Refactor table + player data, add state
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@ -280,7 +280,7 @@ function setInfoForPlayer(player, position, game) {
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state.push(double)
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}
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if (game != null) {
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if (game != null && player.hasOwnProperty("points")) {
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state.push(player.points.toString() + " Punkte")
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}
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