Refactor table + player data, add state

This commit is contained in:
Christoph Hagen
2021-12-20 20:18:19 +01:00
parent 49787db1aa
commit 3a95e1c990
18 changed files with 261 additions and 169 deletions

View File

@ -45,15 +45,36 @@ class AbstractTable<TablePlayer> where TablePlayer: Player {
(.tableStateInvalid, nil)
}
func playerData(at index: Int) -> (actions: [PlayerAction], games: [GameConvertible], cards: [PlayableCard], selectsGame: Bool) {
let player = players[index]
return (actions: player.actions, games: [], cards: player.cards.unplayable, selectsGame: false)
}
func cardStackPosition(ofPlayerAt index: Int) -> Int {
index
}
func cards(forPlayerAt index: Int) -> [PlayableCard] {
[]
}
func games(forPlayerAt index: Int) -> [GameConvertible] {
[]
}
func gameIsSelected(byPlayerAt index: Int) -> Bool {
false
}
func tableInfo(forPlayerAt index: Int) -> TableInfo {
var info = TableInfo(id: id, name: name)
info.player = playerInfo(forIndex: index)!
info.playerLeft = playerInfo(forIndex: (index + 1) % 4)
info.playerAcross = playerInfo(forIndex: (index + 2) % 4)
info.playerRight = playerInfo(forIndex: (index + 3) % 4)
info.playableGames = games(forPlayerAt: index).map { $0.id }
info.actions = players[index].actions.map { $0.id }
info.cards = cards(forPlayerAt: index).map { $0.cardInfo }
info.playerSelectsGame = gameIsSelected(byPlayerAt: index)
info.game = playedGame?.id
return info
}
}
extension AbstractTable: ManageableTable {
@ -111,7 +132,9 @@ extension AbstractTable: ManageableTable {
return nil
}
let height = cardStackPosition(ofPlayerAt: index)
return PlayerInfo(player: player, position: height)
var info = player.info
info.positionInTrick = height
return info
}
func tableInfo(forPlayer player: PlayerName) -> TableInfo {
@ -119,9 +142,5 @@ extension AbstractTable: ManageableTable {
return tableInfo(forPlayerAt: index)
}
func tableInfo(forPlayerAt index: Int) -> TableInfo {
.init(table: self, index: index)
}
}

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@ -164,18 +164,22 @@ final class BiddingTable: AbstractTable<BiddingPlayer> {
return (.success, nil)
}
override func playerData(at index: Int) -> (actions: [PlayerAction], games: [GameConvertible], cards: [PlayableCard], selectsGame: Bool) {
let player = players[index]
let games: [GameConvertible]
if isWaitingForGameSelection {
games = gameToOutbid.availableGames.filter(player.canPlay)
} else if index <= indexOfHighestBidder {
games = gameToOutbid.availableClasses
} else {
games = gameToOutbid.classesWhenOutbidding
}
return (player.actions, games, player.cards.unplayable, selectsGame: player.selectsGame)
override func cards(forPlayerAt index: Int) -> [PlayableCard] {
players[index].cards.unplayable
}
override func games(forPlayerAt index: Int) -> [GameConvertible] {
if isWaitingForGameSelection {
let player = players[index]
return gameToOutbid.availableGames.filter(player.canPlay)
}
if index <= indexOfHighestBidder {
return gameToOutbid.availableClasses
}
return gameToOutbid.classesWhenOutbidding
}
override func gameIsSelected(byPlayerAt index: Int) -> Bool {
players[index].selectsGame
}
}

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@ -4,16 +4,17 @@ final class DealingTable: AbstractTable<DealingPlayer> {
init(table: WaitingTable) {
let cards = Dealer.dealFirstCards()
for (index, player) in table.players.enumerated() {
let players = table.players.map(DealingPlayer.init)
for (index, player) in players.enumerated() {
player.cards = cards[index]
}
let players = table.players.map(DealingPlayer.init)
super.init(table: table, players: players)
print("\(self.players[0].cards.count) cards")
}
/// All players either doubled or didn't double
var allPlayersActed: Bool {
!players.contains { $0.didDouble == nil }
!players.contains { !$0.didDecide }
}
/// At least one player placed a bid
@ -41,7 +42,7 @@ final class DealingTable: AbstractTable<DealingPlayer> {
}
private func perform(double: Bool, forPlayer player: DealingPlayer) -> (result: PlayerActionResult, table: ManageableTable?) {
guard player.didDouble == nil else {
guard !player.didDecide else {
return (.tableStateInvalid, nil)
}
player.didDouble = double
@ -58,4 +59,7 @@ final class DealingTable: AbstractTable<DealingPlayer> {
return (.success, table)
}
override func cards(forPlayerAt index: Int) -> [PlayableCard] {
players[index].cards.unplayable
}
}

View File

@ -47,12 +47,16 @@ final class FinishedTable: AbstractTable<FinishedPlayer> {
}
init(table: PlayingTable) {
let players = table.players.map(FinishedPlayer.init)
self.game = table.game
leadingPoints = players
.filter { $0.leadsGame }
.map { $0.points! }
.map { $0.points }
.reduce(0, +)
// TODO: Set isNextActor for winners
// TODO: Check for bettel
// TODO: Set schneider, schwarz, cost
super.init(table: table, players: players)
}

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@ -108,10 +108,8 @@ final class PlayingTable: AbstractTable<PlayingPlayer> {
}
}
override func playerData(at index: Int) -> (actions: [PlayerAction], games: [GameConvertible], cards: [PlayableCard], selectsGame: Bool) {
let player = players[index]
let cards = player.playableCards(for: nextTrick, in: game)
return (actions: player.actions, games: [], cards: cards, selectsGame: false)
override func cards(forPlayerAt index: Int) -> [PlayableCard] {
players[index].playableCards(for: nextTrick, in: game)
}
private func didFinish(trick: Trick, in game: GameType) -> (result: PlayerActionResult, table: ManageableTable?) {

View File

@ -82,15 +82,16 @@ final class WeddingTable: AbstractTable<WeddingPlayer> {
return (.success, table)
}
override func playerData(at index: Int) -> (actions: [PlayerAction], games: [GameConvertible], cards: [PlayableCard], selectsGame: Bool) {
guard requiresCardSelection else {
return super.playerData(at: index)
}
override func cards(forPlayerAt index: Int) -> [PlayableCard] {
let player = players[index]
guard player.selectsGame else {
return super.playerData(at: index)
guard requiresCardSelection, player.selectsGame else {
return player.cards.unplayable
}
return (actions: player.actions, games: [], cards: player.exchangeableCards, selectsGame: false)
return player.exchangeableCards
}
override func gameIsSelected(byPlayerAt index: Int) -> Bool {
players[index].selectsGame
}
override func play(card: Card, player name: PlayerName) -> (result: PlayerActionResult, table: ManageableTable?) {