Refactor player action
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@ -8,7 +8,7 @@ enum PlayCardResult {
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case noTableJoined
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case invalidTableState
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case tableStateInvalid
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case invalidCard
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}
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@ -12,4 +12,6 @@ enum PlayerActionResult {
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case tableNotFull
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case tableStateInvalid
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case invalidCard
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}
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