AbstractTable: ManageableTable {
|
||||
return nil
|
||||
}
|
||||
let height = cardStackPosition(ofPlayerAt: index)
|
||||
return PlayerInfo(player: player, position: height)
|
||||
var info = player.info
|
||||
info.positionInTrick = height
|
||||
return info
|
||||
}
|
||||
|
||||
func tableInfo(forPlayer player: PlayerName) -> TableInfo {
|
||||
@ -119,9 +142,5 @@ extension AbstractTable: ManageableTable {
|
||||
return tableInfo(forPlayerAt: index)
|
||||
}
|
||||
|
||||
func tableInfo(forPlayerAt index: Int) -> TableInfo {
|
||||
.init(table: self, index: index)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -164,18 +164,22 @@ final class BiddingTable: AbstractTable<BiddingPlayer> {
|
||||
return (.success, nil)
|
||||
}
|
||||
|
||||
override func playerData(at index: Int) -> (actions: [PlayerAction], games: [GameConvertible], cards: [PlayableCard], selectsGame: Bool) {
|
||||
let player = players[index]
|
||||
override func cards(forPlayerAt index: Int) -> [PlayableCard] {
|
||||
players[index].cards.unplayable
|
||||
}
|
||||
|
||||
let games: [GameConvertible]
|
||||
override func games(forPlayerAt index: Int) -> [GameConvertible] {
|
||||
if isWaitingForGameSelection {
|
||||
games = gameToOutbid.availableGames.filter(player.canPlay)
|
||||
} else if index <= indexOfHighestBidder {
|
||||
games = gameToOutbid.availableClasses
|
||||
} else {
|
||||
games = gameToOutbid.classesWhenOutbidding
|
||||
let player = players[index]
|
||||
return gameToOutbid.availableGames.filter(player.canPlay)
|
||||
}
|
||||
return (player.actions, games, player.cards.unplayable, selectsGame: player.selectsGame)
|
||||
if index <= indexOfHighestBidder {
|
||||
return gameToOutbid.availableClasses
|
||||
}
|
||||
return gameToOutbid.classesWhenOutbidding
|
||||
}
|
||||
|
||||
override func gameIsSelected(byPlayerAt index: Int) -> Bool {
|
||||
players[index].selectsGame
|
||||
}
|
||||
}
|
||||
|
@ -4,16 +4,17 @@ final class DealingTable: AbstractTable<DealingPlayer> {
|
||||
|
||||
init(table: WaitingTable) {
|
||||
let cards = Dealer.dealFirstCards()
|
||||
for (index, player) in table.players.enumerated() {
|
||||
let players = table.players.map(DealingPlayer.init)
|
||||
for (index, player) in players.enumerated() {
|
||||
player.cards = cards[index]
|
||||
}
|
||||
let players = table.players.map(DealingPlayer.init)
|
||||
super.init(table: table, players: players)
|
||||
print("\(self.players[0].cards.count) cards")
|
||||
}
|
||||
|
||||
/// All players either doubled or didn't double
|
||||
var allPlayersActed: Bool {
|
||||
!players.contains { $0.didDouble == nil }
|
||||
!players.contains { !$0.didDecide }
|
||||
}
|
||||
|
||||
/// At least one player placed a bid
|
||||
@ -41,7 +42,7 @@ final class DealingTable: AbstractTable<DealingPlayer> {
|
||||
}
|
||||
|
||||
private func perform(double: Bool, forPlayer player: DealingPlayer) -> (result: PlayerActionResult, table: ManageableTable?) {
|
||||
guard player.didDouble == nil else {
|
||||
guard !player.didDecide else {
|
||||
return (.tableStateInvalid, nil)
|
||||
}
|
||||
player.didDouble = double
|
||||
@ -58,4 +59,7 @@ final class DealingTable: AbstractTable<DealingPlayer> {
|
||||
return (.success, table)
|
||||
}
|
||||
|
||||
override func cards(forPlayerAt index: Int) -> [PlayableCard] {
|
||||
players[index].cards.unplayable
|
||||
}
|
||||
}
|
||||
|
@ -47,12 +47,16 @@ final class FinishedTable: AbstractTable<FinishedPlayer> {
|
||||
}
|
||||
|
||||
init(table: PlayingTable) {
|
||||
|
||||
let players = table.players.map(FinishedPlayer.init)
|
||||
self.game = table.game
|
||||
leadingPoints = players
|
||||
.filter { $0.leadsGame }
|
||||
.map { $0.points! }
|
||||
.map { $0.points }
|
||||
.reduce(0, +)
|
||||
// TODO: Set isNextActor for winners
|
||||
// TODO: Check for bettel
|
||||
// TODO: Set schneider, schwarz, cost
|
||||
super.init(table: table, players: players)
|
||||
}
|
||||
|
||||
|
@ -108,10 +108,8 @@ final class PlayingTable: AbstractTable<PlayingPlayer> {
|
||||
}
|
||||
}
|
||||
|
||||
override func playerData(at index: Int) -> (actions: [PlayerAction], games: [GameConvertible], cards: [PlayableCard], selectsGame: Bool) {
|
||||
let player = players[index]
|
||||
let cards = player.playableCards(for: nextTrick, in: game)
|
||||
return (actions: player.actions, games: [], cards: cards, selectsGame: false)
|
||||
override func cards(forPlayerAt index: Int) -> [PlayableCard] {
|
||||
players[index].playableCards(for: nextTrick, in: game)
|
||||
}
|
||||
|
||||
private func didFinish(trick: Trick, in game: GameType) -> (result: PlayerActionResult, table: ManageableTable?) {
|
||||
|
@ -82,15 +82,16 @@ final class WeddingTable: AbstractTable<WeddingPlayer> {
|
||||
return (.success, table)
|
||||
}
|
||||
|
||||
override func playerData(at index: Int) -> (actions: [PlayerAction], games: [GameConvertible], cards: [PlayableCard], selectsGame: Bool) {
|
||||
guard requiresCardSelection else {
|
||||
return super.playerData(at: index)
|
||||
}
|
||||
override func cards(forPlayerAt index: Int) -> [PlayableCard] {
|
||||
let player = players[index]
|
||||
guard player.selectsGame else {
|
||||
return super.playerData(at: index)
|
||||
guard requiresCardSelection, player.selectsGame else {
|
||||
return player.cards.unplayable
|
||||
}
|
||||
return (actions: player.actions, games: [], cards: player.exchangeableCards, selectsGame: false)
|
||||
return player.exchangeableCards
|
||||
}
|
||||
|
||||
override func gameIsSelected(byPlayerAt index: Int) -> Bool {
|
||||
players[index].selectsGame
|
||||
}
|
||||
|
||||
override func play(card: Card, player name: PlayerName) -> (result: PlayerActionResult, table: ManageableTable?) {
|
||||
|
Loading…
Reference in New Issue
Block a user