Convert functions to async/await

This commit is contained in:
Christoph Hagen 2022-10-12 19:28:28 +02:00
parent 7ef5da08d0
commit 26adcc2868
5 changed files with 124 additions and 109 deletions

View File

@ -0,0 +1,18 @@
//
// File.swift
//
//
// Created by CH on 12.10.22.
//
import Foundation
extension Optional {
func unwrap(or error: @autoclosure () -> Error) throws -> Wrapped {
guard let unwrapped = self else {
throw error()
}
return unwrapped
}
}

View File

@ -87,17 +87,14 @@ final class SQLiteDatabase {
}
}
func passwordHashForExistingPlayer(named name: PlayerName, in database: Database) -> EventLoopFuture<PasswordHash> {
User.query(on: database).filter(\.$name == name).first()
.unwrap(or: Abort(.forbidden)).map { $0.passwordHash }
}
/**
Change the password of a user with a recovery token
func deletePlayer(named name: PlayerName, in database: Database) -> EventLoopFuture<Void> {
user(named: name, in: database).flatMap { user in
self.tables.leaveTable(player: user, in: database)
}.flatMap {
User.query(on: database).filter(\.$name == name).delete()
}
func deletePlayer(named name: PlayerName, in database: Database) async throws {
let user = try await user(named: name, in: database)
try await tables.leaveTable(player: user, in: database)
try await User.query(on: database).filter(\.$name == name).delete()
}
func isValid(sessionToken token: SessionToken) -> Bool {
@ -147,29 +144,25 @@ final class SQLiteDatabase {
tables.tableInfo(player: player)
}
private func points(for player: PlayerName, in database: Database) -> EventLoopFuture<Int> {
User.query(on: database)
private func points(for player: PlayerName, in database: Database) async throws -> Int {
try await User.query(on: database)
.filter(\.$name == player)
.first()
.unwrap(or: Abort(.notFound))
.map { $0.points }
.points
}
private func user(named name: PlayerName, in database: Database) -> EventLoopFuture<User> {
User.query(on: database)
private func user(named name: PlayerName, in database: Database) async throws -> User {
try await User
.query(on: database)
.filter(\.$name == name)
.first()
.unwrap(or: Abort(.notFound))
}
private func user(withToken token: SessionToken, in database: Database) -> EventLoopFuture<User> {
database.eventLoop
.future()
.map { self.playerNameForToken[token] }
.unwrap(or: Abort(.unauthorized))
.flatMap { name in
self.user(named: name, in: database)
}
private func user(withToken token: SessionToken, in database: Database) async throws -> User {
let name = try playerNameForToken[token].unwrap(or: Abort(.unauthorized))
return try await user(named: name, in: database)
}
// MARK: Tables
@ -181,26 +174,23 @@ final class SQLiteDatabase {
- Parameter isPublic: Indicates that this is a game joinable by everyone
- Returns: The table id
*/
func createTable(named name: TableName, player: PlayerName, isPublic: Bool, in database: Database) -> EventLoopFuture<TableInfo> {
user(named: player, in: database).flatMap { player in
self.tables.createTable(named: name, player: player, isPublic: isPublic, in: database)
}
func createTable(named name: TableName, player: PlayerName, isPublic: Bool, in database: Database) async throws -> TableInfo {
let user = try await user(named: player, in: database)
return try await tables.createTable(named: name, player: user, isPublic: isPublic, in: database)
}
func getPublicTableInfos() -> [PublicTableInfo] {
tables.publicTableList
}
func join(tableId: UUID, playerToken: SessionToken, in database: Database) -> EventLoopFuture<TableInfo> {
user(withToken: playerToken, in: database).flatMap { player in
self.tables.join(tableId: tableId, player: player, in: database)
}
func join(tableId: UUID, playerToken: SessionToken, in database: Database) async throws -> TableInfo {
let user = try await user(withToken: playerToken, in: database)
return try await tables.join(tableId: tableId, player: user, in: database)
}
func leaveTable(playerToken: SessionToken, in database: Database) -> EventLoopFuture<Void> {
user(withToken: playerToken, in: database).flatMap { player in
self.tables.leaveTable(player: player, in: database)
}
func leaveTable(playerToken: SessionToken, in database: Database) async throws {
let user = try await user(withToken: playerToken, in: database)
try await tables.leaveTable(player: user, in: database)
}
func performAction(playerToken: SessionToken, action: PlayerAction) -> PlayerActionResult {

View File

@ -38,19 +38,14 @@ final class TableManagement {
- Parameter isPublic: Indicates that this is a game joinable by everyone
- Returns: The table id
*/
func createTable(named name: TableName, player: User, isPublic: Bool, in database: Database) -> EventLoopFuture<TableInfo> {
func createTable(named name: TableName, player: User, isPublic: Bool, in database: Database) async throws -> TableInfo {
let table = Table(name: name, isPublic: isPublic)
return table.create(on: database).flatMap {
player.$table.id = table.id
return player.update(on: database)
}.flatMap {
Table.query(on: database).with(\.$players).filter(\.$id == table.id!).first()
}.unwrap(or: Abort(.notFound))
.map { storedTable in
let table = WaitingTable(newTable: storedTable)
self.tables[table.id] = table
return table.tableInfo(forPlayer: player.name)
}
try await table.create(on: database)
player.$table.id = table.id
try await player.update(on: database)
let waitingTable = WaitingTable(newTable: table)
self.tables[waitingTable.id] = waitingTable
return waitingTable.tableInfo(forPlayer: player.name)
}
/// A list of all public tables
@ -77,51 +72,51 @@ final class TableManagement {
- Parameter player: The name of the player who wants to join.
- Returns: The result of the join operation
*/
func join(tableId: UUID, player: User, in database: Database) -> EventLoopFuture<TableInfo> {
return database.eventLoop.future().flatMapThrowing { _ -> ManageableTable in
if let existing = self.currentTable(for: player.name) {
guard existing.id == tableId else {
throw Abort(.forbidden) // 403
}
return existing
func join(tableId: UUID, player: User, in database: Database) async throws -> TableInfo {
let table = try joinableTable(for: player, id: tableId)
player.$table.id = table.id
try await player.update(on: database)
table.sendUpdateToAllPlayers()
return table.tableInfo(forPlayer: player.name)
}
private func joinableTable(for player: User, id tableId: UUID) throws -> ManageableTable {
if let existing = self.currentTable(for: player.name) {
guard existing.id == tableId else {
throw Abort(.forbidden) // 403
}
guard let table = self.tables[tableId] else {
throw Abort(.gone) // 410
}
guard let joinableTable = table as? WaitingTable,
joinableTable.add(player: player.name, points: player.points) else {
throw Abort(.expectationFailed) // 417
}
return joinableTable
}.flatMap { table -> EventLoopFuture<ManageableTable> in
player.$table.id = table.id
return player.update(on: database).map { table }
}.map { table in
table.sendUpdateToAllPlayers()
return table.tableInfo(forPlayer: player.name)
return existing
}
guard let table = self.tables[tableId] else {
throw Abort(.gone) // 410
}
guard let joinableTable = table as? WaitingTable,
joinableTable.add(player: player.name, points: player.points) else {
throw Abort(.expectationFailed) // 417
}
return joinableTable
}
/**
A player leaves the table it previously joined
- Parameter player: The player leaving the table
*/
func leaveTable(player: User, in database: Database) -> EventLoopFuture<Void> {
func leaveTable(player: User, in database: Database) async throws {
guard let oldTable = currentTable(for: player.name) else {
return database.eventLoop.makeSucceededVoidFuture()
return
}
player.$table.id = nil
guard let table = WaitingTable(oldTable: oldTable, removing: player.name) else {
tables[oldTable.id] = nil
return player.update(on: database).flatMap {
Table.query(on: database).filter(\.$id == oldTable.id).delete()
}
try await player.update(on: database)
try await Table.query(on: database).filter(\.$id == oldTable.id).delete()
return
}
/// `player.canStartGame` is automatically set to false, because table is not full
tables[table.id] = table
table.sendUpdateToAllPlayers()
// TODO: Update points for all players
return player.update(on: database)
try await player.update(on: database)
}
func connect(player: PlayerName, using socket: WebSocket) -> Bool {

View File

@ -48,13 +48,25 @@ final class PasswordReset: Model {
@Field(.expiry)
var expiryDate: Date
init() { }
init() {
self.resetToken = .newToken()
self.expiryDate = Self.currentExpiryDate()
}
func renew() {
self.resetToken = .newToken()
self.expiryDate = Self.currentExpiryDate()
}
/// Creates a new password reset.
init(id: UUID? = nil, user: User) {
self.id = id
self.user = user
self.$user.id = user.id!
self.resetToken = .newToken()
self.expiryDate = Date().addingTimeInterval(15*60)
self.expiryDate = Self.currentExpiryDate()
}
private static func currentExpiryDate() -> Date {
Date().addingTimeInterval(15*60)
}
}

View File

@ -76,17 +76,17 @@ func registerPlayer(_ app: Application) {
- Returns: Nothing
*/
func deletePlayer(_ app: Application) {
app.post("player", "delete", ":name") { req -> EventLoopFuture<String> in
guard let name = req.parameters.get("name"),
let password = req.body.string else {
throw Abort(.badRequest) // 400
app.post("player", "delete", ":name") { request async throws -> HTTPResponseStatus in
guard let name = request.parameters.get("name"),
let password = request.body.string else {
return .badRequest // 400
}
return server.passwordHashForExistingPlayer(named: name, in: req.db)
.guard({ hash in
(try? req.password.verify(password, created: hash)) ?? false
}, else: Abort(.forbidden)).flatMap { _ in
server.deletePlayer(named: name, in: req.db)
}.map { "" }
let hash = try await server.passwordHashForExistingPlayer(named: name, in: request.db)
guard try request.password.verify(password, created: hash) else {
return .forbidden // 403
}
try await server.deletePlayer(named: name, in: request.db)
return .ok
}
}
@ -101,17 +101,16 @@ func deletePlayer(_ app: Application) {
- Returns: The session token for the user
*/
func loginPlayer(_ app: Application) {
app.post("player", "login", ":name") { req -> EventLoopFuture<String> in
guard let name = req.parameters.get("name"),
let password = req.body.string else {
app.post("player", "login", ":name") { request async throws -> String in
guard let name = request.parameters.get("name"),
let password = request.body.string else {
throw Abort(.badRequest) // 400
}
return server.passwordHashForExistingPlayer(named: name, in: req.db)
.guard({ hash in
(try? req.password.verify(password, created: hash)) ?? false
}, else: Abort(.forbidden)).map { _ in
server.startNewSessionForRegisteredPlayer(named: name)
}
let hash = try await server.passwordHashForExistingPlayer(named: name, in: request.db)
guard try request.password.verify(password, created: hash) else {
throw Abort(.forbidden) // 403
}
return server.startNewSessionForRegisteredPlayer(named: name)
}
}
@ -205,10 +204,10 @@ func openWebsocket(_ app: Application) {
- 401: The session token is invalid
*/
func createTable(_ app: Application) {
app.post("table", "create", ":visibility", ":name") { req -> EventLoopFuture<String> in
guard let visibility = req.parameters.get("visibility"),
let tableName = req.parameters.get("name"),
let token = req.body.string else {
app.post("table", "create", ":visibility", ":name") { request -> String in
guard let visibility = request.parameters.get("visibility"),
let tableName = request.parameters.get("name"),
let token = request.body.string else {
throw Abort(.badRequest) // 400
}
let isPublic: Bool
@ -223,8 +222,8 @@ func createTable(_ app: Application) {
guard let player = server.registeredPlayerExists(withSessionToken: token) else {
throw Abort(.unauthorized) // 401
}
return server.createTable(named: tableName, player: player, isPublic: isPublic, in: req.db)
.flatMapThrowing(encodeJSON)
let result = try await server.createTable(named: tableName, player: player, isPublic: isPublic, in: request.db)
return try encodeJSON(result)
}
}
@ -263,14 +262,14 @@ func getPublicTables(_ app: Application) {
*/
func joinTable(_ app: Application) {
app.post("table", "join", ":table") { req -> EventLoopFuture<String> in
guard let string = req.parameters.get("table"),
app.post("table", "join", ":table") { request -> String in
guard let string = request.parameters.get("table"),
let table = UUID(uuidString: string),
let token = req.body.string else {
let token = request.body.string else {
throw Abort(.badRequest)
}
return server.join(tableId: table, playerToken: token, in: req.db)
.flatMapThrowing(encodeJSON)
let result = try await server.join(tableId: table, playerToken: token, in: request.db)
return try encodeJSON(result)
}
}
@ -283,11 +282,12 @@ func joinTable(_ app: Application) {
- Returns: Nothing
*/
func leaveTable(_ app: Application) {
app.post("table", "leave") { req -> EventLoopFuture<String> in
guard let token = req.body.string else {
app.post("table", "leave") { request -> HTTPResponseStatus in
guard let token = request.body.string else {
throw Abort(.badRequest)
}
return server.leaveTable(playerToken: token, in: req.db).map { "" }
try await server.leaveTable(playerToken: token, in: request.db)
return .ok
}
}